The Angband Ladder: Sexy Sukeban, Golem Magic-Eater by <dzhang@its.caltech.edu>

  [Hengband 1.6.1 Character Dump]

                          Name  : Sexy Sukeban

 Sex      : Female           Age                50    STR!:  18/***
 Race     : Golem            Height             62    INT!:  18/***
 Class    : Magic-Eater      Weight            183    WIS :  18/158
                             Social Class        3    DEX :  18/188
                             Align          Lawful    CON!:  18/***
                                                      CHR!:  18/190

 Right hand      (+73,+57)   Hit point   1030/1030    Fighting    : Amber [25]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [25]
 Blows/Round           7+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      483+0   Level              50    Stealth     : Superb
                             Experience   10795322
 Shooting        (+80,+16)   Max Exp      10795322    Perception  : Chaos Rank
 Multiplier          x4.80   Exp to Adv      *****    Searching   : Chaos Rank
 Shots/Round          1.50   Gold         11187132    Disarming   : Superb
                                                      Magic Device: Amber [17]
 AC              [16,+205]   Time     Day 38  6:33
 Speed            (+24+10)   Play time    34:20:37    Infra-Vision: 60 feet


                         (Character Background)
          You were shaped from clay to stand in for your original,
          but somehow you acquired sentience



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         STR!:  18/90  4 -1  1 14 18/***         .s4....5..23.
 Class : Magic-Eater   INT!: 18/130 -5  2  1 13 18/***         .s...235.3...
 Level : 50            WIS : 18/108 -5  1  1  8 18/158         .s....35.....
 Hits  : 1030/1030     DEX :  18/98 -2  2  1  8 18/188         .s.....5.3...
 Mana  : 0/0           CON!: 18/100  4 -2  1 10 18/***         .s.....5..23.
                       CHR!:  18/70 -2  1  3 10 18/190         .s...2.5.3...
         |)}=="*((]]]             |)}=="*((]]]                 |)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+...........    Sound : .........+...    Speed     : ..+.+.++...+#
 Elec  : .++..........    Nether: ...........+.    FreeAction: .....+.++.+.+
 Fire  : .+...........    Nexus : .......+.....    SeeInvisi.: .....++++...+
 Cold  : .+...........    Chaos : ..+...+......    Hold Life : +.....+.+...+
 Poison: ............+    Disnch: ..+..........    Warning   : .....+.......
 Light : .........+...    Fear  : +...........#    SlowDigest: +.+..+......+
 Dark  : .+...........    Reflct: .............    Regene.   : +....+.......
 Shard : .........+...    AuFire: .....+.......    Levitation: .............
 Blind : +............    AuElec: .....+.......    Perm Lite : ...+.+...+...
 Conf  : ......+......    AuCold: .....+.......    Cursed    : ........+....

             |)                 |)}=="*((]]]                   |)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ........+....    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : ..+..........
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ..+..+..+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+...........
 Sharpness : ...    Sust Int  : .+...........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+...........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .+...........    Aggravate   : .......+....+
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........

          

  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Lagduf, the Snaga                        (Dungeon level:   6) - level 12
  The Ghost 'Q'                            (Dungeon level:  12) - level 15
  Grendel                                  (Dungeon level:  24) - level 21
  The Sewer                                (Danger  level:  15) - level 22
  Logrus Master                            (Danger  level:  25) - level 22
  Orc Camp                                 (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  Tengu and Death Swords                   (Danger  level:  25) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 31
  The Tower                                (Danger  level:  30) - level 32
  The Vault                                (Danger  level:  30) - level 32
  Doom Quest 1                             (Danger  level:  15) - level 33
  Vapor Quest                              (Danger  level:  25) - level 33
  Shuten-douji, the King Ogre of Ooe-Mountain (Dungeon level:  44) - level 33
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 33
  Petshop                                  (Dungeon level:  50) - level 34
  Doom Quest 2                             (Danger  level:  55) - level 34
  Killing Fields                           (Danger  level:  50) - level 36
  The Cloning Pits                         (Danger  level:  45) - level 37
  Raou the Conqueror                       (Dungeon level:  56) - level 37
  Fiona the Sorceress                      (Dungeon level:  62) - level 40
  Haunted House                            (Danger  level:  48) - level 45
  Water Cave                               (Danger  level:  50) - level 45
  Yog-Sothoth, the All-in-One              (Dungeon level:  76) - level 45
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 46
  Oberon                                   (Danger  level:  99) - level 47
  The Old Castle                           (Danger  level:  50) - level 48
  Serpent of Chaos                         (Danger  level: 100) - level 49

< Failed Quest >
  Nothing.

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 113
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !Volcano         : level  60
   !Castle          : level  65
    Mountain        : level  41

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Champion


 You have defeated 10802 enemies.


  [Virtues]

Your alighnment : Lawful

You have strayed from the path of Mysticism.
You are a great champion of Knowledge.
You are a great champion of Justice.
You are somewhat virtuous in Valour.
You have sinned against Honour.
You are the living embodiment of Harmony.
You are a great champion of Diligence.
You are a bitter enemy of Compassion.


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL}
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDk(StInWiDxCnCh}
c) The Heavy Crossbow 'Anguirel' (x4) (+16,+16) (+4 to speed)
{SpStSrDg;ElCaDi;SdXs}
d) a Ring of Slaying and Light (+9,+14)
e) a Ring of Speed (+9)
f) The Charmed Pendant [+5] (+2)
g) The Jewel of Judgement (+3 to speed)
h) The Sexy Swimsuit 'silicone' [0,+20] (+5 to speed)
{SpStInWiDxCnCh;Nx;FaSiAg}
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {cursed,
SlSr;FaSiHl~Tele}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Nt}


  [Character Inventory]

a) 5 Mushrooms of Restoring
b) 10 Potions of Heroism {25% off}
c) 2 Potions of *Healing*
d) 4 Potions of Restore Mana
e) 5 Potions of Resistance
f) The Ring of Power (Narya) (+10,+10) (+1)
g) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
h) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
i) 99 Bolts (1d5) (+9,+9) (134/201) {@f1 =g !k}
j) 16 Bolts (1d5) (+9,+9) (134/201)
k) a Capture Ball (empty)
l) a Capture Ball (empty)


  [Home Inventory]

 ( page 1 )
a) a Daemon Spellbook [Hellfire Tome]
b) a Craft Spellbook [Spiritual Enlightenment]
c) a Trump Spellbook [Five Aces]
d) 2 Chaos Spellbooks [Armageddon Tome]
e) 3 Nature Spellbooks [Nature's Wrath]
f) 2 Sorcery Spellbooks [Grimoire of Power]
g) a Life Spellbook [Blessings of the Grail]
h) 10 Mushrooms of Restoring
i) 5 Potions of Speed
j) 12 Potions of Resist Heat
k) 10 Potions of Resist Cold
l) 12 Potions of Heroism {25% off}

 ( page 2 )
a) 34 Potions of Healing
b) 11 Potions of *Healing*
c) 4 Potions of Life
d) 20 Potions of Restore Mana
e) 3 Potions of Restore Life Levels {25% off}
f) a Potion of Enlightenment
g) a Potion of Self Knowledge
h) 15 Potions of Resistance
i) a Potion of Invulnerability
j) 3 Potions of New Life {!*!*!*}
k) a Scroll of Teleportation
l) 76 Scrolls of Teleport Level {!*!*}

