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The Angband Ladder: Pious Mutant, Vampire Mindcrafter by <Elliott946@aol.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Pious Mutant

 Sex      : Male             Age                18    Str :  18/142 18/176
 Race     : Vampire          Height             78    INT :  18/167
 Class    : Mindcrafter      Weight            183    WIS :  18/***
                             Social Class        2    DEX!:  18/150
 Patron   : Eequor           Align         Neutral    CON!:  18/190
                                                      CHR!:  18/150

 Two hands       (+85,+68)   Hit point    -21/ 795    Fighting    : Amber [5]
                             SP (Mana)      8/ 315    Bows/Throw  : Amber [12]
 Blows/Round         8+0+2                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      652+0   Level              44    Stealth     : Superb
                             Experience    4862934
 Shooting        (+52,+14)   Max Exp       4862934    Perception  : Excellent
 Multiplier          x4.40   Exp to Adv    5400000    Searching   : Superb
 Shots/Round          0.83   Gold          1397849    Disarming   : Superb
                                                      Magic Device: Chaos Rank
 AC              [29,+118]   Time     Day 21  9:53
 Speed               (+16)   Play time    21:54:45    Infra-Vision: 50 feet


                         (Character Background)
          You are the magical crossbreed of an animal and a man.  You
          have the orange eyes of a cat, dirty brown fur, and feline
          feet.


          ...You were killed by The Destroyer on level 99 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Vampire       Str : 18/116  3 -1  0  4 18/176 18/142  ....1....3...
 Class : Mindcrafter   INT :  18/77  3  0 -1  7 18/167         ....1.33.....
 Level : 44            WIS :  18/97 -1  3  2 10 18/***         ....1.33.3..s
 Hits  : -21/795       DEX!: 18/100 -1 -1 -1  8 18/150         ....1.....441
 Mana  : 8/315         CON!:  18/80  1 -1  0 11 18/190         ....1..3.3..4
                       CHR!:  18/90  2  2  1  1 18/150         ....1........
         / }=="*[(]]]             / }=="*[(]]]                 / }=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .....+.+..+..    Sound : .....+.......    Speed     : ..+.+.+..+.+.
 Elec  : .....+...+...    Nether: ............+    FreeAction: ....+.....++.
 Fire  : ..+.*+...+...    Nexus : .........+.+.    SeeInvisi.: ....+.+..+...
 Cold  : .....+...+..+    Chaos : ......+..+...    Hold Life : ......+.....+
 Poison: .......+....+    Disnch: ..+..........    Warning   : .............
 Light : .........+...v   Fear  : ............+    SlowDigest: ....+........
 Dark  : ............*    Reflct: .............    Regene.   : ....+....++..
 Shard : .......+.....    AuFire: ............+    Levitation: ...........++
 Blind : .........+...    AuElec: .............    Perm Lite : .........+..+
 Conf  : ......++.+..+    AuCold: .............    Cursed    : ..........+..

             /                  / }=="*[(]]]                   / }=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .........+...    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ....+........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ............+    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ....+......+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............
 
                    

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lousy, the King of Louses                (Dungeon level:   6) - level 12
  Logrus Master                            (Danger  level:  25) - level 14
  Orc Camp                                 (Danger  level:  15) - level 16
  Doom Quest 1                             (Danger  level:  15) - level 18
  The Sewer                                (Danger  level:  15) - level 19
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 21
  Vapor Quest                              (Danger  level:  25) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Tengu and Death Swords                   (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 32
  The Tower                                (Danger  level:  30) - level 32
  Alberich the Nibelung King               (Dungeon level:  24) - level 37
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 37
  Thuringwethil, the Vampire Messenger     (Dungeon level:  44) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  Haunted House                            (Danger  level:  48) - level 38
  Water Cave                               (Danger  level:  50) - level 38
  Maeglin, Betrayer of Gondolin            (Dungeon level:  50) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  Killing Fields                           (Danger  level:  50) - level 38
  Eibra the Water Dragon                   (Dungeon level:  56) - level 39
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 39
  Oberon                                   (Danger  level:  99) - level 43

< Failed Quest >
  Cyaegha                                  (Dungeon level:  76) - level 42
  The Unicorn of Order                     (Dungeon level:  88) - level 43


  [Last Messages]

