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The Angband Ladder: Vaina III., Dark-Elf Sorceror by <sebastian.hensel@gmx.de>

  [ToME 2.3.2 Character Sheet]

 Name  : Vaina III.             Age                111       STR!     40       
 Sex   : Female                 Height              57       INT!     40       
 Race  : Dark-Elf               Weight              96       WIS!     39       
 Class : Sorceror               Social Class        31       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -25 Level             50    Hit Points      749/   749 
 + To Melee Damage      -37 Experience  35342111    Spell Points   1501/  1501 
 + To Ranged Hit         22 Max Exp     35342111    Sanity          905/   905 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                -1265 
   AC                 44+96 Gold         1428577    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  4d4-148   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 110 feet  
                                                       Tactic:       berserker 
                                                       Explor:       fast      
                         (Character Background)                                
          You are the only child of a Dark Elven Warlock.  You have            
          black eyes, straight black hair and a very dark complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently on level 127 of Angband.
 You have defeated 13282 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 91 princesses.
 You saved Arda and became a famed Queen.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Quelle of the 2890th year of the third age.
 You have been adventuring for 41 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..32....44....6.            
        Add Int   : ..322..2........            
        Add Wis   : ..322..2........            
        Add Dex   : .432.....4.5....            
        Add Con   : ..32....444.....            
        Add Chr   : ..32...2...5....            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ...2...2........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .432.3.2........            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ..+.............            
        Sust Int  : ...++...........            
        Sust Wis  : ...++...........            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.......++....            
        Sust Chr  : ...+.......+....            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++....+..+....            
        Hold Life : ..+++++.........            
        Imm Acid  : .+....++*+....+.            
        Imm Elec  : .+*......+......            
        Imm Fire  : .+....*+.+......            
        Imm Cold  : .+.*...+.++.....            
        Res Pois  : ..+.............            
        Res Fear  : ......+.+.......            
        Res Light : .....++..+......            
        Res Dark  : .....+........++            
        Res Blind : ...+.....+......            
        Res Conf  : .....++++..+....            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : ................            
        Res Chaos : .....++++..+....            
        Res Disen : ..+...........+.            
        Auto Curse: ....+...........            
        Levitate  : ..+.............            
        Lite      : ....+....+......            
        See Invis : ..++.+...+.....+            
        Digestion : ..+.+...........            
        Regen     : ..+.+.....+.....            
        Activate  : ..++.+.+.+++..+.            
        Cursed    : ++..............            
        Hvy Curse : ....+...........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        Dragon.ESP: .........+......            
        Evil.ESP  : ....+...........            
        TLord.ESP : .........+......            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Weaponmastery                        01.000 [0.300]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    07.200 [0.900]
          . Stealth                              10.900 [0.500]
          . Disarming                            01.500 [0.300]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         05.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  08.900 [0.500]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-26,-27)(100%) (+5) {cursed}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It is cursed.  
    You found it in the remains of an Archlich on level 99 of Mount Doom.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
n) The Metal Lamellar Armour of Rumahil (-37,-38) [23,+10](40%)
    It increases your hit points by 40%.  It provides immunity to 
    fire.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 63 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every
    direction if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 4.  It
    provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3800 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Tomes of Magical Energy
b) 3 Tomes of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
d) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Mount Doom.
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 70 of Angband.
f) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 87 of
    Angband.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 48 of Mordor.
h) a Fireproof Tome of Knowledge
    It cannot be
    harmed by fire.  
    You found it in the remains of a Hezrou on level 60 of Mordor.
i) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
j) a Tome of Meta Spells
k) a Fireproof Book of Beginner Cantrips
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) 16 Potions of Cure Serious Insanity
m) 8 Potions of Cure Critical Wounds
n) 3 Potions of Healing
o) 11 Potions of *Healing*
p) 3 Potions of Restore Mana
q) 8 Scrolls of Teleportation
r) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You found it in the remains of a Marilith on level 99 of Mount Doom.
s) 2 Scrolls of Genocide
t) 2 Scrolls of Mass Genocide
u) The Shield of Deflection of Eandir [10,+22]
    It
    sustains your strength, constitution and charisma.  It provides
    immunity to acid and fire.  It provides resistance to dark, confusion
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 127 of
    Angband.
v) The Heavy Crossbow of Amalen (x6) (+16,+21) (+2 to speed)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and speed by 2.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 127 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) The Mirror of Alternate Dimensions
b) The Hand of Vecna
c) a Parchment titled ''Immortality For Dummies''
d) 7 Sprigs of Athelas
e) 7 Scrolls of Word of Recall
f) a Rod Tip of Recall (80 Mana to cast)


