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The Angband Ladder: Patient Jedi, Draconian ForceTrainer by <blackreaver368@yahoo.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Patient Jedi

 Sex      : Male             Age                99    STR!:  18/170
 Race     : Draconian        Height             76    INT :   18/79
 Class    : ForceTrainer     Weight            160    WIS!:  18/***
 Magic    : Life             Social Class       14    DEX!:  18/***
                             Align          Lawful    CON!:  18/***
                                                      CHR!:  18/110

 Bare hand       (+81,+44)   Hit point   1013/1013    Fighting    : Amber [7]
                             SP (Mana)    417/ 417    Bows/Throw  : Amber [15]
 Blows/Round           5+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      409+0   Level              50    Stealth     : Very Good
                             Experience   14128599
 Shooting         (+57,+9)   Max Exp      14128599    Perception  : Good
 Multiplier          x4.52   Exp to Adv      *****    Searching   : Good
 Shots/Round          1.50   Gold         11681623    Disarming   : Superb
                                                      Magic Device: Chaos Rank
 AC              [28,+200]   Time     Day 46  5:23
 Speed               (+33)   Play time    34:18:10    Infra-Vision: 20 feet


                         (Character Background)
          You are the oldest child of a Draconian Artisan.  You have
          lavender wings, lavender skin, and a white belly.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Draconian     STR!:  18/80  2  0 -1  8 18/170         .4...s...4...
 Class : ForceTrainer  INT :  18/89  1 -1 -1  0  18/79         .............
 Level : 50            WIS!: 18/120  1  3  1  7 18/***         ......3..4...
 Hits  : 1013/1013     DEX!: 18/110  1  2 -2 12 18/***         .........444.
 Mana  : 417/417       CON!: 18/120  2  1  2  7 18/***         .4......3....
                       CHR!:  18/80 -1  1  0  3 18/110         ......3......

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.......++.+    Sound : .+...........    Speed     : ...++...+..++
 Elec  : ............+    Nether: .........+...    FreeAction: .+........+++
 Fire  : ............+    Nexus : .+.........+.    SeeInvisi.: .............
 Cold  : ............+    Chaos : .+......++...    Hold Life : ..........+..
 Poison: ........+...+    Disnch: .........+...    Warning   : .............
 Light : ........++...    Fear  : .....+.......    SlowDigest: ..+..........
 Dark  : ........+....    Reflct: .............    Regene.   : ..+..........
 Shard : ..+..........    AuFire: .............    Levitation: ...........++
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .........+...    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : ..+..........
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .....+.......
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

 

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 14
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Rich, the Thief                          (Dungeon level:  24) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Morgenstern, Julian's Steed              (Dungeon level:  38) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 34
  Vapor Quest                              (Danger  level:  25) - level 35
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 35
  The Old Castle                           (Danger  level:  50) - level 36
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 38
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 42
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 42
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 42
  Cyaegha                                  (Dungeon level:  76) - level 46
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    R'lyeh          : level  83

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 20 Victories


 You have defeated 11781 enemies.


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are the polar opposite of Patience.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Vitality.
You are very virtuous in Justice.
You are very virtuous in Valour.


  [Character Equipment]

a) (nothing)
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoNxCa;Fa}
c) The Heavy Crossbow 'Shrieker' (x4) (+12,+9) [+13] (+2) {Dg;Sh;SdRgXs}
d) a Ring of Speed and Accuracy (+2,+0) (+9)
e) a Ring of Speed (+13) {Witch King}
f) The Torque of Boromir (+0,+8) {Mario ;Fe(St}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) (nothing)
i) The Shadow Cloak of Immunity [6,+19] (+3 to speed) {SpCn;PoLiDkCa}
j) The Dragon Helm 'The Force' [8,+20] (+4) {StWiDx;AcLiBlCfNtCaDi}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaHl}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 4 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 4 Books of Life Magic [High Mass] {@mb!k}
c) a Book of Life Magic [Book of the Unicorn] {@mc@bc}
d) 19 Mushrooms of Restoring {!E}
e) 8 Rations of Food
f) 17 Potions of Speed {25% off}
g) 13 Potions of Heroism {25% off}
h) 48 Potions of Cure Critical Wounds {25% off}
i) 55 Potions of Healing {!k}
j) 21 Potions of *Healing* {!k}
k) 2 Potions of Life {!k}
l) 25 Potions of Restore Mana {!q}
m) 17 Potions of Restore Life Levels {75% off}
n) 43 Potions of Resistance {!q}
o) 35 Scrolls of Phase Door {90% off}
p) 29 Scrolls of Teleportation {25% off}
q) 16 Scrolls of *Destruction* {!r}
r) 4 Rods of Detection (1 charging) {@z1}
s) 5 Rods of Teleport Other {!s!d!k}
t) 16 Rods of Stone to Mud {@z4!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 16 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 24 Books of Life Magic [High Mass] {@mb!k}
c) 49 Books of Life Magic [Book of the Unicorn] {@mc@bc}
d) 89 Rations of Food
e) a Potion of Speed
f) 79 Potions of Speed {25% off}
g) 89 Potions of Heroism {25% off}
h) 55 Potions of Heroism {25% off}
i) 49 Potions of Cure Critical Wounds {25% off}
j) 3 Potions of Wisdom
k) a Potion of Dexterity
l) 2 Potions of Constitution {!q}

