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The Angband Ladder: Sexy Spec, Golem Berserker by <bcbarnes@artsci.spec>

  [Hengband 1.6.0 Character Dump]

                          Name  : Sexy Spec

 Sex      : Female           Age                38    STR :  18/211
 Race     : Golem            Height             62    INT :       3
 Class    : Berserker        Weight            181    WIS :       3
                             Social Class        3    DEX :  18/193
                             Align            Good    CON :  18/***
                                                      CHR :   18/88

 Right hand      (+48,+66)   Hit point    -27/1451    Fighting    : Amber [57]
 Left hand       (+35,+54)   SP (Mana)      0/   0    Bows/Throw  : Very Bad
 Blows/Round           7+7                            Saving Throw: Amber [2]
 AverageDmg/Rnd    609+465   Level              38    Stealth     : Bad
                             Experience    2187604
 Shooting        (+19,+17)   Max Exp       2187604    Perception  : Very Bad
 Multiplier          x4.72   Exp to Adv    2210000    Searching   : Very Bad
 Shots/Round          2.00   Gold           996502    Disarming   : Very Bad
                                                      Magic Device: Very Bad
 AC              [28,+110]   Time     Day 23  6:47
 Speed            (+12+10)   Play time    49:55:16    Infra-Vision: 40 feet


                         (Character Background)
          You were shaped from stone by a Kabbalist.




          ...You were killed by a Keeper of Secrets on level 40 of
          Angband.

                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         STR :  18/01  4  8  1  8 18/211         2.4....2....s
 Class : Berserker     INT :     10 -5-20  1 17      3         ..4......2..4
 Level : 38            WIS :  18/24 -5-20  1  6      3         .........2..4
 Hits  : -27/1451      DEX :  18/93 -2  4  1  7 18/193         ..4.......3.s
 Mana  : 0/0           CON :  18/78  4  4  1 11 18/***         254.........s
                       CHR :  18/68 -2 -5  3  6  18/88         ..4....2.....
         ||}=="~[(]]]             ||}=="~[(]]]                 ||}=="~[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ........+....    Speed     : ...........+#
 Elec  : .......+.....    Nether: +............    FreeAction: +...........+
 Fire  : .......+.....    Nexus : .......+.....    SeeInvisi.: ............+
 Cold  : .......+.....    Chaos : +............    Hold Life : +...........+
 Poison: ............+    Disnch: .+...........    Warning   : .............
 Light : ....+........    Fear  : .........+..#    SlowDigest: ............+
 Dark  : ..+.+..+.....    Reflct: .............    Regene.   : ............+
 Shard : .......+.....    AuFire: ......+......    Levitation: .............
 Blind : ..+......+...    AuElec: .............    Perm Lite : .............
 Conf  : +............    AuCold: .............    Cursed    : .............

             ||                 ||}=="~[(]]]                   ||}=="~[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : .+.    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : ..+..........
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: .*.    ESP Good  : .............    Add Device  : .............
 Slay Human: ++.    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: .+.    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .....+.......
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ............+
 Sharpness : ...    Sust Int  : .............    Drain Exp   : +............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ............+    Aggravate   : ++..........+
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............



  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12

< Failed Quest >
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 38
  The Ghost 'Q'                            (Dungeon level:  12) - level 38
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 38
  Scatha the Worm                          (Dungeon level:  38) - level 38

  [Last messages]

> The Keeper of Secrets hits you.
> You stand your ground!
> The Keeper of Secrets misses you. <x2>
> The Dread picks up Soft Leather Armour [4].
> The Dread picks up a Balsa Staff.
> The Keeper of Secrets hits you.
> *** LOW HITPOINT WARNING! ***
> The Keeper of Secrets hits you.
> *** LOW HITPOINT WARNING! ***
> You stand your ground!
> The Keeper of Secrets hits you.
> *** LOW HITPOINT WARNING! ***
> The Keeper of Secrets hits you.
> *** LOW HITPOINT WARNING! ***
> You stand your ground!
> You have 2 Potions of Speed.
> You feel yourself moving much faster!
> The Lesser Balrog breathes fire.
> The Fauchard burns up!
> The Scroll titled "nagmar eng" burns up!
> The Cloak burns up!
> The Trump Spellbook [Deck of Many Things] burns up!
> The Keeper of Secrets resists a lot.
> The Dread is destroyed.
> The Dhole squelches.
> The Dread is destroyed.
> You feel something roll beneath your feet. <x2>
> *** LOW HITPOINT WARNING! ***
> The Keeper of Secrets breathes confusion.
> Scheisse!
> Goodbye, Spec!


  [Miscellaneous information]

 Recall Depth:
    Angband         : level  40
   !Yeek cave       : level  13

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       OFF
 Unusual Rooms:      ON
 Nightmare Mode:     ON
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 26 Victories


 You have defeated 3979 enemies.


  [Virtues]

Your alighnment : Good

You are the living embodiment of Valour.
You have sinned against Individualism.
You have strayed from the path of Justice.
You are virtuous in Honour.
You are an enemy of Patience.
You are the living embodiment of Diligence.
You are the living embodiment of Harmony.
You have strayed from the path of Sacrifice.


