The Angband Ladder: Mighty Pip, Hobbit Warrior by <>

  [Hengband 1.6.2 Character Dump]

                          Name  : Mighty Pip

 Sex      : Male             Age                26    Str :  18/169 18/209
 Race     : Hobbit           Height             34    INT :   18/73
 Class    : Warrior          Weight             56    WIS :   18/45
                             Social Class        1    DEX!:  18/210
                             Align         Neutral    CON!:  18/210
                                                      CHR :   18/95

 Right hand      (+92,+75)   Hit point    -29/1090    Fighting    : Amber [47]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [60]
 Blows/Round           6+0                            Saving Throw: Amber [7]
 AverageDmg/Rnd      639+0   Level              50    Stealth     : Amber [7]
                             Experience    9916230
 Shooting        (+89,+20)   Max Exp       9916230    Perception  : Excellent
 Multiplier          x0.00   Exp to Adv      *****    Searching   : Superb
 Shots/Round          1.00   Gold           186275    Disarming   : Superb
                                                      Magic Device: Superb
 AC              [34,+118]   Time     Day 34 18:54
 Speed            (+26+10)   Play time    17:15:04    Infra-Vision: 40 feet

                         (Character Background)
          You are one of several children of a Hobbit Bum.  You are
          the black sheep of the family.  You have dark brown eyes,
          straight blond hair, and a fair complexion.

          ...You were killed by Atlach-Nacha, the Spider God on level
          94 of R'lyeh.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        Str : 18/109 -2  4  2  6 18/209 18/169  .4.....2.....
 Class : Warrior       INT :  18/93  1 -2 -2  1  18/73         ......2..1...
 Level : 50            WIS :  18/75  1 -2 -1 -1  18/45         .........1...
 Hits  : -29/1090      DEX!:  18/80  3  2  0  8 18/210         .....s....44s
 Mana  : 0/0           CON!: 18/120  2  2  1  4 18/210         .4...........
                       CHR :  18/55  1 -1  0  4  18/95         ......22.....
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+.++..    Sound : .+...........    Speed     : ..+++.+....+#
 Elec  : .......+.....    Nether: ..+..........    FreeAction: .+......++++.
 Fire  : .......+.....    Nexus : .......+...+.    SeeInvisi.: ........++...
 Cold  : .......+.+...    Chaos : .+.......+...    Hold Life : ......+.+....
 Poison: .........+...    Disnch: .........+...    Warning   : .........+...
 Light : .............    Fear  : .........+..+    SlowDigest: ..........+..
 Dark  : .............    Reflct: .............    Regene.   : ............+
 Shard : .......+.....    AuFire: .............    Levitation: ..+...+....+.
 Blind : .......+.....    AuElec: .............    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........+....    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : .....+.....++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Golfimbul, the Hill Orc Chief            (Dungeon level:   6) - level 13
  Orc Camp                                 (Danger  level:  15) - level 17
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 18
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  The Cloning Pits                         (Danger  level:  45) - level 39
  The Old Castle                           (Danger  level:  50) - level 42
  Vapor Quest                              (Danger  level:  25) - level 43
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 43
  Garm, Guardian of Hel                    (Dungeon level:  38) - level 50
  Shuten-douji, the King Ogre of Ooe-Mountain (Dungeon level:  44) - level 50
  The Defiler                              (Dungeon level:  50) - level 50
  Kenshirou the Fist of the North Star     (Dungeon level:  56) - level 50
  Biketal of Fire                          (Dungeon level:  62) - level 50
  The Tarrasque                            (Dungeon level:  76) - level 50

< Failed Quest >

  [Last Messages]