 ( page 2 )
a) 3 Potions of Charisma
b) 30 Potions of Enlightenment
c) 2 Potions of Self Knowledge {!q}
d) 8 Potions of Curing
e) a Potion of Invulnerability
f) 2 Potions of New Life {!q}
g) 55 Scrolls of Phase Door {90% off}
h) 45 Scrolls of Phase Door {90% off}
i) 48 Scrolls of Teleportation {25% off}
j) 4 Scrolls of Identify {@r1}
k) 6 Scrolls of *Identify*
l) 4 Scrolls of Genocide

 ( page 3 )
a) 5 Scrolls of Mass Genocide
b) 2 Rods of Perception {@z7}
c) 6 Rods of Recall {!z!s!d!k}
d) a Rod of Probing
e) 7 Rods of Teleport Other {!s!d!k}
f) a Wand of Teleport Other (12 charges)
g) 4 Wands of Stone to Mud (40 charges)
h) a Wand of Disintegrate (4 charges)
i) 4 Staffs of Perception (4x 21 charges) {@u1}
j) 2 Staffs of Object Location (2x 15 charges)
k) 2 Staffs of Detect Evil (2x 14 charges)
l) a Staff of Curing (8 charges)

 ( page 4 )
a) 2 Staffs of Curing (2x 7 charges)
b) 3 Staffs of Healing (3x 4 charges) {!k}
c) 20 Staffs of Speed (20x 8 charges) {!s!d!k}
d) a Staff of Speed (7 charges) {!s!d!k}
e) a Staff of Speed (6 charges)
f) 4 Staffs of *Destruction* (4x 5 charges) {!u!s!d!k}
g) a Ring of Damage (+17)
h) a Ring of Damage (+15)
i) a Ring of Damage (+14)
j) a Ring of Damage (+13)
k) a Ring of Slaying (+10,+8)
l) 2 Rings of Speed (+9)

 ( page 5 )
a) a Ring of Speed and Power Throwing (+8)
b) a Ring of Speed (+8)
c) a Ring of Speed (+7)
d) a Ring of Speed (+3)
e) a Ring of Light and Darkness Resistance
f) a Ring of Nether Resistance
g) a Ring of Nexus Resistance
h) a Ring of Sound Resistance
i) a Ring of Confusion Resistance and Regeneration {Cf;Rg}
j) a Ring of Confusion Resistance
k) 2 Rings of Shard Resistance
l) a Ring of Disenchantment Resistance

 ( page 6 )
a) a Ring of Chaos Resistance
b) a Ring of Extra Attacks (+1 attack)
c) a Ring of Reinforce Muscle (+4)
d) an Amulet of Reflection
e) The Amulet of Carlammas (+2) {Cn;Fi}
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
g) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
h) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
i) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
j) The Pendant of Gogo (+4) {InWiDx;SiLu}
k) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
l) The Phial of Galadriel (+1 to searching)

 ( page 7 )
a) The Stone of Lore { }
b) The Levitation Stone of Laputa (+2 to speed)
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoLiDkDi~Z}
d) a Robe of Permanence [2,+15] {AcElFiCoDk;Hl(StInWiDxCnCh}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkCa}
f) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
g) The Rhino Hide Armour 'Oracle's Attendant' (-1) [8,+7] (+2 to stealth)
{WiCnSlSr;Di}
h) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
i) The Padded Armour 'Accelerator' (+5,+5) [5,+11] (+3 to stealth) {WiSlSr}
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
k) Black Clothes of Elvenkind [4,+28] (+6 to stealth) {Sl;AcElFiCoSh}
l) a Robe of The Twilight [0,+0]
{AcElFiCoPoLiDkShBlCfSoNtNxCaDiFe;RfFaSiHlLv(StInWiDxCnCh}

