The Angband Ladder: Nimble Beryl, Beastman Ranger by <>

  [Hengband 1.6.1 Character Dump]

                          Name  : Nimble Beryl

 Sex      : Female           Age                17    STR :  18/138
 Race     : Beastman         Height             61    INT!:  18/140
 Class    : Ranger           Weight            118    WIS :  18/137
 Magic    : Nature, Trump    Social Class        1    DEX :  18/***
                             Align            Good    CON!:  18/***
                                                      CHR :  18/106

 Right hand      (+59,+52)   Hit point    920/1012    Fighting    : Amber [20]
                             SP (Mana)    193/ 243    Bows/Throw  : Amber [47]
 Blows/Round           5+0                            Saving Throw: Superb
 AverageDmg/Rnd      347+0   Level              48    Stealth     : Excellent
                             Experience    7002029
 Shooting        (+89,+20)   Max Exp       7002029    Perception  : Superb
 Multiplier          x4.36   Exp to Adv    7200000    Searching   : Superb
 Shots/Round          4.92   Gold         11177070    Disarming   : Superb
                                                      Magic Device: Chaos Rank
 AC              [30,+180]   Time     Day 27 23:25
 Speed            (+15+10)   Play time    25:00:27    Infra-Vision: 40 feet

                         (Character Background)
          You are Beryl, Queen of the Negaverse and the arch-enemy of
          the Sailor Scouts.  You have legions of somewhat rather
          incompetent and disloyal minions at your command.

          ...You retired from the adventure after the winning.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Beastman      STR :  18/68  2  2 -1  4 18/138         ss31.........
 Class : Ranger        INT!: 18/100 -2  2  1  3 18/140         .s.1.33.....4
 Level : 48            WIS : 18/117 -1  0 -1  4 18/137         4s.1..3.....4
 Hits  : 920/1012      DEX :  18/71 -1  1  2 13 18/***         4s.1......44.
 Mana  : 193/243       CON!:  18/90  2  1 -1 12 18/***         .s31...4....4
                       CHR : 18/106 -2  1 -1  2 18/106         .s.1.3......2
         |)}=="*((]]]             |)}=="*((]]]                 |)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ++.......++..    Sound : .......+....+    Speed     : ...+..++...+#
 Elec  : .+...+.......    Nether: +............    FreeAction: ...+.+....++.
 Fire  : .+.*.+...+...    Nexus : ...........+.    SeeInvisi.: ...+.++......
 Cold  : ++...+.......    Chaos : ......+......    Hold Life : ......+......
 Poison: ........+....    Disnch: .........+...    Warning   : .............
 Light : .............    Fear  : ..+..........    SlowDigest: ...+...+..+..
 Dark  : ..+..........    Reflct: .............    Regene.   : ...+.........
 Shard : .+...........    AuFire: .............    Levitation: ...........+.
 Blind : +......+.....    AuElec: .............    Perm Lite : .............
 Conf  : ......+.....+    AuCold: .............    Cursed    : ...+.+.......

             |)                 |)}=="*((]]]                   |)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .......+.....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+.+.....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ++.+.........
 Sharpness : ...    Sust Int  : .+...........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ++...........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .+.+.......+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........


  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 14
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 20
  Logrus Master                            (Danger  level:  25) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  The Vault                                (Danger  level:  30) - level 22
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  The Tower                                (Danger  level:  30) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Dwar, Dog Lord of Waw                    (Dungeon level:  38) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 32
  Killing Fields                           (Danger  level:  50) - level 34
  The King in Yellow                       (Dungeon level:  44) - level 38
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 39
  The Old Castle                           (Danger  level:  50) - level 40
  Lems the Cyborg                          (Dungeon level:  56) - level 41
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 41
  Node of Nature                           (Danger  level:  65) - level 41
  Oberon                                   (Danger  level:  99) - level 48
  Serpent of Chaos                         (Danger  level: 100) - level 48

< Failed Quest >
  Cyaegha                                  (Dungeon level:  76) - level 43
  The Destroyer                            (Dungeon level:  88) - level 46

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
   !Dragon's lair   : level  72
   !Castle          : level  65

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: True Champion

 You have defeated 5620 enemies.


Your alighnment : Good

You are very virtuous in Nature.
You are the living embodiment of Temperance.
You are somewhat virtuous in Chance.
You are the living embodiment of Harmony.
You are the living embodiment of Knowledge.
You have strayed from the path of Sacrifice.
You have strayed from the path of Diligence.
You have strayed from the path of Valour.


 You can switch locations with another being.
 You can polymorph yourself at will.
 You can consume magic energy for your own use.
 You are teleporting randomly.
 You have a hallucinatory insanity.
 Your blood sometimes rushes to your muscles.
 You are moronic (-4 INT/WIS).
 You are very resilient (+4 CON).
 You have an extra pair of legs (+3 speed).
 Your skin is covered with warts (-2 CHR, +5 AC).
 You are telepathic.
 There is a white aura surrounding you.