> You see a Lochaber Axe (Chaotic) (3d8) (+15,+14).
> The air about you becomes charged...
> You have 4 Scrolls of Word of Recall.
> Uriel, Angel of Fire throw a Psycho-spear at it.
> It is unharmed.
> You see a Scroll of Protection from Evil.
> You see a Battle Axe (2d8) (+0,+0).
> You see a Long Sword (2d5) (+5,+6).
> You see a Heavy Crossbow of Extra Might (x5) (+12,+15).
> Uriel, Angel of Fire invokes a starburst upon it.
> It is unharmed.
> Nar, the Dwarf cries out in pain.
> It drains power from Mario's muscles.
> Mario is unaffected.
> The Destroyer breathes disintegration.
> The Corpse of Oberon, King of Amber evaporates!
> The Book of Crusade Magic [Exorcism and Dispelling] evaporates!
> The gold evaporates!
> The Bar Chain Mail evaporates!
> The Scroll of Protection from Evil evaporates!
> The Battle Axe evaporates!
> The Long Sword evaporates!
> The Heavy Crossbow of Extra Might evaporates!
> The Dagger 'Narthanc' is unaffected!
> The Lochaber Axe (Chaotic) evaporates!
> The Steel Bolt evaporate!
> The Halfling slinger Corpse evaporate!
> The Book of Daemon Magic [Hellfire Tome] evaporates!
> The Time elemental is destroyed.
> Bam!
> Goodbye, Mutant!


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  99
    Yeek cave       : level   5
    Dragon's lair   : level  60
    R'lyeh          : level  80

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 37 Victories


 You have defeated 4019 enemies.


 You were born as Beastman.

  [Virtues]

Your alighnment : Neutral

You are the living embodiment of Harmony.
You are virtuous in Enlightenment.
You are an arch-enemy of Patience.
You are a great champion of Chance.
You are very virtuous in Justice.
You are an arch-enemy of Honour.
You are an enemy of Valour.
You are the living embodiment of Temperance.


  [Mutations]

 You can teleport at will.
 You can drain life from a foe like a vampire.
 You can teleport yourself short distances.
 You can emit a horrible shriek.
 You can feel the danger of evil magic.
 You can polymorph yourself at will.
 You can turn ordinary items to gold.
 You can run for your life after hitting something.
 You can freeze things with a touch.
 You can hurl objects with great force.
 Your body produces alcohol.
 You have a hallucinatory insanity.
 You move faster or slower randomly.
 You have an elephantine trunk (dam 1d4).
 You have evil looking tentacles (dam 2d5).
 Chaos deities give you gifts.
 Your blood sometimes rushes to your muscles.
 You are very resilient (+4 CON).
 You have an extra pair of eyes (+15 search).
 Your body is enveloped in flames.
 Your skin is made of steel (-1 DEX, +25 AC).
 You have wings.
 There is a white aura surrounding you.


  [Character Equipment]

a) a Battle Axe of Extra Attacks (3d8) (+14,+10) (+3 attacks)
b) (wielding with two-hands)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
d) a Ring of Damage (+18)
e) The Ring of Power (Narya) (+10,+10) (+1) (charging)
f) an Amulet of Resistance {AcElFiCoSo}
g) The Jewel of Judgement (+3 to speed)
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoShCf}
i) an Elven Cloak of Protection [4,+12] (+3 to stealth)
j) The Golden Crown of Amber [0,+15] (+3) (charging)
{SpStWiCn;ElFiCoLiBlCfNxCa;SiRgLu~o}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed, Dx;Ac;FaRg}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 10 Potions of Speed
b) 27 Potions of Cure Critical Wounds
c) 9 Potions of Healing
d) 3 Potions of *Healing*
e) 5 Potions of Resistance
f) 51 Scrolls of Teleportation
g) 4 Scrolls of Word of Recall
h) 28 Scrolls of Holy Chant
i) 2 Rods of Detection
j) a Rod of Teleport Other
k) 6 Rods of Disarming (1 charging)
l) 2 Rods of Stone to Mud
m) a Ring of Lordly Protection [+23]
n) The Collar Harness of the Hell (+15,+15) [-5] (-2)
o) Law Dragon Scale Mail (-2) [30,+24]
p) The Knight's Shield of Earendil [10,+20]
q) The Set of Gauntlets 'Pauraegen' [2,+15]
r) a Pair of Hard Leather Boots of Stealth [3,+16] (+3 to stealth)
s) a Broad Sword of Melting (2d5) (+14,+14)
t) a Great Axe of Slay Evil (4d4) (+18,+14)
u) a Bo Staff (Trump Weapon) (1d11) (+13,+16) (+2 to searching)
v) a Capture Ball (a Great Wyrm of Space-Time)
w) a Large steel chest (disarmed)


  [Home Inventory]

