The Angband Ladder: Covenant, RohanKnight Unbeliever by <meshelman>

  [ToME 2.3.0 Character Sheet]

 Name  : Covenant               Age                 23       STR!     40       
 Sex   : Male                   Height              61       INT!     40       
 Race  : Vampire RohanKnight    Weight              80       WIS!     40       
 Class : Unbeliever             Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         110 Level             50    Max Hit Points      1297   
 + To Melee Damage       66 Experience  52856044    Cur Hit Points      1210   
 + To Ranged Hit         43 Max Exp     52856044    Max SP (Mana)        231   
 + To Ranged Damage       9 Exp to Adv.    *****    Cur SP (Mana)        231   
   AC                25+105 Gold         3132860                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Poor         Blows/Round:  13        
 Bows/Throw  : Legendary[5] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  39d3+858  
 Stealth     : Legendary[15]Magic Device: Bad          Infra-Vision: 1250 feet 
                                                       Tactic:       coward    
                                                       Explor:       slow      
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight black hair, and a very fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 24847 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Quelle of the 2890th year of the third age.
 You have been adventuring for 65 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..1.4....*...2..            
        Add Int   : .11..1...*......            
        Add Wis   : ..1.41...*......            
        Add Dex   : ..1......*...2..            
        Add Con   : ..1*.....*......            
        Add Chr   : ..1.41...*......            
        Add Stea. : ...*.......1....            
        Add Infra : .........*......            
        Add Tun.. : ..............2.            
        Add Speed : 4.1*4..........+            
        Add Blows : .............2..            
        Vampiric  : +...............            
        Slay Und. : +...............            
        Slay Demon: +............+..            
        Slay Orc  : .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Elec Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ..........+.....            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.......+.....            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ......+...+....+            
        Imm Acid  : ......*..++.....            
        Imm Elec  : ......*..++.....            
        Imm Fire  : .+*.+....++.....            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ....+....++....+            
        Res Fear  : ..+.+..........+            
        Res Lite  : ......+..++.....            
        Res Dark  : .........+.....+            
        Res Blind : .....+..........            
        Res Conf  : .+.+.....+......            
        Res Sound : ...+............            
        Res Shard : ..........+.....            
        Res Neth  : ..+......++....+            
        Res Nexus : .........++.....            
        Res Chaos : .+..............            
        Res Disen : ...++.....+.....            
        Lite      : .........+.....+            
        See Invis : ..+......+......            
        Regen     : ..+.............            
        Activate  : ..+.+...........            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Demon.ESP : .+..............            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              50.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              10.500 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    13.160 [0.900]
          . Stealth                              11.400 [0.500]
          . Disarming                            04.700 [0.900]
 - Magic                                         01.300 [0.400]
 . Spirituality                                  14.100 [0.400]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Flask of oil on level 1.
You are fated to find a Rod Tip of Slow Monster on level 30.


  [Character Equipment]

a) The War Hammer of Galad (3d3) (+26,+8) (+4 to speed)
    It can be wielded two-handed.  It increases your speed by 4.  It
    does extra damage from electricity.  It drains life from your foes.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
d) a Metal Boomerang of *Slay Demon* (4d5) (+9,+9) (+1)
    It increases your intelligence by 1.  It is a great bane of
    demons.  It provides resistance to fire and chaos.  It allows you to
    sense the presence of demons.  
    You found it in the remains of an Ancient green dragon on level 42 of
    Mordor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Uindir (+10 to speed) {100% off}
    It increases your 
    constitution, stealth, speed and ability to score critical hits by 10.
    It provides resistance to confusion, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
m) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail of Geloth (-1 to accuracy) [11,+10]
    It provides immunity to acid, 
    electricity and cold.  It provides resistance to life draining, 
    electricity and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 77 of Angband.
o) a Fur Cloak of Air [3,+10]
p) (nothing)
s) The Massive Iron Crown of Morgoth [0,+9] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Annahirie [5,+25]
    It sustains your dexterity and charisma.  It provides
    resistance to life draining, acid, electricity, fire, poison, light, 
    shards, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 85 of Angband.
x) a Pair of Metal Shod Boots of Stealth [6,+10] (+1 to stealth)
    It increases 
    your stealth by 1.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Arind (1d5) (+13,+9) (+2 attacks)
    It increases your strength, dexterity
     and attack speed by 2.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
|) a Magical Orcish Pick (+2)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    It was given to you as a reward.


