The Angband Ladder: Combat Kutakameleon, Kutar Ninja by <>

  [Hengband 1.6.0 Character Dump]

                          Name  : Combat Kutakameleon

 Sex      : Male             Age                16    STR!:  18/180
 Race     : Kutar            Height             42    INT :   18/89
 Class    : Ninja            Weight            140    WIS!:  18/100
                             Social Class        8    DEX!:  18/***
                             Align            Good    CON!:  18/***
                                                      CHR!:  18/140

 Right hand      (+25,+26)   Hit point   -140/ 987    Fighting    : Amber [20]
 Left hand        (+8,+25)   SP (Mana)      0/   0    Bows/Throw  : Amber [15]
 Blows/Round           4+6                            Saving Throw: Superb
 AverageDmg/Rnd    114+171   Level              50    Stealth     : Amber [15]
                             Experience   19726778
 Shooting        (+57,+18)   Max Exp      19780525    Perception  : Excellent
 Multiplier          x3.42   Exp to Adv      *****    Searching   : Superb
 Shots/Round          2.50   Gold           987640    Disarming   : Chaos Rank
                                                      Magic Device: Superb
 AC              [14,+129]   Time     Day 38 10:26
 Speed               (+40)   Play time   210:16:35    Infra-Vision: 0 feet

                         (Character Background)
          You were born mute...a terrible fate for a Kutar.  You were
          left on the street and here you are now...

          ...You were killed by an earthquake on level 100 of

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Kutar         STR!: 18/120  0  0  1  5 18/180         .2.....s.3...
 Class : Ninja         INT : 18/119 -1 -1 -1  0  18/89         .......s.....
 Level : 50            WIS!: 18/110 -1 -1 -2  3 18/100         .......s.3...
 Hits  : -140/987      DEX!: 18/100  1  3  2  6 18/***         .2.....s...4s
 Mana  : 0/0           CON!:  18/80  2  2  0 13 18/***         .2.....s434..
                       CHR!:  18/70  3 -1  1  4 18/140         .......s..4..
         ||}=="~((]]]             ||}=="~((]]]                 ||}=="~((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .......+.....    Speed     : ..+++....+.++
 Elec  : .......+.+...    Nether: .........++..    FreeAction: ++.........++
 Fire  : .......+.+...    Nexus : +..........+.    SeeInvisi.: .+.......+..+
 Cold  : .......+.+...    Chaos : .........++..    Hold Life : .......+.....
 Poison: ............#    Disnch: ........+.+..    Warning   : .............
 Light : .+......++...    Fear  : ............+    SlowDigest: +...........+
 Dark  : ........+....    Reflct: ........+....    Regene.   : +........+...
 Shard : +............    AuFire: .............    Levitation: ...........+.
 Blind : .........++..    AuElec: .............    Perm Lite : .+.......+...
 Conf  : .........++.+    AuCold: .............    Cursed    : ....+...+....

             ||                 ||}=="~((]]]                   ||}=="~((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : .....+.......    Add Blows   : .+...........
 Slay Und. : .+.    ESP Evil  : .............    Add Tunnel  : ..+..........
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..........+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +............
 Slay Orc  : .+.    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .+.......+...    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: +............
 Vampiric  : ...    Sust Dex  : .......+...++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 12
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 24
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 27
  The Tower                                (Danger  level:  30) - level 28
  Rich, the Thief                          (Dungeon level:  24) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 35
  Malekith the Accursed                    (Dungeon level:  38) - level 37
  Daoloth, the Render of the Veils         (Dungeon level:  44) - level 40
  The Old Castle                           (Danger  level:  50) - level 41
  Petshop                                  (Dungeon level:  50) - level 44
  Bast, Goddess of Cats                    (Dungeon level:  56) - level 45
  Haunted House                            (Danger  level:  48) - level 46
  Water Cave                               (Danger  level:  50) - level 46
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 49
  Vapor Quest                              (Danger  level:  25) - level 50
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 50
  Killing Fields                           (Danger  level:  50) - level 50
  Doom Quest 2                             (Danger  level:  55) - level 50
  Spawning Pits                            (Danger  level:  65) - level 50
  The Royal Crypt                          (Danger  level:  70) - level 50
  The Tarrasque                            (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Eric's Stronghold                        (Danger  level:  70) - level 50

  [Last messages]

> The Ancient black dragon dies.
> The Great Bile Wyrm flinches.
> Some of your Potion of Speed (b) were destroyed!
> The Nazgul starts moving faster.
> The Serpent of Chaos starts moving faster.
> The Great Bile Wyrm starts moving faster.
> The Great Ice Wyrm starts moving faster.
> The Great Wyrm of Space-Time starts moving faster.
> The Greater basilisk starts moving faster.
> Tiamat, Celestial Dragon of Evil starts moving faster.
> The Ancient multi-hued dragon starts moving faster.
> The Great Bile Wyrm claws you.
> The Great Bile Wyrm misses you.
> The Great Bile Wyrm bites you.
> You are covered in acid!
> The Great Bile Wyrm bites you.
> You are covered in acid!
> Your Robe of Permanence is unaffected!
> One of your Scroll of Recharging (g) was destroyed!
> The Serpent of Chaos crushes you.
> The cave ceiling collapses!
> You are severely crushed!
> The Serpent of Chaos crushes you.
> The cave floor twists in an unnatural way!
> You are severely crushed!
> Oh, dear.
> The Dracolich wails out in pain!
> The Great Ice Wyrm wails out in pain!
> Goodbye, Kutakameleon!

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
    Dragon's lair   : level  68
   !Castle          : level  65
   !Mountain        : level  50

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Defeated by Shambler in the 35th fight

 You have defeated 25596 enemies.


Your alighnment : Good

You are an arch-enemy of Patience.
You are the living embodiment of Knowledge.
You are the living embodiment of Faith.
You are the living embodiment of Unlife.
You are a champion of Vitality.
You are the polar opposite of Compassion.
You are a champion of Justice.
You have sinned against Valour.