 ( page 8 )
a) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
b) The Cloak 'Urtaur' [1,+16] (+2) {Cn;Ca}
c) an Elven Cloak [4,+11] (+4 to stealth)
d) an Elven Cloak [4,+9] (+4 to stealth)
e) an Elven Cloak [4,+7] (+4 to stealth)
f) an Elven Cloak [4,+4] (+4 to stealth)
g) The Fur Cloak 'Scale of Ice Dragon' [3,+8] (+4 to speed) {Sp;CoDkBl[C}
h) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
i) The Ethereal Cloak 'Uialgwaith' [0,+21] (+4 to speed) {SpSl}
j) a Shadow Cloak of the Bat (-12,-7) [6,+14] (+5) {SpSlIf;LiDk;SiLv}
k) a Shadow Cloak of the Bat (-10,-10) [6,+11] (+5)
l) a Shadow Cloak [6,+9]

 ( page 9 )
a) The Large Leather Shield 'Phoenix' [6,+10] (+4 to speed) {Armoury
SpCnSrIf;FiDkSo;SiSdLu(Cn}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkFe}
c) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
d) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
e) an Iron Crown of Might [0,+9] (+3) {StDxCn;Nt;Fa(StDxCn}
f) a Jewel Encrusted Crown of Lordliness [0,+9] (+3) {WiCh;Dk(WiCh}
g) The Hard Leather Cap of R'lyeh [2,+19] (+4 to speed) {Armoury SpCn;El;Si}
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mephistopheles
InWi;BlFe~Tele}
i) The Hard Leather Cap of Immunity [2,+15] (+2 to searching) {Garm
CnSr;PoDkNt}
j) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
k) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
l) a Dragon Helm [8,+13] {Di}

 ( page 10 )
a) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
b) a Set of Leather Gloves of Agility [1,+3] (+4)
c) The Set of Gauntlets 'Cloth of Vice' [2,+19] (+4 to speed) {Kaschei
SpStWiCn;DkDi;Si(St}
d) a Set of Gauntlets of Power (+3,+5) [2,+8] (+2) {St;Cf}
e) a Set of Gauntlets of Magic Mastery [2,+10] (+3)
f) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlAgTy.}
g) a Set of Dragon Gloves [4,+10] {LiBlSoNxFe}
h) a Set of Dragon Gloves [4,+18] {ShSo}
i) a Set of Dragon Gloves [4,+22] {LiDk}
j) a Set of Dragon Gloves [4,+16] {Nt}
k) a Pair of Soft Leather Boots of Levitation [2,+10] {Nt;Lv}
l) a Pair of Dragon Boots [5,+15] {PoShBlCfFe}

 ( page 11 )
a) a Pair of Dragon Boots of Free Action [5,+26] {Di;Fa}
b) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;So}
c) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}
d) The Short Bow 'Grizzly Bear' (x2) (+18,+18) (+5) {CnCh;So;Lv.(Cn}
e) The Short Bow 'Abslicer' (x2) (+19,+13) (+4) {StIn;Di}
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
g) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
h) a Long Bow of Extra Might (x4) (+9,+17) {Po;Xm}
i) The Heavy Crossbow 'Icicle' (x4) (+8,+11) (+2 to speed) {Sp;Nx;Xs}
j) The Heavy Crossbow 'Wormbiter' (x5) (+13,+6) {CfSo;RgXm}
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Saruman SpSl;NtFe;Sd}


  [Museum]

 ( page 1 )
a) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
b) The Blade of Chaos 'Ruinentar' (6d5) (+19,+19) (+4 to stealth)
{StInSl;Ca|VQ/D}


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 24.8.2005 19:18
Last updated on 10.9.2005 18:39

Download this dump

2017. on the Ladder (of 12064)
122. on the Hengband Ladder (of 687)
12. for this player (out of 25)

Related screenshots:
Autoscummer's Revenge
Apologies to DZhang
What The???
The Force

Comments

Jump to latest

On 24.8.2005 19:18 blackreaver368@yahoo.com wrote:
(CL20 : DL12)
Well, I tried a Sexy version of this character, but there were just too many louses and other breeders in the world, so she committed suicide in frustration.