  [Character Equipment]

a) The Two-Handed Sword 'Ray Storm' (5d6) (+17,+18) (+4)
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoSh(StInWiDxCnCh}
c) The Long Bow 'Vow of Celibacy' (x4) (+20,+20) (+3) (charging)
d) The Ring of Power (Narya) (+10,+10) (+1) {cursed}
e) a Ring of Extra Shots
f) The Bead 'Yasaka-no-Magatama' (+3) {cursed, InChSr;ElFiCo;FaSi}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Soft Leather Armour 'Orb of Destiny' [4,+17] (+4 to speed)
i) a Cloak of Aman [1,+18] (+3 to stealth) {Sl;Po}
j) a Dragon Helm [8,+20] {AcFiDi}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSd}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 2 Nature Spellbooks [Call of the Wild] {25% off}
b) a Nature Spellbook [Nature Mastery]
c) a Nature Spellbook [Nature's Gifts] {!k!k =g}
d) 2 Trump Spellbooks [Conjurings & Tricks]
e) 2 Trump Spellbooks [Deck of Many Things]
f) 9 Potions of Speed {=g}
g) 3 Potions of Cure Critical Wounds {25% off}
h) 2 Potions of *Healing* {!* =g}
i) 3 Potions of Restore Mana {!*}
j) 4 Scrolls of Teleportation {!*}
k) 3 Rods of Recall (3 charging) {!*!* =g}
l) 5 Rods of Disarming (3 charging) {!k!k!d!d =g}
m) 2 Rods of Lightning Balls (2 charging) {!k!k =g}
n) 99 Arrows (1d4) (+9,+9) (137/674) {@f1 =g !k}
o) 99 Arrows (1d4) (+9,+9) (137/674) {@f1 =g !k}
p) 61 Arrows (1d4) (+9,+9) (137/674) {@f1 =g !k}
q) 40 Seeker Arrows (6d4) (+9,+9) (191/939)

  [Home Inventory]

 ( page 1 )
a) 11 Trump Spellbooks [Conjurings & Tricks]
b) 9 Trump Spellbooks [Deck of Many Things]
c) 9 Trump Spellbooks [Trumps of Doom] {!k!k =g}
d) a Trump Spellbook [Five Aces] {!k!k =g}
e) 30 Nature Spellbooks [Call of the Wild] {25% off}
f) 4 Nature Spellbooks [Nature Mastery]
g) 12 Nature Spellbooks [Nature's Gifts] {!k!k =g}
h) 2 Nature Spellbooks [Nature's Wrath] {!k!k =g}
i) a Mushroom of Restoring
j) 29 Potions of Heroism
k) 12 Potions of Healing {!* =g}
l) 2 Potions of Life

 ( page 2 )
a) a Potion of Constitution
b) a Potion of New Life {!*!*!*!*}
c) 16 Scrolls of Teleportation {!*}
d) 7 Scrolls of Teleport Level { !*!*}
e) a Scroll of Genocide
f) 2 Scrolls of Mass Genocide
g) a Rod of Perception {!k!k!d!d}
h) a Rod of Healing {!*!*!* =g}
i) a Rod of Teleport Other {!* =g}
j) a Rod of Drain Life
k) 2 Rods of Acid Balls
l) a Rod of Fire Balls

 ( page 3 )
a) a Rod of Cold Balls
b) a Wand of Striking (5 charges)
c) a Staff of Healing (3 charges)
d) a Staff of the Magi (3 charges) {!*!*}
e) 2 Staffs of Speed (2x 8 charges) {!*}
f) 6 Staffs of Speed (6x 0 charges) {!*}
g) a Staff of Holiness (3 charges)
h) a Staff of *Destruction* (0 charges) {!*!*}
i) a Ring of Levitation
j) a Ring of See Invisible
k) a Ring of Lightning [+17]
l) a Ring of Damage (+16)

 ( page 4 )
a) a Ring of Damage (+15)
b) a Ring of Damage (+12) {25% off}
c) a Ring of Slaying (+11,+17)
d) a Ring of Speed (+7)
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) a Ring of Light and Darkness Resistance
g) a Ring of Nether Resistance
h) a Ring of Nexus Resistance
i) a Ring of Blindness Resistance
j) a Ring of Extra Attacks (+2 attacks)
k) a Ring of Extra Attacks (+1 attack)
l) a Ring of Mana

 ( page 5 )
a) an Amulet of Destruction (-5,-5) [-6] (-5) {cursed}
b) an Amulet of Brilliance and Lore (+3)
c) an Amulet of Reflection
d) The Amulet of Carlammas (+2)
e) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
f) an Amulet of Anti-Teleportation
g) an Amulet of Resistance
h) The Torque of Boromir (+0,+8)
i) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
j) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
k) The Collar Harness of the Hell (+15,+15) [-5] (-2)
l) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}

