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The Angband Ladder: Eira, Dunadan Warrior by <redilic@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Eira                                     Self  RB  CB  EB   Best
 Sex    Female            Age        53   STR! 18/100  +1  +5  +4 18/200
 Race   Dunadan           Height     80   INT! 18/100  +2  -2  +0 18/100
 Class  Warrior           Weight    152   WIS! 18/100  +2  -2  +2 18/120
 Title  Lord              Status     56   DEX! 18/100  +2  +2  +6 18/200
 HP     -81/984           Maximize    Y   CON! 18/100  +3  +2  +2 18/170
 SP     0/0               Preserve    Y   CHR:  18/95  +2  -1  +2 18/125

 Level           49       Armor    [49,+104]     Saving Throw     Superb
 Cur Exp    7650910       Fight    (+38,+25)     Stealth       Excellent
 Max Exp    7650910       Melee    (+50,+37)     Fighting      Legendary
 Adv Exp    8100000       Shoot    (+58,+22)     Shooting      Legendary
 MaxDepth   4450 ft       Blows       6/turn     Disarming        Superb
 Gold       2465415       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   228.4 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have brown eyes, straight black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:*.......+.... Confu:......+....+.
 Fire:....+...+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:....+.+.....+ Nethr:......+....+.
 Lite:.....+..+.... Chaos:......+....+.
 Dark:.....++.+.... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+.....+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.++++........
Invis:.....+....... Blows:.............
FrAct:...........+. Shots:.+...........
HLife:.....++...... Might:.............


  [Last Messages]

> You miss the Nightwalker.
> You hit the Nightwalker. <3x>
> You have destroyed the Nightwalker.
> You feel something roll beneath your feet.
> You have a Dagger (1d4) (o).
> You hit the Energy hound.
> It was a superb hit!
> You have slain the Energy hound.
> The Tarrasque breathes fire.
> The Long Bow burns up!
> The Arrow of Wounding burns up!
> The Ball-and-Chain burns up!
> The Lead-Filled Mace burns up!
> The Energy hound dies. <2x>
> You die.


  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12) {@A2 @w0 !k!d}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {LV, 2550'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Quartzite Ring of Speed (+11)
   It increases your speed by 11.  
d) a Quartzite Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!k!d greater storm wyrm, 3300'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {@A1 GV, 3600'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {@A3 Greater Swam}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) a Cloak of Stealth [1,+9] (+3 to stealth)
   It increases your stealth by 3.  
i) The Large Leather Shield of Celegorm [4,+20] {Scatha, 3200'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) an Iron Crown of Telepathy [0,+8]
   It grants you the power of telepathy.  
k) a Set of Gauntlets of Power (+5,+2) [2,+8] (+2)
   It increases your strength by 2.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) {floor, 1600'}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 13 Pieces of Elvish Waybread {50% off}
b) 2 Orange Speckled Potions of Healing
c) 7 Scrolls titled "ere akser" of Word of Recall {40% off}
d) 45 Scrolls titled "mikite nagwerg" of Identify {@r1, 10% off}
e) 3 Scrolls titled "skicomp frita" of *Remove Curse*
f) 3 Brass Rods of Illumination {@z3}
g) 2 Aluminum-Plated Rods of Detection (1 charging) {@z1}
   It cannot be harmed by electricity.  
h) 4 Magnesium Rods of Teleport Other
i) 8 Mithril-Plated Rods of Disarming {@z4}
j) 7 Tin-Plated Wands of Teleport Other (10 charges)
k) 2 Molybdenum Wands of Stone to Mud (10 charges)
l) 4 Runed Staffs of Teleportation (18 charges)
m) 4 Locust Staffs of Speed (19 charges)
n) a Dagger (1d4) (+7,+4)
o) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
q) a Katana of Fury (3d4) (+21,+20) (+2) {@w0!k!d}
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
r) a Trident of Flame (1d8) (+10,+15)
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
s) 19 Arrows of Wounding (1d4) (+16,+20) {@f1}


  [Home Inventory]

a) 2 Violet Mushrooms of Restoring
b) 5 Brown Speckled Potions of *Healing*
c) 2 Black Potions of Life
d) 2 Scrolls titled "bieeep snenep" of *Identify* {25% off}
e) 4 Scrolls titled "dokel iteme" of Rune of Protection
f) 2 Quartz Rings of Resist Poison
   It provides resistance to poison.  
g) a Jet Ring of Damage (+14)
h) The Ring of Tulkas (+4) {Greatery Wrym of Law, 4350'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
i) The Amulet of Ingwe (+3) {GV, 3600'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
j) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
k) a Coral Amulet of ESP (+3) {!k!d!k!d!D floor, 350'}
   It increases your searching by 3.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
l) The Jewel 'Evenstar' {Greater Storm Wyrm, 2750'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) The Phial of Galadriel {@A1 Grishakh, 500'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
n) The Star of Elendil {@A1, LV 2750'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
o) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {@A2, LV 2750'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
q) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {@A2 acq, 2550'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Saruman, }
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
s) a Golden Crown of Might [0,+9] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Vault, 1750'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {greater storm wrym, 4100',
}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {D, 4100'}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Scatha, 3200'}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
x) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.9.2005 18:21
Last updated on 18.9.2005 07:18

Download this dump

4850. on the Ladder (of 16820)
1831. on the Angband Ladder (of 5396)
Second best for this player (out of 4)

Comments

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On 11.9.2005 18:21 redilic@yahoo.com wrote:
This character has been pretty lucky so far..the ESP at 350' has been aswesome. I've actually been w/out See Invisible since around 1250', which is maybe a bit of a risk, but things have gone well so far. Starting to have issues now -- I need to deal out more damage/round, I think.

On 11.9.2005 20:35 paffa_89@hotmail.com wrote:
Star of Elendil>Phial of Galadriel. Also, You should swap Thalkettoth for Belegennon which would give you Resist poison and free up a ring slot (though your speed looks quite low). if you really want ResShards get a cloak of protection ^^

On 13.9.2005 08:21 redilic@yahoo.com wrote:
thanks for he comments..the swapping has helped. just found a +8 RoS in a vault at 3600'!

On 13.9.2005 08:21 redilic@yahoo.com wrote:
thanks for he comments..the swapping has helped. just found a +8 RoS in a vault at 3600'!

On 15.9.2005 07:23 redilic@yahoo.com wrote:
deep now, new territory for me. Should I be wearing the +14 ring of damage or the +8 ring of speed? Angrist is still the best I have. swapping the ESP amulet and elessar in for healing.

On 18.9.2005 07:18 redilic@yahoo.com wrote:
i swear i never saw the tarrasque, clearly missed it..cleaned up a nightwalker, was finishing off a couple of energy hounds and...RIP.

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