  [Character Equipment]

a) a Dagger (Trump Weapon) (1d4) (+10,+10) (+2 to searching)
b) The Small Sword 'Sting' (1d6) (+12,+10) (+2 attacks)
c) The Sling 'Howler' (x3) (+10,+18) (+3 to speed) {angband 73}
d) a Ring of Speed (+11) {mephistopheles angband 85}
e) a Ring of Speed (+12) {cursed, benedict angband 81}
f) an Amulet of Telepathy
g) a Feanorian lamp of Darkness
h) a Robe of Permanence [2,+12]
i) The Shadow Cloak 'Invisible Invincible' [6,+20] (+4) {cursed, artifact
creation angband 98}
j) The Golden Crown of Amber [0,+15] (+3) (charging) {klingsor angband 83}
k) The Set of Gauntlets of Arnara [2,+20] (+4 to stealth) (charging) {morivant
black market clvl 48}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {inside cloning pits}

  [Character Inventory]

a) 20 Rations of Food
b) 31 Potions of Speed
c) 11 Potions of Cure Critical Wounds {90% off}
d) 8 Potions of Healing
e) 15 Potions of Resistance
f) 21 Scrolls of Teleportation {90% off}
g) 9 Scrolls of Recharging
h) 6 Scrolls of *Destruction*
i) a Scroll of Genocide
j) 5 Rods of Recall
k) 10 Rods of Teleport Other
l) 10 Rods of Stone to Mud (1 charging)
m) 3 Staffs of Holiness (3x 0 charges)
n) 99 Iron Shots (1d3) (+10,+10) (102/255)
o) 82 Iron Shots (1d3) (+10,+10) (102/255)

  [Home Inventory]

 ( page 1 )
a) 10 Mushrooms of Restoring
b) a Potion of Constitution
c) 8 Potions of Self Knowledge {25% off}
d) 4 Scrolls of Teleport Level
e) 5 Scrolls of Mass Genocide
f) 10 Rods of Recall (1 charging)
g) 6 Rods of Enlightenment
h) a Rod of Restoration
i) 15 Rods of Teleport Other
j) 5 Rods of Acid Balls
k) 8 Rods of Lightning Balls
l) 5 Rods of Fire Balls

 ( page 2 )
a) 3 Rods of Cold Balls
b) 11 Rods of Stone to Mud
c) a Staff of Curing (4 charges)
d) 3 Staffs of Speed (3x 8 charges)
e) a Staff of Speed (7 charges)
f) a Staff of Speed (5 charges)
g) a Staff of Dispel Evil (7 charges)
h) a Staff of *Destruction* (4 charges)
i) 5 Staffs of *Destruction* (5x 3 charges)
j) 2 Staffs of *Destruction* (2x 2 charges)
k) a Ring of Flames [+15]
l) a Ring of Ice [+12]

 ( page 3 )
a) a Ring of Poison Resistance
b) a Ring of Strength and Accuracy (+1,+0) (+6) {50% off}
c) a Ring of Dexterity and Heroism (+5)
d) a Ring of Dexterity (+3)
e) a Ring of Constitution and Magic Missile (+3)
f) a Ring of Constitution (+4)
g) a Ring of Constitution (+3)
h) a Ring of Damage and Accuracy (+3,+20)
i) a Ring of Damage (+21)
j) a Ring of Speed (+9) {glaaki angband 83}
k) a Ring of Speed (+7) {the tarrasque angband 76}
l) 4 Rings of Speed (+6)

 ( page 4 )
a) The Ring 'Frakir' (+1) {dragon's lair 60 (clvl 47)}
b) The Ring of Tulkas (+4) {angband 85}
c) The Ring of Power (Narya) (+10,+10) (+1) {angband 96}
d) a Ring of Light and Darkness Resistance
e) a Ring of Nether Resistance
f) a Ring of Nexus Resistance
g) a Ring of Sound Resistance
h) a Ring of Shard Resistance
i) a Ring of Disenchantment Resistance
j) a Ring of Chaos Resistance
k) a Ring of Blindness Resistance
l) a Ring of Lordly Protection [+22]

 ( page 5 )
a) a Ring of Extra Attacks and Wizardry (+2 attacks)
b) a Ring of Extra Attacks and Accuracy (+4,+0) (+1 attack)
c) 3 Rings of Sustaining
d) a Ring of Reinforce Muscle (+4)
e) a Ring of Reinforce Muscle and Heroism (+3)
f) an Amulet of Resist Acid
g) 2 Amulets of Reflection
h) The Amulet of Carlammas (+2) {eihort dragon's lair 66}
i) The Amulet of Ingwe (+3) {dragon's lair 66}
j) an Amulet of Anti-Magic
k) an Amulet of Resistance and Infravision (+3 to infravision)
l) an Amulet of Resistance

 ( page 6 )
a) The Amulet of Faramir (+12,+0) (+3) {ubbo-sathla castle 53}
b) The Torque of Boromir (+0,+8) {old castle}
c) The Bead 'Yasaka-no-Magatama' (+3) {atlas angband 77}
d) The Inro of Mito Koumon (+2) {corwin angband 71}
e) The Amulet of Intelligence 'Bridal' (+4) {angband 97}
f) The Amulet of The Pitch Dark Night [+5] (+4)
g) The Amulet of Sacred Knights [+10] (+2) {dragon's lair 60 (clvl 46)}
h) The Collar Harness of the Hell (+15,+15) [-5] (-2) {dragon's lair 64}
i) The Charmed Pendant [+5] (+2) {dragon's lair 66}
j) The Pendant of Gogo (+4) {raou castle 62}
k) The Incandescent Light of Yeduson (+3 to infravision) {jasra angband 42}
l) The Star of Elendil (+1 to speed) {castle 58}

 ( page 7 )
a) The Stone of Lore {castle 35}
b) The Palantir of Westernesse (+3) {gerard angband 77}
c) The Levitation Stone of Laputa (+2 to speed) {julian angband 62}
d) The Robe 'Steelskin' [2,+15] (+2 to speed) {dragon's lair 66}
e) a Robe of Permanence [2,+12]
f) a Robe of Elvenkind [2,+14] (+3 to stealth)
g) a Robe of Elvenkind [2,+16] (+2 to stealth)
h) a Robe of Resistance [2,+16]
i) The Paper Armour 'Hope and Glory' [4,+20] (+3 to stealth) {dragon's lair 66}
j) Paper Armour of Elvenkind [4,+13] (+1 to stealth)
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {castle 50}
l) The Hard Leather Armour of Himring [6,+15] {dragon's lair 60 (clvl 47)}