Decided to try a more normal personality. I ignored fighting altogether until the Sewer. I was in trouble, with blue icky things breeding out of control and stupid me, I forgot to buy any potions of CSW. Went into the sewer at CL15. Upon CL17, thanks to 100 or so undead masses, I gained my second attack, and promptly started fighting the blue ickys with the help of magic resistance. That did the trick, and the final icky count was 133. Almost quit on the quest at one point ;-) To reward myself, I killed undead masses until CL20, which is where I am now.

On 24.8.2005 19:54 dzhang@its.caltech.edu wrote:
Hey, you might want to read my Quickstart guide under Rei if you're interested in trying a sexy character.. I figure, if I can consistently get to clvl 20 with a Sexy Human, I've got the early-game down. I still hate the mid-game though.

On 24.8.2005 22:00 blackreaver368@yahoo.com wrote:
(CL25 : DL20)
Slow going so far. Kept my depth at DL20 for a couple hours until I made CL25, gaining necessary free action. I then did the Mimic's Treasure for See Invisible ... Its taken over 3 hours to get this far.

But the Black Market just stocked 4 staves of speed ... that should help speed things along ;-) However, I'm not much of a fighter, and using Force offensively at the moment is a bit weak. More patience is required, it seems ...

On 24.8.2005 22:22 dzhang@its.caltech.edu wrote:
You need to "Improve Force" before the Force becomes powerful offensively! I usually improve 2-3 times, before firing off Large Force Balls; it's actually pretty good.

Your DEX looks pretty terrible though, for a Forcetrainer. Especially since you're using Martial Arts--STR almost doesn't matter at all for damage.

On 24.8.2005 22:36 blackreaver368@yahoo.com wrote:
Yes, I know about "Improve Force". Still pretty weak at the moment as the only long distance offence is the Large Force Ball, which has a 30% fail rate. Nearly intolerable, as I must have failed at an 80% clip when dispatching Rich the Thief. And if you pump up and then fail to cast, you lose the pump ...

Can't do much about DEX though, except to choose it at CL30. If random stat rolls are going in other directions, not much you can do about it ... Perhaps I should have picked DEX at CL10 and 20? I felt like CON was more important at the time ... How was I to know all of my stat raises were going to be INT, CON and CHR ;-)

On 25.8.2005 01:19 blackreaver368@yahoo.com wrote:
(CL28 : DL32)
OK, things are starting to look a little bit better. Found my first DEX potion about 5 hours into the game. But more importantly, two very nice rand arts have shown up, the last one in the town of all places. And I was about to blow all my gold on a potion of STR ;-)

I think it will be CL30 before my 3rd attack, though ... Patience. I think having a high CON is more important for survivability ...

On 25.8.2005 01:55 dzhang@its.caltech.edu wrote:
OMG! OK, you have NOTHING to be jealous of Rei for, Mr. 2 +4 Speed Randarts! My only speed item more or less kills my melee capacity...

How much did the shield cost?

On 25.8.2005 02:36 blackreaver368@yahoo.com wrote:
120,000 gp ... I'm really glad I had it ;-) But even with the Cloak of the Bat, you are far more deadly than I am ... Perhaps if I had Cambeleg, Shivas Avatar, Amber and about 20 potions of Dex?? Well, a guy can dream, no?

BTW, you are right about the large force ball ... about 200hp of damage isn't that bad. I just need a decent Amulet of Wisdom to get the fail rate down a bit more.

On 26.8.2005 01:11 blackreaver368@yahoo.com wrote:
OK, here is a quick blurb on how I use towns to support my playstyle. I do not consider this to be town scumming ... just making sure my character gets a normal amount of sleep every night!

[1] I adventure during the daytime, from 6:00am to about 5:30pm, when I notice it is starting to get dark.
[2] I then teleport to all 4 towns, checking the Black Market and the Armoury for anything useful. I might hit other stores to stock up on CCW or Restore Life or something else useful as well.
[3] At the 4th town, I then wait for darkness to fall, and then sleep for a full 12 hours (a little more than I get in real life ... but not much ;-).
[4] I then wake up and reverse the town jumping, checking all 4 towns again for goodies.
[5] I then recall back to Angband for more adventuring.

I do use the Autoscummer to help generate cash more quickly, though this is not really required if you have a bit more patience than I do. Also, I generally only do these steps when I have enough gold to buy something useful. Preferably, at least 120,000 gp for a stat potion. This is generally good for Staves of Speed if you are lucky, Potions of Speed, Potions of Healing and perhaps *Healing*, Potions of Resist Heat and Cold (if required for your class), Potions of Resistance, stat potions, and perhaps, if you are really lucky, +4 speed random artifacts ;-) My characters might buy 20-30 healing potions during the course of the game, and this can be quite helpful.