 ( page 3 )
a) 15 Scrolls of *Remove Curse*
b) 27 Scrolls of Recharging {25% off}
c) 10 Scrolls of *Destruction*
d) 5 Scrolls of Genocide
e) 3 Scrolls of Mass Genocide
f) a Staff (4 charges)
g) a Ring of Protection [+14]
h) a Ring of Poison Resistance
i) a Ring of Poison Resistance
j) a Ring of Free Action
k) a Ring of See Invisible and Power Throwing
l) a Ring of Damage (+15)

 ( page 4 )
a) a Ring of Damage (+11)
b) 3 Rings of Speed (+8)
c) 4 Rings of Speed (+7)
d) a Ring of Speed (+5)
e) a Ring of Speed (+4)
f) The Ring 'Frakir' (+1)
g) a Ring of Light and Darkness Resistance and Light
h) a Ring of Nether Resistance
i) a Ring of Nether Resistance
j) 2 Rings of Nexus Resistance
k) 2 Rings of Sound Resistance
l) a Ring of Confusion Resistance

 ( page 5 )
a) a Ring of Shard Resistance and Fire ball
b) a Ring of Shard Resistance
c) a Ring of Disenchantment Resistance
d) 2 Rings of Chaos Resistance
e) 3 Rings of Extra Attacks (+1 attack)
f) a Ring of Extra Shots and Light
g) 2 Rings of Extra Shots
h) a Ring of Sustaining
i) 3 Rings of Reinforce Muscle (+3)
j) an Amulet of Brilliance (+3)
k) an Amulet of the Magi and Resist Lightning [+3] (+5 to searching)
l) The Amulet of Carlammas (+2)

 ( page 6 )
a) The Necklace of the Dwarves (+3)
b) an Amulet of Anti-Teleportation
c) an Amulet of Resistance (Defender) [+5] (+2 to stealth)
d) an Amulet of Resistance
e) The Amulet of Faramir (+12,+0) (+3)
f) The Torque of Boromir (+0,+8)
g) The Inro of Mito Koumon (+2)
h) an Amulet of Intelligence and Protection [+7] (+2)
i) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
j) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
k) The Pendant of Gogo (+4) {InWiDx;SiLu}
l) The Incandescent Light of Yeduson (+3 to infravision)

 ( page 7 )
a) The Phial of Galadriel (+1 to searching)
b) The Star of Elendil (+1 to speed)
c) The Stone of Lore
d) The Palantir of Westernesse (+3)
e) The Rusty Chain Mail of Suffocation (-5) [14,-6] (-8) {cursed, In;AgTy[M}
f) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkBlDi~Z}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShSoNx}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
i) Bar Chain Mail of Elvenkind (-2) [18,+14] (+2 to stealth) {Sl;AcElFiCoCf}
j) The Bar Chain Mail 'Accelerator' (+5,+3) [18,+17] (+4 to infravision)
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe}
l) The Do-maru 'Steel Bull' (-2) [20,+16] (+3 to speed)

 ( page 8 )
a) The Metal Lamellar Armour 'Roskelruth' (-3) [23,+16] (+3 to searching)
{WiSr;*Co;So;Si[C}
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
c) The Haramakido of Insulation (-2) [17,+12] {ElCa;Lv[E}
d) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
e) Full Plate Armour of Elvenkind (-3) [25,+11] (+3 to stealth) {Sl;AcElFiCoCa}
f) a Robe of Permanence [2,+23]
g) a Robe of Resistance [2,+20] {AcElFiCoDi}
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkSh}
i) The Hard Leather Armour of Aqua Regia (+5,+7) [6,+19] (+4 to searching)
{Sr;*Ac}
j) The Hard Leather Armour of Himring [6,+15]
k) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
l) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)

 ( page 9 )
a) Cord Armour of Resistance [6,+16] {AcElFiCoPoNx}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
c) The Leather Scale Mail of the Valkyrie (+3,+5) [11,+19] (+4)
d) Leather Scale Mail of Elvenkind (-1) [11,+13] (+1 to stealth)
{Sl;AcElFiCoNt}
e) The Black Clothes 'Burning Student' [4,+29] (+4 to stealth)
f) The Cloak of Uriel [1,+19] {*Fi;Po[F}
g) The Cloak 'Colannon' [1,+15] (+3 to stealth)
h) a Cloak of Electricity [1,+6]
i) The Elven Cloak 'Holcolleth' [4,+8] (+2) {InWiSlSr;Ac}
j) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
k) a Fur Cloak of Aman [3,+26] (+3 to stealth)
l) a Shadow Cloak [6,+9]

 ( page 10 )
a) a Small Leather Shield of Resistance [3,+11] {AcElFiCoCf}
b) a Small Metal Shield of Reflection [5,+9]
c) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSo}
d) The Large Leather Shield of Bullroarer [6,+19] (+2) {WiCn;CoPo[T(Cn}
e) The Large Metal Shield of Thunder [8,+14] (+3 to speed) {SpIn;El;Hl}
f) The Large Metal Shield of Quiz King [8,+17] {AcDkFe(In}
g) a Dragon Shield [8,+16] {CaFe}
h) a Dragon Shield [8,+13] {So}
i) The Knight's Shield 'Registor' [10,+16] (+2 to searching) {SrIf;ElNtDi}
j) The Mirror Shield of Gil-Galad [10,+20] (+4)
k) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
l) The Iron Crown 'Kirram' [0,+19] (+4 to infravision)

 ( page 11 )
a) an Iron Crown of Might [0,+0] (+3) {StDxCn;Bl;Fa(StDxCn}
b) The Iron Crown of Beruthiel [0,+25] (-25) {cursed, StDxCn;MaFaSiSd~Tele}
c) The Golden Crown 'Keeper of Darkness' [0,+15] (+4) {InWiDxCh(InDx}
d) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
e) The Hard Leather Cap of Thranduil [2,+10] (+2) { InWi;BlSo~Tele}
f) The Metal Cap of Thengel [3,+12] (+3)
g) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
h) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3) {!*!*!*!*}
i) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) The Dragon Helm of Dor-Lomin [8,+20] (+4)
l) a Dragon Helm [8,+21] { ;AcFiBlSo}

 ( page 12 )
a) a Dragon Helm [8,+15] {CaFe}
b) a Dragon Helm [8,+17] {Co}
c) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
d) The Set of Gauntlets of White Ice [2,+17] {CoBlDi;Sd(Wi}
e) The Set of Gauntlets 'Healthy One' (+6,+4) [2,+20] (+3) {StDxCn(Cn}
f) The Set of Gauntlets 'Paurnen' [2,+15]
g) a Set of Gauntlets of Agility [2,+4] (+5) {Dx}
h) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2)
{StDx;*FiCo;PoCfNtNxCaDi;HlAgTy.}
i) The Set of Gauntlets 'Wingdae' [2,-19] (-6) {cursed, Ch}
j) a Set of Dragon Gloves [4,+15] {ElPoLiCfNxFe}
k) a Set of Dragon Gloves [4,+13] {PoCfNxDi}
l) a Set of Dragon Gloves [4,+16] {PoBl}

