The Angband Ladder: Sinead, Dark-Elf Geomancer by <mkay@mrhat.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Sinead                 Age                 87       STR!     40       
 Sex   : Female                 Height              52       INT!     40       
 Race  : Dark-Elf               Weight              80       WIS!     40       
 Class : Geomancer              Social Class         7       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          34 Level             50    Max Hit Points      1134   
 + To Melee Damage       20 Experience  14208203    Cur Hit Points      1134   
 + To Ranged Hit         40 Max Exp     14208203    Max SP (Mana)       1512   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1512   
   AC                36+123 Gold         3923126                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+80    
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 1370 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11757 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..34....4*......            
        Add Int   : ....2..2.*......            
        Add Wis   : ....2..2.*......            
        Add Dex   : ...4.....*4.....            
        Add Con   : ..3.....4*.3....            
        Add Chr   : ..3....2.*......            
        Mul Mana  : +...+...........            
        Mul SPower: +...............            
        Add Stea. : .......2...3....            
        Add Sear. : ..3..........3..            
        Add Infra : ...4.....*...3..            
        Add Tun.. : .............3..            
        Add Speed : .*.4.3.2...3....            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ...++.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ...+............            
        Sust Chr  : ...+..+.........            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+....+.+.+.....            
        Hold Life : ....++..........            
        Imm Acid  : ...+..*+*++.....            
        Imm Elec  : ......*..+......            
        Imm Fire  : .+*+..*+.+......            
        Imm Cold  : ......*+.+......            
        Res Pois  : ......+..+......            
        Res Fear  : ................            
        Res Lite  : .....++..+......            
        Res Dark  : .....+...+.....+            
        Res Blind : ................            
        Res Conf  : .....+++++......            
        Res Sound : ........+.......            
        Res Shard : ...+............            
        Res Neth  : ......+..+......            
        Res Nexus : ...+.....+......            
        Res Chaos : .....+.++.......            
        Res Disen : ...+..+.........            
        Lite      : ....+....++.....            
        See Invis : ..+..+...+.....+            
        Digestion : ....+...........            
        Regen     : ....+...........            
        Activate  : .++..+.+..+.....            
        Cursed    : .........+......            
        Hvy Curse : ....+....+......            
        Prm Curse : .........+......            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....+..            
        Troll.ESP : .............+..            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         28.750 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         36.163 [1.050]
                   . Earth                       34.063 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           35.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.700 [0.700]
          . Mind                                 00.700 [0.700]
          . Nature                               15.400 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.700 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  12.100 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Morphic Oil of 0 on level 13.
You are fated to meet a Giant white mouse on level 14.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+8,+4)(100%) (+5)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 5.  It increases your mana
    capacity by 100%.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides immunity to paralysis.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
f) The Ring of Baregon (+4 to speed)
    It 
    increases your strength, dexterity, infravision and speed by 4.  It
    sustains your intelligence, constitution and charisma.  It provides
    resistance to acid, fire, shards, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Blue Stone 'Toris Mejistos' [Grow Trees](40%) (+2) {cursed}
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.
n) The Splint Mail 'Girion' (-2 to accuracy) [19,+14]
    
    It sustains your strength, intelligence and charisma.  It provides
    immunity to acid, electricity, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to acid, poison, light, confusion, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Shadow Cloak of Luthien [Recovery] [6,+20] (+2)
    It can be activated for restore
    life levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and infravision by 125.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel
     and luck by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
|) a Climbing Set


  [Character Inventory]

a) a Tome of the Eternal Flame
b) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) 5 Runes [Sphere]
g) 5 Runes [Power Surge]
h) 5 Runes [Protection]
i) 4 Runes [Mind]
j) 5 Runes [Knowledge]
k) The Eye of Vecna {Mass Geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) a Parchment titled ''Immortality For Dummies'' {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
m) a Silver Rod of the Istari of Speed (200/200)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 66 of The Sacred Land
    Of Mountains.
n) a Silver Rod of the Istari of Enlightenment (200/200)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) a Mithril Rod of the Istari of Detection (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 66 of The Sacred Land
    Of Mountains.
p) a Fireproof Staff of Remove Curses[3|40] (1 charge)
    It cannot be harmed by fire.  
    You found it in the remains of a Nether wraith on level 62 of Erebor.
q) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Holding]
b) a Rune [Undeath]
c) The Gem of Knowledge {Summon Pet}
    
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Gem of Rage {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Moria.
e) The Gem of Hate {Satisfy Hunger}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Gem of Wisdom {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) Valdarbon's Automatic Alchemist {Summon Monster}
    It
    can be activated for summon monster.  
    You found it in the remains of a Hezrou on level 65 of Erebor.
h) Bumganir's Bag of Magic Toys {Cure Insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You bought it from the Magic shop.
i) The Jester's Cap of Insanity {Cure Insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You bought it from the Magic shop.
j) a Parchment titled ``Planar Travel Made Easy'' {Heal 700}
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it lying on the ground on level 68 of Erebor.
k) The Clay Tablets of Antiquity {Light Absorption}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
l) The Grail of Kenault {Light Absorption}
    