Now this does mean that my day count will be very high, but that does not bother me. Come on, if you take 60 days to win the game, that is a mere 2 months. Quite a short time if you consider the amazing transformation that you character undergoes! From fumbling Novice to Grand Master in a mere 2 months? Amazing!!


On 26.8.2005 02:33 ralonso@au1.ibm.com wrote:
I do the same thing.

Does that make me a bad person?

On 26.8.2005 15:30 blackreaver368@yahoo.com wrote:
(CL30 : DL36)
Turned off the scummer and the next level had Accelerator and the 3rd Bard book. Go figure ;-) But at long last, I have made CL30. Mario dropped Boromir, and I am starting to become proficient in melee, thanks in part to a third attack. Improve Force does also improve your melee damage, as this dump shows. I'll probably give the DL38 quest a go now and then hang out at that level until I can resist poison. Probably at CL35 :-)

On 26.8.2005 16:00 blackreaver368@yahoo.com wrote:
OK, quick dump after the last only to mention that Morgenstern, my DL38 quest monster, dropped Thror! Too bad I have to lose Accelerator to wear it though ...

On 26.8.2005 21:06 dzhang@its.caltech.edu wrote:
Hm... OK, I see. Yeah, usually I don't do that, but I don't really have any moral objections against it. Usually for me, I just check all the towns, buy interesting goodies, and if one BM has not too many items and nothing above 10k, I buy it out, and get the manual restock (and dent my cash reserves in the process).

I usually kill a good 600 or so magma/quartz/granite veins in the mid-levels just for pure-level up purposes, so I'm usually not strapped for cash, but apparently my method of spending it on the BM isn't as good as yours --guess I'll try that on my next character. ^^

On 27.8.2005 03:09 blackreaver368@yahoo.com wrote:
(CL32 : DL40)
A fortuitous run on !CON has left my favorite stat maxed out, which is nice. But this character is blind as a bat. No way to detect monsters is really annoying, and I think I need telepathy ... Fast! I hope I do not need to wait for the Castle, as that is probably 5 or 6 hours off ...

7 Improve forces on this dump :-) My normal melee damage is 145 per round ...

On 27.8.2005 16:12 blackreaver368@yahoo.com wrote:
(CL34 : Cloning Pits)
Well, the boots are mine :-) Thror is nice, but weighs in at a hefty 8lbs while Shivas Avatar, a mere 2lbs.

The quest went about average, except that I was not very stealthy and had next to no detection. Judge Fear was a random monster, as were a whole bunch of Chaos Tiles. The Its were easy and the Gachapins were hard. Often, I was facing 8 or 9 hydras at once, with 3 adjacent, and of the 7, 9 or 11 headed variety. Thank goodness for resist heat and cold ;-)

The take: Hammerhand, a staple; Hithlomir, can't wear at the moment; Anarion and a +2 speed crossbow. I went in with poison resistance from my Long Bow of Extra Might, but now that I wear the boots, I don't dare risk disenchantment, especially with RPois coming next level anyway.

So here I am, all pumped up on the Force :-) 190 damage on 3 attacks is my normal stature ... And check out my DEX now! Not Bad!

On 27.8.2005 22:13 dzhang@its.caltech.edu wrote:
You probably already noticed this, but the Force does NOT actually dissipate immediately if you're using it to melee... it drops one level at a time. So, going up against a tough monster, it's actually a pretty good idea to pump up to 5 Improve Forces and then melee, because you'd have improved damage for 5 turns.

Unfortunately, Improve Force does seem to cost a lot more as you continue to pump it, and fail rates also rise substantially.

Costs so far that I've charted:

Improves-TotalCost-MarginalCost
0 0 0
1 5 5
2 11 6
3 20 9
4 39 19
5 65 26
6 110 45
7 167 57
8 252 85

On 27.8.2005 22:21 blackreaver368@yahoo.com wrote:
(CL36 : Old Castle)
Before the Old Castle quest, I did something I really should not have ... and that is to play around with potions of New Life. But this time it really worked to my advantage. Here is the transformation:
STR: 18/100 -> 18/80 ... I can live with this
INT: ?? -> 18/90
WIS: 18/70 -> 18/120 ... *HUGE* This is how I talked myself into this in the first place. I'd like to be able to cast Light Speed, thank you very much ;-)
DEX: 18/120 -> 18/110 ... a modest decline
CON: 18/90 -> 18/120 ... *WOW* Wasn't expecting this, but nice.
CHR: 18/120 -> 18/80 ... He He, about time I was uglier than average!
Life Rating: 110% -> 102%.