  [Character Inventory]

a) Mordekainen's Sneaking Eye
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Dread on level 91 of Angband.
b) Balrilbon's Soulgem
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 69 of Dol Guldur.
c) 53 Potions of Speed
d) 25 Potions of Heroism
e) 25 Potions of Berserk Strength
f) 50 Potions of Healing {25% off}
g) 25 Potions of *Healing*
h) 7 Potions of Life {25% off}
i) 18 Potions of Enlightenment {25% off}
j) 28 Scrolls of Teleportation
k) 25 Scrolls of *Identify* {90% off}
l) 14 Scrolls of *Remove Curse* {25% off}
m) 40 Scrolls of Magic Mapping
n) 16 Scrolls of Holy Prayer
o) 14 Scrolls of Protection from Evil
p) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
q) The Shield of Deflection of Glanien [10,+17]
    
    It sustains your intelligence and dexterity.  It provides resistance 
    to light, confusion, shards, nexus and disenchantment.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 77 of Angband.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 97 of Angband.
s) a Sabre of Westernesse (1d7) (+12,+14) (+2)
    
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Cave troll in the town of Gondolin .
t) The Dark Sword 'Mormegil' (E:9422872, L:48) (6d7) (+15,+0) [-20] (+5 to
speed) 
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your charisma, ability to tunnel, speed and 
    attack speed by 5.  It does extra damage from acid, electricity and 
    fire.  It drains life from your foes.  It can cause earthquakes.  It
    is especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison, 
    chaos and disenchantment.  It slows your metabolism.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains mana, life
     and experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Mighty Hammer 'Grond' (E:125534, L:29) (9d9) (+43,+36) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire and 
    frost.  It can cause earthquakes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It makes you invisible.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) a Heavy Crossbow (x4) (+9,+7)
w) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 3.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    allows you to sense the presence of unique beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 43 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 69 of
    Angband.
d) 4 Sprigs of Athelas
e) The Ring of Ninathron [+11] (+2 to speed)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your strength, stealth, 
    speed and attack speed by 2.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to cold and nether.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 91 of
    Angband.
f) The Ring of Amagoth [+13] (+1 attack)
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your intelligence and 
    attack speed by 1.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to electricity, cold and nether.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 67 of
    Erebor.
g) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
h) The Ribbed Plate Armour of Corech (-3 to accuracy) [28,+14]
    It sustains your intelligence.
    It provides immunity to acid and fire.  It provides resistance to 
    electricity, light and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) a Set of Cesti of Combat (+3,+6) [5,+15] (+1)
    It increases your strength, 
    constitution and attack speed by 1.  It makes you completely fearless.
    It drains life.  It aggravates nearby creatures.  It cannot be harmed
    by acid.  
    You found it lying in a vault on level 66 of Dol Guldur.
l) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides
    light (radius 1) forever.  It decreases your intelligence, dexterity
     and infravision by 2.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It is especially deadly
    against natural creatures.  It provides resistance to fire and light.  
    It allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 65 of Dol Guldur.
m) The Two-Handed Flail 'Turumel' (3d6) (+14,+5)
    
    It must be wielded two-handed.  It does extra damage from electricity.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 63 of
    Erebor.
n) a Small Wooden Boomerang of *Slay Undead* (1d4) (+6,+6) (+1)
    It increases your wisdom by 1.  It is a great bane of undead.  
    It provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You bought it from the Weaponsmith.
o) a Small Metal Boomerang of *Slay Giant* (3d4) (+8,+10) (+1)
    It increases your strength by 1.  
    It is especially deadly against giants.  It sustains your strength.  
    It provides resistance to shards.  It allows you to sense the presence 
    of giants.  
    You found it in the remains of a Lesser titan on level 46 of Mordor.


  [Home Inventory - Gondolin ]

a) 2 Amulets of Reflection {100% off}
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
b) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 92 of
    Angband.
c) 2 Indestructible Amulets of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
d) The Mumak Hide 'Helchel' [1,+14]
    It provides resistance to 
    life draining, electricity, fire, dark and chaos.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 83 of Angband.
e) a Mouse Fur of Protection [1,+25]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Erebor.
h) The Pair of Hard Leather Boots 'Teithor' [3,+12]
    
    It provides immunity to paralysis.  It provides resistance to poison, 
    confusion, sound and nexus.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
i) a Dark Sword (3d7) (+0,+0)
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Mordor.
k) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 40 of Mordor.
l) The Ball-and-Chain of Elfin (2d4) (+38,+14) (+1)
    
    It can be wielded two-handed.  It increases your strength, wisdom and 
    dexterity by 1.  It produces chaotic effects.  It can cause
    earthquakes.  It is a great bane of demons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
m) The Flail 'Margor' (2d6) (+12,+10) (+4)
    It can be
    wielded two-handed.  It increases your dexterity by 4.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of Mordor.
n) a Great Hammer (4d6) (+7,+4)
o) a Mace of Disruption (5d8) {good}
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 69 of Angband.
q) The Bolt of Aryardon (1d5) (+4,+8) (+1 attack)
    
    It increases your wisdom, dexterity, charisma and attack speed by 1.  
    It does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.