 ( page 13 )
a) a Set of Dragon Gloves [4,+14] {LiDk}
b) a Set of Dragon Gloves [4,+20]
c) a Set of Dragon Gloves [4,+16] {Po}
d) a Set of Dragon Gloves [4,+14] {So}
e) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
f) a Pair of Dragon Boots [5,+12] {Nt}
g) a Pair of Dragon Boots [5,+18] {El}
h) a Pair of Dragon Boots [5,+16]
i) a Pair of Dragon Boots [5,+4] {Ac}
j) a Pair of Metal Shod Boots of Speed [6,+6] (+5)
k) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
l) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1)

 ( page 14 )
a) The Dagger of Fiona (2d4) (+6,+9) (+2)
b) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
c) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
d) The Dagger 'Narthanc' (1d4) (+4,+6)
e) The Dagger 'Nimthanc' (1d4) (+4,+6)
f) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3)
g) The Small Sword 'Sting' (1d6) (+6,+6) (+2 attacks)
{AtStDxCn;LiSh;FaSiLu/*oL~oTP}
h) a Small Sword of Westernesse (1d6) (+11,+16) (+2)
i) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
l) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)

 ( page 15 )
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP}
b) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
c) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
d) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
e) The Katana of Musashi (3d4) (+28,+17) (+3)
f) The Two-Handed Sword 'Peace Maker' (4d6) (+6,+10) (+4 to infravision)
g) The Two-Handed Sword 'Twilight' (4d6) (+8,+8) [-50] (+10 to speed)
{Sp;*Fi;DiFe;LuAgTy|F}
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
i) 5 Poison Needles (1d1) (+0,+0)
j) The Falcon Sword 'Disintegrator' (1d6) (+18,+14) (+3 attacks) {AtSr|AS/poT}
k) a Falcon Sword of Slay Giant (1d6) (+12,+9) (+1 attack)
l) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed}

 ( page 16 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
b) The Trident 'Spiral Wave' (2d8) (+19,+13) (+2) {InCn;So;FaSd|EM/pU(Cn}
c) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
d) The Pike 'Crash of Rhinos' (2d5) (+12,+8) (+4) {StDx|Q/oL(St}
e) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
g) The Lucerne Hammer 'Warrior's Charge' (2d5) (+20,+15) (+2)
h) The Scythe 'Self-Enlightenment' (5d3) (+10,+17) {/*}
i) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
j) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
k) The Lochaber Axe 'Dread of Night' (3d8) (+19,+8)
l) The Whip of Dr. Jones (1d6) (+16,+13) (+1)

 ( page 17 )
a) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
b) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
c) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
d) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
{SpStWi;ElFiNt;HlLu/*L}
e) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] {Fi;Lu|F}
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {%all}
g) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
h) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6)
i) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
j) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
k) The Short Bow of Osric (x2) (+19,+18) (+2 to speed)
{SpChSlIfDg;BlSo;FaXs(Ch}
l) The Short Bow of Boodoo (x3) (+19,+11) (+3 to stealth) {Sl;Nt;Xm}

 ( page 18 )
a) a Long Bow of Accuracy (x3) (+16,+10)
b) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiFe;Xm}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;ShNt~P}
d) 75 Arrows (1d4) (+9,+9) {@f1 =g !k}
e) The Black Arrow of Bard (8d4) (+30,+19)


  [Check Sum: "b4eb6f67472a4e05ec"]


Posted on 6.9.2005 13:50
Last updated on 8.11.2005 18:45

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3724. on the Ladder (of 18915)
172. on the Hengband Ladder (of 697)
43. for this player (

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Created Artifact: Silicone
Magic-Eater's Arsenal, Page 1
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On 6.9.2005 13:50 dzhang@its.caltech.edu wrote:
[Dlvl 6] [Clvl 13]

Annoyed... the one time I find Guants of FA early, it's with a Golem, who has no use for it. This is the second iteration of this character, the first of which died in the Dlvl 6 quest, which happened to be "Lousy, King of the Louses."

Thoughts so far:

Golem Magic-Eater is a good combo, because INT isn't really all that necessary for Magic-Eaters. Magic-Eaters actually play a lot like Priests (considering they also have 5 max blows, and blows/rnd effects are exactly the same).

Main Pros of ME in the early game: Free ID, once you find/buy a staff of Perception. Ability to fight attrition battles, thanks for Staves of Cure Light Wounds.

Main Cons of ME: Things tend to recharge kind of slowly. And I have no idea how the adding charges formula works. For example, if you have 17 on Magic Missile, and then eat another Wand with 14 charges, it somehow comes out to 21, instead of 31.

The Golem AC bonus was not as large as the spoiler page said it would be (starting at 10, instead of 20). What else?

Oh yes. Sexy, of course, means that if ever you see a white 'r' or 'I,' you should be heading for the stairs. Got ambushed a record number of times walking to Telmora (I think 9 or 10), and one of them started with me being surrounded by Manes. I had to blow my !oSpeed to escape.



On 6.9.2005 14:36 dzhang@its.caltech.edu wrote:
[Dlvl 13] [Clvl 20]

No interesting weapon or armor finds so far, but did somehow manage to grab a Ring of Reinforce Muscle, and a book of Pattern Sorcery. Too bad the Ring was only +1, but it's still better than nothing. Stat ups so far have been pretty good, only remember 1 WIS and 1 CHA.

Dammit, I really really really want a Staff of Speed early this time around! Stupid Blackreaver-favoring RNG. :-P

On 6.9.2005 14:38 dzhang@its.caltech.edu wrote:
Above was 1 hour post.

On 6.9.2005 15:09 dzhang@its.caltech.edu wrote:
[Dlvl 20] [Clvl 21]

Blew through the Orc Camp quest incredibly easily, thanks to free Teleports, and the Longbow. Got a +3 Elven Cloak as a reward, which is pretty useless (dammit, I want another Elven Cloak of Bat!).

The BM then had a Long Bow of Velocity (+12, +15) for sale, but sadly, a string of bad luck in the Monster Arena left me with 0 cash instead of 15000, and by the time I accrued the 15k the normal way, it was no longer there.

Still no Staves of Haste seen...

On 6.9.2005 15:23 dzhang@its.caltech.edu wrote:
Wow... Magic-Eaters have a really easy time in the Arena for the low fights. Able to blow through just about everything (the Spirit Naga was a bit hard though, due to Brain-Smashing), using repeated Teleport/TeleportOther and arrows. Gingerly walked to Dragon's Liar to read the ?oAcquirement... and it gave a Golden Crown.

Dare I hope for it to be Amber? Nope, not that. But still pretty nice. ^^ 4 blows already.

On 6.9.2005 15:27 Elliott946@aol.com wrote:
One good gambling result and you've turned into a betting junkie! Or do you actually use the gambling for cash during the game?

I liked betting on the arena when I was new to Heng and wanted to see how everything stacked up against each other, but haven't taken a character back to the Casino in a long time.

On 6.9.2005 15:34 dzhang@its.caltech.edu wrote:
I actually use Gambling fairly often... usually I manage to come out ahead and afford something in the BM that I otherwise wouldn't.

The trick to winning in the Monster Arena is to keep gambling 1gp, until the Monster Arena gives odds of monster looking something like:

11.45:1
1.71:1
3.01:1
2.60:1

(I just made these numbers up, but similar numbers occur fairly often). In this case, gambling on the 1.71:1 will win at least 80% of the time (unless it's something very obviously wrong, such as an orc, while another monster is a Light Hound). It's a bit of an AI exploit, I guess, but I've never been known to shy away from those ^^

I don't usually do Dice Slots very often though... that only gets called on once in a blue moon.

