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The Angband Ladder: Mighty CursedHolyMutan, Beastman Priest by <Elliott946@aol.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Mighty CursedHolyMutan

 Sex      : Male             Age                19    STR :  18/204
 Race     : Beastman         Height             67    INT :       4
 Class    : Priest           Weight            154    WIS :   18/55
 Magic    : Life, Craft      Social Class        1    DEX :  18/106
 Patron   : Nurgle           Align          Lawful    CON :  18/206
                                                      CHR :      13

 Two hands       (+49,+54)   Hit point    -18/ 652    Fighting    : Superb
                             SP (Mana)     97/  97    Bows/Throw  : Superb
 Blows/Round         5+0+1                            Saving Throw: Superb
 AverageDmg/Rnd      422+0   Level              32    Stealth     : Fair
                             Experience     245593
 Shooting          (-6,+0)   Max Exp        245593    Perception  : Excellent
 Multiplier          x0.00   Exp to Adv     320000    Searching   : Excellent
 Shots/Round          0.00   Gold            72015    Disarming   : Good
                                                      Magic Device: Superb
 AC               [31,+83]   Time     Day 13 21:57
 Speed                (-1)   Play time    12:41:26    Infra-Vision: 0 feet


                         (Character Background)
          You were a pious man, who was exposed to raw chaos and
          became the favorite of a Lord of Chaos.  The experience
          has cursed you into a waking nightmare, from which the only
          escape is by killing the source of all chaos, the Serpent.

          ...You were killed by a Revenant on level 43 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Beastman      STR : 18/114  2 -1  2  6 18/204         1......2.3.s.
 Class : Priest        INT :     16 -2 -3 -2 -5      4         ...........14
 Level : 32            WIS :  18/55 -1  3 -1 -1  18/55         .....4.....14
 Hits  : -18/652       DEX :  18/86 -1 -1  0  4 18/106         1........3...
 Mana  : 97/97         CON :  18/96  2  0  1  8 18/206         ...5.....3ss.
                       CHR :     16 -2  2  0 -3     13         .......2...14
         |  =="*[(]]]             |  =="*[(]]]                 |  =="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+...    Sound : ............+    Speed     : ...........+.
 Elec  : .......+.....    Nether: .............    FreeAction: ..........+..
 Fire  : .......+...+.    Nexus : .......+.+...    SeeInvisi.: .............
 Cold  : .......+.....    Chaos : .............    Hold Life : .............
 Poison: ....+........    Disnch: .............    Warning   : .............
 Light : ..........+..    Fear  : ...........++    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : ...........++
 Shard : .......+.....    AuFire: ...........+.    Levitation: ............+
 Blind : .......+.....    AuElec: ............+    Perm Lite : ..........+..
 Conf  : ............+    AuCold: .............    Cursed    : .............

             |                  |  =="*[(]]]                   |  =="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+..+.
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...........+.
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........++.    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

                                                   

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Hobbes the Tiger                         (Dungeon level:   6) - level 12
  The Ghost 'Q'                            (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  The Sewer                                (Danger  level:  15) - level 27
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 27
  Logrus Master                            (Danger  level:  25) - level 27
  Vapor Quest                              (Danger  level:  25) - level 27
  The Tower                                (Danger  level:  30) - level 30
  Chaugnar Faugn, Horror from the Hills    (Dungeon level:  38) - level 30

< Failed Quest >
  The Vault                                (Danger  level:  30) - level 30


  [Last Messages]

> The Servant of Glaaki points at you and curses.
> You resist the effects!
> The Servant of Glaaki misses you. <x2>
> The Servant of Glaaki points at you and curses.
> You resist the effects!
> The Servant of Glaaki misses you.
> The Servant of Glaaki claws you.
> The Servant of Glaaki is suddenly very hot!
> The Servant of Glaaki gets zapped!
> The Servant of Glaaki misses you. <x2>
> The Servant of Glaaki points at you and curses.
> You resist the effects!
> The Servant of Glaaki misses you. <x2>
> The Sorcerer casts a frost ball.
> The Servant of Glaaki resists a lot. <x11>
> The Servant of Glaaki casts a fearful illusion.
> You refuse to be frightened.
> The Sorcerer casts a fire ball.
> The Servant of Glaaki shrugs off the attack. <x2>
> The Servant of Glaaki groans.
> The Servant of Glaaki shrugs off the attack. <x4>
> The Servant of Glaaki groans.
> The Servant of Glaaki shrugs off the attack. <x3>
> You have 8 Scrolls of Teleportation.
> The Ancient multi-hued dragon breathes acid.
> Your Chain Mail of Arvedui is unaffected!
> One of your Scroll of Word of Recall (h) was destroyed!
> One of your Scroll of Holy Chant (i) was destroyed!
> The Revenant casts a fire bolt.
> Hey look... ARCHERS!
> Goodbye, CursedHolyMutan!