 ( page 1 )
a) 8 Mushrooms of Restoring
b) 11 Potions of Speed
c) 50 Potions of Heroism
d) 2 Potions of *Healing*
e) 3 Potions of Life
f) 6 Potions of Restore Mana
g) 2 Potions of Enlightenment
h) 11 Potions of Resistance
i) 2 Potions of Curing
j) 2 Scrolls of Summon Pet
k) a Scroll of Teleport Level
l) 2 Scrolls of *Identify*

 ( page 2 )
a) 3 Scrolls of Protection from Evil
b) 2 Scrolls of Rune of Protection
c) 7 Scrolls of *Destruction*
d) a Scroll of Genocide
e) 3 Scrolls of Mass Genocide
f) a Rod of Trap Location
g) a Rod of Perception
h) 3 Rods of Illumination
i) a Rod of Drain Life
j) 2 Wands of Teleport Other (18 charges)
k) a Wand of Disintegrate (3 charges)
l) a Wand of Striking (4 charges)

 ( page 3 )
a) a Staff of Teleportation (6 charges)
b) a Staff of Perception (8 charges)
c) a Staff of Starlight (11 charges)
d) a Staff of Starlight (10 charges)
e) 3 Staffs of Starlight (3x 8 charges)
f) 2 Staffs of Starlight (2x 7 charges)
g) a Staff of the Magi (5 charges)
h) a Staff of Speed (6 charges)
i) a Staff of Dispel Evil (8 charges)
j) a Staff of Holiness (4 charges)
k) 2 Staffs of *Destruction* (2x 5 charges)
l) a Staff of *Destruction* (3 charges)

 ( page 4 )
a) a Ring of Poison Resistance and Fire ball
b) a Ring of Poison Resistance
c) a Ring of Free Action
d) 2 Rings of See Invisible
e) a Ring of Constitution (+4)
f) 2 Rings of Slaying (+9,+12)
g) a Ring of Slaying (+8,+8)
h) a Ring of Speed (+10)
i) a Ring of Speed (+6)
j) The Ring 'Frakir' (+1)
k) The Ring of Tulkas (+4)
l) a Ring of Nether Resistance

 ( page 5 )
a) a Ring of Nexus Resistance
b) a Ring of Sound Resistance
c) 3 Rings of Confusion Resistance
d) a Ring of Shard Resistance and Slaying (+1,+3)
e) 2 Rings of Chaos Resistance
f) a Ring of Extra Attacks (+1 attack)
g) a Ring of Extra Shots
h) a Ring of Sustaining
i) an Amulet of the Magi of High Rank [+11] (+6 to searching)
j) The Amulet of Carlammas (+2)
k) 2 Amulets of Anti-Teleportation
l) an Amulet of Resistance {AcElFiCoPo}

 ( page 6 )
a) The Amulet of Faramir (+12,+0) (+3)
b) The Torque of Boromir (+0,+8)
c) The Bead 'Yasaka-no-Magatama' (+3)
d) The Inro of Mito Koumon (+2)
e) The Amulet of Sacred Knights [+10] (+2)
f) The Pendant of Gogo (+4)
g) The Incandescent Light of Yeduson (+3 to infravision)
h) The Phial of Galadriel (+1 to searching)
i) The Star of Elendil (+1 to speed)
j) The Stone of Lore
k) The Palantir of Westernesse (+3)
l) Multi-Hued Dragon Scale Mail (-2) [30,+15]

 ( page 7 )
a) Ring Mail of Resistance (-2) [12,+20] {AcElFiCoPoDk}
b) Ring Mail of Elvenkind (-2) [12,+7] (+1 to stealth) {Sl;AcElFiCoSh}
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
d) Chain Mail of Resistance (-2) [14,+11] {AcElFiCoSh}
e) The Chain Mail 'Innocent Dress' (-2) [14,+19] (+2 to infravision)
{InChIf;So}
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
g) The Partial Plate Armour of Marinera (-3) [22,+16] (+4 to infravision)
{DxCnChIf;DkNt}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
i) Haramakido of Resistance (-2) [17,+13] {AcElFiCoFe}
j) The Full Plate Armour of Isildur [25,+25] (+2)
k) a Robe of Permanence [2,+6] {AcElFiCoDk;Hl(StInWiDxCnCh}
l) Soft Leather Armour of Elvenkind [4,+22] (+3 to stealth)