On 6.9.2005 16:42 dzhang@its.caltech.edu wrote:
[Dlvl 24] [Clvl 25]

Even with a !oSpeed, a !oHealing, and Totila that was found earlier on the level, Grendel proved to be quite formidable. My dinky arrows doing 21 damage weren't really enough, and while meleeing has good damage, my AC was low enough that I was always in mortal fear of double-moves. And he only dropped some random weapon of Slay Demon >_<

On 6.9.2005 17:36 dzhang@its.caltech.edu wrote:
[Dlvl 28] [Clvl 26]

Hagen kindly dropped his spear so now it's off to stat-gain I go. Though, I probably won't need to do too much of it, since my base stats are already pretty good. No RNexus though...

On 6.9.2005 19:27 dzhang@its.caltech.edu wrote:
Gr~! I even manually waited out 4 game days doing the town circuit for a Staff of Speed, but still none. >_< Reaver, you're reading this, aren't you? You're laughing, aren't you? Bastard.



On 6.9.2005 20:27 dzhang@its.caltech.edu wrote:
[Dlvl 33] [Clvl 30]

Well, I found one of my favorite uniques on dlvl 33 of Castle, and proceeded to let the #&%*# Bat continually summon dragons for me to kill... this is much safer in my opinion than running down into the Dragon Lair, and rewards are almost as good (since all dragons tend to carry a good number of treasures).

A number of stat potions, a number ego weapons, and best of all, a !oPolymorph! I quaffed it, and picked up the list of mutations you now see... Well, I have my rotten luck getting Staves of Speed, but in terms of mutation, ESP seems to love me. ^^

On 6.9.2005 20:35 dzhang@its.caltech.edu wrote:
I must admit, I was very pleasantly surprised to notice that I can cast magic while Blinded... which means I probably won't need RBlindness ever, since I have ESP mutation (probably won't quaff any more !oPolymorph, even if I find them).

On 6.9.2005 21:57 dzhang@its.caltech.edu wrote:
[Dlvl 38] [Clvl 32]

Without really intending to, I seemed to have picked up 2 more mutations. Fits of cowardice... a bit annoying, but no big deal, and WRAITHFORM! YES!!!

But even with that, I knew not to fight Yibb without RChaos and RNexus, and abandoned the quest as soon as I saw what it was.

FINALLY found a Staff of Speed on sale in the BM, on day 23.

On 7.9.2005 01:22 blackreaver368@yahoo.com wrote:
Day 23 is a bit late for a Staff of Speed, but 5 hours is not bad. I usually find one between 3 and 6 hours of playtime, though I've had it take as many as 10 hours (Not lately though, so I have been able to laugh ;-) Finding a staff of speed in the BM after 1 hour of playtime is too much, and never generally happens, though my last character saw one at hour 0! Couldn't afford it with my 100gp, though, so I guess the laugh was on me.

The luck comes into play with finding a "pile" of 1 vs. a pile of 6.

On 7.9.2005 02:17 dzhang@its.caltech.edu wrote:
[Dlvl 42] [Clvl 33]

The BM stocked a Staff of Power! It started at 3 charges, I ran to Zul and powered it up to 5, and then read my 4 Scrolls of Recharging on it, supercharging it to 13 (!) charges! Fail rate is kinda high at 49% though, but still. I should be ready for Cloning pits before too long... I feel that all I'm missing is a Shield of Resistance... once I get that, I can swap in Dasai, and then I should be strong enough to take on everything in there, barring some very OOD unique.

On 7.9.2005 03:46 dzhang@its.caltech.edu wrote:
Huh. Well, what do you know? I seemed to have acquired White Aura as well :-P Wonder how that happened though, since I'm pretty sure I had picked up Mook before I got that..

On 7.9.2005 06:41 dzhang@its.caltech.edu wrote:
[Dlvl 50] [Clvl 36]

Well, I had a good number (15+) of Healing and Resistance Potions, so I decided to brute-force the Cloning Pits at Clvl 34. Ended up costing about 5 Healing, and maybe 10 Resistance, when Gachapins went out of control alternating summoning Hydras and breathing Chaos, which polymorphed the summoned Hydras. That took a bit of careful detection-range treading to clear up.

Of the random monsters, Fangorn was the only one of note. Normally, I don't think I can take him, so instead, I continually Teleport-Othered, until he got stuck in one of the chasms between lava and water, and then proceed to nuke him down.

Got a decent number of artifacts--the randart bow, Corwin, Thengel, Dethanc, Hammerhand, Rohirrim, and Colluin.

Still have not found any shields of resistance though...

On 7.9.2005 07:35 ralonso@au1.ibm.com wrote:
You can have Redwings Shield of Resistance. He doesn't need it anymore now that he's level 35 and has innate poison res. :-)

On 7.9.2005 10:00 dzhang@its.caltech.edu wrote:
[Dlvl 56] [Clvl 38]

Sukeban's making good progress. I decided to take on Habu rather than running away, despite the possbility of double-Manastorm death, and was well rewarded with the Hell Collar. With that, I can now cover all resists, but base speed is kinda slow at +3. If only I could get a good randart Shield...

No Wand of Rockets yet, but the Wand of Striking from the Arena is actually quite useful, as well as the Rod of Drain Life. Other than those anti-Unique attacks, I mainly use Wand of Lightning Balls for everyday use (I'm up to like 60 charges).

Looking at this, it seems to me that the Magic-Eater's primary non-melee attack should be Wand of Rockets, rather than Staff of Mana Storm. I mean, I'm only clvl 38, and I'm already doing more melee damage than the Staff...

On 7.9.2005 18:28 dzhang@its.caltech.edu wrote:
Hm... no Light Crossbow drop from Brand... I'm down to 3 for 7 now. Darn, and I really needed it this time around.

On 7.9.2005 22:11 dzhang@its.caltech.edu wrote:
[Dlvl 65] [Clvl 41]

Low speed is getting to be annoying. I spent about 10 !oHealing in the past 2 game hours, using about 2 for each tough unique that I decide to kill (mostly for Justice points).

I need a better ring... I have all resists covered several ways, so that I can wear a RoSpeed once I find it, but it's not showing up. >_<

On 8.9.2005 12:33 dzhang@its.caltech.edu wrote:
[Dlvl 76] [Clvl 43]

Argh... done in by Godzilla, who triple-moved me with 2 mixed-in breaths. Having low speed is pretty dangerous :/

On 8.9.2005 14:59 Elliott946@aol.com wrote:
Bleh. I'm sorry to hear that. Godzilla's tough and all, but what really makes him so nasty is that cast spells 1 in 2 chance means that he's breathing all the frigging time.

So, you were a Golem AND got the Moronic Mutation yet still managed an INT of 18/149? Very impressive.

On 8.9.2005 15:10 blackreaver368@yahoo.com wrote:
Ouch ... Some deaths just aren't your fault!

On 8.9.2005 17:11 dzhang@its.caltech.edu wrote:
Elliot: Yeah, the 18/130 self INT was a very pleasant surprise. I was at 2% fail for just about everything (with the exception of Staff of Power). I considered going to Zul and getting rid of Moronic, but I had too many good mutations that I didn't want to risk it.