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  43
    Yeek cave       : level   5
    Dragon's lair   : level  60
    Forest          : level  30
    Anti-magic cave : level  41
    Anti-melee cave : level  40

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Nightmare Mode:     ON
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 21 Victories


 You have defeated 2803 enemies.


  [Virtues]

Your alighnment : Lawful

You are a champion of Faith.
You are the living embodiment of Temperance.
You are very virtuous in Chance.
You are somewhat virtuous in Vitality.
You have strayed from the path of Mysticism.
You are a champion of Harmony.
You have sinned against Justice.
You are virtuous in Honour.


  [Mutations]

 You can spit acid (dam lvl).
 You can breathe fire (dam lvl * 2).
 You can smell nearby monsters.
 You can switch locations with another being.
 You can polymorph yourself at will.
 You can consume magic energy for your own use.
 You can travel between town and the depths.
 You have horns (dam. 2d6).
 Chaos deities give you gifts.
 You receive warnings about your foes.
 Your blood sometimes rushes to your muscles.
 You are moronic (-4 INT/WIS).
 Your voice is a silly squeak (-4 CHR).
 You have an extra pair of eyes (+15 search).
 Electricity is running through your veins.
 You have wings.
 You are completely fearless.
 You are regenerating.
 You are telepathic.


  [Character Equipment]

a) The Katana 'Zantetsuken' (10d4) (+16,+20) (+1)
b) (wielding with two-hands)
c) (nothing)
d) a Ring of Constitution and Damage (+0,+2) (+5)
e) a Ring of Poison Resistance
f) an Amulet of Wisdom (+4)
g) The Stone of Lore
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShBlNx}
i) an Elven Cloak [4,+13] (+4 to stealth)
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) The Set of Leather Gloves 'Cammithrim' [1,+9]
l) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}


  [Character Inventory]

a) 2 Books of Life Magic [Book of Common Prayer]
b) 2 Books of Life Magic [High Mass]
c) 2 Books of Craft Magic [Handbook for Pupils]
d) 3 Books of Craft Magic [Grade Holder's Book]
e) 6 Potions of Heroism
f) 9 Potions of Cure Critical Wounds
g) 8 Scrolls of Teleportation
h) 5 Scrolls of Word of Recall
i) 11 Scrolls of Holy Chant
j) a Rod of Perception
k) a Rod of Teleport Other
l) 6 Rods of Disarming
m) a Staff of Detect Invisible (14 charges)
n) a Staff of Cure Light Wounds (11 charges)
o) a Ring of Dexterity (+4)
p) a Ring of Accuracy (+7)
q) Soft Leather Armour of Resist Fire [4,+8]
r) Soft Studded Leather [5,+2]
s) a Leather Jacket (-1) [12,+3]
t) a Metal Cap [3,+5]
u) a Lance (2d8) (+7,+6)


  [Home Inventory]

 ( page 1 )
a) a Book of Crusade Magic [Exorcism and Dispelling]
b) a Book of Nature Magic [Nature's Gifts]
c) 17 Potions of Speed
d) a Potion of Berserk Strength
e) 5 Potions of Healing
f) a Potion of *Healing*
g) a Potion of Wisdom
h) a Potion of Enlightenment
i) 8 Potions of Resistance
j) a Potion of Curing
k) 3 Scrolls of *Destruction*
l) a Scroll of Genocide

 ( page 2 )
a) 2 Rods of Door/Stair Location
b) 3 Rods of Illumination
c) a Rod of Pesticide
d) a Rod of Light
e) 3 Rods of Sleep Monster
f) 3 Rods of Slow Monster
g) 3 Rods of Polymorph
h) a Rod of Acid Bolts
i) 3 Rods of Lightning Bolts
j) 2 Rods of Fire Bolts
k) 2 Rods of Frost Bolts
l) 2 Rods of Lightning Balls

 ( page 3 )
a) a Rod of Cold Balls
b) a Rod of Stone to Mud
c) 2 Wands of Teleport Other (18 charges)
d) a Staff of Perception (4 charges)
e) a Staff of Starlight (11 charges)
f) 2 Staffs of Starlight (2x 9 charges)
g) a Staff of Curing (8 charges)
h) a Staff of Curing (6 charges)
i) a Ring of Protection [+14]
j) a Ring of Flames [+7]
k) a Ring of Free Action and Regeneration
l) 2 Rings of Free Action