 ( page 8 )
a) The Hard Leather Armour of Himring [6,+15]
b) Hard Studded Leather of Elvenkind (-1) [7,+15] (+2 to stealth)
{Sl;AcElFiCoCa}
c) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
e) Leather Scale Mail of Elvenkind (-1) [11,+15] (+3 to stealth)
{Sl;AcElFiCoSh}
f) Leather Scale Mail of Resistance (-1) [11,+23]
g) The Cloak of Thorongil [1,+10]
h) a Small Leather Shield of Reflection [3,+13]
i) a Small Metal Shield of Resistance [5,+17] {AcElFiCoCf}
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCa}
k) a Large Leather Shield of Resistance [6,+15] {AcElFiCoLi}
l) The Iron Crown of Beruthiel [0,+25] (-25) {cursed}

 ( page 9 )
a) a Golden Crown of Telepathy [0,+6]
b) a Jewel Encrusted Crown of the Magi [0,+13] (+2) {In;AcElFiCoCa;Wr(In}
c) a Jewel Encrusted Crown of Seeing [0,+11] (+4 to searching)
d) The Hard Leather Cap of Indra [2,+18] (+5)
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
g) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
h) The Steel Helm of Hammerhand [6,+20] (+3)
i) a Dragon Helm [8,+2] {AcShDi}
j) a Dragon Helm [8,+21] {ShFe}
k) a Dragon Helm [8,+20] {Sh}
l) The Set of Leather Gloves 'Cammithrim' [1,+10]

 ( page 10 )
a) a Set of Leather Gloves of Free Action [1,+5]
b) The Set of Gauntlets 'Paurnimmen' [2,+15]
c) a Set of Dragon Gloves [4,+14] {Po}
d) a Set of Dragon Gloves [4,+15] {Bl}
e) a Set of Cesti of Slaying (+2,+6) [5,+12]
f) a Set of Cesti of Magic Mastery [5,+20] (+2)
g) a Pair of Hard Leather Boots of Levitation [3,+7] {Di;Lv}
h) a Pair of Dragon Boots [5,+18] {Sh}
i) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
j) a Pair of Metal Shod Boots of Levitation [6,+11] {Dk;Lv}
k) The Dagger 'Dethanc' (1d4) (+4,+6)
l) The Dagger 'Nimthanc' (1d4) (+4,+6)

 ( page 11 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
b) a Small Sword (Pattern Weapon) (1d6) (+11,+7) (+2) {StCn;Di;FaSiHl/*UL}
c) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2) {StDx|M/XU}
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
f) a Broad Sword (Holy Avenger) (2d5) (+11,+10) [+3] (+3)
g) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
h) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
i) The Katana 'Chaosbane' (3d4) (+14,+13) (+1 attack) {At;Ca|FCaV}
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
k) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
l) an Executioner's Sword of Slaying (6d7) (+6,+4)

 ( page 12 )
a) a Poison Needle (1d1) (+0,+0)
b) a Falcon Sword (1d6) (+8,+4) (+1 attack)
c) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
d) a Spear (Holy Avenger) (1d6) (+5,+9) [+3] (+3)
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
f) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
g) a Lucerne Hammer (Trump Weapon) (2d5) (+20,+20) (+2 to searching)
h) The Glaive of Pain (9d6) (+0,+30)
i) a Halberd (Vampiric) (3d5) (+14,+12)
j) The Trifurcate Spear 'Aflatoxin' (2d9) (+18,+20) (+2) {Cn;Po|P/pD}
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
l) a Heavy Lance of Force (4d8) (+13,+9) (+2)

 ( page 13 )
a) The Fishingpole of Taikobo (1d1) (+0,+0)
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
c) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
d) The Mace 'Peace Maker' (2d4) (+14,+16) (+3) {Cn;El;Sd/P(Cn}
e) a Morning Star of Force (2d6) (+4,+8) (+2)
f) The Morning Star 'Indulgence' (2d6) (+11,+26) (+2) {Wi;Nt;Bs}
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
h) a Lead-Filled Mace of Extra Attacks (3d4) (+6,+8) (+2 attacks)
i) a Wizardstaff (Defender) (1d2) (+10,+11) [+3] (+1 to stealth)
j) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
k) The Long Bow of Bard (x4) (+17,+19) (+3)
l) The Long Bow of Yoichi (x4) (+40,+13) (+4)

 ( page 14 )
a) a Heavy Crossbow of Velocity (x4) (+14,+15)
b) The Black Arrow of Bard (8d4) (+30,+19)
c) 3 Magic Whistles


  [Museum]

 ( page 1 )
a) a Stone Statue of Pip, the Braver from Another World
b) an Ivory Statue of Sangahyando of Umbar


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 27.8.2005 05:04
Last updated on 8.9.2005 03:51

Download this dump

4351. on the Ladder (of 12733)
296. on the Hengband Ladder (of 687)
35. for this player (out of 101)

Comments

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On 27.8.2005 05:15 elliott946@aol.com wrote:
(clevel:36, dlevel:23) Well, that's his depth in Angband, anyway. With doubled rbase and rpoison, telepathy from precognition, and adrenal channels, Mutant absolutely thrives in the Dragon Lair.