> You miss Atlach-Nacha, the Spider God.
> You hit Atlach-Nacha, the Spider God. <x5>
> Atlach-Nacha, the Spider God bites you.
> Atlach-Nacha, the Spider God bites you.
> You feel very weak.
> Atlach-Nacha, the Spider God misses you. <x2>
> You hit Atlach-Nacha, the Spider God. <x2>
> You miss Atlach-Nacha, the Spider God.
> You hit Atlach-Nacha, the Spider God. <x2>
> It was a great hit!
> You hit Atlach-Nacha, the Spider God. <x9>
> You miss Atlach-Nacha, the Spider God. <x2>
> You hit Atlach-Nacha, the Spider God. <x2>
> It was a great hit!
> You miss Atlach-Nacha, the Spider God.
> You hit Atlach-Nacha, the Spider God. <x4>
> You miss Atlach-Nacha, the Spider God.
> Atlach-Nacha, the Spider God invokes a darkness storm.
> You hit Atlach-Nacha, the Spider God. <x2>
> You miss Atlach-Nacha, the Spider God.
> You hit Atlach-Nacha, the Spider God. <x2>
> It was a great hit!
> You hit Atlach-Nacha, the Spider God.
> Atlach-Nacha, the Spider God says, 'You should have fled while you had the
>  chance.'
> Atlach-Nacha, the Spider God invokes a darkness storm.
> Heaven can wait 'till another day.
> Goodbye, Pip!

  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  77
   !Yeek cave       : level  13
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    R'lyeh          : level  96
    Mine            : level  75

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 20 Victories

 You have defeated 7258 enemies.


Your alighnment : Neutral

You are virtuous in Valour.
You are the polar opposite of Honour.
You are the living embodiment of Temperance.
You are a great champion of Sacrifice.
You are a bitter enemy of Patience.
You are virtuous in Justice.
You are the polar opposite of Compassion.
You are the living embodiment of Harmony.

  [Character Equipment]

a) The Glaive of Pain (9d6) (+10,+30) { }
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;Nt;Lv}
d) a Ring of Speed (+8)
e) a Ring of Speed and Blizzard (+8)
f) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShBlNx}
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+12] (-1)
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSd}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) a Potion of Speed
b) 8 Potions of Resist Heat {!q}
c) 9 Potions of Resist Cold {!q}
d) 16 Potions of Cure Critical Wounds {50% off}
e) 7 Potions of Healing {!k}
f) 3 Potions of Restore Life Levels {25% off}
g) 5 Potions of Resistance
h) 25 Scrolls of Phase Door {25% off}
i) 17 Scrolls of Teleportation
j) 3 Rods of Perception {@z7}
k) 5 Rods of Recall {!z!s!d!k}
l) 3 Rods of Illumination {@z5}
m) 7 Rods of Detection (1 charging) {@z3}
n) 11 Rods of Stone to Mud {@z6}
o) 2 Staffs of Enlightenment (2x 3 charges)
p) a Staff of Enlightenment (0 charges)
q) 2 Staffs of Speed (2x 7 charges) {!s!d!k}
r) a Staff of Speed (6 charges) {!s!d!k}
s) a Staff of *Destruction* (0 charges)
t) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)

  [Home Inventory]

 ( page 1 )
a) 29 Mushrooms of Restoring {!E}
b) a Ration of Food
c) a Piece of Elvish Waybread
d) a Potion of Detect Invisible
e) 48 Potions of Speed {50% off}
f) 48 Potions of Resist Heat {!q}
g) 61 Potions of Resist Cold {!q}
h) 68 Potions of Heroism {25% off}
i) a Potion of Berserk Strength
j) 37 Potions of Healing {!k}
k) 8 Potions of *Healing* {!k}
l) a Potion of Life {!k}

 ( page 2 )
a) a Potion of Constitution
b) 21 Potions of Enlightenment
c) 39 Potions of Resistance
d) 4 Potions of Curing
e) 70 Scrolls of Phase Door {25% off}
f) 43 Scrolls of Phase Door {25% off}
g) 47 Scrolls of Teleportation
h) a Scroll of Teleport Level
i) 18 Scrolls of Identify {@r1}
j) 2 Scrolls of *Identify*
k) 2 Scrolls of *Remove Curse* {25% off}
l) 10 Scrolls of Holy Chant