  [Home Inventory - Gondolin ]

a) a Golden Rod of the Istari of Nothing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
b) The Ring of Loroca (+10 to accuracy) (+3)
    It increases your constitution by 
    3.  It sustains your wisdom.  It provides resistance to poison, sound
     and shards.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Ring of Barahir (+1)
    It can be activated
    for dispel small life every 55+d55 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth and searching by 1.  It provides resistance to 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Mordor.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 42 of
    Mordor.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
i) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Robe of Maiquend [2,+11]
    It sustains your wisdom and dexterity.  It provides
    immunity to fire.  It provides resistance to acid, electricity and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 42 of Mordor.
k) The Hard Studded Leather of Avalin (-12,-12) [7,+8](40%)
    
    It increases your hit points by 40%.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, confusion, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
l) The Cord Armour of Calinar (-53,-66) [6,+10](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides resistance to acid, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.
m) The Large Metal Shield of Yarsil [5,+5]
    It
    sustains your strength, wisdom and constitution.  It provides immunity 
    to fire and cold.  It makes you completely fearless.  It provides
    resistance to poison and confusion.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated
    for ball of cold (100) every 300 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your speed by 10.  It
    does extra damage from frost.  It is especially deadly against trolls.
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.


  [Home Inventory - Minas Anor ]

a) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
b) The Mouse Fur 'Runingron' [1,+4]
    It sustains your constitution
    .  It provides immunity to cold.  It provides immunity to paralysis.  
    It provides resistance to electricity and fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) a Steel Helm of Water Breathing [6,+6]
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra
    damage from fire.  It is a great bane of demons.  It is a great bane
    of undead.  It allows you to sense the presence of demons and undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 89 of Angband.


  [Home Inventory - Lothlorien ]

a) Agannazar's Altruistic Assassin
b) 2 Potions of Cure Critical Insanity
c) a Potion of New Life
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
f) a Ring of Invisibility
g) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 20 of Orc Cave.
i) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Metal Scale Mail of Bernen (-2 to accuracy) [13,+8]
    It sustains your constitution.  It
    provides immunity to electricity and cold.  It provides resistance to 
    fire, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 42 of Mordor.
k) The Leather Scale Mail of Bellon (-47,-43) [11,+10](20%)
    
    It increases your hit points by 20%.  It sustains your constitution
     and charisma.  It provides immunity to cold.  It provides resistance 
    to electricity and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Angband.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
n) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength
     and constitution by 2.  It provides resistance to electricity, fire
     and cold.  It speeds your regenerative powers.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.



Posted on 23.8.2005 12:51
Last updated on 25.8.2005 15:33

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587. on the Ladder (of 12438)
282. on the ToME Ladder (of 2971)
Best for this player (out of 2)

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On 23.8.2005 12:51 sebastian.hensel@gmx.de wrote:
My first ToME winner ever! so I felt like posting it...

I am unsure if I should try to do the void; I don't think the character is strong enough (no means of genocide...)

On 23.8.2005 18:51 roblt97@hotmail.com wrote:
Well done and congratulations. With your Undead Form, you should be able to take a reasonable shot at the Void--just get some life armor and a stack of genocide scrolls. My philosophy is to try the Void with any winner; if you fail, you can always build another winner to try again.

On 24.8.2005 12:29 sebastian.hensel@gmx.de wrote:
Good point. I would need to find some way to breathe without air, though... I really would not like to wield the phial of undeath..not so much because of the -5 to everything (i could wear morgoths crown for that) but because of the morgothian curse - which, I guess, will get quite nast...

On 24.8.2005 16:35 roblt97@hotmail.com wrote:
ID every cloak you find until you get elven cloak of air (any cloak of air will do). I do Angband 127, but you can search more safely in Erebor if needed (I just don't like the wider levels of Erebor).

Good luck!

On 25.8.2005 16:03 roblt97@hotmail.com wrote:
Nice life armor, and is that a new staff of wizardry? Nothing shines up a kit like Angband! :)

You should ID those junkarts at home--could be genocide, mass geno, destruction, etc. Also rod tip of home summoning will make life easier if you find it.

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