After piling up an impressively long list of dead characters topping out around clevel 30 or so, I finally decided to make a Beastman and scum his starting mutation until he got a Chaos Patron.

Wow, having that from the beginning seriously rocks. I'm not terribly proud of it, but the RNG's persistent slaughtering of my characters told me it was time for drastic measures.

Hunted down Ishikawa Goemon, but no Zantetsuken. Fortunately, he found the Phial in, hmm, Mimic's quest, I think, so the Dark Elf Lord quest gave him a scroll of acquision. While the Arena scroll produced a leather cap of infravision or something equally valuable, the Phial substitute one produced the Mattock of Nain, which has been pretty killer. Sadly, wielding a shield knocks him down to 3 attacks, so no reflection for now.

Have been waiting for rChaos before tackling the Cloning Pits, but I'm getting impatient. Plus, I just realized how devastating Goln Nova will be against the demons in there...

On 27.8.2005 05:16 roblt97@hotmail.com wrote:
I'm a total Heng newb, so how'd you take out Logrus Master at such a low level?

On 27.8.2005 05:24 dzhang@its.caltech.edu wrote:
Whoa... I'd like to think of myself as not a total Heng newb anymore, but I must admit I am also baffled by that. The Logrus Master can also summon spiders, and hits hard in melee. How on Earth did you take him down on clvl 14, with 0 base speed? Not to mention, before the Sewer Quest (it's given AFTER completion of that, no?)

On 27.8.2005 05:54 kingvictory2003@yahoo.com wrote:
Having extensively played Mindcrafters in Heng, I'm guessing a ! of speed, a source of SeeInvis and the rather powerful mind power Pulverise did the trick. Pulverise is a telekinetic attack that can stun the enemy somewhat, as well as causing the enemy to phase door a certain percentage of the time. Still, I personally wouldn't have the balls to tackle the Logrus master at 14--way to go!

On 27.8.2005 06:10 leafsrock2k@hotmail.nospam.com wrote:
I think he was unfortunate enough to get hit by a raw Logrus, but somehow he survived to kill the Logrus Master...clvl 19 is still quite brave to fight that thing though...

On 27.8.2005 13:20 ralonso@au1.ibm.com wrote:
Elliot - You're nuts (but in a good way)... Way to go with the Logrus Master.

On 27.8.2005 20:08 elliott946@aol.com wrote:
Well, Dzhang skirted the edge of it, and leafsrock hit the nail on the head. Doing the Logrus Master at clevel14 would be impressive, but not as impressive as doing it BEFORE the Sewer.

It was an interesting fight. Mutant went after the Logrus Master at clevel 19 or 20 armed the randart morning star 'Indulgence', potions of speed and heroism, and a couple scrolls of holy chant. What I forgot to bring was a source of see invisible. Fortunately, the Logrus Master stayed asleep, so Mutant got in the first blow. They traded another round of blows and then the Logrus master blinked away. Doh!

I knew he was badly hurt, but didn't know where he was. Mutant quaffed a CCW to heal a bit and the Logrus Master sealed his fate by summoning spiders. That whole end of the room was filled with spiders, except for one suspisciously empty square. Mutant pulverized it, and the Logrus master then, as leafsrock guessed, invoked raw logrus, severely injuring and life draining Mutant and killing most of the spiders. Mutant pulverized the spot again, finishing off the Logrus Master.

On 28.8.2005 14:22 Elliott946@aol.com wrote:
(clevel:37, dlevel:23) Finally got around to the Cloning Pits and just breezed through. Mutant was much more than a match for the monsters thanks to his last run in the Dragon Lair which netted Bard (allowing him 4 attacks while using a shield). Lots of good stuff dropped, and Mutant now has 5 attacks even when wielding his shield.

Its time to get serious about Angband.

On 30.8.2005 22:59 Elliott946@aol.com wrote:
(clevel:40, dlevel:65) Just took Julian in Angband and then the Fenghuang in the Arena, so things are rolling along. Julian dropped the cap of Indra which was incredibly useful, both in terms of taking on the Shambler in the arena and also helping fix the damage done by that irritating Moronic mutation.