 ( page 3 )
a) 17 Scrolls of *Destruction*
b) 2 Scrolls of Mass Genocide
c) 2 Rods of Trap Location {@z1}
d) 4 Rods of Door/Stair Location {@z2}
e) 2 Rods of Recall {!z!s!d!k}
f) 12 Rods of Illumination {@z5}
g) 2 Rods of Teleport Other {@z8}
h) 2 Wands of Stone to Mud (24 charges) {@a1}
i) 2 Staffs of Perception (2x 19 charges) {@u1}
j) 3 Staffs of Enlightenment (3x 11 charges)
k) 5 Staffs of Speed (5x 8 charges) {!s!d!k}
l) 8 Staffs of *Destruction* (8x 5 charges)

 ( page 4 )
a) a Ring of Levitation
b) a Ring of Free Action
c) 2 Rings of See Invisible
d) a Ring of Dexterity (+3)
e) a Ring of Damage (+8)
f) a Ring of Slaying (+7,+17)
g) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
h) a Ring of Nether Resistance
i) a Ring of Nexus Resistance
j) a Ring of Confusion Resistance
k) a Ring of Disenchantment Resistance
l) a Ring of Chaos Resistance

 ( page 5 )
a) a Ring of Extra Attacks (+1 attack)
b) a Ring of Extra Shots
c) an Amulet of the Magi [+6] (+8 to searching)
d) The Amulet of Carlammas (+2)
e) The Amulet of Ingwe (+3)
f) an Amulet of Anti-Magic
g) an Amulet of Resistance and Infravision (+1 to infravision)
h) 2 Amulets of Resistance {AcElFiCo}
i) The Torque of Boromir (+0,+8) {Fe(St}
j) an Amulet of Intelligence (+3)
k) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
l) The Amulet of Sacred Knights [+10] (+2) {!tStWi;CfCa;FaSiHlRgBs}

 ( page 6 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2)
b) The Pendant of Gogo (+4)
c) The Palantir of Westernesse (+3)
d) Law Dragon Scale Mail (-2) [30,+10]
e) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoPoDkDi~Z}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoShCf}
g) Double Chain Mail of Elvenkind (-2) [16,+13] (+3 to stealth) {Sl;AcElFiCoNt}
h) The Bar Chain Mail of Titans (-2) [18,+16] (+4 to stealth)
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
k) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
l) a Robe of Permanence [2,+9] {AcElFiCoSo;Hl(StInWiDxCnCh}

 ( page 7 )
a) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
b) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
c) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
d) Padded Armour of Elvenkind [5,+14] (+2 to stealth) {Sl;AcElFiCoPo}
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
f) a Leather Jacket of Elvenkind (-1) [12,+14] (+3 to stealth) {Sl;AcElFiCoCf}
g) an Elven Cloak [4,+14] (+4 to stealth)
h) The Large Leather Shield 'Dereep' [6,+20] (+4) {WiCh;FiPoShCf;Si}
i) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCf}
j) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDi(StInWiDxCnCh}
k) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
l) The Iron Crown 'Helka-Turma' [0,+20] (+3 to infravision)

 ( page 8 )
a) a Jewel Encrusted Crown of the Magi [0,+6] (+3) {In;AcElFiCoBl;Lu(In}
b) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Set of Dragon Gloves [4,+16] {CfNtFe}
e) a Set of Dragon Gloves of Agility [4,+22] (+2) {Dx;CfNt}
f) a Pair of Dragon Boots [5,+12] {AcCoShSoNx}
g) a Pair of Dragon Boots [5,+17] {ElPoDi}
h) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
i) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)