  [Mutations]

 You are moronic (-4 INT/WIS).


  [Character Equipment]

a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
b) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5)
c) The Long Bow of Shiva (x4) (+17,+17) (+4)
d) a Ring of Damage (+16)
e) a Ring of Light and Darkness Resistance
f) an Amulet of Anti-Magic
g) a Feanorian lamp of Immolation
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
i) an Elven Cloak of Aman [4,+13] (+5 to stealth)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
k) a Set of Gauntlets of Genji (+7,+0) [2,+7] (+3) {!d!d!k!k}
l) a Pair of Metal Shod Boots of Speed [6,+7] (+9) {!d!d!k!k}


  [Character Inventory]

a) 2 Potions of Speed
b) 7 Potions of Healing
c) a Potion of Restore Life Levels
d) 3 Potions of Resistance
e) a Wand of Stinking Cloud (13 charges)


  [Home Inventory]

 ( page 1 )
a) a Ring of Protection [+12]
b) a Ring of Damage (+14)
c) a Ring of Nexus Resistance
d) a Ring of Sound Resistance
e) a Ring of Shard Resistance
f) The Torque of Boromir (+0,+8)
g) Multi-Hued Dragon Scale Mail (-2) [30,+17]
h) Bronze Dragon Scale Mail (-2) [30,+10]
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
j) The Metal Scale Mail 'Power Matrix' (-2) [13,+20] (+2 to searching)
k) The Double Chain Mail of Super Model (-2) [16,+15] (+2)
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)

 ( page 2 )
a) Full Plate Armour of Elvenkind (-3) [25,+9] (+3 to stealth)
b) Full Plate Armour of Resistance (-3) [25,+13]
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
d) The Hard Studded Leather of Balo (-1) [7,+7] (+4)
e) The Hard Studded Leather 'Poplu' (-1) [7,+20] (+4)
f) The Rhino Hide Armour of Glass (-1) [8,+10] (+3 to infravision)
g) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
h) The Padded Armour of Nienna [5,+12] (+5)
i) The Leather Jacket 'Undiscoverd Paradise' (-1) [12,+17] (+3 to speed)
j) Sexy Swimsuit of Resistance [0,+8] (+3)
k) a Cloak of Aman [1,+22] (+1 to stealth)
l) a Cloak of Aman [1,+16] (+2 to stealth)

 ( page 3 )
a) The Cloak 'Anruth' [1,+10] (+4)
b) The Cloak of Clay [1,+19] (+4 to stealth)
c) The Fur Cloak 'Healthy One' [3,+18] (+4 to searching)
d) The Hard Leather Cap 'Terminater' [2,+20] (+4)
e) The Jingasa 'Terminater' [4,+7] (+4)
f) a Set of Leather Gloves of Genji (+5,+0) [1,+6] (+3) {!d!d!k!k}
g) a Set of Leather Gloves of Power (+5,+5) [1,+7] (+4)
h) The Set of Gauntlets of Nike [2,+9] (+4 to speed)
i) The Set of Gauntlets 'Roaring Lightning Dragon' [2,+7] (+4)
j) a Set of Gauntlets of Power (+3,+5) [2,+5] (+5)
k) a Set of Gauntlets of Power (+4,+3) [2,+3] (+5)
l) a Set of Gauntlets of Power (+5,+2) [2,+5] (+1)

 ( page 4 )
a) a Set of Gauntlets of Power (+4,+2) [2,+5] (+1)
b) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
c) a Set of Cesti of Power (+4,+4) [5,+8] (+1)
d) The Pair of Hard Leather Boots of Corwin's Pattern [3,+9] (+2)
e) a Pair of Metal Shod Boots of Levitation [6,+5]
f) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
g) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
h) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {!d!d}
i) a Poison Needle (1d1) (+0,+0) {!d!k}
j) The Nunchaku 'Angered Thunder God' (2d3) (+21,+15) (+4 to stealth)
k) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
l) The Ball-and-Chain 'Freezing Point' (2d4) (+17,+18) (+2 to infravision)

 ( page 5 )
a) a Sling of Extra Might (x3) (+4,+10)
b) a Sling of Extra Might (x3) (+7,+9)
c) a Short Bow of Extra Might (x3) (+4,+7)
d) a Light Crossbow of Extra Might (x4) (+7,+4)


  [Check Sum: "bceb6f67602a4e05ec"]


Posted on 28.9.2005 04:26
Last updated on 30.9.2005 02:39

Download this dump

5270. on the Ladder (of 12516)
364. on the Hengband Ladder (of 687)

Comments

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On 28.9.2005 04:26 bcbarnes@artsci.spec wrote:
my first attempt at nightmare mode. found some decent gear so far, and a very lucky BoS (+9) in my initial vault clearings. saw a unique native to 4700' in one of the 50' GCV's. I'm afraid the unicorn is going to show up at 300'.

working on my poison needle skill a bit, not quite sure why. we'll see if it's of any use. don't have good life leech weapons yet anyway.

all resistances are covered, +anti-magic. a reasonable start. anyone care to place bets on how I do? heh.