Probably one of my best transformations ever, and it occurred on !NewLife #2 out of 3.

Now, on to the Castle. I tired of being so blind, and as I pushed my depth deeper and deeper, it became apparent that my inability to see monsters coming was going to be my demise. And what, Telepathy is a guaranteed gift for this class? Nice. So I loaded up to sell out on the Old Castle quest. Teleported until I landed next to the Wall Monsters, and I quickly killed them as they just started to wake (Very Good stealth is not really very good ;-). Next came the Dracolich. Piece of cake. Hmmm, maybe this character is more powerful than I thought. Worked my way through the Titans, Lesser and Greater that were surprisingly tame. I think I took maybe 20 pts of damage total from all 4, as they were immediately stunned, and certainly never allowed to summon. Full of confidence, the Iron Lich went next. It even managed to summon another Iron Lich who summoned a Spectral Tyrannosaurus. OK, Teleport and setup better position, and both died readily. Mopped up the rest and the Palantir is mine :-)

Now, I think it might be time for the Dragon's Lair ... Hopefully, I am not too overconfident after the Castle!

On 27.8.2005 22:25 dzhang@its.caltech.edu wrote:
Congrats on completing Old Castle! I didn't, despite being 6 levels higher... >_<

On 27.8.2005 22:26 blackreaver368@yahoo.com wrote:
Oh, just saw your comment, dzhang. Yeah, I've been pumping mainly for melee and did notice the slow decay. I also only pump when I actually have time ... I find myself burrowing into walls and letting monsters come to me, and trying to time when to start pumping the force. I'm not very good at it yet, but Telepathy should now help. If I were stealthier, I'd walk up to sleeping monsters, stand right next to them, pump x4 and then give them a wake up call to remember ;-)

On 28.8.2005 02:35 blackreaver368@yahoo.com wrote:
(CL39 : DL60)
Crimson showed up with a useless resistance (Fear). But +4 speed and stealth is always loved! Jack Of Shadow ... awesome. Now I would love Laputa. Getting Stealthier ;-) Hithlomir for Chaos resistance. Hmmm.. Amber [10] Stealth? Now, I can power up in peace! My armor class has taken a hit, but I think stealth is more important at this point.

And I guess its been one of those games as the Armoury stocked another +4 Speed, +4 CON random artifact ...

On 28.8.2005 03:02 dzhang@its.caltech.edu wrote:
I'll trade you my Amulet of the Pitch Dark Night for one of those +4 Speed/CON artifacts!

On 28.8.2005 03:12 blackreaver368@yahoo.com wrote:
Hah! Meet me in Angwil at midnight and we'll make the swap :-)

But I did just find Pitch Dark Night ... I really want Sacred Nights, but it seems to be hiding from me. So is Faramir for that matter ...

On 28.8.2005 04:15 dzhang@its.caltech.edu wrote:
I have both of those too, and don't need either of them. I'll also throw in my Diamond Edge for next warrior-type for one of those randarts ^^

But why do you want Sacred Knights? RChaos so that you can swap out Hithlomir? Or the +2 to WIS so you get over 18/200?

On 28.8.2005 05:42 blackreaver368@yahoo.com wrote:
Still haven't found Sacred Nights ... Dwarves, Yasaka-no-Magatama, and Sacred Knights are all that remain. Resist Chaos/Confusion would allow me to swap my gloves (gaining Light and Blindness from some Dragon Gloves I have) and Hithlomir (gaining Shards from a +6 Stealth Black Clothes of Elvenkind I have). So 3 resistances for Boromir? Yes, and +2 Str/Wis plus Probing is nice. The +2 Wis will really help out with Super Kamehameha, which is currently 22% fail.

But it should show up shortly ;-)

On 28.8.2005 06:39 blackreaver368@yahoo.com wrote:
(CL42 : DL 56)
Well, Brand continues to be stingy about his crossbow. But atleast he dropped Thorin ... The Shield that is. I'm now up to Amber[25] stealth which is enough to make a high level ninja drool.