 ( page 9 )
a) The Lance of Djinni (3d8) (+11,+18) (+2) {In;*El/oL}
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
d) a Death Scythe  (10d10) (+10,+30) {cursed}
e) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
f) The Flail 'Quylthulg Smasher' (2d6) (+16,+17) (+3 to stealth) {Sl;Fi|CoPV.}
g) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
h) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
i) The Long Bow of Hionhurn (x3) (+18,+20) {CfCaDi;Xs}
j) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;HlXm}
k) a Light Crossbow (x3) (+6,+5)
l) The Heavy Crossbow of Marksmanship (x5) (+19,+14) (+4)

 ( page 10 )
a) 24 Steel Bolts of Holy Might (3d5) (+8,+11)
b) 20 Steel Bolts of Frost (3d5) (+10,+10)
c) 49 Steel Bolts of Flame (3d5) (+8,+9) {@f1=g}
d) 22 Steel Bolts of Hurt Animal (3d5) (+8,+9)
e) 31 Steel Bolts (3d5) (+9,+9)
f) 71 Steel Bolts (3d5) (+8,+8) {@f1=g}
g) 18 Steel Bolts of Hurt Animal (3d5) (+7,+4)
h) 16 Steel Bolts of Hurt Animal (3d5) (+2,+7)
i) 22 Steel Bolts (3d5) (+7,+7)
j) 82 Bolts (1d5) (+6,+7) {@f1=g}
k) 45 Steel Bolts (3d5) (+6,+5)
l) 26 Steel Bolts (3d5) (+5,+4)

 ( page 11 )
a) 15 Steel Bolts (3d5) (+4,+4)
b) 16 Steel Bolts (3d5) (+3,+4)
c) 27 Steel Bolts (3d5) (+4,+2)
d) 24 Steel Bolts (3d5) (+2,+3)
e) 22 Seeker Bolts of Flame (6d5) (+10,+13)
f) 20 Seeker Bolts of Frost (6d5) (+9,+10)
g) 19 Seeker Bolts of Hurt Evil (6d5) (+6,+9)
h) 20 Seeker Bolts (6d5) (+7,+7)
i) 24 Seeker Bolts (6d5) (+8,+6)
j) 22 Seeker Bolts (6d5) (+4,+7)
k) 56 Arrows (1d4) (+8,+8) {@f1=g}
l) 18 Arrows (1d4) (+4,+6)

 ( page 12 )
a) The Black Arrow of Bard (8d4) (+30,+19) {@f2=g}


 ( page 1 )
a) a Ring of Speed (+3)
b) a Pair of Hard Leather Boots of Speed [3,+6] (+3)

  [Check Sum: "b4eb8b67d62a4e05ec"]

Posted on 11.9.2005 16:45
Last updated on 15.9.2005 03:29

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3919. on the Ladder (of 18577)
184. on the Hengband Ladder (of 696)
15. for this player (out of 25)


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On 11.9.2005 16:45 wrote:
(CL19 : DL13)
Well one thing is already clear ... my innate CON is not 18/70 ;-)

I'll try to be more patient this time. I find that an early post helps in this regard ...

Burning sword came from the Thieves quest and Elvenkind came from an early chest. I'll need to stay put for FA and SI, though.

On 11.9.2005 17:26 wrote:
(CL24 : DL20)
Scumming for FA and SI ... Got +1 Attack from a ring! And CON keeps going up, and up and up. Last 4 random rolls have been CON. Stat boosts have been 3 DEX, 5 CON and 2 CHR. I picked CON at CL10 and STR at DL20. Pretty lucky so far ;-)

I just hope I don't die before I can find FA ...

On 11.9.2005 19:45 wrote:
Managed a Staff of Speed early again (1.5 hours in), but the jokes on me. I'm too stupid to use it ;-)

On 11.9.2005 20:03 wrote:
(CL26 : DL20)
I am such a munchkin ;-) But I felt like a 10d4 vorpal katana would help to speed things up!