Still no rChaos. But he's got to find it somewhere eventually, right? RIGHT?

On 31.8.2005 01:51 dzhang@its.caltech.edu wrote:
Elliot,

Nice! White Aura mutation! And you're right about the babble fights... whenever I don't have Nature as a school, I set up solely to maximize the number of attacks/shots... it really is a game of pure quantity.

And no chaos!? Man, that's one of my big three... for me, importance order of resistances go like this:

Rbase > RPois, RNeth, RChaos > RNex, RDisenchant > RSound, RShard > RLight, RDark.

Hope you find Sacred Knights soon!

Dave

On 31.8.2005 02:53 roblt97@hotmail.com wrote:
Yeesh, even *I* have RChaos, and my paladin is only level 11! Get with the program Elliott! =)

On 3.9.2005 06:44 Elliott946@aol.com wrote:
(clevel:43, dlevel:81) Found Sacred Knights right after the last dump, but I couldn't find a way to work it into Mutant's kit without losing rCold at a minimum, so he had to carry on for a while without it. Eventually, he cashed in the scroll of *acquisition* he got from the Arena, and one of the items produced was Celegorm, which not only covered rBase and rLight (which had also been missing), but it also had rChaos as its extra resist! Losing reflection was worthwhile tradeoff.

That opened up the amulet slot (had been Resistance before), and I settled on Carlammas for the +CON and just for variety (virtually all of my characters seem to end up wielding Faramir).

Seems like Mutant was killing 3 or 4 uniques every level, but none of them dropped anything useful, and Bleys kept showing up and kept getting away, darn it.

Finally, he took a shot at Cyaegha on dlevel 76 and blew it. I think Mutant could have taken Cyaegha 1v1 (not totally sure of that, but it at least would have been close), but he spawned right next to a graveyard and with a Lord of Change following him around. Mutant teleported the Lord of Change away, but too many greater undead kept wandering into the battle. Finally, too much of the level was overrun with summons and Mutant had to abandon the quest.

Also annoying was that Mutant read a scroll of recall and Jurt (who was one of the wanted monsters) wandered up to him while waiting to recall. Mutant killed Jurt, grabbed a crown that he dropped, stepped onto the corpse, and was then recalled before he could pick up the body. No ?artifact creation for Mutant, I guess.

On the bright side, the crown proved to be Amber, so I guess it worked out ok, plus early on the level an Elf Lord, of all things, dropped the Jewel of Judgement. Indra and the Palantir were wonderful, but it was time to change. Plus, he's got reflection back.

I finally got tired of the moronic mutation, so Mutant went to Zul and started knocking off mutations until it was gone. It only took 5 or 6 tries and most of the lost mutantions were minor ones. He did lose the +4 STR one, but that's a trade I'm happy to make.

On 3.9.2005 10:34 mugsynj@optonline.net wrote:
Hehe..Just noticed you have 2 character dumps posted simultaneously. You must really like Hengband. :)

On 3.9.2005 15:59 roblt97@hotmail.com wrote:
Just curious, what are the extra abilities on Amber?

On 3.9.2005 16:43 Elliott946@aol.com wrote:
Don't remember on Amber. I'll do %all when I get a chance.

As for the two dumps, I'm actually running 3 or 4 characters right now, which is anomaly for me. Usually I just play a single character until he wins or (much more often) dies. This mindcrafter has been ambling along for a while now, and I decided to play him for a bit while I decide exactly what to do with my Ranger.

The Mage and the Nightmade Mode guy are both quite a bit less fun than these two, so they don't get played much (well, the Nightmare mode guy really just keeps dying and getting restarted. Having a hard time getting traction).

Oh, and yes, it's a fun game. I've racked up a few dumps across the various 'bands in my time.

On 8.9.2005 03:21 Elliott946@aol.com wrote:
(clevel:43, dlevel:99) Punched down into lower Angband and finally swapped over from the Mattock to ths current axe of extra attacks. I finally realized that wielded two-handed, and with those two rings, Mutant can do some substantial damage in melee. Costs him +10 speed, but Mutant is pretty much constantly hasted, so I figured the difference between +41 speed and +31 speed was probably less valuable than an extra 150 damage/round.

So far that's been a good move, with Gothmog and Azathoth the highest level uniques dead. Ok, they're not exactly THE top tier of uniques, but they're still pretty formidable. Plus, Azriel is dead, and I really hate him, so that's good.