 ( page 6 )
a) The Phial of Galadriel (+1 to searching)
b) The Stone of Lore
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoPoShNx}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
g) The Hard Leather Armour 'Power Shield' (-1) [6,+17] (+4)
h) Hard Leather Armour of Elvenkind (-1) [6,+5] (+3 to stealth) {Sl;AcElFiCoLi}
i) The Padded Armour 'Bridal' [5,+15] (+3) {StCh}
j) The Cloak 'Colannon' [1,+15] (+3 to stealth)
k) an Elven Cloak [4,+7] (+4 to stealth)
l) an Ethereal Cloak of Immolation [0,+18]

 ( page 7 )
a) an Ethereal Cloak [0,+16]
b) The Small Leather Shield 'Urmaeg' [3,-17] (-4 to searching) {cursed,
c) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;DkSoCa;Fa}
d) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
e) a Large Leather Shield of Resistance [6,+12] {AcElFiCoPoNx}
f) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
g) The Knight's Shield 'Uialthorereg' [10,+17] (+2 to speed) {SpCnSlSr;Fi}
h) a Mirror Shield [10,+16]
i) a Golden Crown of the Magi [0,+9] (+2) {In;AcElFiCoSh~U(In}
j) The Jewel Encrusted Crown 'Life of Leaf' [0,+13] (+3 to speed)
k) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}

 ( page 8 )
a) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
b) a Dragon Helm [8,+17] {PoNtFe}
c) a Dragon Helm [8,+18] {FiDkNt}
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
e) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
f) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2)
g) a Set of Dragon Gloves [4,+14] {LiDkSh}
h) a Set of Dragon Gloves [4,+2] {PoCf}
i) The Small Sword 'Sting' (1d6) (+7,+7) (+2 attacks)
j) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
k) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
l) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)

 ( page 9 )
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
b) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
c) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
f) a Poison Needle (1d1) (+0,+0)
g) a Falcon Sword (Trump Weapon) (1d6) (+9,+9) (+2 attacks) {99% off}
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
i) a Broad Spear (Defender) (1d9) (+2,+13) [+3] (+4 to stealth)
j) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
k) The Lance of Eorlingas (3d8) (+3,+21) (+3) {StDxCh;FaSi/oT}
l) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)

 ( page 10 )
a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
b) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to stealth)
(charging) {StSl;Di|AVS/U}
c) The Fishingpole of Taikobo (1d1) (+0,+0) { }
d) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
e) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6)
f) The Two-Handed Flail 'Starlit Angel' (3d6) (+17,+9)
g) The Great Hammer 'Golden Hammer' (2d6) (+0,+0) { }
h) a Wizardstaff (Trump Weapon) (1d2) (+8,+9) (+2 to searching) {99% off}
i) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
j) The Long Bow of Bard (x4) (+17,+19) (+3)
k) The Long Bow 'Elenmel' (x3) (+14,+13) {Xs}
l) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;CfNt;Wr}

 ( page 11 )
a) 20 Sheaf Arrows of Slaying (3d4) (+10,+21) (211/1038)
b) 19 Arrows of Holy Might (1d4) (+9,+9) (137/674)
c) 15 Arrows of Hurt Dragon (1d4) (+8,+8) (132/649)
d) 58 Sheaf Arrows (2d4) (+9,+9) (148/728)
e) 86 Arrows (1d4) (+9,+9) (137/674) {@f1 =g !k}
f) 59 Arrows (1d4) (+9,+9) (137/674)
g) 99 Arrows (1d4) (+0,+0) (98/482)
h) 99 Arrows (1d4) (+0,+0) (98/482)
i) 99 Arrows (1d4) (+0,+0) (98/482)
j) 99 Arrows (1d4) (+0,+0) (98/482)
k) The Black Arrow of Bard (8d4) (+30,+19) (257/1264) {/XD}
l) a Capture Ball (empty)

 ( page 12 )
a) a Capture Ball (empty)
b) a Capture Ball (empty)
c) a Capture Ball (empty)


 ( page 1 )
a) The Katana 'Thiefbane' (0d0) (-2,-7) { }

  [Check Sum: "b4eb6f67472a4e05ec"]

Posted on 31.8.2005 02:12
Last updated on 4.9.2005 14:58

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3573. on the Ladder (of 12043)
253. on the Hengband Ladder (of 687)
57. for this player (out of 189)

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Jump to latest

On 31.8.2005 02:12 wrote:
[Dlvl 13] [Clvl 16]

Elliot's making Beastmen look way too fun, so I decided to start up this... I spent 2 hours creation-scumming to get the mutation I wanted (and I even backed it up because I didn't want to go through all that time waste again... as I see it, Hengband gives you the quickstart option for stat-rolling, so it's not really cheating to preserve your character's mutation as well).