On 11.9.2005 21:00 wrote:
(CL28 : Acquirement at DL60)
Well there is a first time for everything. I took my two Acquirement scrolls to the Lair of the Dragon, and received Thorin.

Wow! No extra resistance, though ...

On 11.9.2005 23:38 wrote:
(CL32 : DL31)
I knew I was saving my gold for some reason. I even passed on buying 2 !CON. But check out that shooter I just bought. Wow! +4 to 5 stats and extra might. Nice. First good shooter I've seen all game ;-)

On 12.9.2005 00:46 wrote:
(CL37 : DL60)
Things are starting to pick up now that I dared to brave the Dragon's Lair. I'm waiting for Levitation before attempting the Cloning Pits ...

On 12.9.2005 01:27 wrote:
(CL38 : PreCloningPits)
Tired of waiting for boots of levitation ... I will wear a ring. Still, my 1.5 hour staff of speed is all I have found, so I pack up my 21 !Speed. Cloning Pits, here I come!

On 12.9.2005 01:44 wrote:
Wow, easy until I met the ants. Master Lich summoned a Durahan who Summoned Monastic Lich, Spectral Tyrannosarus, DracoLich, Dreadmaster, etc. And me without any RNether. Its still kind of scary at the moment ...

On 12.9.2005 01:49 wrote:
Oh, and all things led off with Rinaldo, Son of Brand right next to the Bokrugs. But he did not blood curse ... (Rinaldo remains the #1 cause of death of my characters of all time ... Stupid Blood Curse ...)

On 12.9.2005 02:01 wrote:
OK, shot my way out of the mess. Here is the take.

On 12.9.2005 02:25 wrote:
(CL40 : DL60)
Jack of Shadow! Hooo Rah!
Should I go get the Glaive? I really want Disenchantment resistance, though ... Maybe I should continue to work the Dragon's Lair for Nain?

BTW, taking on Angalagon with *no* healing is a bad idea :-P (He summoned ...)

On 12.9.2005 03:15 wrote:
That is one extraordinary crossbow!

On 12.9.2005 03:19 wrote:

I knocked off Ancalagon with my monk at chlvl 38 but I think I was lucky. I had waltk through walls spell cast and I took him on whilst surrounded by walls on 7 of 8 squares. He kept trying to summon like crazy but nothing appeared. I looked him up on the monster spoiler later and realised that If I didn't have that sort of setup I couldn't have been able to take him. What made it funnier is that I had only @10 CCW's as healing but still managed to take him down. Probably a bit lucky to take him at that stage but he got me back by dropping crap.

On 12.9.2005 03:23 wrote:
(CL42 : Old Castle)
Darn nice Crossbow, but is this Long Bow even better?? I need RDisenchantment, so for the moment, it will have to due ;-)

For only the second time I can remember, the Old Castle was *much* easier than the Cloning Pits. Pobably by an order of magnitude. But I had a tough run this time around, and that is pretty rare.

Still, I have the Glaive. And Pain shall be felt by all!

On 12.9.2005 03:26 wrote:
Oh, and Rolonso. Craft Monks are something special :-) Enjoy! But I warn that PassWall can become quite addictive! As you have noticed, it is the perfect anti-summoning tactic ...

On 12.9.2005 03:32 wrote:
Oh, Brand just dropped his Crossbow. First time in a long freaking time ... Hmmm, now I have some resistance issues, but +10 speed is very seductive!

On 12.9.2005 03:48 wrote:
There ... that's a little better. Of course, Terror Mask would solve all my woes ... RPois and RDisenchant and (+18,+18) ... Come on RNG, what are you waiting for??

On 12.9.2005 15:14 wrote:
Go hobbit power! On the one hand, you're lucking pretty formidable right now. On the other hand, those are some significant resistance holes.

What does "resistant to magic" do? It sounds really handy for a warrior.

Have you considered spending time in the anti-magic cave?