On 28.9.2005 05:46 Elliott946@aol.com wrote:
On the one hand, you're off to a great start! On the other hand, are you insane? Always unusal rooms on Nightmare mode? You could literally run into the Destroyer at 50' in a GCV that way, I think (I ran into numerous free roaming 40+ level OOD uniques in Nightmare mode, with the worst being 62 levels OOD. I assume that you add a GCV's bonus on top of that, which would mean you could get level 100 monsters at 50'). Good luck!

On 28.9.2005 07:21 bcbarnes@artsci.spec wrote:
yeah, you could certainly run into the destroyer at 50'. he's 4700' too. if that happened, I would simply die.

on the other hand, if I can get enough levels and gear, and then spend some time scumming the BM for some *healing*... I would be able to kill him.

what would be really ideal for this char, is a mutation or racial skill that lets you do 'detection' -- to find things like interesting artifacts or uniques such as the destroyer, when entering a level. does such a thing exist? I don't think it does... (must be a berserker).

On 28.9.2005 11:27 wrote:
Basically berserkers cannot have mutations that can 'activate' to use, like swap position or sense enemies, so just forget about it.

On 28.9.2005 14:42 wrote:
You do have an inherent power that lets you sense hostile monsters. You can also find telepathy in various items. Unfortunately, the only way to detect anything other than monsters (like, say, traps or items) as a berserker seems to be enlightenment potions.

On 28.9.2005 15:36 Elliott946@aol.com wrote:
Ah, right. You can't use scrolls or staves of object detection.

On 28.9.2005 20:02 bcbarnes@artsci.spec wrote:
yeah, not being able to use scrolls and other useful items is one of the major penalties of being a 'zerker.

to the anon poster: yeah, the detect monsters innate skill helps, but doesn't detect some things I worry about, such as the destroyer.

I'm very much familiar with the limitations of the class (check out the two winner 'zerkers named 'Spec'), but nightmare mode presents all sorts of new pitfalls. a trick to avoid danger would be some sort of mutation that acts as a 'rod of detection' -- yet, of course, no such thing exists. just my own personal fantasy :)

update: have the stormbringer now, and killed omarax the eye tyrant (native to dlev 73). used one speed, resistance, and healing potion. the resistance may not have been needed, but...

On 29.9.2005 07:19 dzhang@its.caltech.edu wrote:
Whoa... that's one great bow!! Xtra Might, Xtra Shots longbow with +4 to STR INT DEX CON, and also RDark, RBlind. Is there an activation on it too?

On 29.9.2005 07:26 bcbarnes@artsci.spec wrote:
I forget if there is an activation on the bow, if there is, it's nothing special. zerkers, of course, can't use bows for combat :/

On 30.9.2005 02:39 bcbarnes@artsci.spec wrote:
dead. this was while waiting to recall back from 2000'. I made two specific mistakes, but some of this was due to nightmare mode's nastiness too.

first, the mistakes: I should have scummed the BM for lots of speed, healing, *healing* and resistance pots before I trump towered down to 2000'. this has to do with specific tactics necessary as a berserker playing with unusual rooms (and nightmare mode). second, I should have quaked more as a defensive option, instead of fighting it out. there were a couple big breathers, and lots of dreads all around me.

nightmare mode made this death possible through starting everything awake (which let the burrowers create a path for these nasties to come right to me), doubling everything's hit points (and hence making breaths more damaging), and turning on all AI options (smart_cheat etc) regardless of your birth settings. this makes things breathe, cast, and bolt much more often.

I will start a new char tonight, and possibly post a dump in this same thread. out of town over the weekend, so it will be slow updating.

I had a lot of AC, I'm also surprised the KoS hit me 4 times in a row. oh well. I had killed a few dlev 75+ uniques, just need to be a bit more careful, and powerful, when I recall.

On 30.9.2005 02:46 blackreaver368@yahoo.com wrote:
Hmmm ... Trump to DL40? With this option, I usually work the top levels of various dungeons from the Wilderness (Angband, then Castle, then AntiMagic). Once I'm superbuff, I generally trump all the way to DL98 and go for the win. Of course, 3 out of the last 4 times I played this way (none of which were nightmare) I died on the trump ;-)

I'm just curious if you then planned to walk all the way down to the serpent or perhaps build some more and then Trump again? Finding stairs is a bit of a pain with this option ...

On 30.9.2005 03:14 bcbarnes@artsci.spec wrote:
my plan was to collect artifacts and speed at 2000', and kill a lot of uniques, and then trump to 98.

I'm not sure how nightmare mode will affect monster generation in places like antimagic or dragon zone. I may explore those for some extra experience. we'll see. castle is not really necessary... and annoying for a zerker with aggravate. cloning pits I might do, unless I find better footwear first. I can usually skip it with this gameplan.

nightmare mode is hard :/

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