 ( page 8 )
a) Hard Studded Leather of Elvenkind (-1) [7,+11] (+3 to stealth)
b) The Rhino Hide Armour 'Hound' (-1) [8,+20] (+4) {dragon's lair 66}
c) Rhino Hide Armour of Resistance (-1) [8,+9]
d) Rhino Hide Armour of Resistance (-1) [8,+15]
e) The Cord Armour 'Sumo wrestler's loincloth' [4,+10] (+4) {angband 85}
f) Cord Armour of Resistance [6,+10]
g) Cord Armour of Resist Cold [6,+9]
h) Padded Armour of Elvenkind [5,+14] (+1 to stealth)
i) Padded Armour of Resistance [5,+15]
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {mountain 39}
k) The Leather Scale Mail 'Snow White' (-1) [11,+13] (+3) {angband 58}
l) The Leather Jacket 'Ranlhachur' (+5,+5) [12,+16] (+3 to stealth) {angband

 ( page 9 )
a) a Leather Jacket of Resist Fire (-1) [12,+7]
b) a Leather Jacket of Resist Lightning (-1) [12,+7]
c) The Cloak 'Colluin' [1,+15] {old castle}
d) The Cloak 'Halogen' [1,+16] {atlach-nacha angband 77}
e) The Cloak 'Colannon' [1,+15] (+3 to stealth) {ufthak angband 12}
f) an Elven Cloak of Aman [4,+19] (+3 to stealth)
g) The Fur Cloak of Mook [3,+20] {quachil uttaus castle 47}
h) a Fur Cloak of the Bat (-8,-11) [3,+4] (+2)
i) The Fur Cloak 'Tueshuaus' [3,+20] (+4 to stealth) {angband 99}
j) an Ethereal Cloak [0,+14]
k) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {angband 98}
l) an Iron Crown of Might [0,+11] (+3)

 ( page 10 )
a) an Iron Crown of Might [0,+9] (+3)
b) an Iron Crown of Might [0,+6] (+3)
c) an Iron Crown of Seeing [0,+15] (+1 to searching)
d) a Golden Crown of the Magi [0,+10] (+3)
e) a Golden Crown of Seeing [0,+14] (+3 to searching)
f) a Golden Crown of the Magi [0,+11] (+2)
g) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {corwin angband 71}
h) a Jewel Encrusted Crown of Telepathy [0,+10]
i) The Hard Leather Cap of Thranduil [2,+10] (+2) {castle 47}
j) The Hard Leather Cap of Knowing [2,+12] (+4 to infravision) {castle 29}
k) The Metal Cap of Diamond [3,+12] (+3 to speed) {angband 85}
l) The Metal Cap of Thengel [3,+12] (+3) {cloning pits}

 ( page 11 )
a) The Metal Cap 'Oblate' [3,+18] (+3 to searching) {castle 41}
b) The Jingasa 'Falthaleth' [4,+20] (+4 to speed) {angband 94}
c) The Iron Helm 'Holhenneth' [5,+10] (+2) {cloning pits}
d) The Steel Helm of Hammerhand [6,+20] (+3) {castle 50}
e) The Dragon Helm of Dor-Lomin [8,+20] (+4) {cantoras angband 98}
f) a Dragon Helm [8,+17]
g) a Dragon Helm [8,+15]
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {locke angband 66}
i) The Set of Leather Gloves 'Cammithrim' [1,+10] {castle 33}
j) a Set of Leather Gloves of Slaying (+5,+4) [1,+10]
k) a Set of Leather Gloves of Slaying (+1,+3) [1,+12]
l) a Set of Gauntlets of Power (+2,+5) [2,+11] (+1)

 ( page 12 )
a) The Set of Gauntlets 'Pauraegen' [2,+15] {angband 99}
b) a Set of Gauntlets of Magic Mastery [2,+6] (+3)
c) a Set of Gauntlets of Agility [2,+9] (+5)
d) a Set of Dragon Gloves of Genji (+2,+0) [4,+26] (+2)
e) a Set of Dragon Gloves [4,+24]
f) a Set of Dragon Gloves [4,+19]
g) a Set of Dragon Gloves [4,+19]
h) a Set of Dragon Gloves [4,+16]
i) a Set of Dragon Gloves [4,+19]
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {angband 77}
k) The Set of Cesti 'White Ice' [5,+14] (+3 to searching) {castle 56}
l) The Pair of Soft Leather Boots of Baihu [2,+18] (+3 to infravision) {eric's
stronghold quest}

 ( page 13 )
a) The Pair of Hard Leather Boots of Martin [3,+20] (+6 to stealth) {castle 50}
b) The Pair of Hard Leather Boots of Hyper Nature [3,+12] (+3 to infravision)
{dragon's lair 60 (clvl 33)}
c) The Pair of Hard Leather Boots of Sumo Wrestler [3,+20] (+3) {greater hell
quylthulg angband 44}
d) a Pair of Dragon Boots [5,+17]
e) a Pair of Dragon Boots [5,+16]
f) a Pair of Dragon Boots [5,+13]
g) a Pair of Dragon Boots [5,+21]
h) a Pair of Dragon Boots [5,+15]
i) a Pair of Dragon Boots [5,+15]
j) a Pair of Dragon Boots [5,+13]
k) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {caine angband 77}
l) The Dagger of Fiona (2d4) (+11,+11) (+2) {dragon's lair 62}