The mutation I wanted? Eat Magic, of course! After finishing playing my Forcetrainer Rei, I realize the thing I'm going to miss most is Clear Mind.

Nothing too much of note so far... picked up ESP mutation which is nice, and Painful Clarity which is not so nice. On a rather silly note, I forgot what the first Trump book was called, and bought Deck of Many Things instead, really really early. And thus I was utterly broke for way too long (I was going on autopilot and didn't notice the price).

Lvl 6 quest gave the Pattern Weapon, and Lvl 12 gave the Defender + Thengel. Shagrat was harder than expected (because, presumably, of low AC), and I had to use both my !oSpeed and my !oBerserkStrength, along with 2 !oCCW.

On 31.8.2005 04:32 wrote:
[Dlvl 25] [Clvl 22]

This combination, plus decent luck with items and mutations, might make this character too easy.

Icky Queen on Angband 21 dropped Poison Needle. Ulwarth dropped Boots of Levitation, HA weapon, and some RAcid armor, but also on 24 was a Shield of Reflection! Go back, and what do I see in the BM but a great Longbow? It was a bit out of my price range, so I went to the casino and gambled a bit in the Monster Arena to afford it.

And blackreaver, I'll really stop playing and wait now.. ^^ I get the feeling this character would go too fast if I continued to play.

On 31.8.2005 15:32 wrote:
Are you trying Nightmare mode?

On 1.9.2005 01:05 wrote:
That is an awesome start getting a bow like that so early. Everytime I play an Archer I find it takes 3 hours of playtime or more before the Black Market stocks an ordinary Long Bow, let alone a good/great one! Congrats! And yes, I imagine you could go very fast if you like with a bow like that :-)

Hmmm ... I don't think I will do a Beastman, since the Moron mutation is all but inevitable (My MirrorMaster was moronified 7 times, I think, and that is with a darn good saving throw). Guess you'll just have to play with a low INT ;-)

OK, I'll try to roll up a Ranger tonight (Jedi can wait a bit). I'm leaning towards a hobbit at the moment, but should probably do a more powerful race like High Elf or Vampire. We'll see ... I like quick starts!

Good Luck!

On 1.9.2005 09:34 wrote:
[Dlvl 30] [Clvl 27]

Ouch... picked up the moronic mutation when I leveled up to 27. Grendel and Ultimate Dungeon Cleaner were both on the level, but I could only get the Cleaner before resources ran out.

And I just tossed 80k for the Filthy Rag of Resistance, since it has 2 of my favorite high-resists, Poison and Nether. Had to sell a couple backup ego items to afford it though.

On 1.9.2005 09:35 wrote:
Lol... blackreaver, you called it. I didn't think I was going to pick it up this early though. Hm, well everything has at least a 10% fail..

On 1.9.2005 11:55 wrote:
Hm... Eat Magic appears to be WIS based... right now, fail rate is 59%.

On 1.9.2005 12:27 wrote:
[Dlvl 38] [Clvl 30]

Dwar dropped Hammerhand, which was immediately put to use, and also Full Plate of Resistance with RPois and RDisenchant.

If I had a few more !oSpeed, and a source of RChaos, I'd go for Cloning Pits immediately, but lacking either, I think I should wait. The moronification makes me play much more like a pure archer--still Nature Awareness and Resist Elements and Phase Door are nice.

On 1.9.2005 15:30 wrote:
Oops... Was fighting Lord Borel of Hendrake, and somehow went from 180 HP down to -30.

On 1.9.2005 15:34 wrote:
Ah, ok, I see. His "command to return" put me in LoS of the Death Knight... and I had only checked to make sure nothing immediately surrounding me was deadly.

On 1.9.2005 15:49 wrote:
I hate Lord Borel ... he is so powerful for his depth and XP. Are you going to roll up another ranger? (BTW, Miko needs to start being more careful, as she has almost died twice lately to nothing more that packs of hounds that force a teleport into a sticky situation ...)

On 1.9.2005 16:08 wrote:
Well, I probably shouldn't have been fighting him in the first place, considering I didn't have any sources of haste on me. But I did complete the King in Yellow fairly easily, so I was feeling a bit cocky.

Yep, and just rolled 3 more times, in fact. (Well, not so much reroll, as "restore from lvl 1 savefile," because I wasn't going to spend any more hours trying to reroll the "Eat Magic" mutation)

Try 1: At level 2 during Thieves quest, got "Albino" mutation (-4 CON). Suicide.

Try 2: At level 4 upon completion of Thieves quest, got "Short stubs for legs" (-3 Speed). Suicide.

