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The Angband Ladder: Glen, High-Elf Ranger by <thecaptor2000@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Glen                                     Self  RB  CB  EB   Best
 Sex    Male              Age       129   STR! 18/100  +1  +2  +8 18/210
 Race   High-Elf          Height     95   INT! 18/100  +3  +2  +5 18/200
 Class  Ranger            Weight    178   WIS! 18/100  -1  +0  +7 18/160
 Title  ***WINNER***      Status     67   DEX! 18/100  +3  +1  +9 18/230
 HP     1012/1012         Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     359/359           Preserve    Y   CHR! 18/100  +5  +1  +5 18/210

 Level           50       Armor    [64,+159]     Saving Throw  Legendary
 Cur Exp   27690664       Fight    (+49,+41)     Stealth          Superb
 Max Exp   27690664       Melee    (+64,+59)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+12)     Shooting      Legendary
 MaxDepth   Lev 101       Blows       5/turn     Disarming        Superb
 Gold      15707989       Shots       3/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   265.9 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...+.. Blind:.........+...
 Elec:............. Confu:......+......
 Fire:...*+........ Sound:.............
 Cold:*.....+...... Shard:.............
 Pois:....+...+.... Nexus:......++.....
 Fear:+..++.+....+. Nethr:...+..+......
 Lite:.....+......+ Chaos:......+......
 Dark:.....++...... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:..+++..+...+.
Invis:+..+.+......+ Blows:.............
FrAct:++.+......+.. Shots:.............
HLife:.....++.+.... Might:.+...........


  [Last Messages]

> You have no more Mithril Arrows of Holy Might (3d4) (+14,+16) (s).
> You drop 15 Mithril Arrows of Frost (3d4) (+13,+16) (s).
> You have no more Mithril Arrows of Frost (3d4) (+13,+16) (s).
> You have 15 Mithril Arrows of Frost (3d4) (+13,+16) (s).
> You drop The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (o).
> You no longer have the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (o).
> There is a wall in the way! <2x>
> Buying a Potion of Restore Intelligence (c).
> You quickly agree upon the price.
> Okay.
> You bought a Dark Red Potion of Restore Intelligence (c) for 300 gold.
> You have a Dark Red Potion of Restore Intelligence (l).
> You feel less stupid.
> You have no more Dark Red Potions of Restore Intelligence (l).
> There is a wall in the way! <2x>


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Lothlorien (x3) (+13,+12) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It grants you immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
c) a Bloodstone Ring of Speed (+14)
   It increases your speed by 14.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Shield of Deflection of Preservation [10,+41]
   It provides resistance to poison, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 5 Books of Magic Spells [Magic for Beginners]
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 8 Crimson Potions of Healing
k) 15 Cloudy Potions of Restore Mana
l) 8 Zinc Rods of Teleport Other
m) a Mithril-Plated Wand of Dragon's Breath (2 charges)
   It cannot be harmed by the elements.  
n) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
o) 56 Seeker Arrows of Venom (4d4) (+10,+10)
   It is branded with poison.  
p) 26 Seeker Arrows of Flame (4d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
q) 52 Seeker Arrows of Frost (4d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
r) 15 Mithril Arrows of Frost (3d4) (+13,+16)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   
s) 73 Mithril Arrows of Venom (3d4) (+10,+10)
   It is branded with poison.  It cannot be harmed by acid or fire.  
t) 48 Mithril Arrows of Flame (3d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 6 Purple Speckled Potions of *Healing*
b) 5 Green Potions of Life
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
g) Balance Dragon Scale Mail (-2) [30,+21]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
j) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
k) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
o) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+5)
   It increases your stealth and speed by 5.  It makes you fall like a
   feather.  It cannot be harmed by acid or fire.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Katana 'Aglarang' (8d4) (+9,+9) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
r) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
s) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
v) 17 Seeker Arrows of Flame (4d4) (+15,+14)
   It is branded with fire.  It cannot be harmed by fire.  
w) 23 Seeker Arrows of Slay Demon (4d4) (+16,+15)
   It slays demons.  
x) 22 Mithril Arrows of Holy Might (3d4) (+14,+16)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.8.2005 06:56

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853. on the Ladder (of 12685)
121. on the Angband Ladder (of 3737)

Comments

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On 30.8.2005 06:56 thecaptor2000@yahoo.com wrote:
First winner.

Helped by Anduril and Long Bow of Power early, then got Calris for big-battle swapping and a great Long Bow of Lothlorien. Thranduil and the Palantir made me a lot more efficient at some point. Then I picked up Nenya and Soulkeeper from a greater undead pit just before facing the last few uniques, and I got Eonwe while killing some of the big boys. I was very excited when I could put together Eonwe/Narya/Elessar/Soulkeeper with enough bits and pieces to max my HP, give me +20 speed, and leave only sound and shards unresisted (with AC 223!). My Long Bow of Lothlorien (+2), Ring of Speed +14, and Shield of Deflection of Preservation +41 were my favorite non-artifact finds. I was disappointed I didn't find Bard, Ringil, or the artifact DSMs---maybe I'll look around below dlvl 100.

Sauron and Morgoth were disappointingly easy, perhaps because they couldn't summon uniques (thanks, Qzzlasdfkjadasdf). I've seen people on here complaining that rangers have it too easy at the end with the 3 shots per turn, and I think they're right. On the other hand, I'm sure I dove way slower than necessary.

This character was lots of fun, and a good bit of nostalgia since I last played the game 7 or 8 years ago. I've heard wizards are fun, and I'd like to see all the spells, so I may try that next, then perhaps a rogue---I really hope the gameplay is different so I don't have to give up my favorite time sink of the past few months.

Thanks, everyone, for the character dumps and comments I used as a strategy guide.

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