 ( page 14 )
a) The Dagger of Rilia (2d4) (+8,+8) {angband 54}
b) a Dagger of Extra Attacks (1d4) (+14,+11) (+3 attacks)
c) The Dagger 'Grimtooth' (1d4) (+8,+8) (+1 attack) {dragon's lair 60 (clvl
d) a Dagger (Holy Avenger) (1d4) (+17,+16) [+4] (+3)
e) The Dagger 'Dethanc' (1d4) (+4,+6) {dragon's lair 60 (clvl 47)}
f) a Dagger of Extra Attacks (1d4) (+12,+7) (+1 attack)
g) a Dagger of Force (1d4) (+7,+15) (+2)
h) The Dagger 'Narthanc' (1d4) (+8,+8) {castle 38}
i) The Dagger 'Nimthanc' (1d4) (+4,+6) {santa claus castle 51}
j) a Dagger (Vampiric) (1d4) (+10,+11)
k) a Dagger of Sharpness (2d4) (+8,+8) (+1)
l) a Dagger of Slay Evil (1d4) (+13,+15)

 ( page 15 )
a) a Dagger of *Slay* Giant (1d4) (+5,+10) (+1)
b) a Dagger of Freezing (1d4) (+8,+6)
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {angband 77}
d) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {angband 77}
e) a Main Gauche of Slay Animal (1d5) (+9,+9)
f) a Main Gauche of Slay Giant (2d5) (+4,+7)
g) a Tanto (Blessed) (1d5) (+9,+8) (+3)
h) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed) {pazuzu angband
i) a Rapier (Pattern Weapon) (1d6) (+11,+9) (+2)
j) The Rapier of Jack (1d7) (+16,+9) (+3 to stealth) {cloning pits}
k) The Rapier 'Forasgil' (1d6) (+12,+19) {mountain 39}
l) a Rapier (Blessed) (1d6) (+10,+10) (+3)

 ( page 16 )
a) a Rapier of Sharpness (1d6) (+6,+10) (+4)
b) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks) {petshop angband
c) a Small Sword (Vampiric) (1d6) (+13,+13)
d) The Short Sword of Merlin (1d7) (+11,+10) (+2 attacks) {cloning pits}
e) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4) {corwin angband 71}
f) a Wakizashi (Trump Weapon) (2d4) (+10,+10) (+2 to searching)
g) a Wakizashi (Trump Weapon) (2d4) (+8,+16) (+1 to searching)
h) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2) {brand dragon's lair 60 (clvl
i) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks) {angband 38}
j) The Ninjato of Kamui the Escapee (2d9) (+15,+10) (+4 to stealth) {angband
k) a Ninjato (Holy Avenger) (1d9) (+11,+12) [+3] (+1 attack)
l) a Ninjato of Slay Dragon (1d9) (+11,+12)

 ( page 17 )
a) a Ninjato (1d9) (+5,+4)
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
c) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {hela angband 98}
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
e) 2 Poison Needles (1d1) (+0,+0)
f) a Falcon Sword (1d6) (+10,+10) (+1 attack)
g) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {hagen castle 29}
h) The Broad Spear of Destiny (2d9) (+15,+15) (+4) {klingsor angband 83}
i) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {angband 93 (vault)}
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {angband 58}
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {angband 75}
l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) {cerberus angband 88}

 ( page 18 )
a) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {castle 54}
b) The Fishingpole of Taikobo (1d1) (+0,+0) {water cave}
c) a Death Scythe  (10d10) (-50,+30) {cursed}
d) The Club of Samson (2d4) (+8,+10) (+3) {nyarlathotep angband 94}
e) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {bull gates quest}
f) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {atlach-nacha angband 77}
g) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {julian angband 62}
h) The Sling 'Catapult' (x3) (+20,+19) (+3) {angband 97}
i) a Sling of Extra Shots (x2) (+10,+10)
j) The Short Bow 'Worship' (x2) (+11,+16) (+4 to infravision) {dragon's lair 60
(clvl 47)}
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {bull gates quest}
l) The Long Bow of Bard (x4) (+17,+19) (+3) {quachil uttaus castle 47}

 ( page 19 )
a) The Long Bow of Yoichi (x4) (+40,+13) (+4) {atlach-nacha angband 77}
b) The Long Bow 'Body Power' (x4) (+20,+15) (+4) {angband 99}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {bahamut angband
d) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2) {angband 81}
e) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {combat-echizen angband 81}
f) 23 Steel Bolts (3d5) (+10,+10)
g) 22 Sheaf Arrows of Holy Might (2d4) (+10,+12)
h) 29 Sheaf Arrows of Wounding (2d4) (+15,+9)
i) 15 Sheaf Arrows of Hurt Evil (2d4) (+10,+10)
j) 16 Sheaf Arrows of Hurt Evil (2d4) (+9,+9)
k) 52 Sheaf Arrows (2d4) (+10,+10)
l) 97 Sheaf Arrows (2d4) (+10,+10)

 ( page 20 )
a) 22 Arrows of Frost (1d4) (+4,+6)
b) 20 Seeker Arrows of Hurt Animal (6d4) (+9,+9)
c) 78 Seeker Arrows (6d4) (+10,+10)
d) 99 Seeker Arrows (6d4) (+10,+10)
e) 9 Mithril Shots of Frost (4d3) (+10,+10) (123/307)

  [Check Sum: "bceb6f67602a4e05ec"]

Posted on 11.9.2005 07:43
Last updated on 21.9.2005 08:48

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1585. on the Ladder (of 15624)
60. on the Hengband Ladder (of 692)
Best for this player (out of 8)

Related screenshots:
Doesn't this defeat the purpose?
Fast ninja old castle clear
Invisible Invincible
Cheap Oberon Kill


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On 11.9.2005 07:43 wrote:
Trying my luck as a Ninja again, sometimes it can be frustrating to find its items. Got a bit lucky in the early game as the Warg quest reward was the Gauntlets of Agility (+5) that I'm still clvl 28, my ninjutsu minimum failure rate was down to 0% :)

Found the Sling of Extra Shots in the mimic's treasure quest, and Colannon in the 2nd angband quest. Have had two scrolls of Acquirement so far, and both have produced Resistance armor...unfortunately, one was a shield (bad for ninja), and one was double chain mail (too heavy). Finally found an armor of Resist Lightning, which allowed me to cover the basic resists. Went into the Dragon's Lair to try and speed up the process of finding items a bit...was able to kill a few weaker unique dragons, but they would usually drop three third-level spellbooks and a bunch of random junk. Finally found some randart boots with resist chaos (not to mention +3 CON) which should allow me to survive the cloning pits...maybe I'll find some resistance armor that I can actually use in there?