Try 3: At level 2 during Thieves quest, got "Attract attention of Chaos Diety!" Hionhurn, my patron God, then decided to award me with a Chaotic weapon at lvl 5, Augmentation at Lvl 7, ESP mutation at lvl 8, and "White Aura" mutation at lvl 11!! (And I checked, both good mutations were from him, as opposed to from Beastman).

So, looking good once again, but no awesome bows yet ^^

On 1.9.2005 16:10 wrote:
Congrats on Hionhurn! He and Chardros are my favorite patrons, and you should have awesome stats this go around. And Lucky to boot!

On 1.9.2005 17:35 wrote:
The first time I tried a Chaos Warrior Balrog, my first two mutations were stubs for legs and makes noises. Funniest visual I've ever come up with I think. :)

On 2.9.2005 09:48 wrote:
[Dlvl 40] [Clvl 32]

Went into Cloning Pits at Clvl 30, with Chaos Rank Stealth, +3 base speed, and a swap for RChaos. Killed the melee mobs to the north easily. The random monsters were also luckily very puny, being Baron of Hell, Crypt Thing, and Gravity Hounds. Unfortunately, I completely forgot that Crypt Things can drain charges!! >_< So, I went in with 2 Staves of Speed (8 charges each), and also 3 !oSpeed. The staves went to zero, and I used 1 !oSpeed against the Baron, 1 against the Its, 2 against the Jurts, and was out of Haste by the time I got to Father Dagons and Gachapins >_< An extremely annoying hour later, I kill the rest of them using arrows. I've got a record number of artifacts from the Cloning Pits though! The take:

Anarion, Hammerhand, Cambeleg (this seems ultra-rare in Heng), Store of Lore, Thanos, Eorlingas, Fishingpole, and Golden Hammer.

On 2.9.2005 09:58 wrote:
Oh, forgot to mention the other deciding factor for taking on the Cloning pits so early... Yet another randart bow found decently early with +13 todam and Extra Shots. I went in with 297 (+6, +6) arrows, and ended up with about 50.

On 2.9.2005 13:50 wrote:
[Dlvl 45] [Clvl 34]

Slayer!! One of my favorite weapons... Hagen's +3 Speed/Stealth cannot compare to a double of damage output + life drain

On 2.9.2005 15:48 wrote:
Slayer is end game quality! Congratulations!

On 2.9.2005 16:43 wrote:
[Dlvl 50] [Clvl 40]

I was hunting Nyogtha at clvl 38, and lacking RChaos, I got hallucinated (as usual). I teleport out into what seemed to be a fairly safe area, and then rested. Something approached me and I killed it... and levelled up... and Hionhurn was kind enough to summon a bunch of enemy monsters on me (no paralysis or equipment cursing this time; whew). I killed them, not knowing what it was (and using up the rest of my Speed and Healing supply while I was at it). And then I check my notes file and discover I killed Zoth-Ommog, Ariel, Hoarmurath of Dir, and Judge Fear. O_o

Managed to kill Nyogtha, but Thuringwethil summoned a much of high vampires around me, so I took the stairs down and recalled rather than check loot and possibly die. You know, if I'm not going to look through loot, I really should just abort quests rather than fight it through. >_<

On 2.9.2005 16:53 wrote:
Have you considered carrying a supply of Curing with you (potions or staff)? I see you don't have any ... could it be you haven't seen any?

Good Luck!

On 2.9.2005 16:57 wrote:
Wait... Curing cures hallucination? Ok, did NOT know that... I thought it was only Poison and Cuts, which I could get from spells, so I've been destroying those.

On 2.9.2005 17:03 wrote:
After the two bad encounters, I decided that I don't want Hionhurn bothering me any more, and headed to Zul to remove him.

Also lost fearless and Supercomputer, but was very happy that neither White Aura nor Eat Magic was removed.

On 2.9.2005 19:01 wrote:
[Dlvl 55ish] [Clvl 41]


Damn, I'm an idiot. I forgot to pick up the two !o*Healing* in the Old Castle (since Nature Awareness doesn't detect items, I thought I had checked everything, but got a nagging feeling I was forgetting something... of course, I didn't remember until the minute I step out of the quest).

In other news... +4 CON and +3 Speed mutations! Happy Dance!!

On 2.9.2005 19:39 wrote:
Nice mutations! Have you considered the Node of Nature quest? Call Sunlight is a very nice spell! Also, do you know what the Ritual of Balance does? I was too scared to risk it, thinking it might re-roll my stat maximums or something ...

On 2.9.2005 19:52 wrote:
Ritual of Balance removes all your mutations, I think, and nothing else. It's certainly too cheap to be the equivalent of a !oPolymorph or a !oNewLife.

I've never done Node quests before, so I was a bit reluctant to start it already (it's difficulty 65, exactly the same as Spawning Pits! That's got to be a bad sign, right?)