    It can be activated for light absorption every 80 turns.  
    You bought it from the Magic shop.
m) Raistlin's Ready Ranger {Create Hunger}
    It can be activated for create hunger
    .  
    You found it lying on the ground on level 25 of The Sandworm lair.
n) a Parchment titled ''Finer Points of Munchkinism'' {Light Absorption}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Forest wight on level 58 of Dol Guldur.
o) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It provides resistance to chaos.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
r) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 60 of Erebor.
t) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 88 of
    Mount Doom.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 64 of Dol
    Guldur.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom, infravision and spell power by 3.  It increases your mana
    capacity by 60%.  It sustains your intelligence and wisdom.  It
    provides immunity to cold.  It provides resistance to blindness.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) a Mage Staff (1d4) (+0,+0)


  [Home Inventory - Gondolin ]

a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated
    for star ball (150) every 1000 turns if it is being worn. It provides
    light (radius 1) forever.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, chaos and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 61 of Erebor.
c) The Filthy Rag of the Wight [1,+8] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Mount Doom.
e) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Cloak of Lurhun [1,+0] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your constitution.  It
    provides immunity to electricity.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) an Elven Cloak [4,+13] (+3 to stealth)
j) a Small Leather Shield of Reflection [2,+16]
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Large Metal Shield of Gistel [5,+10]
    It sustains your intelligence, wisdom and 
    dexterity.  It provides immunity to acid and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining, fire, 
    cold, poison, sound, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 67 of The Sacred Land Of
    Mountains.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature gold dragon on level 57 of The
    Sacred Land Of Mountains.
n) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and wisdom by 
    2.  It provides resistance to poison and blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Erebor.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 66 of The Sacred
    Land Of Mountains.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 66 of The Sacred
    Land Of Mountains.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 60 of Dol Guldur.
t) The Dragon Helm of Thrain [8,+10]
    
    It provides light (radius 5) forever.  It provides immunity to
    paralysis.  It provides resistance to acid and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Tome of the Eternal Flame
b) a Fireproof Tome of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) a Rod Tip of Healing (120 Mana to cast)
h) a Rod Tip of Restoration (140 Mana to cast)
i) a Rod Tip of Disarming (50 Mana to cast)
j) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
k) The Ring of Nenilwil (+5 to searching)
    It increases your searching by 5.  It
    sustains your charisma.  It provides resistance to sound, nexus and 
    chaos.  It allows you to fly.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 60 of Erebor.
l) a Ring of Speed (+13)
    
    It increases your speed by 13.  
    You bought it from the Rare Jewelry Shop.
m) The Ring of Tulkas (+4)
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Mount Doom.
n) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Ring of Thornim
    It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to cold, blindness, confusion, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) an Amulet of Doom [+4] (+7)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 7.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
q) The Amulet 'Erion' (+3)
    It increases your dexterity by 3.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to acid, cold, sound and shards.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
r) The Amulet of Ramlaith (+4)
    It 
    increases your strength, constitution and searching by 4.  It sustains 
    your wisdom and charisma.  It provides resistance to electricity, cold
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 62 of The
    Sacred Land Of Mountains.
s) The Amulet of Carlammas (+2)
    It can be activated for protection from evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 60 of
    Erebor.
t) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
u) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 88 of
    Mount Doom.
v) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Tselakus, the Dreadlord on level 70 of The
    Sacred Land Of Mountains.
w) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Erebor.


  [Home Inventory - Lothlorien ]

a) 5 Runes [Self]
b) 2 Runes [Arrow]
c) 2 Runes [Ray]
d) 3 Runes [Armageddon]
e) 5 Runes [Element]
f) 2 Runes [Life]
g) 14 Sprigs of Athelas
h) 43 Potions of Cure Insanity
i) 90 Potions of Speed
j) 80 Potions of Healing
k) 23 Potions of *Healing*
l) 8 Potions of Life
m) 42 Potions of Restore Mana
n) 7 Potions of *Enlightenment*
o) 22 Potions of Resistance
p) 99 Potions of Curing
q) 2 Scrolls of Genocide
r) a Scroll of Mass Genocide
s) a Staff of Genocide[1|10] (3 charges)
t) a Gnomish Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 22 of The Helcaraxe.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 65 of The Sacred Land Of
    Mountains.
c) The Tome of Sinead
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It increases your stealth, searching, 
    speed and ability to score critical hits by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    acid and fire.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 86 of Angband.
e) The Ring of Power of The Witch-King of Angmar (+4)
    