The good news: At least the Black Market has been producing a steady supply of Staffs of Speed this time around (sorry dzhang...)

Random dual-wielding points of interest...
1. When I wield Poison Needle as my first weapon, attack from ninja stealth and miss with the Poison Needle, my second weapon's first blow sometimes counts as a "surprise attack"...not that I'm complaining or anything :)
2. For some reason that I still can't explain, whenever I wield my Wakazashi (Trump Weapon) in my left hand (aka second weapon), I get +10 to hit with both weapons and +5 to AC. Again, very nice...but I want to know why :)

On 11.9.2005 08:00 wrote:
Day 11! Gr~! Why does EVERYONE get the Staff of Speed in BM early, except me!?

Do you need RNether already? Extra 36 damage might be nice. Or are you getting most of your kills through the Ninja coup-de-main attacks?

On 11.9.2005 08:16 wrote:
I know main gauches have a built-in to-hit boost when used as your left-handed weapon. It makes sense for a wakizashi to give the same bonus, but I had no clue they actually did.

Oh, and dzhang, my day 25 bard hasn't found a Staff of Speed, either. Just a Staff of Power, a Wand of Disintigration, and a Wand of Dragon's Flame.

On 11.9.2005 18:54 wrote:
Resist nether I usually try to get fairly early on...without it, nether bolts usually get me for over 100 damage...and it's also much safer going into the Dragon's Lair with resist nether...of course, the advantage of using the ring of Nether Resistance is that it also provides Hold Life which makes some of the life-draining demons and undead easier to handle...

As for kills, there are a lot of ways...traditional hack-and-slash works against weak enemies...sometimes I attack them from ninja stealth, then move away to get ninja stealth back, then attack again to gain the surprise attack bonus. The only enemy I know that can see and follow you through ninja stealth is the Minotaur of the Labyrinth...although being in an enemy's light radius allows them to follow you sometimes. If all else fails, shoot them down (Sling of Extra Shots helps). Summoners will be a bit harder though...

On 11.9.2005 22:07 wrote:
Update: clvl 35. Cloning pits cleared!

Decided to go after the Queen Ants first...neglected a sleeping High priest which summoned but those soon died. Gachapins weren't as summon-happy as usual...Bokrug dropped the boots of Shiva's Avatar :) The Father Dagons summoned quite a few demons, including Dark Young of Shub-Niggurath which reduced my STR...fortunately they fell too and the rest was basically just mopping up the mess. Finished it off by killing the last Ultimate Dungeon Cleaner :)

Found Merlin and Holhenneth as well as another randart weapon of stealth (and DEX) I have more DEX than I know what to do with. The only resistance armor I found was Rohirrim (too heavy!). Fortunately the Outpost black market produced a Cord Armor of Resistance...finally.

Took the scroll of Acquirement which was the quest reward into the Dragon's Lair, and it produced Metal Lammelar Armor of Elvenkind...sigh. Scrolls of Acquirement mock ninjas...

On 13.9.2005 21:41 wrote:
Update: clvl 39, dlvl 47 (castle), 38 (angband).

Getting close to being ready for the Old Castle. Finally found a ring of Chaos Resistance, which finally covered resist chaos (my boots were too heavy!) although the +6 to STR from a ring was nice for a time. Got hit by chaos a few times, but was fortunate enough to only suffer hallucination.

Finally defeated my first Amberite...Rinaldo showed up just after I found the amulet of a reasonably nasty blood curse with lots of stat drain...he also summoned some monsters and made me hallucinate...there were lots of them so I had to teleport...fortunately when I came back, it turned out it was just an Ancient blue dragon and some random spiders.

Scroll of Acquirement #4 result (took a chance and bought one in the black market)...Pike of Slay Troll. Sigh...

On 14.9.2005 04:37 wrote:
Update: clvl 41, dlvl 47 (castle), 46 (angband).

Set to enter the Cloning Pits. Found a Feanorian lamp of Darkness which allowed me to upgrade to Sting and Merlin. Quachil Uttaus was very generous to me, dropping Bard and the cloak of Mook...encountered Jack of Shadows on the same level, had to abort.

Progressed to the dlvl 44 quest in Angband...Daoloth was reasonably difficult, but I managed to defeat him by Hiding in Mud and attacking from inside the wall. Returned to dlvl 47 of the castle, encountered Jack of Shadows again, it took me about an hour, and about 9 scrolls of Recharging for my Staff of Speed before I was finally able to beat him using both quick walk and expand horizontally (+50 AC but saving throw drops to "Bad"). Soon after that in Angband, a staff of Healing and my first ring of Speed this game finally showed up just as I was about to reach clvl 41.

Scroll of Acquirement #5: Dwarven Shovel of Digging (I never fail to get one of

On 14.9.2005 04:38 wrote:
"Cloning Pits" = "Old Castle quest" :)

On 14.9.2005 05:33 wrote:
Update: Old Castle cleared!

Wow...this was my fastest Old Castle clear ever. Only the Fallen Angel lived long enough to summon (and it only summoned minor demons and Bloodletters of Khorne). Lesser titans were no problem, and quick walk/expand horizontally made sure the greater titans were likewise.

Found Colluin, but don't really want to take off Mook which covers resist chaos. Torque of Boromir boosted my damage as did 2 potions of Strength. Now the Amulet of the Pitch Dark Night boosts my stealth to even more insane levels :)

On 15.9.2005 20:34 wrote:
Update: clvl 42, dlvl 50 (castle), 46 (angband).

Last recall to castle dlvl 50 produced a lot of loot...Hithlomir (wearing now), Hammerhand (if it didn't cost me ESP I'd be wearing that), Thorin (unfortunately shields are bad for ninja), and randart boots (+6 INT, WIS, DEX, CHR, stealth, and resist lightning and dark...not bad, but rather have Shiva's Avatar at the moment). Had a long fight to get it...a Knight templar woke up and started summoning angels...then they got into the Byakhees which started summoning...fortunately I was able to defeat the summoners by hiding inside the wall :)

Next on the amulet of Telepathy :)

On 16.9.2005 15:36 wrote:
Good going.