The main attack that hurts if Breath Disenchantment, where you can take 375 damage even with RDisenchant, and I think I actually took that much from the breath, thanks to an unlucky resist roll.

Reaver: Well, it's still kinda my fault... I probably should have just abandoned that quest (he's the 76 random quest monster), but I figured that since I already took down Gerard and Corwin, I was pretty strong despite the low speed. Hubris, pure hubris.

---

I'm trying again on Sukeban.. I probably won't find any Staves of Power this time around, so no satisfying simultaneous kill of 40 Bloodletters.

Though, I seem to have gotten off to a good start already... 22 minutes into the game, and I'm at Telmora, and the BM had a Long Bow (+5, +7) for sale for 5500gp! I only had 3000 gp with me and no items of note, so I headed over to the casino, and betted on monster arena until I got up to 7000, at which point I decided not to tempt the fates further, and went and bought the bow.

Should be able to take on Orc Camp soon... ^^

On 8.9.2005 18:51 dzhang@its.caltech.edu wrote:
[Dlvl 25] [Clvl 20] 1:15

Sewer, Old Man Willow, and dlvl 24 (Ultimate Dungeon Cleaner) have been cleared as well. Nothing of note was found on any of the three. Should be looking for a Defender weapon or Resistance Armor soon.

On 9.9.2005 23:45 dzhang@its.caltech.edu wrote:
[Dlvl 25] [Clvl 25] 2:00

BM had a Staff of Speed for sale, so I bought that and started slowly exploring Castle. Castle 25 showed "Horrible Visions of Death" I magic-mapped and found a Troll Pit, and figured that was probably the cause, but No!

A pair of Guantlets lying on the floor IDed to be Genji!!! Super Happy Dance with a Bootie Shaky and a Twist! This is the first time I ever found them!

I recalled back and bought a couple of daggers... After practicing a little bit, I was at about +15 to hit with one weapon, and about -18 to hit with two. Hm. Magic-Eater might not have been the best class to find this with.

On 10.9.2005 01:19 dzhang@its.caltech.edu wrote:
[Dlvl 31] [Clvl 26] 3:00

Finally found an armor of Resistance, so I can dive onto stat-gain now, which I desperately need. Every random up has been STR, WIS, or CHA, while DEX and INT are both still sitting at 17 base >_<.

Found another Pattern Weapon with RNether as random power, which is nice. Need a source of RChaos (as always).

BM stocked a Long Bow of Velocity (+6, +23)!! That's the absolute highest I've ever seen a +todam mod on a bow in Heng. Granted, something of extra might or extra shots may do more damage over time, but still, not everyday that you see a bow with higher +todam than the Yumi.

On 10.9.2005 02:47 dzhang@its.caltech.edu wrote:
[Dlvl 35] [Clvl 29] 4:00

Hm, not too many potion drops so far. One 1 STR (which boosted me from 18/76 to 18/79 :/), 1 CHA, and 1 WIS. I did find Calris though, which is *quite* nice, especially since the Aggravation is moot for a Sexy character. INT, DEX, and CON really really need boosts though...

On 10.9.2005 02:59 blackreaver368@yahoo.com wrote:
Don't feel bad, Dave. I have spent the last 5 hours looking for any !STR/DEX/WIS with no luck. Finally got the Justice Augmentation. Sigh ...

On 10.9.2005 03:00 dzhang@its.caltech.edu wrote:
Nami just dropped Celegorm, with RNether!! That means I get to swap my armor of Resistance for Dasai, and as a Clvl 29 character, I have 206 AC!! (with Stone Skin)

On 10.9.2005 03:58 dzhang@its.caltech.edu wrote:
[Dlvl 37] [Clvl 31] 5:00

Well, I found Thakkeloth in the Castle, and it was generated with RChaos, so I decided to wear it. Currently I have about 420 HP, 0 base speed, 4 attacks for about 220 damage, and a lot of resistances covered (everything except Blind, Sound, and Nexus). I'm tempted to do Cloning Pits, except I think my !oHealing and !oResistance supply is a bit low (about 8 of each).

And I also get the feeling I'm not far from 5 blows, if I just get a single !oDex...

On 10.9.2005 05:12 dzhang@its.caltech.edu wrote:
[Dlvl 38] [Clvl 34] 6:00

Just after the last post, I did dlvl 38 quest for Jasra, and she dropped Hammerhand, so with that I got 5 blows with Calris, and decided to take on the Cloning Pits.

Longest quest ever. Nothing too nasty was created at random, but the Father Dagons summoned a few minor Demons, and some of those summoned Byakees and Bloodletters. The problems started when the Byakees summoned Lesser Balrogs and Barons of Hell, which then summoned Dark Youngs, who then summoned even more greater demons. >_< I blew through all 6 !oHealing and 10 !oResistance that I brought with me, and at one point was brought down to 30 HP, when my Teleport magic failed twice in a row (all my scrolls had burned up by that point).

Eventually, again, I used the Aggravation to do Detection range pulling, and killed them one by one.

Checking through the loot, I find: Nimthanc, Narthanc, Isildur, Arvedui, and Boots of Shiva's Avatar!! ARGH!!! So, I go back, and I pick up that great item, the Scoll of Acquirement. Reading it on Dragon's Liar 60 gave the usual crap, a Shield of Resist Fire.

On 10.9.2005 05:26 blackreaver368@yahoo.com wrote:
Hah! I had an Archer find Bard in the Old Castle ;-)

On 10.9.2005 05:56 dzhang@its.caltech.edu wrote:
Hm... I don't understand what's giving me these damn Cowardice mutation. I've gotten it 3 times now (removed at Zul each time). I have RChaos... and I know I haven't found any !oPolymorph yet.

On 10.9.2005 06:35 dzhang@its.caltech.edu wrote:
[Dlvl 57] [Clvl 36] 7:00

Finished the dlvl 56 quest (Vlad Dracula), but it costed all 4 !oHealing I had with me :/ Got Bard to show for it, but it's not as useful as Belthronding would be. I really should be going back to Castle and picking up a few more potions. INT is still abysmally low.

On 10.9.2005 07:17 dzhang@its.caltech.edu wrote:
Argh... I'm up to 5 cowardice mutations.

On 10.9.2005 08:58 dzhang@its.caltech.edu wrote:
[Dlvl 57] [Clvl 38] 8:00

Up to 7 Cowardice mutations now. And ARGH!! Stupid autopilot mode... I found an unIDed Staff, so I IDed it, and then instinctively consumed it. Only after I finished eating did I realize it was a Staff of Power, with 4 charges >_< Dammit! I just messed that up good; I coulda had 10+ charges, but instead I now have 4.

On 10.9.2005 10:47 dzhang@its.caltech.edu wrote:
[Dlvl 61] [Clvl 40] 9:30

Found a Staff of Healing, and was able to Supercharge it to 14 charges! And finally found some !oIntelligence, so right now, it's at 25% Fail. Oh, and I also have 13 charges of 1% Fail *Destruction* ^^ Life is getting better now, though of course Speed is still the main problem.

On 10.9.2005 12:10 dzhang@its.caltech.edu wrote:
[Dlvl 61] [Clvl 41] 10:15

Found the Pendant of Gogo, and my Staff-Healing is down down to 10% fail! I now have incredibly good sustainability for fights, though the +5 speed is still a bit annoying (especially coupled with Inertia Slowing).