    It increases your wisdom, dexterity and constitution by 4.  It makes
    you invisible.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid and nether.  It allows you
    to fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 85 of
    Angband.
f) The Ring of Power of Ren the Unclean (+1 attack)
    It increases your dexterity, searching and attack speed by 1.  
    It makes you invisible.  It sustains your strength, wisdom and 
    dexterity.  It provides resistance to acid.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 103 of Angband.
g) The Ring of Power of Adunaphel the Quiet (+5 to searching)
    
    It increases your searching by 5.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    blindness.  It speeds your regenerative powers.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 103 of Angband.
h) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    
    It increases your dexterity and infravision by 1.  It makes you
    invisible.  It provides resistance to poison, sound, nether and nexus.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision)
    
    It increases your infravision by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to fire, dark and 
    chaos.  It speeds your regenerative powers.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 86 of
    Angband.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of Erebor.
k) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
q) a Set of Cesti of Combat (+6,+6) [5,-2] (+2)
    It increases your strength and constitution by 2.  It
    makes you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    You found it in the remains of Marda, rider of gold Laronth in the town of
    Bree .
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death knight on level 62 of Erebor.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 65 of Erebor.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated
    for alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
a) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 60 of
    Erebor.
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    2.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.



Posted on 21.9.2005 08:44
Last updated on 24.9.2005 13:53

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2849. on the Ladder (of 18915)
843. on the ToME Ladder (of 3145)
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Comments

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On 23.9.2005 03:19 mkay@mrhat.net wrote:
Wow.... there I was, killing the watcher in the water, fireflash, dead watcher, then a power outage and my comp reboots. I start again right in front of the watcher, fireflash three times like before, but this time it kindly coughed up the one ring!

On 23.9.2005 07:41 mkay@mrhat.net wrote:
First time destroying the ring; I'd made it to the top of mount doom once before but never got to the fire. The difference is that this time I went the route of the coward. I wasn't going to make the mistake of trying to take out everything before I was prepared to like last time. I can always go back since it's a persistant level, and even better, I got Sauron in a nice stone prison right at the beginning of the level so after the ring was gone he was next!

On 23.9.2005 07:44 mkay@mrhat.net wrote:
Oh yeah, I forgot to mention that this is the very first time I've found the ration of greater health!

On 24.9.2005 00:43 mkay@mrhat.net wrote:
Well I've got Toris and this is the result of the equipment shuffle. Here I am, stuck with blindness resist missing again....oh well, let's see how it goes. Another thing I'm missing is reflection, which makes me very very edgy, but the increase in HP should help make that less painful, I hope. I was going to get rid of Flare, but I need the flight as a geomancer, dancing around dark pits and such, so until an artifact staff or other better ring can give me flight, then I guess this is it. Actually, I think I have another artifact ring that gives flight... I wonder if it has blindness resist?

On 24.9.2005 00:54 veryfoobar-tome@yahoo.com wrote:
You should head to Helcaraxe for a better staff, it's a guaranteed artifact on a special level.

On 24.9.2005 02:59 mkay@mrhat.net wrote:
Excellent idea that turned out to be too! I forgot about helcaraxe since I never go there, but that staff now makes having my comp seize up at least once or twice while entering or exiting that dungeon all worthwhile. It's still not more powerful than the staff of wizardry I had before, but at least that last resist is covered! Thanks for reminding me foo!

On 24.9.2005 03:14 Elliott946@aol.com wrote:
Holy Smokes! That's probably not THE best body armor I've ever seen in a dump, but its certainly in the top 3 or so, and its definitely better than anything I've found myself.

On 24.9.2005 05:28 mkay@mrhat.net wrote:
Wow, Dim Gates wasn't as bad as I thought it would be. Didn't look like what I expected either. Good thing is that the Lord of Flesh, Witch King, and someone else was there so I won't be seeing them again!

On 24.9.2005 05:31 mkay@mrhat.net wrote:
Yeah, I lucked out with that armour at about character level 35 and haven't taken it off since. Must be getting al little bit ripe in there, but what the heck!

On 24.9.2005 10:59 mkay@mrhat.net wrote:
Hmm, well I got a +5, 100% staff of wizardry now, so I hope the blindness doesn't hurt too much. Maybe I can do something about that with the scroll of craftsmanship I just found. Off to browse the tomenet forum for info on that scroll. Never found it before.... hey that is two never before found things with this character, and every step lower now takes her into new territory.... I'm pretty happy with this char.... I hope melkor isn't...hehe

On 24.9.2005 13:53 mkay@mrhat.net wrote:
Well, that was fun. Easier than I thought too, but then I had the use of an army of Xorns and elementals and two junkarts of mass genocide along with some lucky fountain finds of restore mana. Once the big ugly guy was down to one star, pow! Fireflash took him down like he was the watcher in the water...hehe.... now can I get anywhere through the void with this character?

On 24.9.2005 13:55 mkay@mrhat.net wrote:
oh yeah, and the one scroll of craftsmanship I've ever found did nothing on the staff in hand....oh well...

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