 ( page 4 )
a) a Ring of See Invisible
b) a Ring of Slaying (+3,+10)
c) a Ring of Light and Darkness Resistance
d) a Ring of Nether Resistance
e) a Ring of Nexus Resistance
f) a Ring of Confusion Resistance
g) a Ring of Shard Resistance and Regeneration
h) a Ring of Blindness Resistance
i) a Ring of Mana
j) an Amulet of Anti-Teleportation
k) The Amulet of Faramir (+12,+0) (+3)
l) a Feanorian lamp of Extra Light

 ( page 5 )
a) The Phial of Galadriel (+1 to searching)
b) a Fur Cloak of Protection [3,+9]
c) a Large Metal Shield of Resist Fire [8,+12]
d) a Set of Gauntlets of Free Action [2,+2]
e) a Pair of Hard Leather Boots of Levitation [3,+7] {Li;Lv}
f) a Pair of Hard Leather Boots of Levitation [3,+4] {Lv}
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
h) a Cutlass of Extra Attacks (1d7) (+4,+7) (+1 attack)
i) a Long Sword (Pattern Weapon) (2d5) (+8,+10) (+2) {StCn;Nt;FaSiHl/*UL}
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;Sh;FaSdRg/XD/T}
k) a Poison Needle (1d1) (+0,+0)
l) a Quarterstaff of Earthquakes (1d9) (+5,+4) (+2)

 ( page 6 )
a) a Ball-and-Chain (Holy Avenger) (2d4) (+6,+9) [+1] (+4)
b) a Flail of Slay Undead (2d6) (+6,+8)
c) a Bo Staff (Blessed) (1d11) (+5,+4) (+1) {Wi;FaBs~Good}
d) a Great Hammer (4d6) (+0,+0)
e) 28 Mithril Shots (4d3) (+0,+0)
f) a Capture Ball (empty)
g) 2 Magic Whistles


  [Museum]

 ( page 1 )
a) an Amulet of Intelligence and Stupidity (-3) {cursed}
b) Sexy Swimsuit of Resist Cold [0,+7]


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 22.9.2005 16:41
Last updated on 26.9.2005 19:26

Download this dump

8624. on the Ladder (of 15700)
461. on the Hengband Ladder (of 692)
74. for this player (out of 103)

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Comments

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On 22.9.2005 16:41 Elliott946@aol.com wrote:
(clevel:20, dlevel:17) Taking another shot at Nightmare mode. Since the problem with Nightmare mode's early game is that everything is vastly more powerful, it takes a really tough starting character just to get to level 20. The character I've played who was by far the most powerful at the earliest level was HolyMutant, so I decided to effectively play HolyMutant (well, a Beastman Life/Craft Priest who scummed for a Chaos Patron at the start) in Nightmare mode.

Kept doing the Thieves Den right away, and I'd suicide the character if either of the first two stat gains was INT or CHR or if the Chaos Patron did something unhelpful or if he got a bad mutation. All that suiciding, plus the fact that the Thieves Den isn't a pushover in Nightmare mode, meant it took 20 or 30 tries just to get the first character to level 5 or so, and I've lost a few more since then. This is my best progress so far.

Once he got past the Warg quest, though, the sailing was much smoother. The difficulty is now about comparable to what you'd expect from a Yeek tourist. Compared to you, everything hits hard and takes a while to kill, but as long as you're careful not to get overwhelmed, its manageable. Any battle you charge into is one that will kill you, but by picking your spots, you can kill stuff.

After the Warg quest, tried the Forest because I figured Zephyr hounds are worth great exp, have low hp, and with their erratic movement are less likely to surround and destroy me. Got to dlevel 17 and ran into Hela(!), so I decided maybe the Forest isn't the best place to be.

Some of the easy early quests are just horrible in Nightmare mode. The Sewer plays just like if your Sexy, except the breeders are all faster. I don't think its beatable with a character under about level 30 or who has good area spells.. The Orc Camp is horrible because they all start awake and mob you. Once he's strong enough to kill the lesser orcs in one round (~150 damage), it'll be time to give it a shot.

On 22.9.2005 18:23 roblt97@hotmail.com wrote:
Very impressive, Elliott. Do you see any hope for something like the Cloning Pits?

On 22.9.2005 19:36 Mars wrote:
Well, a very brave attempt. I doubt winning is even possible in Nightmare mode, a better name would be "impossible mode"! But good luck anyway :).