Killed Brand, and I'm up to 12 Justice points now, but AGAIN he didn't drop the Xbow. Down to 3 for 8. :/


On 10.9.2005 13:38 dzhang@its.caltech.edu wrote:
[Dlvl 64] [Clvl 43] 11:30

Dump updated!! Not too much of note--up to 15 Justice points now. Fighting a bit in the Dragon's Lair hoping for a RoSpeed, but those aren't showing up. Closest recent death call was about 90 HP, when Druaga and Great Storm Wyrm simultaneously breathed on me--lack of Colluin for Double-Resist Activation makes Dragon Lair a bit annoying.

Also... 1 INT potion away from 0% fails!! And since Golems can't be stunned, *Destruction* panic button will be infalliable!

On 10.9.2005 15:10 blackreaver368@yahoo.com wrote:
Hey, I thought it would be a bit longer before we could see an update ... That was fast ;-)

Question on "Super Charging". Aren't things blowing up on you? How many ?oRecharging are you reading safely? Its been a long time since I've ever used recharging any place other than the infallible town service, so my experience is quite limited. But if you find something very rare, how much are you risking?

On 10.9.2005 17:48 ahorowitz@bellsouth.net wrote:
What's with counting Justice points, and Blackreaver's ref. to a Justice augmentation?

On 10.9.2005 18:53 blackreaver368@yahoo.com wrote:
Well, I think I was just copying off Dave, but we are refering to returning wanted monsters for goodies. Augmentation is the 3rd to last gift. I'm pretty sure your Justice virtue is tied to returning corpses of captured monsters ...

On 10.9.2005 18:56 blackreaver368@yahoo.com wrote:
Errr ... I mean corpses of wanted monsters, of course. You'd have a hard time retrieving the corpse of a "captured" monster ;-)

On 10.9.2005 20:26 Elliott946@aol.com wrote:
I was wondering about those "justice" references as well, wondering if there was some secret benefit to getting a high justice virtue score. Sounds like you're just referring to the benefits from turning in wanted corpses.

On 11.9.2005 01:57 dzhang@its.caltech.edu wrote:
I find that success rate on supercharging depends on the number of charges already present, rather than just the number you of ?oRecharging you read on them (for example, sometimes you read it, and it doesn't blow up and the charges don't increase either). I've had 2 Staves of Destruction, 2 Staves of Dispel Evil, and 1 Staff of Healing blow up on me. They were all above 12 or so, and I find that I can reach 10 charges pretty safely, and have been stopping there for most things.

The thing is, only the first item you absorb gives "full" charges, so I think you should *always* try to supercharge the first time. For example, if you first eat something with 15 charges, you pick up the full 15. But, if you eat 8 first, and then eat another 12, you'll end up with 11 or 12 charges. That's why I was super-pissed about messing up the Staff of Power, because now, even if I find another Staff of Power, my potential charges is greatly limited.

And Elliot: yeah, I was refering to the wanted monster rewards.

On 11.9.2005 04:23 dzhang@its.caltech.edu wrote:
[Dlvl 65ish] [Clvl 44] 12:15

Did the Volcano for the first time, since I might actually have use for the reward. Volcano 60 was actually generated with a large open vault! After killing Shooting Star (what a wimp!), I went it, and killed Nyogtha, Mycen, Maeglin, and a few other uniques, and found Belthronding, Numenor, Boromir, and a Wand of Annihlation! Super-charged the wand to 12 charges, and the Staff to 14, and consumed them. Mana Storm still has a 34% Fail. Kinda crappy, if you ask me. Now, where's my wand of Rockets?

On 11.9.2005 04:43 dzhang@its.caltech.edu wrote:
Hm... Dworking didn't drop the Jewel. +5 speed is what killed me last time--really really need speed!

On 11.9.2005 05:14 dzhang@its.caltech.edu wrote:
[Dlvl 72] [Clvl 45]

Saw Tiamat, had !oResistance with me... I can take her, RIGHT? Thought better of it, after the last death in the hands of Godzilla :-P

Killing some other monsters in Dragon's Lair, I found a Light Crossbow (x4), that should {special} when I tried to destroy it. Brand at last!? Nope, Light Crossbow of Cowardice.

On 11.9.2005 05:15 dzhang@its.caltech.edu wrote:
Oops, [Dlvl 72] [Clvl 45] 13:00

On 11.9.2005 06:52 dzhang@its.caltech.edu wrote:
[Dlvl 75] [Clvl 46] 14:30

Well, it turns out Tiamat is doable at +5+10 speed, with a !oResistance, as long as you have a Vampiric weapon... i.e. Stormbringer. She dropped a whole bunch of goodies on me: +11 RoSpeed, Robe of Incanus (not useful for Magic-Eater), and awesome dragon boots that will probably be artifacted. Also a randard shield with +4 speed, but no resists :/

Stared at my screen for the past hour trying to figure out how to make the best kit. I think this is it for now, until I get a better shield (Anarion, please?). And where's my sexy swimsuit!? Rei found two, but neither version of Sukeban has yet!! :/

On 11.9.2005 07:52 dzhang@its.caltech.edu wrote:
[Dlvl 77] [Clvl 47] 15:15

Failed against Loki; stupid GoI spell. Found an Amulet of INT +6, so that allows me to swap out Caspanion for my randart armor for +2 speed, and RBlind.

16 Points now, but still no Sexy Swimsuit in sight.

On 11.9.2005 08:55 dzhang@its.caltech.edu wrote:
[Dlvl 82] [Clvl 47] 16:00

Became Champion of the Arena, though it was very close, due to my own stupidity. I have 17 charges of Healing, but I used up 6 of them fighting the Fenghuang. Somehow I figured 11 should be enough... so of course the GWoP breathes Disenchantment, Chaos, Mana, and Sound on me the first 4 turns, and I'm reduced to Healing repeatedly just to keep up. Ended up with 37 HP, with 0 charges of Healing left. Fortunately, the GWoP was in fear, and I was able to kill it with Rockets as it tried to run away. Too close... way too close.

Hm. Now, how can I possibly win against the Babble? Not looking likely :/

On 11.9.2005 09:55 dzhang@its.caltech.edu wrote:
Obtained revenge for Sukeban's forerunner. Damn, even with +19+10 speed and double-resists, I needed 15 (!) charges of my 300 HP healing to kill him. Godzilla is tough.

On 11.9.2005 15:14 dzhang@its.caltech.edu wrote:
[Dlvl 98] [Clvl 48]

NO!!! Not again!! No idea what did the big Lightning Breath... We were in an anti-summoning corridor, and there wasn't anything next to me, so I figured all ball attacks would have damage reduced by half at least...

:/ Damn, and I was getting pretty far with this iteration too. Back to the beginning AGAIN.

On 11.9.2005 15:28 dzhang@its.caltech.edu wrote:
And Elliot: I think I'm starting to challenge your position as King of End-game mistakes... it just doesn't show up on the Ladder visibly because I overwrite them with repeated tries. Oy... I'm never going that deep without ESP again.