  [Home Inventory - Minas Anor ]

a) Mordekainen's Pocket Magician
    
    It can be activated for light absorption every 80 turns.  
    You found it while digging a rubble.
b) an Indestructible Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
c) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 40 of Mordor.
d) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 66 of Dol Guldur.
e) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 75 of Angband.
f) The Green Dragon Scale Mail 'Moron' (-2 to accuracy) [30,+25]
    It
    can be activated for breathe poison gas (150) every 90+d90 turns if it
    is being worn. It sustains your constitution.  It provides immunity to 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to poison, confusion, sound and shards.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 89 of Angband.
g) The Chain Mail 'Moromur' (-2 to accuracy) [14,+17]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
h) The Ribbed Plate Armour of Mithor (-3 to accuracy) [28,+11]
    It sustains your intelligence.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
i) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Mumak Hide of Aman [1,+35] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Light War Axe of Aedhrith (2d5) (+13,+7) (+2 to speed)
    It increases your strength, 
    intelligence, wisdom, speed and attack speed by 2.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 100 of Angband.
m) The Dagger 'Narthanc' (E:6421921, L:45) (1d4) (+47,+26) (+4)
    It can be activated for fire bolt (9d8) every
    8+d8 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your dexterity by 4.  It does extra damage from fire and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to fire, cold, sound and nexus.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Dagger 'Nimthanc' (E:3378467, L:41) (1d4) (+43,+23) {.}
    It can be activated for 
    frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra
    damage from fire and frost.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to electricity, fire, cold and dark.  It slows your metabolism.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
o) The Dagger 'Dethanc' (E:154223, L:29) (1d4) (+30,+16) (+2)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your constitution by 2.  It does extra damage 
    from electricity.  It makes you invisible.  It provides resistance to 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of trolls.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 101 of Angband.
p) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 94 of
    Mount Doom.
q) an Elemental Great Hammer of Slay Evil (4d6) (+17,+10)
    It does extra damage from acid, electricity, fire and frost
    .  It poisons your foes.  It fights against evil with holy fury.  It
    provides resistance to acid, electricity, fire, cold and poison.  It 
    drains mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
r) a Great Hammer (4d6) (+5,+5)
s) a Magical Mattock of Digging (+8)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
u) a Metal Boomerang of *Slay Undead* (4d5) (+7,+8) (+2)
v) a Metal Boomerang (Defender) (4d5) (+9,+9) [+3] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.


  [Home Inventory - Lothlorien ]

a) Raal's Tome of Unconventional Warfare
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black wraith on level 84 of Angband.
b) 15 Potions of Cure Insanity
c) 22 Potions of Curing
d) a Potion of Invulnerability
e) a Scroll of Genocide
f) The Ring of Power of Uvatha the Horseman (+3 to speed)
    
    It increases your wisdom, infravision and speed by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to shards, nether and chaos.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Adunaphel the Quiet (+3 to stealth)
    
    It increases your constitution and stealth by 3.  It makes you
    invisible.  It provides resistance to poison, light, sound and nether.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 46 of Mordor.
h) The Ring 'Baurin' (+4 to speed)
    
    It increases your speed and ability to score critical hits by 4.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 63 of
    Erebor.
i) The Ring of Argolwin [+12] (+3)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your strength and 
    wisdom by 3.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, dark and 
    confusion.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) a Ring of Slaying (+17,+12)
    
    You bought it from the Black Market.
k) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 100
    of Angband.
l) The Ring of Calacilim (+3 attacks)
    It increases your strength, constitution, infravision and 
    attack speed by 3.  It sustains your constitution.  It provides
    resistance to acid, light, dark, blindness, confusion, nether and 
    nexus.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 63 of Erebor.
m) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
n) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Small Metal Shield of Balim [3,+14]
    It sustains your constitution.  It provides immunity to 
    acid and electricity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) a Vampiric Dark Sword of Slay Evil (3d7) (+0,+0)(-20%)
    It generates an antimagic field.  
    It decreases your hit points by 20%.  It drains life from your foes.  
    It fights against evil with holy fury.  It provides resistance to life
    draining.  
    You bought it from the Black Market.
q) a Climbing Set



Posted on 23.9.2005 21:24

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351. on the Ladder (of 18915)
126. on the ToME Ladder (of 3145)

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On 23.9.2005 21:24 meshelman wrote:
The best of a series of unbeliever hafted master types. Originally they were Maia's who didn't care about stealth, with the goal of wearing the One (sort of a white gold wielding outcast) and getting Grond for a Void divin' pahrtay. Then, read more about the Void. Decided I needed more HP and more stealth, and went with this combo.
Any suggestions about what I can add to this kit before diving into the Void for the first time? Do I have enough of everything? Is it worth scumming for the remaining Ringwraiths in order to free up the slot currently occupied by the SoWesternesse? Should I actually *decrease* my luck in order to get "lousy" levels? Turn auto-scummer off? Any other suggestions?

On 24.9.2005 01:16 veryfoobar-tome@yahoo.com wrote:
I'm sure you can find better boots than stealth+1.

Magic Map is not going to work in the void, Thrain would at least give you detection.

You could scum the Ringwraiths anyway just so you don't meet them in the void.

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