The Angband Ladder: Gus, Gnome Summoner by <greg@wooledge.org>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Gus                    Age                 63       STR! 18/***       
 Sex   : Male                   Height              37       INT! 18/210       
 Race  : Gnome                  Weight              88       WIS! 18/***       
 Class : Summoner               Social Class        39       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit          91 Level             50    Hit Points      855/   863 
 + To Melee Damage       87 Experience  22181975    Spell Points    567/   568 
 + To Ranged Hit         79 Max Exp     22181975    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                27+136 Gold        10693259    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Very Good    Blows/Round:  8         
 Bows/Throw  : Legendary[15]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  32d5+696  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Prankster.  You           
          are a credit to the family.  You have brown eyes, wavy               
          auburn hair, and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 106 (5300')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 62 (3100')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 8288 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 Your adventure lasted 33 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can teleport yourself short distances.
You can switch locations with another being.
You can destroy walls.
You can cast magic missiles.
You can wreck the world around you.
You can sense what is beyond walls.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.


                    adefkmnopsuxz{|@            
        Add Str   : ..354...43......            
        Add Int   : ...5..42........            
        Add Wis   : ...54..2.3...4..            
        Add Dex   : ...5......4.....            
        Add Con   : ..35..4.43......            
        Add Chr   : ..354..2.....4..            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Stea. : ......42........            
        Add Sear. : ..3........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..2.            
        Add Speed : **.54342.3......            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : .............+..            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ...+............            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : ...+...+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+....+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ...*..++*.+.....            
        Imm Elec  : ...*..+..+......            
        Imm Fire  : .+**+.*+.+......            
        Imm Cold  : +..*..++.+......            
        Res Pois  : ...++...+.......            
        Res Fear  : +...+....+......            
        Res Light : +....+...+......            
        Res Dark  : .....+..........            
        Res Blind : ...+.....+......            
        Res Conf  : .....+..++......            
        Res Sound : .......+++......            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..++......            
        Res Disen : ...++...........            
        Aura Fire : ......+.........            
        Auto Curse: ...+............            
        Levitate  : ..........+.....            
        Lite      : +........+......            
        See Invis : +.++.+...+......            
        Digestion : +........+......            
        Regen     : +..+.....+......            
        Activate  : ++++++.+.++.....            
        Drain Exp : ...+............            
        Blessed   : +...............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Prm Curse : ...+............            
        Fly       : ..+...+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ..+...+.........            
        Full ESP  : .+.+............            

Skills (points left: 0)
 - Combat                                        26.200 [0.600]
          . Weaponmastery                        41.600 [0.600]
          . Archery                              02.200 [0.400]
 - Sneakiness                                    04.330 [0.700]
          . Stealth                              08.200 [0.700]
          . Disarming                            02.000 [0.500]
 - Magic                                         14.528 [0.800]
          . Magic-Device                         25.200 [1.000]
          . Conveyance                           03.200 [0.500]
          . Divination                           01.000 [0.300]
          . Thaumaturgy                          04.200 [0.500]
 - Spirituality                                  10.850 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            25.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  32.320 [1.200]
          . Summoning                            27.600 [0.700]
          . Corpse-preservation                  25.000 [1.000]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 4 of your companions have been killed.

  [Fates]

You are fated to find a Lembas on level 2.
You may meet a Clear mushroom patch on level 42.
You may find a Potion of Booze on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 101 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 68 of Angband.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can
    be activated for powerful things if it is being worn. It grants you
    the power of change the world if it is being worn.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and spell power by 5.  It increases your mana capacity by 100%.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 80 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 74 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Disarm] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 101 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow drake on level 74 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 101 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
z) a Master quylthulg (3200 hp)
{) The Bolt 'Tarahar' (1d5) (+20,+12) (+4)
    It increases your wisdom and charisma by 4.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 88 of
    Angband.
|) a Magical Orcish Pick (+2)
    It grants you the power of stone to mud if it is being worn.  
    It increases your ability to tunnel by 2.  
    You found it lying on the ground on level 48 of Mordor.


  [Character Inventory]

a) The Diamond Prism of Light {geno}
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Tome of Elven Household Magic {cure insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Parchment titled ''Famous Last Words'' {geno}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 100 of Angband.
d) The Toenail of Vecna {heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Revenant on level 41 of Mordor.
e) 11 Potions of *Healing* {!*}
    
f) 14 Scrolls of *Remove Curse* {!*!*}
    
g) an Iron Rod of Illumination (50/50) {@z9}
    
h) a Silver Rod of the Istari of Perception (200/200) {@z2}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Silver Rod of Cheapness of Home Summoning (100/100) {!*}
    It can
    cast spells for a lesser mana cost.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) a Silver Rod of Recall (100/100) {!*}
    
k) a Golden Rod of Cheapness of Healing (125/125) {@z3}
    It
    can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) an Adamantite Rod of Restoration (200/200)
    
m) 3 Rod Tips of Healing (120 Mana to cast)
n) a Partial Totem of a Great Swamp Wyrm
    
o) a Partial Totem of a Sky Drake
    
p) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 106 of
    Angband.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.
    