On 22.9.2005 23:11 Elliott946@aol.com wrote:
Rob, I think the Cloning Pits should definitely be doable for a 38-40th level character. The monsters are tougher and everything starts awake, but the summoners won't get going until they can at least get close to LoS on you so you can manage them.

Mars, I agree that winning is probably pretty close to impossible unless there are hard caps on how much damage monsters can do with breath weapons and the like. I believe everything does double damage and appears to be at around +5 speed (though some documentation says its +5 to +10). So even with rShards, the Serpent's rocket attack would do 800 damage a shot and it would be at +50 to +55 speed. A double move with a pair of rocket attacks would be automatic death for anything short of a Berserker.

On 23.9.2005 19:22 Elliott946@aol.com wrote:
(clevel:27, dlevel:28) Saw Gachapin in a vault down on 23 (which CursedHolyMutant - CHM- was busy clearing until Hastur showed up), so I assumed that meant there was zero chance the dlevel 24 quest would be for him, so I went for it. Ultimate Dungeon Cleaner! Ha. Easily handled, even though a Vore and Lord Borel showed up. Killed the Vore (if the RNG is going to throw a level 44 monster in there, I'm glad it chose the Vore) and escaped Borel.

All the early quests are done, with the hardest being the Dark Elven Lords, because the Dwellers went summon happy. The Sewer Quest was probably the second hardest, but I was so freaked out by it that it was easier than I expected. Tengu and Death Sword was particularly easy, because even though the Tengu were up and teleporting, CHM was tough enough by the time he did it that the Death Swords had real trouble hitting him.

Currently fighting Grendel's escort and this particular character memory must have probed Grendel and some point in the past because it has good info on him. The info is rather interesting and in a linked screenshot.

On 23.9.2005 22:59 jmiddendorf@hmc.edu wrote:
Wouldn't sexy be a better choice for a nightmare hero? I mean, the stat bonuses are good, and aggravation shouldn't matter since everything is awake already. Is there something I'm missing (other than +1 str?)

On 23.9.2005 23:29 Elliott946@aol.com wrote:
I actually gave a serious try to series of Sexy characters (for a while, I thought a Sexy bard would be the way to go... I couldn't make it work.) based on the same thinking, and for the late-game, it might indeed be a great way to go, but it makes the initial start-up brutual. With Sexy, all those piddly little townspeople not only start awake and aggressive, but they're also fast and durable. Every time, my brand new character would immediately get gang-tackled by everyone in town. Hasted scarred veterans are nasty when you're level 1. If Lionheart or Maggot generated in town, I had no chance at all. Since it took a lot of tries to get past the Thieves Den properly, I didn't need the additional hassel when just trying to buy my startup CLW potions.

On 23.9.2005 23:45 Elliott946@aol.com wrote:
(clevel:29, dlevel:37) The message says he feels uncomfortable using a sword, but it feel pretty darn good to me! That's some snazzy offense!

Feeling pumped after going toe-to-toe with Grendel and winning comfortably, CHM scummed Angband 37 for a while, marveling at all the various OOD beastiest that show up. Shortly thereafter, who should appear but Ishikawa Goemon. I've pretty much stopped scumming for him in Hengband, because, A) its starting to feel a little cheap, B) sometimes it takes a while, and C) he doesn't always have Zantetsuken anyway. Plus, while it certainly helps, I think I'm past the point where I NEED it to do the Cloning Pits.

So CHM knocked out everything else, went toe-to-toe with Goemon (didn't happen to have any sources of speed, so he was at his normal -1) and, despite the huge speed disadvantage, whacked the snot out of him. I was a bit stunned it went so well, but I later realized that Goemon's only level 29 or thereabouts, so hitting AC 150 is a real problem for him. Good to remember for the future.

Maybe he'll be ready for the Cloning Pits sooner than I thought...

On 24.9.2005 02:28 Elliott946@aol.com wrote:
One thing I neglected to mention: while I don't generally scum for Zantetsuken in regular Heng anymore, I totally planned on doing it in Nightmare mode, but I was going to wait until level 35 when he could bless it. Looks like its perfectly good even un-blessed.

On 26.9.2005 19:35 Elliott946@aol.com wrote:
(clevel:32, dlevel:43) Stupid arena level.

Well, it was my own fault. Was killing a pack of Clubber demons, when a pair of undead beholders popped up behind them. Couldn't make it to the stairs or behind cover before they started doing something nasty, so CHM teleported away. Sadly, he landed next to a partially open vault which contained, among other things, a whole mess of dragons. They breathed, he teleported away again, landing in the middle of a pack of hounds, and I knew he was in real trouble because the level was small and there just wasn't anywhere else to go.