On 8.9.2005 03:23 Elliott946@aol.com wrote:
Oh, Mutant found the Stone Mask not long ago, so he's a vampire now, instead of a Beastman.

On 8.9.2005 03:51 Elliott946@aol.com wrote:
(clevel:44, dlevel:99) Sometimes you do things so stupid that it makes you want to cry.

Mutant absolutely crushed Oberon. Killed him AND the pair of cyberdemons he summoned so quickly that the oncoming pack of spectral wyrms couldn't even float through the walls in time to get to him. Mutant had to activate Amber, but otherwise didn't even use a potion.

Mutant was badly beaten up at the end, and I saw the Destroyer and the on-coming wyrms, but there was time to quickly pick up Oberon's drops and head down the stairs. I mean, even if the Destroyer gets a double move, he still won't even have LoS on me, so why bother wasting a potion... DOH!

On 8.9.2005 03:58 roblt97@hotmail.com wrote:
Ouch! Where were your hp when that breath hit? And why can't *I* find advanced Crusade spell books! ;)

BTW, how did you deal with the hallucinations mutation? It drove me so crazy with one of my paladins I learned how to go to Zul and ditch it.

On 8.9.2005 05:22 Atriel wrote:
Only CLVL 14, worthy risking to take Logrus Master if having boosts...
Losing a clvl 4x is painful...
Pious Mindcrafter Beastman got a huge WIS boost from start, with high mana and low failures... congrats :)

On 8.9.2005 09:50 dzhang@its.caltech.edu wrote:
Whoa... you took down Oberon at Clvl 44 though, and deserve a HUGE congrats on that. It's a pity about the Destroyer, but it looks like you've got the skills down to make a clvl 45 winner!

On 8.9.2005 14:51 Elliott946@aol.com wrote:
I don't remember exactly how many HP he had left, but it was under 200. I really didn't find the hallucination mutation to be that bad. It didn't really go off very often, much less often than Mutant getting hallucinations from seeing sanity-blasting monsters. The mutation that was a pest was the manic-depressive one. After about clevel 25, Mutant was hasted pretty much constantly from Adrenal Channels, so he never got a benefit from the manic part, and the slowing effect seemed to happen fairly often and usually at bad times.

Dave, that's pretty much what killed me. I knew it was early, but I really thought Mutant could take Oberon. When he not only did it, but also did it so easily, dreams of winning at clevel 45 clouded my thinking and POOF he was dead.

Well, I may no longer have the slowest winner or the lowest exp/level winner, but with Mutant's death I think I again have something that I'm tops in. He's my 5th dead clevel 40+ character vs. just 2 winners. I declare myself King of Late Game Stupidty in Hengband and that's one title I know you won't be taking away from me, Dave ;).

On 9.9.2005 05:41 blackreaver368@yahoo.com wrote:
Less than 800hp would make for a tough final battle though. It's probably part of the reason you are dead now ;-) Personally, I don't like to even take on GWoChaos with so few hp(unless mage or sorceror), let alone Oberon. But you beat him, so I guess you know what you are doing :-) Also, +16 speed for the final battle yikes. You guys are crazier than I am (I want at least +35 base, +45 hasted ...)

On 10.9.2005 05:55 Elliott946@aol.com wrote:
Yeah, I probably would have picked up at least once more level before taking on the Serpent to get over 800 hp. Additionally, the +16 speed is because he was encumbered down from his normal base +21 and his haste had JUST worn off. Mutant spent 99% of his dungeon time at +31.

On 10.9.2005 06:00 Elliott946@aol.com wrote:
And, of course, yes, if Mutant was clevel 50 and had 1,100 hp, he'd probably still be alive. That's true, and its probably why my clevel 40+ characters keep dying. My problem is that I just can't stomach the endless scumming and unique slaying that everyone else seems to do at the end of the game. I'd almost rather have the character die and start another one. Guess I'm getting my wish. Its also probably the reason I've never won Vanilla.

On 10.9.2005 06:40 blackreaver368@yahoo.com wrote:
I agree ... the end game is long. There is a world of difference taking on the Serpent with 60 remaining uniques vs 30 remaining uniques. And I know what you mean about rather having your character die ... Its damn fun to start a new character. I wasn't trying to tell you how to play, just expressing my awe at your ability to survive and prosper under those conditions! And you are right, +31 speed is enough for the serpent! But I look at how you and Dave play at the end and think that I am just too much of a coward too take those sorts of risks ;-) Nope, I seem to need 80+ !Healing, and 40+ !*Healing* even though I might only use 1/10'th of what I bring ...