Finding the boots of Shiva's Avatar in the Cloning Pits is a riot! I've never actually seen them other than as the reward.

On 17.9.2005 03:42 wrote:
Update: clvl 47, dlvl 65 (castle - cleared), 56 (angband).

Found amulets of Telepathy and Reflection, so switched equipment to the helm of Hammerhand. Proceeded to the bottom of the castle...Kenshirou showed up, needed 2 potions of Healing...Bunshin offers protection from the damage of "cause mortal wounds", but not the cuts (although even Bunshin won't stop a psycho-spear). Fought Layzark next...she was only able to summon a couple of minor demons before she went down, didn't even need any potions of Healing this time. Next stop...probably a few trips to the Dragon's Lair...Thror would be an ideal pickup :)

Scroll of Acquirement #6 (bought at Black Market)...Katana of Force (useless).
Scroll of Acquirement #7 (Layzark dropped this one)...20 Seeker Arrows of Hurt Animal (not bad, better than anything I've picked up so far...)

On 17.9.2005 18:16 wrote:
Update: clvl 48, dlvl 58 (angband).

Not much done (about an hour of actual play since my last dump, but I tend to leave Hengband running), but since everyone seems to be getting some luck with randarts, I thought I'd make another dump to show mine...

Went to the Dragon's Lair and found a second ring of Speed (+6), decided to wear it, but then I would have resist sound and shards uncovered...after a bit more exploring and dragon hunting, returned to town wondering how to cover resists without sacrificing too much speed or damage. The answer came to me in the Black Market...the randart Gauntlets of Arnara [2, +20] with +4 CON, CHR, stealth, resist blindness, confusion, nether, chaos, disenchantment...oh, and it also activates for "resistance!" So after a little equipment shuffling, not only am I able to wear both rings of Speed and have only resist sound uncovered (as before), I can also wield a Vampiric Dagger as one of my weapons...Vampiric really helps a Ninja, especially when quick walking :)

Another thing...when I defeated Layzark, I only had one potion of Healing left. The enemies have been REALLY generous with the potions lately :)

On 18.9.2005 01:11 wrote:
Update: clvl 50, dlvl 66 (angband), 66 (dragon's lair).

Finally at clvl 50. Found Fiona's dagger in the Dragon's Lair...switched equipment around to maintain hold life, resist sound is covered now but shards is not. Base speed now +26 :)

958 HP at clvl 50...not bad, although that's for a 94/100 life rating, and STR could use a boost, while DEX and CON have some extra room beyond 18/***. Probably look for another potion of New Life and then make the change (I like to be able to fix it in case it doesn't work well the first time).

On 18.9.2005 01:41 wrote:
Scroll of Acquirement #8: Harps of Rivendell book...I wonder if I'll ever find anything useful with those...

On 18.9.2005 02:01 wrote:
Nice gauntlets!

On 18.9.2005 02:35 wrote:
Hah! *Acquirement* (equivalent to 3 Acquirement) gave crap for me as well. My total is up to 6 with nothing nice to show ... This is normal! Its just you hear talk of people getting Slayer or Thorin (well that was my last char ;-) and it keeps you trying ...

On 18.9.2005 06:46 wrote:
Update: dlvl 77 (angband), 66 (dragon's lair), 50 (mountain - cleared).

Plunged into the mountain to defeat Thorondor and get a potion of New Life...and also found another one on the way down, so I decided to start drinking the potions. Didn't get much better...97/100, STR max is up to 18/120, but CON max is only 18/80 (meaning I have a 18/210 CON now...) Fortunately, my wanted uniques started to show up and die, eventually I got up to another New Life as a reward, and this one generated slightly better 102/100, STR still maxes at 18/120 and CON at 18/80, however I'm up to 962 HP and if I find a better CON fit I could be over 1000.

Then (somewhat foolishly) ventured into the Arena to try and fight the breathed lightning on me for something like 500 damage. Uh-oh. Breathed again, down I went. Oh well.

Base speed now at +30, thanks to a randart sling which not only has +3 speed, but both extra might and extra shots :) Although the +21 ring of Damage and the (+3, +20) ring of Damage and Accuracy are somewhat tempting to wear...

Finally finished a dlvl 76 angband quest...the Tarrasque went down in the usual way (resistance up, haste self, hide in a wall while using Bunshin, hand-to-hand until it dies). My wanted uniques are showing up one after the other...I've only got two left to defeat (Eric the Usurper and Fenris Wolf)...

On 18.9.2005 21:07 wrote:

Took some time to attempt the untried quests. Spawning Pits was not too hard...grab the Quylthulgs with chain hook and kill them off. Only the Master quylthulg lived long enough to summon anything significant...not too hard.

Cruised through Vapor Quest and the Bull Gates quest...Doom Quest 2 was also very easy...if you can beat a Hell knight and a Maulotaur, you can pretty much clean this place out...well worth the staff of Healing as a reward. Then the Killing fields...the Warriors of the Dawn slept through the whole thing :)

Eric's Stronghold didn't work out though...defeated most of the surrounding enemies, but some of the central Ultra-elite paladins woke up and started fighting the Death knights...then all hell broke loose...Tselakus, Benedict and Glaaki were summoned, as well as Cyberdemons, Warp demons, Lords of Change, Great unclean ones and other nasties... Used the staff of Healing as long as it would last...managed to take out Tselakus, but eventually there was too much out there and I had to abort. Didn't leave empty handed though...the randart boots of Baihu [2, +18] have +3 to STR and infravision, sustain INT, regeneration, immunity to acid and resist lightning, cold, blindness, sound, nether...using this and my Hard Studded Leather of Elvenkind would allow me to cover all resists at a +26 base speed...however, at this stage of the game, sustain all stats is VERY handy :)

Decided to try the Royal Crypt was pretty uneventful, although a bit annoying following teleporting Demiliches and Archliches. The two final Archliches managed to summon the King in Yellow which also fell...didn't find much in there though.