On 2.9.2005 20:05 wrote:
The Node of Nature is a joke ... very easy :-) Think Storm Wyrms ...

On 2.9.2005 20:34 wrote:
[Dlvl 62] [Clvl 42]

Made short work of most of the Arena monsters, with judicious use of the Long Sword of the Twlight, the Gloves of Thanos, and my "Orb of Destiny" randart armor.

Now, I'm stuck with the hardest battle... the GWoP. I mean, if I can beat GWoP, I'm pretty sure I can take the Babble right now. Hm... I think I should wait another couple level/INT points, until I get better than a 50% fail on the Herbal Healing.

On 2.9.2005 20:35 wrote:
Thanks for the info. I went ahead and completed it--you're right, it's way easier than Spawning Pits. ^^

On 2.9.2005 21:28 wrote:
Hm... I just realized I don't have a single source of SeeInvis... O_o

On 2.9.2005 22:11 wrote:
[Dlvl 70ish] [Clvl 42]

The going is getting rough now. I'm starting to see a good number of tough uniques, and my speed is way too low to take them on. And the only way I can get most resists is with Stormbringer, in which case I aggravate.

On 2.9.2005 22:34 wrote:

Crap. Somehow I killed Bullroarer without collecting his corpse. I suspect it was when I didn't have RChaos and was blindly killing things that approached. Ah, I guess I'm not going to be able to get the Justice ?oArtifact Creation then >_<

On 3.9.2005 02:38 wrote:
[Dlvl 72] [Clvl 44]

Brand didn't drop his Xbow, but Dworkin did drop his Jewel, so I finally have RChaos from something other than Stormbringer! And of course, less than 2 minutes later, I also find Sacred Knights. >_<

Hm... swap in Crimson and RoRLightDark, I get +16 Speed and full resists... I think I can go for it..

On 3.9.2005 02:56 wrote:
True Champion once again!

Babble was entirely too easy, using the old Wall of Stone Trick. GWoP was a bit trickier... however, it turns out you can actually "Eat Magic" in the Arena! That made the critical difference between losing by 100HP and winning by 400HP.

Went and read the ?oArtifactCreation on a Longbow... and got an awesome artifact!!

On 3.9.2005 04:17 wrote:
Reorganized with higher speed, SusAll, and Reflection, at the cost of 5 INT and -10% damage.

On 3.9.2005 06:34 wrote:
[Dlvl 84] [Clvl 47]

On some level, I don't really understand Rangers. Sure, they do a lot of damage with their arrows very rapidly from a safe distance, but once you fire those arrows, they're more or less gone. Random breaths and such destroy them almost immediately. Now, it takes maybe one or two hundred arrows to kill a tough unique. To enchant them up to (+9, +9) costs something like 20k.. chump change, but it adds up (I think I've spent about 300k on enchanting arrows already). Also, how are you supposed to be able to carrying enough arrows for battles? Both in terms of slots and in terms of weight limit, I really can't see carrying more than, say, 3 stacks of arrows.

On 3.9.2005 08:09 wrote:
Of course you can hit the enemies with your sword! And in addition to that, you have great spells like stoneskin and swap position, and powerful LOS-control spells like forest creation, why don't you use them?
I agree that using arrows is safer, but are there *so* many uniques that are too dangerous to melee?
And, aganst the toughest uniques, I assume that 300 seeker arrows are enough. If you want to shoot down both the Unicorn and the Serpent, you'll need 600 or more seeker arrows maybe. Or just hit the Serpent to death! It's quite possible.

And I don't think the 4th spellbook of Trump worth carrying, and you definetely don't have to carry the food! Instead, 3 copies of 'Call of the Wild' should be more preferable.

On 4.9.2005 01:12 wrote:
[Dlvl 90] [Clvl 47]

Failed against both the Destroyer and Cygaetha, both times due to Great Wyrms of Space-Time and no source of Restoration.

This was one of *those* games. Angband 90 before I finally found my first RoSpeed, which happens to be only +7. A little while earlier when I gave up repeatedly scummed for a RoSpeed before the 88 battle, I swore that I'm not wearing any RoSpeed less than +10. I guess I'll try to live up to that. ^^

Wall of Stone is indeed very powerful, even more so when coupled correctly with Dimensional Door. In empty arena levels, I set up a bunch of "elevator stations" throughout the level, and jump away with them when I need to. Eat Magic is becoming increasingly useful as well, so I should start to carry the stocked rods with me.

I tend to very much dislike the Forest Creation spell though. Most monsters that cast intelligently will burn them right up, or ball around it and make you take partial damage. And what's more, it also impedes my line of sight.

On 4.9.2005 01:16 wrote:
Food is just convenience. I destroy whenever I'm running out of space. I disagree about the 4th Trump book however--Trump Lore is much less Fail rate than Stone Tell (again, a convenience thing), and Trump Meteor is actually quite useful for mopping up weak monsters.