Same holds for Victor ... I've seen him win with resources that would send me crawling back to the Dragon's Lair to scum for more resources ;-)

(Oh I missed that Stell Chest you are carrying ... what are those, 100lbs??)

On 10.9.2005 07:06 dzhang@its.caltech.edu wrote:
Yeah, I think I've been rather lucky against the Serpent so far (no deaths at his hands yet!), because I also don't like to go around and kill all the Uniques. There's a few I think you *should* kill, to prevent it from being uber-nasty, those being: Bamahut and Tiamat, Destroyer, Azathoth, and Sauron. Maybe the Angel uniques too. Everything else is more or less luxury :-P Am I missing any?

Besides, by NOT killing all the uniques, you set yourself up for more replayability... each fight with the Serpent is with slightly different circumstances, depending on his unique summons, so it's more fun ^^

On 10.9.2005 20:42 Elliott946@aol.com wrote:
That's definitely the "glass is half full" way of looking at it, Dave. Yeah, that's why I've never killed Nodens - replayability!

Funny, I actually think the end-game uniques in a different way from both of you. I actually DON'T kill the really nasty end-game uniques (among the uniques I've never killed: Nodens, Unicorn, Morgoth, Plain Gold Ring, Bahamut, Tiamat, the Destroyer, etc. etc.) because I've found them to be too dangerous to kill (Lets say there are 15 of them and I've got a 5% chance of dying against each. But each one I kill only reduces my chance of dying against the Serpent by 1%, so I'm actually losing ground by going after them.)

They also tend to consume tons of resources to kill. That would force me to scum for those crucial potions and scrolls, which I hate doing. So I just kill the manageable ones (Gothmog is probably my favorite) and figure a *Destruction* scroll will get rid of the Unicorn pretty reliably, so I bring a bunch of them.

As for resources, I noticed that my creepingly slow advancing mage character has spent SO long in the Dragon Lair that he's amassed a startlingly (to me, anyway) large stockpile of potions and scrolls. It was handy when going after Cloning Pits (just cleared it at clevel 38, by far my latest ever) to know that he could burn a half dozen !healing and not even dent the stockpile. Then I realized that this might be how other people play. There really are different styles.

On 11.9.2005 02:12 dzhang@its.caltech.edu wrote:
The Unicorn is really tough--I'd say probably tougher than the Serpent, except for a Death caster, and so I usually leave him alone. I find that Nodens and the Destroyer are usually doable though. They also tend to be annoying in the end fight, because Nodens will drain your stats and Destroyer will breath Disintegration to give LoS to lots of monsters.

Nodens, dig yourself a good anti-summoning corridor (and possibly closing it off with Wall of Stone), and letting him come to you. With no summoning space, his attacks aren't too bad, and eventually he's succumb to the "one-more-round" phenomenum and die to your melee.

Destroyer is pretty easily doable with a good ranged attack, and sources of Reflection and healing. Just make sure the level is mostly cleared before you start... you don't want Godzilla or Cyberdemons interrupting your fights!

I think I tend to build all my character around the key idea of "end-game sustainability", because I think I tend to play a bit opposite of Blackreaver in terms of spending... I'm less reluctant to blow 5 !oHealing earlier in the game to complete a random quest (and pick up possibly good drops), which means I tend to have a much smaller stock of potions in the end-game.

On 11.9.2005 02:56 blackreaver368@yahoo.com wrote:
I have to ask: Can the Serpent even summon good monsters? I'm under the impression that it cannot, so the Unicorn, Nodens, and Raphael rarely get killed. Bahamut I cannot resist due the the excellent drops (well, Nodens and the q have excellend drops as well, but they are an order of magnitude tougher). And man, the Unicorn can be tough. The drain mana attack and lack of shatter are why my ForceTrainer left it alone ...

I've also come to the belief that the = is impossible, though my Rogue did it in quite nicely. Its just that I had one character stand next to it and quaff !*Healing* or Life for 8 consecutive turns while it ManaStormed, etc. First impressions I guess ...

On 11.9.2005 03:36 dzhang@its.caltech.edu wrote:
Hm... Not sure about that one. But certainly, the Serpent can summon monsters, which in turn summon good monsters.

I remember killing the Plain Gold Ring with Wey, my Barbarian Priest, thanks to its 0% Fail True Healing, and a bit of careful Destructing beforehand. But it was too hard for my Death/Life Mage. On the other hand, the Death/Life Mage whipped the Unicorn, while Wey couldn't do that one. So everything depends on the build, I guess.

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