Fortunately, just before I did all this, Eric the Usurper showed up in Angband and I was able to kill only Fenris Wolf stands between me and a scroll of Artifact Creation :)

On 19.9.2005 01:21 wrote:
Update: dlvl 85 (angband).

10 more uniques slain since last dump, still no sign of Fenris Wolf yet. Rings of Speed are starting to show up frequently now...especially on the corpses of the high-level uniques, my base speed was as high as +43! Now I'm wearing Tulkas which reduces speed to +36 but now I'm one potion of Strength away from maxing out STR, DEX and CON. Crown of Amber showed up as well, that will make healing a little easier :)

Angband dlvl 88 quest coming up soon, I wonder what horrendous nasty unique I have to fight this time :)

On 19.9.2005 22:04 wrote:
You're doing great. Eric's and the Spawning Pits are two of the roughest quests in the game. Going 1 for 2 against them isn't bad at all.

On 20.9.2005 05:22 wrote:
Update: dlvl 98 (angband). 38 uniques left (level 85+ still alive: Wahha-Man, Bahamut, Kronos, Shuma-Gorath, Raphael, Tulzscha, Shub-Niggurath, Nodens, Azathoth, Great Cthulhu, Sauron, Oberon, Unicorn of Order, Serpent of Chaos, Morgoth, Plain Gold Ring).

Dlvl 88 quest was for Cerberus...phew. Easy kill. About dlvl 90 or so, went into a vault...scary enemies in it...the Unicorn of Order, Shub-Niggurath and the Destroyer were just a few of the nasties. Was about to *Destruction* when I saw a staff of Healing beside me. Hmmm...decided to try to hand-to-hand with the Destroyer, but the staff gave out after only two stars, so *Destruction* it was. Richard Wong then proceeded to show up and ravage my him down to 4 stars, but my stats were starting to get low with no restoration items, so *Destruction* again followed by recall. From that point on, decided to carry about 300 various iron and mithril shots (heavy!) and all the mushrooms of Restoring I had...

The Destroyer showed up again at dlvl 94, fortunately nothing else was awake at the time and there was a freshly *Destructed* area behind me, so it was shooting time...with the occasional ninja surprise attack when he got close. Got a bit lucky about halfway through the fight..."You fatally injured the Destroyer!" down to 2 stars...then the Destroyer finally began to feel pain and it was all over. Note: thanks to Reflection and Bunshin, no mana bolts hit me the entire fight :)

Richard Wong showed up a bit later...fortunately I was able to keep the majority of the fighting inside the walls, and 3 or 4 mushrooms of Restoring later, down he went.

Other happenings...encountered the Unicorn of Order 4 times so far. Didn't even try to fight him, just used *Destruction* to get rid of him. Raphael has also turned up 4 times...sometimes summoned by the white "q". Got him down to 2 stars once, but then he'd summon a Great Wyrm of Power which, in my condition at the time was bad news... Once he showed up with Azriel, and I found that Azriel had only 2 stars left, so I went in and finished Azriel off before using *Destruction* to get rid of Raphael and all the angels, Sky Drakes and Great Wyrms...

Finally started scumming dlvl 96, 97, 98. The RNG mocked me by having Carcharoth and Draugluin show up in the same room, but no Fenris Wolf. After several attempts, Fenris finally showed up, and his corpse got me the scroll of Artifact Creation, and now I don't have to carry around an amulet of Reflection anymore :)

Probably will do some more unique hunting before fighting Oberon and the Serpent. Might venture into R'lyeh and kill Great Cthulhu so that he doesn't get summoned by the Serpent...although I'm often scared enough of Star-spawns of Cthulhu, let alone Cthulhu himself... :)

On 20.9.2005 05:26 wrote:
Just about forgot:

Scroll of Acquirement #9 (dlvl 90ish) Iron Crown of Might (+1). Maybe Oberon will drop one or something...if he does, watch it be a digging implement of Digging :)

On 20.9.2005 09:33 wrote:
Update: dlvl 99.

Oberon is defeated!

Was unique hunting on dlvl 96, 97, 98 of Angband and found two staffs of Healing on the same level...decided at that moment to go for Oberon. Went and did the hiding inside the wall thing again with Oberon surrounded by halfling slingers, was doing alright, but I was burning through scrolls of Recharging quickly, only had about 8 left out of 25 that I took in with me, and Oberon was still at 6 stars. Then of all things, the Unicorn of Order shows up. Uh-oh. Bad news right? Abort fight?

Glad I didn't do that! Watched in amazement as the Unicorn of Order started fighting against Oberon. And the white "q" was winning! Oberon was just wandering around, teetering on the edge of death, waiting for me to deal the killing blow. Meanwhile, I'm watching from inside the wall, wondering how I'm going to get a clear shot at Oberon without getting incinerated by the swarms of Great Wyrms everywhere.

Then a Great Wyrm of Power conveniently decided to disintegrate the wall I was standing in. Well, here goes Hide in Mist later, Oberon dies and I manage to blink to a relatively safe area.

Unfortunately, considering the gangs of Great Wyrms and angels everywhere, I was unable to collect Oberon's items...had to *Destruction* away everything. Oh well...didn't need to use any potions of Healing or *Healing*...I don't think I even activated the Crown of Amber either!

Serpent of Chaos is probably going to be much harder though. Gonna need to find some more staffs of Speed and some Mithril Shots among other things...

Scroll of Acquirement #10 (dlvl 97): Knight's Shield of Resist Fire...

On 20.9.2005 16:10 wrote:
Oooh ... no Shards resistance vs. the Serpent? I did that once and regretted it :-)

Congrats on Oberon, btw. I managed to kill him exactly the same way once, except I let the Unicorn take him from full hp down to 0 with out ever fighting. No shame in that ;-)

On 20.9.2005 19:47 wrote:
Well in that case, blackreaver, I hope the Unicorn of Order shows up and that it and the Serpent fight a battle for the ages before I step in and kill both with a simple Hide in Mist :)

On 21.9.2005 01:19 wrote:
I think you should do it! It would put Elliott's recent performance to shame!!! ;-)

On 21.9.2005 08:48 wrote:
Unfortunately, the Serpent of Chaos got the better of me this time. Still not sure how I got killed in one round from full HP though...was surrounded by the Serpent and ancient dragons everywhere, quaffed my last potion of *Healing*...and didn't get another chance to move. The two earthquake hits at the end probably didn't help though...