Also, leftover from my ToME days, I suspect that Meteor can be abused via non-LoS attack, just as Area Thaum spells... though of course 10D10 is not nearly as good as the 9D80 balls you typically see in ToME.

On 4.9.2005 02:59 wrote:
[Dlvl 97] [Clvl 47]

Well, I managed to take out both Gothmog and Kaschei the Immortal at +14 base speed with no haste, and no drain on resouces... though it did get scary once when Kaschei double-move Doom-Handed me and brought me down to 150HP.

I'm VERY tempted to try for Oberon and the Serpent now at +14 Speed and smash all records for slowest character to win.

On 4.9.2005 03:39 wrote:
[Dlvl 99] [Clvl 48]

Just killed Nyarlathotep on Dlvl 99 (but had to use 1 !oSpeed)... now I'm aiming for Oberon. I might need to abort and bring more supplies...

On 4.9.2005 04:02 wrote:
Hm... forgot that Oberon drains SP with touch. So the standard DimDoor, Heal, Eat Magic, DimDoor back trick doesn't work. Aiyah...

On 4.9.2005 04:05 wrote:
And Oberon is *really* tough if your dispel magic'd speed is low. Say +14 ;-) Watch out for a double Mana Storm ... about 1200 hp of pain!

My last priest could not even do Oberon until he found the One Ring, as I was just too weak without my Craft/Daemon spells, and dispel magic is like 80% certain on the first move ...

On 4.9.2005 04:28 wrote:
[Dlvl 99] [Clvl 48]

Oberon is DOWN!!

Resources used: 1 Rod of Lightning Balls, which blew up from Eat Magic, 6 !oSpeed, and a large amount of luck.

Closest point to failure was the Oberon triple-move shown in the screenshot. Oberon teleported away once, and teleported me away once, but both times, thanks to my elevator cells of Stone that I made in advance, I was able to fairly rapidly return to the fight (once even before my Haste ran out).

Serpent shouldn't be that much harder, right? RIGHT?

On 4.9.2005 04:47 wrote:
Destroyer down on Angband 99, needed to Teleport once to let Rods recover. 120 arrows left after the fight, which means I used 276 arrows to kill him.

On 4.9.2005 12:49 wrote:
[Dlvl 100] [Clvl 50]

Did a LOT of equipment reshuffling, and ended up losing Reflection and a lot of melee ability for +3 to INT and 1 Extra shot... carrying 792 normal arrows and 49 Seeker arrows... though the burden is bringing me down to +12 speed.

Let's see... +12 speed is 22 energy, 4.92 shots per round means 20.33 energy per shot, with standard deviation 6.3. So taking 2 turns is a z-score of 0.266, or probability 60% of moving every game turn and 40% of moving once every 2 game turns.

At hasted 12+10 speed, I get 32 energy per round, or a z-score of 1.853, or a probability of 96.8% of moving every game turn, and 3.2% of moving once every 2 turns. Should be enough.

On 4.9.2005 12:52 wrote:
24% Fail on Herbal Healing... good enough for out of LoS heals, I think.

On 4.9.2005 14:55 wrote:
Very tough fight, very very marginal victory. The earlier screenshot, despite its good positioning, was not where the final battle took place (ran out of arrows... figured).

Battle can be divided into three stages:

1) Looked for decent long corridors (even some that the Serpent himself made), D-Door to one end of it, and shoot arrows at the Serpent. If it breathed or Dispel Magicked on me, I ignored and continued firing. When I got low on HP (low as in < 500), I take a step out of its LoS, and then D-Door to a safe spot. When it summoned, if summons were low or medium strength, I'd D-door to in front of them (so that I was closer to Serpent, and also had a clear shot). If they were powerful, I'd read a ?oTeleportation.

I would then Eat Magic my Rods to recover SP, and then repeat with another corridor.

This continued until a good number of W's and U's filled the screen, at which point, I lured the Serpent to one corner and tactically *Destructed* the rest of the dungeon (using 2 of 4 ?o*Destruction* in the process). The Serpent was at 6 stars then.

I then repeated same tactics with Serpent until the screen was getting cluttered once again. Again, lured Serpent to one corner, and Destructed. However, because of stragglers from before, I had only brought Serpent down to 5 stars.

2) With no more Destruction, and the Serpent only half dead, I decided I needed to take more risk. Same strategy as before, except I would let the Serpent get up to melee range with me, and continue shooting arrows until I was in the red (400 or less HP). Then I'd ?oTeleport. Rinse and repeat. But alas, not only did the Serpent continue summoning, one of his summons proved to be Sauron, who immediately proceeded to summon his 5 Ring-Rangers.

