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The Angband Ladder: Bob, Elf Mage by <NOgamboltSPAM@softhome.net>

  [Angband 3.0.6 Character Dump]

 Name   Bob                                      Self  RB  CB  EB   Best
 Sex    Male              Age        82   STR:  18/48  -1  -5  +1     18
 Race   Elf               Height     58   INT:  18/47  +2  +3  +4 18/137
 Class  Mage              Weight     93   WIS:     10  -1  +0  +2     11
 Title  Evoker            Status     51   DEX:     10  +1  +1  +0     12
 HP     159/159           Maximize    Y   CON:     16  -2  -2  +0     12
 SP     160/160           Preserve    Y   CHR:     16  +1  +1  +0     18

 Level           29       Armor     [13,+54]     Saving Throw     Superb
 Cur Exp      91849       Fight      (+5,+3)     Stealth          Superb
 Max Exp      91849       Melee    (+16,+11)     Fighting         Superb
 Adv Exp     112500       Shoot     (+22,+8)     Shooting         Superb
 MaxDepth   1150 ft       Blows       1/turn     Disarming     Excellent
 Gold         73567       Shots       1/turn     Magic Device     Heroic
 Burden   118.1 lbs                              Perception    Excellent
 Speed           +3       Infra        30 ft     Searching          Good

 You are one of several children of a Sindarin Archer.  You have light
 green eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+...... Blind:.........+...
 Elec:+.....+...... Confu:.........+...
 Fire:+.....+...... Sound:.............
 Cold:+.....+...... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:....+........ Nethr:.............
 Lite:............+ Chaos:......+......
 Dark:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+.....+......
Feath:+..........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:..+..........
Invis:+........+... Blows:.............
FrAct:+...+.....+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Katana (Defender) (3d4) (+11,+8) [+5] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your wisdom.  It makes you fall
   like a feather and speeds your regeneration.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) a Long Bow of Accuracy (x3) (+17,+8)
c) a Jasper Ring of Speed (+3)
   It increases your speed by 3.  
d) a Silver Ring of Intelligence (+2) {25% off}
   It increases your intelligence by 2.  It sustains your intelligence.  
e) a Crystal Amulet of Weaponmastery (+4,+1) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) a Robe of Elvenkind [2,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
h) a Cloak [1,+9]
i) a Small Leather Shield [2,+7]
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Free Action [1,+7]
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Stability [2,+7]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 11 Metallic Red Potions of Cure Critical Wounds {50% off}
h) 16 Scrolls titled "ulk nagden" of Phase Door {50% off}
i) 6 Scrolls titled "monmung arze" of Word of Recall {90% off}
j) a Titanium Wand of Teleport Other (6 charges)
k) 2 Mistletoe Staffs of Teleportation (6 charges) {25% off}
l) a Redwood Staff of Speed (2 charges)


  [Home Inventory]

a) 6 White Mushrooms of Restoring
b) 14 Shimmering Potions of Speed
c) 6 Green Potions of Healing
d) 2 Cloudy Potions of Restore Mana
e) 8 Chartreuse Potions of Restore Life Levels
f) a Pink Potion of Restore Intelligence
g) 16 Scrolls titled "aarg abx arg" of Teleportation
h) 20 Scrolls titled "monmung arze" of Word of Recall {90% off}
i) 4 Scrolls titled "binlech evsun" of *Identify* {25% off}
j) a Scroll titled "plesef plu fid" of Dispel Undead {90% off}
k) a Rusty Rod of Recall
   It cannot be harmed by electricity.  
l) a Chromium Rod of Teleport Other
m) a Bloodstone Ring of Sustain Intelligence
   It sustains your intelligence.  
n) a Quartzite Ring of See Invisible
   It grants you the ability to see invisible things.  
o) a Garnet Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
p) a Silver Ring of Intelligence (+2) {25% off}
   It increases your intelligence by 2.  It sustains your intelligence.  
q) 2 Opal Rings of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
s) a Pair of Hard Leather Boots of Free Action [3,+7]
   It grants you immunity to paralysis.  
t) a Dagger of Westernesse (1d4) (+7,+5) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
u) a Whip (Holy Avenger) (1d3) (+10,+7) [+2] (+3) {Sust. Int.}
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.8.2005 03:07

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8234. on the Ladder (of 12676)
2605. on the Angband Ladder (of 3733)

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On 23.8.2005 03:07 NOgamboltSPAM@softhome.net wrote:
My first mage to make it below 1000' in quite a while. Starting stat gain. No major problems yet.


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