Scroll of *Acquirement* #1: Blessings of the Grail book, a Dwarven Haramakido.
Scroll of *Acquirement* #2: Hokusin Ittouryuu Kaiden book, a Short Bow of Velocity.

On 21.9.2005 15:06 wrote:
You took 1,100 damage in one round despite being at +40 speed? Yikes!

It was clearly a busy round as the messages are truncated, so we can't see everything that happened. It looks like something breathed Sound or Shards, or possibly fired a rocket. Lets say it was the Serpent firing at rocket, so that's 400 damage. With your AC and resists, the Bile Wyrm's attacks probably did 45 or so damage, the Serpent then gets a double move and its two blows probably did in the neighborhood of 70 damage, combined. I don't actually know how much damage earthquakes can do, but they can hit pretty hard. Plus, you were probably hit by something before the rocket or whatever it was. Really bad luck.

On 21.9.2005 17:23 wrote:
Well,it seems that 285damage/round wasn't enough to take on the Serpent, even with a ninja.
But, how come you didn't use Hide in Mud Ninjutsu? Or maybe Kawarimi?

On 21.9.2005 18:50 Mars wrote:
Sorry to hear the Serpent got you, it was looking promising! What tactics did you use? I remember my ninja winner had a hard time too, so I used combo of kawarimi, hit&away, and quick walk. It took a while to get rid of the serpent that way but he made it anyway.

On 21.9.2005 21:33 wrote:
Thanks for comments all :)

Elliott, I think I remember the Serpent firing a rocket at some point...the Serpent definitely got a double move...not unusual considering its +45 speed, although the fact that potions of Speed got shattered probably didn't help things. I think "severely crushed" is about as bad as earthquakes get, although I didn't think it was 200+ HP per hit...

Anonymous poster: I did use Hide in Mud regularly during the battle, although the Serpent has a nasty habit of dispelling it (along with most of the other stuff I use). As for Kawarimi, I agree that it's probably a good idea...but I use Kawarimi so rarely that I often forget it's even there...same with Hit + Away, and usually I wouldn't quick walk often either unless I had a vampiric weapon...

Early on in the fight (btw, it's my first time fighting the Serpent)...I tried using staff of Holiness over and over again. Burned up a lot of scrolls of Recharging, but wasn't too effective. Switched to shooting...with my randart sling of Extra Might/Extra Shots/Speed etc., I could actually deal over 300 damage per round (with the mithril shots anyway). Had my staff of Healing give out when he was still about 8 were getting low quickly, so I started trying hand-to-hand combat. Got him down another star when the 1100 damage round happened.

Probably would have done it differently if I could do it again...was focusing on speed when I probably could have done better hand-to-hand. If I had used my ring of Shard Resistance in place of ring of Speed +11, and my usual weapon (Silver Chariot) instead of the trump Dagger, I would have been able to do about 400 damage/round hand-to-hand, although my Speed would have been lower coming in (+26 or so unhasted).

Other things of note:
- Tiamat showed up maddeningly often...and the Serpent summons enough ancient D's already. Next time, I'm killing Tiamat (Bahamut was dead already) before fighting the Serpent. Probably Vecna too.
- Fought the Serpent in a 1 screen by 1 screen level...probably a mistake.
- Items to save for the Serpent: mushrooms of Restoring (unless you have Robe of Permanence or something that sustains all stats), scrolls of *Destruction*, Genocide, Mass Genocide, staffs of Healing (use these fairly aggressively, especially if hand-to-hand. Better than having the Serpent drain them), rods of Stone to Mud (if shooting's your thing), Healing (although I've only ever seen two of these...never gotten far enough in the Arena to win one), Teleport Other (a lot of the D's can be teleported away). Nice things to have: staff of *Destruction*, staff of Speed, staff of Genocide (just watch your HP!), staff of Holiness (even if it's only for healing), potions of Invulnerability (these are rare, I've only seen the one you get from turning in your 19th wanted monster).
- Carrying around Iron and Mithril Shots is *heavy*. If it weren't Extra Might/Extra Shots/Speed, I'd have used a bow instead (even Brand's crossbow didn't measure up to the sling).
- The Serpent never summoned the Unicorn of Order (boo!) although it did summon Morgoth several times (often I'd *Destruction* him away only to see the Serpent summon him again when I tried to shoot it...)

Ah well...what to try next...

On 21.9.2005 23:08 wrote:
Ok, I, the anonymous poster will tell you what - but this time with some rather serious ***spoiler alert*** so please skip here if you don't want get spoiled now.

You used Bunshin did't you? That was one of the mistakes you made, if you didn't want the Serpent to cast Dispel Magic.
He doesn't have acid-based spells, and passwall is (surprisingly!) regarded as a 'minor' spell, so Hide in Mud will not get dispelled itself, while Bunshin will, together with all other spell effects.

There's a detailed 'dispel magic spoiler' available in Japanese, if you dare to try. But anyway, in short, your foes (or at least intelligent casters) usually don't like their attack double-resisted or you effectively getting poweful with spells, but they don't want to waste their turns dispelling minor or even foolish (like high-level Barlogs getting double-resistant to fire) things either.

That's the trick. ...Or should I ask whether you've read anyway?

On 22.9.2005 04:20 leafsrock2k@... wrote:
Hmmm...the Japanese part of the spoiler I haven't read...would be interesting to try and translate it. An interesting thing to remember nonetheless...I tend to use "resistance" effects and items often though, maybe that's why I get dispelled all the time. At least (from what I've seen anyway), Bunshin does not cause the opponents to double-move when dispelled (unlike invulnerability effects). I wonder if it would put a priority on dispelling "haste self" effects...isn't the difference between +40 and +50 not a whole lot?

On 22.9.2005 05:50 wrote:
I suppose you rightly guessed that!

Usually the haste self spell has higher priority, but if your base speed is enough fast already (or, in other words, if you're already so fast that your temporaly speed is not very effective), then they will not bother to dispel it.

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