This continued all over the map for a bit (me always trying to shake off Sauron, but usually not managing to), and the Serpent was at 3 stars, when I realized that the entire level had filled up with wandering Spectral Wyrms, Cyberdemons, and Nightcrawlers AGAIN.

And, to top it off, I was down to 4 ?oTeleport (I had only brought in 20 with me, to avoid taking yet another point of Speed penalty).

3) I decide the situation is bad enough to warrant using my 4% Dim Door when next to the Serpent and in the red. So, I pitched battle near the edge of the map, and did my kamikaze attackings, DimDooring when HP got red, which was always followed by immediate quaffing of !o*Healing* (note that quaffing !o*Healing* in the Serpents presence would likely give him a triple move against me the very next turn).

Seen by my number of !o*Healing* left, I was able to successfully do this 6 times (which has a 78% chance of success), and managed to kill the Serpent before he or something else killed me. One time out of the 6, DimDoor did go awry though, and teleported me far away. I ate my rods and Teleport/DimDoored back.


The Good Luck in this Battle:

1- Serpent didn't Dispel Magic all that often, so I was at +25 speed quite often.
2- None of my 6 critical DimDoors failed
3- No teleports into very nasty situations
4- My second copy of Nature Mastery did not blow up. I totally didn't know that you books can still be destroyed by Logrus even if you have Fire Immunity! If that second Nature Mastery (or, actually either of my two Trump books) got destroyed, I would have been forced to abort.

The Bad Luck in the Battle:

1- Serpent summoned MUCH more than any other time I remember fighting him.
2- 3 of my Rods of Lightning Balls blew up almost consecutively fairly early in stage 2, which severely drained my sustainability (because DimDoor, while having only 4% Fail Rate, does cost a fairly hefty 40 SP)
3- Sauron chain summoning
4- Moronic Mutation! I think Shub-Niggurath gave it to me. I got this about the middle of the fight with Serpent, so it wasn't as bad as it could have been, but additional 12% fail to Herbal Healing and lowered SP pool is never good.


All in all, a very risky and marginal victory--I think my tactics were good, but I really really should have had at least 10 ?o*Destruction* instead.

On 4.9.2005 15:20 wrote:
Er... I hope no one gets upset with me for posting this character and declaring it a Winner, because in all honesty, I did *technically* restore from a backup savefile once...

But it was from clvl 1, because I didn't want to spent another 2 hours re-rolling the Eat Magic mutation, so I don't consider it cheating.

On 4.9.2005 17:19 wrote:
Congratulations! Man you play this game fast. As for your "save-scumming," normally I'd be a little put off by it, but now that I've seen how hard Heng is... The only question I have is this: could you have beaten it with a ranger who didn't have Eat Magic?

On 4.9.2005 17:40 wrote:
I hope Dave was kidding that anybody would be upset by restoring from a backup at CL1 ... (a) This is just like the quick start option and (b) Come on, he still won the game. Quite impressively too.

Personally, I don't understand why he wanted Eat Magic so badly, but perhaps thats because I am sitting on nearly 40 !oRestoreMana at the moment ;-) I'd prefer Telepathy or +3 speed myself ...

On 4.9.2005 19:02 wrote:
Thanks guys!

(But actually, I have to thank Elliot... I read up on his "Dread" tactics and pondered for a long time before I actually started fighting. Assuming my math isn't flawed, +25 speed (hasted or otherwise) is actually the practical max speed for Archers or anyone else firing 5 shots per round... it's a 99+% chance of moving once every game turn. So, really, the "Speed" question boils down to how many game turns it takes you to quaff potions and cast spells... My low low speed basically didn't allow quaffing potions in combat, but otherwise it's about the same.)

Interestingly, the maximum damage from arrows is on a par with maximum damage from melee, all things considered:

Arrows, fire every game turn at +25 speed and 5 shots/rnd, is just 200 per round, with Seeker Bolts (multiply by slays/brands/moos).

Melee, Berserker (or otherwise) with 1000 damage at +40 speed, is 1000 damage per 2.5 turns, so that comes out to be 400 damage per game turn.

Thus, with Slay Evil Seeker Bolts, Archers do about the same damage per game turn as Monks (though only about 1/2 as much as dual-wielding berserker). They, however, get to move almost every game turn, which greatly reduces the chances of Serpent double-move death.


On 4.9.2005 19:04 wrote:
Oh, and Reaver: Eat Magic was *essential* to defeating Oberon and the Serpent, with my scant resources. If I had 50 !oRestoreMana, that'd be a different story, but I know from previous experience that usually I find only about 15 a game... Really need to learn to use the Autopick -_-

On 5.9.2005 05:23 wrote:
Just to clarify, I didn't consider what he did save-scumming (hence the quotation marks I used). He certainly won fair and square and is a better player than me by far. I was just a little leery of the "need" to have Eat Magic, that's all.

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