On 11.9.2005 22:30 dzhang@its.caltech.edu wrote:
In calmer retrospect a day later, it was REALLY REALLY stupid to go without ESP, because I only had 1 Rod-charge of Detection, and my next best Detect Monsters ability was Staff of Detect Evil. Living without ESP might be doable with a Life priest, but certainly not for classes without a steady source of detection.

I'm guessing what did the deadly Lightning breath was a Shambler or a GWoP or something similar--i.e. non-evil.

Also, it turned out not to matter for Sukeban, but the equipment swapping for Sustains and extra STR, in exchange for about 150 HP, was probably a bad idea.

On 12.9.2005 15:34 dzhang@its.caltech.edu wrote:
[Dlvl 24] [Clvl 22] 3:00

Nothing too interesting so far. Dlvl 24 quest as Grendel, but thanks to a relatively early Staff of Speed from the BM, I was able to take him without too much problems. Sharat dropped an armor of Elvenkind on the same level, so I'm all good to go for stat-gain diving.

No really fun staves/wands yet...

On 12.9.2005 16:05 dzhang@its.caltech.edu wrote:
[Dlvl 24] [Clvl 23] 3:30

Wand of Disintegrate found in the BM, for 17k gold!! HAPPY DANCE!! Damage 200 + (clvl * 2), unresistable. Very sexy. ^^

On 12.9.2005 16:48 dzhang@its.caltech.edu wrote:
[Dlvl 30] [Clvl 25] 4:00

I'm getting the feeling the RNG has an evil death planned for Sukeban, because things have just been going too well. After buying the Wand of Disintegrate, I find a Shadow Cloak lying around on Castle 28. Granted, it was [6, -2] cursed, but that's makes hardly any difference. Also haven't wandered around too long on Castle 30 yet, and already found a !oStrength and !oIntelligence. Not to mention the 35 (!) charges of Speed that I have (the BM's going crazy on me this time... I've bought 1 + 6 + 4 + 3 = 14 (!) Staves of Speed from the BM. Probably just wasting money, but I figure I should buy them just for the principle of the matter :-P

On 21.9.2005 18:46 dzhang@its.caltech.edu wrote:
[Dlvl 38] [Clvl 30] 5:00

Won a few more Arena fights, and picked up the Wand of Striking (thanks to a Shield of Reflection I found earlier!). Fail rate is pretty high, at 57% though. Dove down to Angband 38, but forgot to bring !oResistance, so it looks like I might fail Jasra, Brand's Mistress :/

Base speed is +3 from Hagen, and a lot of low resistances covered, but I'm missing Nexus, Chaos, and Disenchant.

I think I might go the long route and collect lots of everything this time. With Elliot's new clvl winner record, I'm going to have to go for something else... like no resources spent :-P



On 21.9.2005 18:47 dzhang@its.caltech.edu wrote:
Oh, forgot to mention: luck with Rods of Detection have been good this time around... found 3 already.

On 22.9.2005 03:45 dzhang@its.caltech.edu wrote:
[Dlvl 42] [Clvl 32] 5:45

Was abe to finish that quest, thanks to Aggravation. It was an open Arena level, so I was having some trouble approaching Jasra without her going crazy summoning tons of 11-headed hydras, but eventually I was able to pull off the detection-range pulling, thanks to Detect Evil. Moved to a corridor between the south wall of the dungeon and a room, and pitched the fight there.

She dropped... Knight's Shield of RFire, Leather Scale Mail of RAcid, Stone of Lore, and... Grimoire of Power. >_< Gee, that was useful.

A little while later, on Castle 42, I found both Arvedui and Anarion, but unfortunately Anarion was generated with RDark (less useful), so I'm sticking with my Reflection shield and RNether armor for now.

Also found a Wand of Dragon's Breath a little while ago.. possibly right nowish is the only time its useful, before everything starts picking up RBase.

On 22.9.2005 05:18 dzhang@its.caltech.edu wrote:
[Dlvl 43] [Clvl 33] 6:15

Near death experience involving Fundin and a vault nets me... Cloak of Jack of Shadows. ARGH!!



On 22.9.2005 16:10 Elliott946@aol.com wrote:
ARGH? Shouldn't that have been a YEA for ESP?

On 24.9.2005 15:11 dzhang@its.caltech.edu wrote:
[Dlvl 45] [Clvl 33] 6:30

Oops, you're right Elliot... I forgot that Jack's Cloak gives ESP, so right it should be a "yea", but only a "yea" not a "YEA" because th +7 Steath is worthless.

Picked up Boots of Speed (+5) shortly afterwards, and that gave me substantially more confidence. Whipped Shuten-Dogi for dlvl 44, and he didn't drop anything interesting. Maybe I should go get the Staff of Healing soon?

On 24.9.2005 15:54 dzhang@its.caltech.edu wrote:
[Dlvl 46] [Clvl 34] 7:00

Finished Doom Quest 2 with the use of 2 !oResistance. In addition to the nice Staff of Healing reward, I also managed to pick up a Staff of Dispel Evil and a Wand of Dragon's Flame inside the quest! 17 charges of Dispel Evil + 14 charges of Healing is happy ^^

On 31.10.2005 02:55 dzhang@its.caltech.edu wrote:
[Dlvl 50] [Clvl 37] unknown

Well, I got to playing Heng again after a bit of a hiatus. After exploring Castle 50ish for a bit with no spectacular encounters or finds, I completed the Killing Fields, and then decided to try Cloning Pits at Clvl 36 with 6 !oHealing, 4 !oResistance, 17 Charges of _oHealing at 43% fail, and +8+10 speed (+5 from Boots of Speed, +3 from Hagen).

Had an incredibly easy time, as I teleported next to the Queen Ants immediately, and as quickly able to dispatch them and the Gachapins. Of the randoms, the only two of note were Raal's Tome and a Master Lich, which managed to summon a Dracolich.

Cleaning up, I found the usual crap weapons, and thought I was going to have nothing extra to show for it other than Boromir, when a Executioner Sword made me do a double-take. SLAYER!!! AWESOME!!

My damage output just doubled, and I gained Vampirism to top it off!

On 31.10.2005 17:03 dzhang@its.caltech.edu wrote:
[Dlvl 56] [Clvl 38] unknown

I found Stormbringer while hunting down a Wanted Unique, and with its 3 extra high resists, I decided to use that over Slayer for the time being.

Dlvl 56 quest for Raou was way too easy, and poetically I got no interesting drops. Defeated the Black Reaver easily in the Arena, and headed to Dragon Lair to read the scroll. I got actually 2 pretty good items this time around: Mook and Hurin. Unfortunately, Jack's Cloak and Stormbringer beat those two hands down. Ah well.

On 31.10.2005 18:24 dzhang@its.caltech.edu wrote:
[Dlvl 60] [Clvl 40] unknown

Sukeban now has all the markings of a winner: randart shield with +3 Speed and +3 INT, Sexy Swimsuit, Slayer and Stormbringer. All resistances except Light and Fear covered at the moment. Speed is +7 right now, with noticeable weaknesses in her kit in Bow and Light slots (Long Bow of Accuracy and Yeduson, respectively)

On 31.10.2005 19:45 dzhang@its.caltech.edu wrote:
Killed Brand, didn't drop this Xbow again >_< 3 for 10 now.

Sigh...