On 28.8.2005 19:45 blackreaver368@yahoo.com wrote:
(CL44 : DL72)
Warp factor 9 ... Engage!

24% fail on the Light Speed ... I just levelled up while fighting this GWoChaos and decided to go ultra fast. Lets see him keep up with my fists now!!

On 28.8.2005 20:56 dzhang@its.caltech.edu wrote:
Jealous!

I'm still at 29% fail at clvl 49!

On 28.8.2005 23:01 blackreaver368@yahoo.com wrote:
If it weren't for the New Life, I'd be in the same boat. But I netted +5 WIS or 15% fail rate improvement ... Nothing more frustrating than failing important spells over and over and over ... Still, New Life is always risky, and no matter how bad you think your base stats are, they can always get worse!

On 9.9.2005 04:38 blackreaver368@yahoo.com wrote:
(CL46: DL72)
Finally got that last attack, but I need 18/*** DEX to maintain it. Base speed is poor. Rhan Tegoth dropped my first Ring of Speed (I'm not complaining with all the rand-art speed items I've found), but it was a pittly +3. Can't bring myself to wear that!

Tiamat just fell, so I will probably leave the Dragon's Lair now. I must say, a 3% fail 300hp healing spell for 23 mana is pretty darn good. I'd take that over Herbal Healing every day of the week, and twice on Sunday ;-)

On 9.9.2005 05:13 blackreaver368@yahoo.com wrote:
(CL46 : DL76)
Well, I got Cyaegha for my DL76 quest. I could not remember if he drained charges or not, so I put down all my staves of speed and *destruction* (mistake). But he was still pretty easy and did not drop anything nice. However, he did summon the Witch King who dropped a +13 ring of speed :-)

Happy Dance :-)

Oh, and it took 5 attempt to get to light speed before engaging Cyaegha. I hate spell fail rates ... (18% btw)

On 10.9.2005 00:33 dzhang@its.caltech.edu wrote:
How often have you found Gloves of Genji? I just found my first pair ever with Sukeban, but I'm not sure if dual wielding is sustainable even with those in the end-game with a Magic-Eater.



On 10.9.2005 01:27 blackreaver368@yahoo.com wrote:
Some characters never find any. Some never look ;-) I often get lazy and just destroy everything at a certain point in the game. But many characters find one or two throughout the course of the game. First time I every found a set was with a berserker and he said "These are lame. +1 DEX and +4 to hit. I'll just sell 'em" Doh! Never even noticed the +32 or so to hit :-)

I agree a Magic Eater probably has no use for them. Only Beginner in Dual Wielding? Probably not. I've dual wielded with the following classes off the top of my head:
[1] Berserker
[2] Ninja
[3] Warrior
[4] Chaos Warrior
[5] Samurai
[6] Rogue

Magic Eaters are probably in the same class as priests ... Still a nice find though!

On 10.9.2005 02:25 blackreaver368@yahoo.com wrote:
(CL48 : DL83 R'lyeh)
+9 Speed or +1 Attack? I decided to go with the extra attack, which, rather oddly, is the only such ring I have found so far. +2 would be awesome and I really want to finish the game on a +3 ring of extra attacks. Sure Improve Force is nice, it just seems that it wears off *long* before most tough battles are over. And since I am all about position when I play, it is not like I am going to blink just so I can Improve Force some more.

I think I will push deeper in R'lyeh in hopes for the last life book without risking the final random quest. 3 uniques to go before I make my helmet into an artifact :-)

On 10.9.2005 03:05 dzhang@its.caltech.edu wrote:
I tend to find that base speed isn't all that important for Forcetrainers (above a certain point, say +20), since you'll usually be on Light Speed during battles anyway, so I'd also go extra attacks. And you don't really *need* all that many extra attacks with Forcetrainer... the stunning is quite impressive against Oberon and the Serpent.

On 10.9.2005 03:06 dzhang@its.caltech.edu wrote:
And that's one damn nice helm!

On 10.9.2005 04:06 blackreaver368@yahoo.com wrote:
Good points ... I am a *cautious* player though ;-)

Hah! I am beginning to *love* dispel magic. First Combat Echizen, then Loki, then Azriel. All thought Invulnerability would save them. Muhahahah!

I wonder if the 0 energy side effect applies to monsters as well ;-)

On 10.9.2005 05:26 dzhang@its.caltech.edu wrote:
I have wondered that as well, but I don't think it matters for them as much as it does for the player... because you have to spend a turn to Dispel Magic, whereas when the player uses GoI and gets Dispelled, the other monsters in the area get "double-turns." In a 1v1 fight, it doesn't really matter.