On 12.9.2005 15:23 wrote:
Why do I always forget about the Anti-Magic Cave? Very good idea ... Thanks!

Resistant to magic improves your saving throw ... not as much as Antimagic, but still handy (at least that is what I think it does ... I did not check source code or anything.)

Yes, resistance holes can be deadly, which is why I will hold my depth until something nice comes along.

On 12.9.2005 16:34 wrote:
Resistant to Magic gives +20 to saving throw, I'm pretty sure. I'm not sure if it stacks with the +20 to saving throw from Forcetrainer power though... it might be the same effect.

And actually, I think you're wrong about the "not as much as Antimagic," because I think the Magic Resistance stacks with everything, while Antimagic gives Saving Throw of min{95, Self}... or at least the ToME ones did... not sure if it's the same base code or not (I'm a coder, but I absolute hate reading other people's code, so I haven't source-dived yet at all :-P)

On 12.9.2005 19:50 wrote:
Antimagic is 90 + CL. So I should be Amber[?] by now. Note that 125 is required to avoid the statue effect of the Blood Curse, so Antimagic and CL35 means that Amberites are somewhat safe to kill ...

The +20 to saving throw for the mutation is consistent with what I have seen ... I think the ForceTrainer power is the same as Antimagic, rather than the mutation, but I don't like source diving either, so this is all just guesswork!

On 14.9.2005 18:48 wrote:
(CL47 : DL60)
Well, I made a wish for Terror Mask, and at long last, I got my wish! Time to descend to DL72 in the Lair and face worthier opponents.

I probably should wear a ring of Light and Darkness resistance, but for now, I will just avoid Darkness breathers ...

Oh, and I would consider Crimson, but the random ability/resistance is Levitation. Fooey :-)

My damage output went from 640 to 876 in the course of the last minute, so its time to enjoy!

On 14.9.2005 20:34 wrote:
(CL48 : DL69)
Awww, man, I am living on the edge of death. One breath of Shards from a GWoL, or Disenchantment/Chaos from a GWoBalance or Chaos puts me with reach of the Grim Reaper. I could quickly burn thru my 30 !Healing if I so desired ...

Wow, warriors have it tough in the end game, and I'm not even near the end game yet ;-)

On 14.9.2005 20:41 wrote:
OK, Stormbringer as a backup helps against the higher dragon kind ... And aggravation can be useful as well!

On 14.9.2005 21:56 wrote:
(CL50 : DL72)
CL50 in under 12 hours ... that's got to be my new personal (non-berserker) record! Early telepathy, Early Zantetsuken and substantial time in the Dragon's Lair are all to blame ;-)

Just offed a Spectral Wyrm. Scary, but doable. So that's about how powerful I am ... enough to kill stuff, but weak enough to require constant caution. Its not like I can cast Healing or other such nonsense ;-)

I think I'll go back to Angband and quest up to DL76 ...

On 14.9.2005 22:14 wrote:
I love Stormbringer! It's one of my top 3 fixed artifacts (the other two being Slayer and Aglarang!). But, drain life is good (though maybe not quite as good against Spectral Wyrms).

On 14.9.2005 22:25 wrote:
Seriously? I really do not like Stormbringer that much ... Sure drain life is good (perhaps required for a warrior) but I cannot stand Aggravate. Why do you like it so much? What do you mean by "fixed artifacts"? Personally, I want Slayer, but would take Vorpal Blade and even Ringil well before Stormbringer! Must just be my play style ;-)

(Oh, I do love Aglarang, though!)

On 14.9.2005 23:22 wrote:
(CL50 : DL76)
Quest was for the Tarrasque, a foe that might have been beyond me. However, the level had a !Invulnerability on it, and I put that to good use ;-) The take? Squat! Need to become more powerful before the last random quest ...

On 14.9.2005 23:54 wrote:
Stormbringer also has two really nice resistances, RNether and RChaos, and also +2 STR and +2 CON, which actually makes it a staple weapon for me in the mid-upper levels.