    You bought it from the Library.
b) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its mana faster.  
    You bought it from the Black Market.
c) a Golden Rod of Capacity of Nothing (250/250)
    It can hold more mana.  
    You bought it from the Black Market.
d) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) The Golden Horn of the Thunderlords (5 charges) {!*!*}
f) a Partial Totem of a Great Ice Wyrm
    
g) a Partial Totem of a Great Hell Wyrm
    
h) a Partial Totem of a Great Wyrm of Balance
    
i) a Partial Totem of a Great Wyrm of Many Colours
    
j) 19 True Totems of a War troll
    
k) The Ring of Elienir (+2)
    It increases your strength, 
    intelligence, constitution and charisma by 2.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to blindness
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 57 of
    Dol Guldur.
l) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Phial of Galadriel (+4)
    It can be activated
    for light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The White Dragon Scale Mail 'Liond' (-2 to accuracy) [30,+27]
    It can be activated for breathe frost
    (110) every 90+d90 turns if it is being worn. It sustains your wisdom.
    It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to light.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 92 of Angband.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 61 of Dol
    Guldur.
q) a Dwarven Metal Cap of Seeing [3,+9] (+5 to searching)
    It increases your constitution, searching and infravision by 5.
    It provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    It was given to you as a reward.
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Dagger 'Dethanc' (E:3672486, L:41) (1d4) (+45,+27) {.}
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from electricity and fire.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It sustains your 
    wisdom.  It provides resistance to electricity, fire and chaos.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Guisarme of Aegor (2d5) (+14,+9) (+3 attacks)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    charisma and attack speed by 3.  It does extra damage from fire.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 77 of
    Angband.
x) a Mage Staff of Wizardry (1d4) (-7,+0)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 4.  It increases your mana
    capacity by 80%.  
    You found it in the remains of Draebor, the Imp on level 56 of Mordor.


  [Home Inventory - Gondolin ]

a) Raal's Voodoo Doll of Revenge {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Staff of Probability Travel[2|8] (3 charges)
c) The Ring of Annion (+5)
    It 
    increases your wisdom and constitution by 5.  It sustains your 
    intelligence and dexterity.  It provides resistance to fire, sound, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
d) a Ring of Slaying (+11,+14)
    
    You bought it from the Rare Jewelry Shop.
e) an Amulet of Doom [+6] (+9)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 9.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it in the remains of a Barbazu on level 77 of Angband.
f) an Amulet of Trickery (+4)
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
g) The Amulet of Aring (+4)
    It increases your strength by 
    4.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light, dark, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to chaos.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
i) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It makes you completely fearless.  It provides resistance to acid, 
    poison and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 65 of Mordor.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) an Elven Cloak [4,+2] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
n) an Iron Crown of the Magi [0,+7] (+3)
    It increases your 
    intelligence and spell power by 3.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 74 of Angband.
o) The Pair of Hard Leather Boots of Nevrast [3,+11] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Epherrie' (1d4) (+9,+9) (+3 attacks)
    It increases your intelligence and 
    attack speed by 3.  It poisons your foes.  It drains life from your
    foes.  It is a great bane of dragons.  It is a great bane of undead.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Sabre 'Careth Asdriag' (2d7) (+6,+9) (+2 to speed)
    It increases your dexterity, constitution, speed
     and attack speed by 2.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to poison, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must
    be wielded two-handed.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 74 of Angband.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) a Mage Staff of Power (1d4) (-4,-13) (+11)
w) a Mage Staff of Mana (1d4) (-8,-13)(100%)


  [Home Inventory - Minas Anor ]

a) Tenser's Torch of Spontaneous Combustion {mass geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 67 of Angband.
b) Jor's Buckler of Missile Attraction {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of an Old Sorcerer on level 51 of Mordor.
c) a Golden Rod of Capacity of Nothing (250/250)
    