A few more teleports later, and it was all over.

On 26.9.2005 19:41 Elliott946@aol.com wrote:
Having done quite a bit of monster probing and monster fighting, the effects of Nightmare mode on monsters appears to be limited to +5 speed to the monster base speed (they still vary quite a bit) and double hp. AC, damage per attack, and accuracy all appear to be pretty much the same. Its certainly harder, but its not quite as difficult as I originally feared. Doubled hp makes anything with a breath weapon rather more formidable, though I didn't tangle with wyrms, etc. enough to know if the actual damage cap was increased. I kinda don't think it was, so a fire breath still maxes out at 1,600 damage, unresisted, but a Hell Wyrm can keep up that level of damage after taking a much heavier pounding than it could in normal mode.

On 26.9.2005 19:59 Elliott946@aol.com wrote:
Monster drops seem to be quite a bit worse as well, though that could be luck. Didn't find a single suit of resistance or elven armor the entire game, and very few "high" ego weapons or artifacts in general.

On 26.9.2005 22:41 bcbarnes@artsci.wustl.edu wrote:
well, it was a noble attempt. are there any differences between zangband and hengband's nightmare modes? what were the most dangerous things you noticed about nightmare mode?

I am seriously considering a run at this, with yet another berserker... not spectre, this time, though.

On 27.9.2005 02:01 Elliott946@aol.com wrote:
Well, I haven't played Zang, so I'm not 100%, but the big things are the extra hp and speed for monsters, every night at midnight the Ancient Curse goes off (unless you're in an inn in which case you get an Eldrich Horror instead), and while I know Zang has some changes to offense spell casting (hidden higher min fail rates and a chance of miscasting spells, plus some other things), CHW didn't end up being an intensive spell cast and cast very few offensive spells. So while I didn't notice any changes, this character didn't really give that part of the game a thorough workout.

My comments cover most of the gameplay changes I noticed, but let me know if you have any other questions.

Oh, one last thing. It might not seem like a huge deal, but everything having double hp REALLY affects combat. Rows of monsters that you could normally hack through in a round each, and thus be trivial, might now take 2 rounds to kill each, and that extra round of survival could be enough for them to surround and kill you if you're not careful, so watch your positioning, even on easy battles.

Also, you have to look at EVERY monster that comes along. If you're on dlevel 22 and see a slate grey P walking down the hallway towards you, don't just assume its a stone giant. You have to 'look' at it, because it could be a hru that's 32 levels OOD, or even Atlas. For me, 30+ level OOD free roaming monsters and uniques popped up with alarming frequency (i.e. more frequently than vaults).

Finally, monsters may be fast and tough, but they didn't appear to be more accurate. In the early going, pumping your AC is a good option for shutting down melee opponents. It worked great for me in taking down Grendel and Ishikawa Goemon, who are reasonably fearsome low to mid- level melee opponents.

On 27.9.2005 09:24 bcbarnes@artsci.wustl.edu wrote:
heh, I started a zerker tonight, golem with unusual rooms.

nightmare mode.

I make my way to angband, and what do I see after a few dives?

benedict, the ideal warrior, in a GCV at 50'. he is native to 3950'.

...I cleared every slot in the vault but that one, which I avoided like a scared puppy.

On 27.9.2005 17:05 Elliott946@aol.com wrote:
Oh, one other thing. I'm not sure what caused this precisely, but CHW seemed to have sustained stats drained now and then, and it wasn't from time attacks. I suspect that sustains and possibly rDis aren't 100% effective in Nightmare.

On 28.9.2005 01:03 bcbarnes@artsci.wustl.edu wrote:
yeah, that stat thing is one of the first things I noticed. a mangy looking leper hit me with a touch to disease in town, and my CON (sustained as berserker) was drained. annoying!

that berserker is coming along well, I will probably upload a dump of him tonight (if he survives for a couple hours after I get home). I make sure to stay at the inn every midnight... heh.

On 28.9.2005 06:17 Elliott946@aol.com wrote:
Yeah, I guess with a non-mutation oriented character, the Inn is the way to go. The worst they can do is Moronify you and give you hallucinatory insanity, both of which are easily cured at Zul. Once I got Moronified via mutation, I probably should have just stayed in the Inn and learned to live with the hallucinations. They're annoying, but with the OOD monsters Nightmare mode throws at you, its just a matter of time before the Ancient Curse throws something truly horrible at you during the night.

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