Must be a play-style thing. After playing through Rei Hino, I've gotten to love aggravate (and in fact, starting to hate Stealth, as seen in my fairly weak attempt at Rogue). By fixed artifacts, I mean normal (non-random) artifact, but I also mean "guaranteed drop" artifacts! All you need to do is defeat Stormbringer to get this great weapon! And you can usually detect it a mile away.

Not playing much lately... too much work to do before I leave and go back to the US..

On 15.9.2005 00:08 wrote:
Thanks for your comments, and I aggree wrt the resistances ... But remember when Stormy also had +2 attacks? I do ;-) Remember when vampirism was not capped at 50 hp/round? I do ;-) Aahhh, those were the days, and my impression of Stormbringer has been severely diminished in the last 6 years! I suppose the weapon is balanced now.

But I will have to give Sexy/Aggravate a serious go some time. And yes, if I were sexy, then I would be wielding Stormbringer and the Harness of Hell. But I value my stealth far far too much, and a sleeping Sky Drake is best left alone!!

On 15.9.2005 00:24 wrote:
Ah, I'm not as veteran at Heng as you are ^^ I only picked it up about 2 years ago, so I guess I haven't been spoiled by an uber-Stormbringer, and I suppose if I did play with that, I'd also be disappointed.

I think I favor Sexy because I consider Rei Hino my "best" and most satisfying win, because not only of the incredibly few resources she used, but also because she found 2 Sexy Swimsuits! Unfortunately, none of my later Sexy characters seem to have found any :/

Yeah, Sexy requires a decent amount of level-scumming patience, unless/until you have *Destruction*

This character is looking nice! 1100+ HP as a Hobbit!

On 15.9.2005 00:54 wrote:
Actually, the unbalanced Stormbringer was in an early release of Zangband. My best guess would be that for 1hp of damage you drained in combat, you received 1hp back. So you might be down to 300hp fighting higher dragons and whoooooomp, back you go up to 1000+hp. Completely unbalanced ... but ancient history!

(CL50 : DL72)
Back to the lair to rebuild for more power. I'm still too weak! Found a special Executioner's Sword, but it was Crisdurian. Can't seem to shake Fundin's ball & chain. Not a bad weapon, but hardly awe-inspiring.

This post is because my second ring of speed is actually decent. Thanks to Jissil of Ice!

On 15.9.2005 02:57 wrote:
My mind says Fundin is better, but my heart says go with the glaive. +280 to damage a round. But I am a full 10 points of speed slower in the config, *and* giving up Light and Darkness resistance. But I've been waiting so long for a good weapon, and none seem forthcoming. So Werewindle shall be my swap weapon, and here goes, as I face the daemons of R'lyeh!

On 15.9.2005 03:29 wrote:
Sometimes I really suck at this game :-(

The Spider god would have died next turn. Did I think I was in danger? No! Sigh ...

Choosing to go without RDarkness is what killed me ... I should know better!

On 15.9.2005 03:43 wrote:
Ouch! And he even gave you a good taunt right before launching that storm.

Stubborn always kills me too.

On 15.9.2005 04:05 wrote:
Oh, yeah! Pure stupidity. And I did not even realize I had given up RLight/RDark until I was composing my obituary!

Damn, that hurt ;-)

On 15.9.2005 05:38 wrote:
Dang.. looks like both of us have our streaks of good luck terminated. Ah well, that's what makes the game fun, the fact that you can always die... ^^

On 15.9.2005 14:55 wrote:
Oh, no! I loved the hobbit warrior concept and it looked like you were really on a roll, too.

Atlach Nacha with his +10 speed and puny melee attacks seems like he should be a pushover, but he has SO many hit points that he can wear you down. Think about it this way, even if you had rDark, it would have taken half again as long to kill him, so he would have had more opportunities to summon or hit you with stuff.

The timing on that quote was too perfect.

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