    It can hold more mana.  
    You bought it from the Black Market.
d) a Fireproof Staff of Mana[1|21] (5 charges)
e) a Partial Totem of a Berserker
    
f) a Partial Totem of a Jabberwock
    
g) a True Totem of an Ancient bronze dragon
    
h) 2 True Totems of a Cyclops
    
i) 8 True Totems of an Ancient red dragon
    
j) a True Totem of a Bronze Thunderlord
    
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 77 of
    Angband.
l) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 68 of Angband.
m) The Amulet of Adungil (+3)
    It 
    increases your wisdom by 3.  It sustains your strength, intelligence
     and wisdom.  It provides resistance to electricity, light, blindness, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 35 of
    Mordor.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.
o) The Thunderlord Coat of Marda [9,+25] (+5)
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 53 of Mordor.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 67 of Angband.
t) The Two-Handed Sword of Tollin (3d6) (+17,+19) (+3 to speed)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity and speed by 3.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Dark Sword 'Mormegil' (E:472919, L:32) (6d7) (+34,+24) [-20] (+2 to
speed)
    It generates an antimagic field.  It 
    increases your ability to tunnel, speed and attack speed by 2.  It
    does extra damage from acid and fire.  It can cause earthquakes.  It
    is especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to acid, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Light Crossbow 'Uinorotel' (x3) (+8,+3) (+4 to speed)
    It increases your wisdom, dexterity, 
    constitution, charisma and speed by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 62 of Mordor.


  [Home Inventory - Lothlorien ]

a) 2 Fireproof Tomes of Knowledge
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Gem of Ghosts {mass geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 55 of Mordor.
c) Lloth's Ceremonial Dagger {geno}
    It
    can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Scroll of Genocide {!*}
e) 2 Scrolls of Mass Genocide {!*}
f) a Silver Rod of Cheapness of Nothing (100/100)
g) a Rod Tip of Perception (20 Mana to cast)
h) a Wand of Demon Blade[3|33] (9 charges)
i) 2 True Totems of a Mature green dragon
    
j) 11 True Totems of a Green Thunderlord
    
k) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It 
    increases your strength, constitution and searching by 5.  It makes
    you invisible.  It sustains your intelligence and charisma.  It
    provides resistance to electricity, fire, nexus and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) a Ring of Slaying (+12,+11)
    
    You bought it from the Black Market.
m) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
n) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150
    turns if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Ring 'Ohalir' (+1 to stealth)
    It increases your strength, wisdom, 
    stealth and searching by 1.  It sustains your constitution.  It
    provides resistance to fire, light, dark, sound, nether, nexus and 
    chaos.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Red Dragon Scale Mail 'Urthir' (-2 to accuracy) [30,+21] {100% off}
    It
    can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to acid, fire, confusion and nexus.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
q) The Augmented Chain Mail of Rataniel (-2 to accuracy) [16,+10]
    It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to fire, poison, confusion, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 77 of Angband.
r) The Leather Jacket of Rumlad (-17,-15) [12,+11](40%)
    It
    increases your hit points by 40%.  It provides immunity to electricity
    , fire and cold.  It provides resistance to chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 65 of
    Mordor.
s) an Entish Bark of Aman [1,+27] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) The Large Leather Shield of Galetirch [4,+10]
    It
    sustains your strength and constitution.  It provides immunity to fire
    .  It provides resistance to cold, light and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 67 of Angband.
u) The Long Sword 'Durandil' (2d5) (+5,+7) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
c) 99 Potions of Water Curing {quest}
    
d) a Wooden Rod of the Istari of Nothing (20/20)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
e) a True Totem of Tom the Stone Troll
    
f) a True Totem of Bill the Stone Troll
    
g) a True Totem of Brodda, the Easterling
    
h) a True Totem of Mughash, the Kobold Lord
    
i) a True Totem of Angamaite of Umbar
    
j) a True Totem of Kavlax the Many-Headed
    
k) a True Totem of Scatha the Worm
    
l) a True Totem of The Necromancer of Dol Guldur
    
m) a True Totem of Mim, Betrayer of Turin
    
n) a True Totem of Ulik the Troll
    
o) a True Totem of Smeagol
    
p) a True Totem of The Lernaean Hydra
    
q) a True Totem of Medusa, the Gorgon
    
r) a True Totem of Marda, rider of gold Laronth
    
s) a True Totem of Baphomet the Minotaur Lord
    
t) a True Totem of Vort the Kobold Queen
    
u) a True Totem of Atlas, the Titan
    
v) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
w) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 89 of Angband.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) a Shattered Dagger (0d0) (-6,-8) {Aman +2 attacks}
    It allows you to
    sense the presence of evil beings.  
    You stole it from the Sword Smith.
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can
    be activated for destruction every 200+d200 turns if it is being worn. 
    It increases your strength, infravision and ability to tunnel by 5.  
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 25.8.2005 21:17

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On 25.8.2005 21:17 greg@wooledge.org wrote:
http://wiki.t-o-m-e.net/DayInTheLifeArchive_2fLearningCompetition_2fLearningcompAugust2005_2fGus for details.

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