On 2.11.2005 09:52 dzhang@its.caltech.edu wrote:
[Dlvl 77] [Clvl 45] unknown

Base speed is +12, so I think I'm venturing a bit too far. Dlvl 76 quest gave Numenor, which might be useful later on, if I manage to complete the Justice list (at 15/20 right now). NOT looking forward to hunting down "It" though.

In other news, became Champion of the Arena easily, and am holding off the inevitable for a while (at least until I can get a buttload more speed). Have 2 =oExtraShots if I manage to find Feanor.

Still using Stormbringer, despite having found the Jewel, because it's still my best source of RNether. INT and CON are both at 18/210 right now, though CON will drop to 18/180 whenever I find a good RoSpeed (it's on RoReinforceMuscle+3 right now).

On 2.11.2005 11:53 dzhang@its.caltech.edu wrote:
[Dlvl 84] [Clvl 46]

A happy skirmish with Tiamat and Combat Echizen later, I'm at +21 base speed with 18/*** CON and all resists covered at the expense of ESP. Fortunately, I have 13 Rods of Detection this time around.

On 2.11.2005 14:52 dzhang@its.caltech.edu wrote:
[Dlvl 88] [Clvl 46]

Gothmog dropped the cool randart Xbow and Cambeleg, and after a whole bunch of equipment shuffling, I can get 18/200 INT and CON even with Moronic Mutation, and +22 base speed, plus all resists covered. Main sticking point is the lack of ESP. It would also be nice to pick up another source of RNexus, because Thror is likely going to be my end-game boots.

On 2.11.2005 15:00 dzhang@its.caltech.edu wrote:
Copying Blackreaver's xp trick so I can update :)

On 2.11.2005 15:04 dzhang@its.caltech.edu wrote:
BTW, gametime is inaccurate (I left it going when I went to Disneyland... so maybe subtract 15 hours or so)

On 6.11.2005 15:12 dzhang@its.caltech.edu wrote:
[Dlvl 99] [Clvl 49]

I fearfully bested Oberon, hoping against double or triple move death at +19 speed, and managed to do so with some trouble (consumed a !oRestoreMana, which gives about 1/3 of max charges back, or about 8 300HP healing in my case).

I have Santa Claus and It left on my wanted list.. Anyone know what the best way to hunt down these two are?

Speed is a bit low for my tastes.. but monsters have not been cooperative with the RoSpeed drops. >_<

On 6.11.2005 19:42 chriskousky@hotmail.com wrote:
I hate when It is a wanted monster. The only way I ever seem to kill It is by accident, or if it starts speaking and there are not other uniques around.

Santa Claus should just show up eventually. I don't think he is particular to any one location.

On 7.11.2005 02:11 dzhang@its.caltech.edu wrote:
[Dlvl 99] [Clvl 49]

Finally finished up the Wanted list, and was well rewarded. Now I can go Serpent hunting!

On 7.11.2005 03:16 dzhang@its.caltech.edu wrote:
[Dlvl 100] [Clvl 50]

Victory!

Rather easy, expect for an unexpected triple move, which the Serpent spent doing Dispel Magic, Toxic Waste, and Invoke Logrus, and brought me under 100 HP. Otherwise, the HUGE amounts of Destruction and Healing available to me made the fight very very easy. I brought along 3 Mushrooms of Restoration, 2 !o*Healing* and 2 !oRestoreMana, and ended up using only 1 !oRestoreMana total (plus a charge from the Charmed Pendant). Disintegration and Rockets were very nice for ranged attacks. More detailed analysis of class later..

On 7.11.2005 23:39 ahorowitz@bellsouth.net wrote:
Congratulations. I think if I had known about supercharging things, I might have had a little more success with some of my previous magic-eaters. Had a few make 50th. Oh well. Nice job.



On 8.11.2005 01:47 chriskousky@hotmail.com wrote:
Well done, Dave!! I still have yet to try this class out ... Was it fun?

On 8.11.2005 03:39 dzhang@its.caltech.edu wrote:
The class was very fun :) I probably could have made it through the first time around if I was slightly less impatient and waited for more speed items.

Overall analysis:

Golem: A great race to play Magic-Eater with, because of the No-Stun. Thus, 0% fail is always 0% fail. Innate RPoison and FA and SI and high HP are also nice. -5 to INT is not so nice, but can be overcome in the end-game with many +INT item. Didn't even find Indra, and was still able to get 18/240 INT (making room for Moronic Mutation) without Silicone by using Gogo and Jewel and Numenor. Of course, having a 18/130 self was really helpful ^^

Sexy: Again, I will claim that Sexy isn't so bad, you just have to learn a completely different playing style if you started from playing Ninjas. The Swimsuit is a bit more rare than I first thought (partially because Rei managed to find 2), and in retrospect, it's not worth putting on UNLESS you can artifact it to pick up resistances/speed. +3 stats is nice, but resistances and AC generally are more important in the game.

Magic Eaters:

Great class, easy to play, not too much patience required. Let me qualify the last statement:

1) Around clvl 20 or so, you should easily have enough money to afford a Staff of Speed from the BM (and you only need to buy 1, actually). That means you for all practical purposes always be hasted. This is about as early as you can get it, quite frankly. (Sorcery High-Mage gets it at 17, but that's an extreme example)

2) While charges are slow to recharge, the recharge rate is based on the number of charges. Thus, with 99 charges of whatever, you rarely if ever run out. And if you do run out, Sleeping at the Inn will fully restore all your charges. So, while you might have trouble clearing a level with 10 uniques, you should be able to hunt down any one unique easily.

3) Holiness and Healing are guaranteed rewards from Arena and quest, respectively. These two are really important parts of your arsenal, so it's really nice that they're guaranteed. Other than that, Staff of Power really rocks, but I didn't manage to find one in the last iteration. Offensively, your best weapons are Wands of Disintegrate and Rockets (doing 300 and 400 damage at clvl 50). These are also kind of rare. Thus, Magic-Eaters, I would argue, have pretty good replayability, since your arsenal will be quite different every time.

Staves of Destruction are quite common, which is incredibly useful for the final fight.

Other nice aspects of the class: being able to cast while Blind, knowing exactly how much damage you will do with each attack, not having to worry about drain charge attacks from Liches, etc. Fighting level is pretty strong--same as Priest, without the Edged/Blessed restrictions.

Fun fun class!

On 8.11.2005 18:45 dzhang@its.caltech.edu wrote:
A brief try on the Unicorn later, I decide I it's not happening. The main problems are the Time melee attack, but it's Disintegration/Summon combo. Plus, it blinks like mad, and I don't have a Staff of Power so I can't even damage it when it's not in melee range and there's monsters in between.

On 8.11.2005 19:42 Matthias wrote:
Congrats :) Magic eater for sure sounds like an intresting build...
@swimsweets: My samurai found 4 of them iirc, probably the game was trying to tell me something...

On 9.11.2005 06:46 Elliott946@aol.com wrote:
Congradulations!

It does indeed sound like a fun class, so much so that I'm planning on running one for my next character in Entroband. Just need to decide on an interesting race...

On 11.11.2005 17:46 Elliott946@aol.com wrote:
Dave,

Is INT always the deciding stat for using the powers, or is it WIS for Healing?

On 12.11.2005 08:40 dzhang@its.caltech.edu wrote:
Yes, it's always INT for all Magic-Eater Powers.

Too busy with experiments lately! Will hopefully have time to play over Thanksgiving or Winter Break..

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