On 10.9.2005 05:30 blackreaver368@yahoo.com wrote:
(CL50 : DL88)
Gothmog has got to be the whimpiest monster ever ;-) He dropped 3 rings of speed and a bunch of other crap. Still, here I am, CL50 at last, and all puffed up on the force.

Actually, that damage number of 1229 per round is a joke! My realy numbers are 461/round with no pumps and my standard 4 pump before battle gives 845/round. 3 pumps gives 749 ...

On 10.9.2005 05:52 Elliott946@aol.com wrote:
Nice helm indeed. That'll make one darn fine artifact once you round up your final doggies.

On 10.9.2005 06:06 blackreaver368@yahoo.com wrote:
Watch out for AntiMagic or No Teleport! Its happened to me before ... I fight Bahamut for the scroll as we speak!

On 10.9.2005 06:53 blackreaver368@yahoo.com wrote:
(CL50 : DL90)
The Force was gained from my ?Artifact Creation. Of course, most of its beauty was present before the enchantment, but a nice +4 STR, WIS, DEX is always appreciated.

Just found Shrieker as well, which is basically just Shards resistance. But it does allow me to completely echew any form of armor, netting a 218 AC.

Down to DL98 to kill more of the endless supply of Hengband uniques ;-)

On 10.9.2005 07:35 blackreaver368@yahoo.com wrote:
Boy, the Destroyer was a joke! I switched to Fingolfin netting me a 233AC. I really wanted the fourth spell book so that I could cast reflection and run at an amazing 333AC! But alas, that is looking less and less likely (about 30 or so 4th books have been found so far, but no Blessings of the Grail). Still, with 11 rods of teleport other, the Destroyer was scarcely a threat! No resources consumed.

On 10.9.2005 13:02 roblt97@hotmail.com wrote:
Ouch. My paladin just sold a Blessings of Grail I found on Angband 36. I guess that means I won't be finding any 4th Crusade books...

On 10.9.2005 16:37 blackreaver368@yahoo.com wrote:
(CL50 : DL99)
Oberon went down easily. And another 5 4th spell books have come and gone (I started counting ... this is getting ridiculous :-P

I'll hang out on DL99 until the Palantir stops telling me who to kill. And then, book or no book, the Serpent must go!

On 10.9.2005 18:20 blackreaver368@yahoo.com wrote:
(CL50 : DL100)
Engage!

On 10.9.2005 18:39 blackreaver368@yahoo.com wrote:
*WINNER*

You guys talked me into an early battle with the Serpent. Should have killed Sauron first though ...

On 10.9.2005 18:48 blackreaver368@yahoo.com wrote:
My take on ForceTrainers? They are powerful, but less so than monks. +99 speed is cool, but only marginally better than +43 speed (which is what I ended up at for the final battle). Magic Resistance is handy for Amberites and Hand of Doom monsters. Dispel Magic will come in handy 3 or 4 times throughout the game. Super Kamehameha is nice when pumped, but normal melee is better (except maybe against the 350AC Echizen ...). Improve Force is off course very nice, especially since it enhances your damage and your probability for critical hits. I've never seen quite so many *SUPERB* hits ... something that is normally only available if wielding Grond, I think. And of course, Life magic is awesome in the end game. The most powerful spell is Ultimate Resistance, but I never found the 4th book, and got tired of waiting.

The final battle had the normal array of close calls, including one trip down to 150 hp. Sauron was always lurking nearby, and I could never tell if he could LoS abuse me for a Mana Storm which could have been deadly, seeing as I was toe to toe with the biggest J ever to walk the earth. *Destructed*, re-summoned, *Destructed*, re-summoned. Well, I suppose Morgoth is worse ;-)

All in all, a fun game. Would have been more fun with a Ring of Attacks +3 and Blessings of the Grail, though. Maybe next time :-)

On 10.9.2005 20:23 Elliott946@aol.com wrote:
Congradulations! It sounds like Forcetrainers are pretty formidable once they get rolling!

Never finished the Arena? At this point it doesn't matter much, but I'd have thought that scroll of *acquision* would have been worth going after.

On 11.9.2005 02:45 blackreaver368@yahoo.com wrote:
Thanks, Elliott. Hmmm ... I seem to have forgotten altogether about the Arean. Guess I will have to wait til next char. Actually, I hold high hopes for my Ninja against the babble. We shall see ...

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