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The Angband Ladder: Smasher, Ethereal Dragon Berserker by <thegpfury@gmail.com>

  [FuryBand 1.1.0 Character Sheet]

 Name  : Smasher                Age                183       STR:     40       
 Sex   : Male                   Height             120       INT:     16       
 Race  : Ethereal Dragon        Weight              45       WIS:     20       
 Class : Berserker              Social Class         1       DEX:     33       
 Body  : Player                                              CON:     37       
 God   : Nobody                                              Chr:     21     21
                                                                               
 + To Melee Hit          63 Level             49    Hit Points     1301/  1301 
 + To Melee Damage       96 Experience  12734970    Spell Points      0/    37 
 + To Ranged Hit         63 Max Exp     12734970    Sanity          348/   348 
 + To Ranged Damage       0 Exp to Adv. 13950000                               
   AC                13+138 Gold          598304    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Poor         Blows/Round:  14        
 Bows/Throw  : Legendary[12]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  1372-4704 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 150 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in Angband, awakened by an unsuspecting                
          traveler.  Since then you have destroyed two enemies of the          
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        Isengard: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7445 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 65 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    efghijkmnosxz{@             
        Add Str   : .....4.........             
        Add Int   : ....34...23....             
        Add Wis   : .........2....+             
        Add Dex   : ..........3....             
        Add Chr   : ...3.4....3....             
        Add Stea. : .........2.....             
        Add Sear. : ..........3....             
        Add Infra : ...3.4.........             
        Add Speed : ...33..3.23...+             
        Add Blows : ...33..........             
        Sust Str  : ..............+             
        Sust Int  : ...............             
        Sust Wis  : ..............+             
        Sust Dex  : ..............+             
        Sust Con  : ....+.........+             
        Sust Chr  : ...............             
        Invisible : ...+++.........             
        Mul life  : ...............             
        Sens Fire : ..+............             
        Reflect   : ..............+             
        Free Act  : ........+.+...+             
        Hold Life : .......+......+             
        Res Acid  : ..+......+.....             
        Imm Elec  : ..+.....*......             
        Res Fire  : ..+.....+......             
        Res Cold  : ..+..+....+....             
        Res Pois  : ..+............             
        Res Fear  : .....+........+             
        Res Light : +.+....+..+....             
        Res Dark  : .....+.+..+....             
        Res Blind : ..........+....             
        Res Conf  : .....+.++......             
        Res Sound : ...+......+....             
        Res Shard : ........+.+....             
        Res Neth  : .....+.........             
        Res Nexus : ...........+...             
        Res Chaos : .......+.......             
        Res Disen : ....+..........             
        AntiMagic : ..............+             
        EvilCurse : ......+........             
        Levitate  : ...........+...             
        Lite      : ..........+....             
        See Invis : .......+..+....             
        Digestion : ...+...........             
        Regen     : ..............+             
        Activate  : ......++.++....             
        Drain Exp : ...+++.........             
        Blessed   : ......+........             
        Cursed    : ...+++.........             
        Hvy Curse : ...+++.........             
        Fly       : .....+........+             
        Troll.ESP : .......+.......             
        Animal.ESP: ......+........             

 Corruption list:
Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12


Skills (points left: 83)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        02.000 [1.150]
                   . Hafted-mastery              00.000 [1.000]
          . Barehand-combat                      50.000 [1.400]
          . Antimagic                            50.000 [0.750]
 - Sneakiness                                    01.300 [0.400]
          . Stealth                             -08.700 [0.400]
          . Disarming                            01.000 [0.000]
          . Meta                                 00.000 [1.000]
 . Spirituality                                  50.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Fates]

You are fated to meet a Butterfly on level 11.
You are fated to find The Dagger of Peregrin on level 2.


  [Character Equipment]

e) a Dazzling Ring of Slaying (+7,+14)
        It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 55 of Barad-Dur.
f) a Ring of Damage (+14)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 51 of
    Barad-Dur.
g) a Dazzling Ring of Slaying of the Elements (+5,+14)
    It grants you the power of illuminate if it is being worn.  
    It provides light (radius 2) forever.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It renders you especially
    vulnerable to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 55 of
    Barad-Dur.
h) The Ring of Power of Adunaphel the Quiet (+3 to speed) {cursed}
    It increases your charisma, infravision, speed and attack
    speed by 3.  It makes you invisible.  It provides resistance to sound.
    It slows your metabolism.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 63 of Paths of
    the Dead.
i) The Ring of Power of Ji Indur Dawndeath (+3 to speed) {cursed}
    It increases your intelligence, speed and attack speed by 3.  
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to disenchantment.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 52 of Paths of
    the Dead.
j) The Ring of Power of Akhorahil the Blind (+4 to infravision) {cursed}
    It increases your strength, intelligence, charisma and 
    infravision by 4.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to cold, dark, confusion and nether.
    It allows you to fly.  It drains experience.  It is heavily cursed.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Paths of
    the Dead.
k) a Lucky Amulet of Protection from Evil (+4) {100% off}
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your luck
     by 4.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You stole it from the Black Market.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 54 of
    Barad-Dur.
n) The Jedi Robe 'Erdilie' [6,+10]
    It provides immunity to electricity.  It provides immunity
    to paralysis.  It provides resistance to fire, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 49 of Barad-Dur.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of Paths of
    the Dead.
x) a Pair of Metal Shod Boots of Stability [6,-6]
    It provides resistance to nexus.  It allows you to levitate.  
    
    It was given to you as a reward.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 24 Rations of Cram
b) 7 Sprigs of Athelas
c) a Potion of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Critical Insanity {25% off}
f) 2 Potions of Cure Insanity
g) 7 Potions of Healing
h) a Potion of *Enlightenment*
i) 4 Potions of Curing
j) The Ring of Power of Uvatha the Horseman (+5) {cursed}
    It increases your wisdom by 5.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to acid, dark, nexus, chaos and disenchantment.  It speeds
    your regenerative powers.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Akhorahil the Blind (+1 attack) {cursed}
    
    It increases your strength, stealth, attack speed and ability to score
    critical hits by 1.  It makes you invisible.  It sustains your 
    strength and dexterity.  It provides resistance to nexus.  It speeds
    your regenerative powers.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 52 of Paths of
    the Dead.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Booze
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+2)


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mystic on level 66 of Barad-Dur.
b) a Ring of Accuracy (+16)


  [Home Inventory - Caras Galadhon ]

a) 3 Potions of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) 89 Potions of Water Curing {quest}
d) 3 Potions of Booze
e) a Ring of Speed (+4)
f) a Ring of Critical Hits (+10% of critical hits)
g) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 54 of
    Barad-Dur.
i) an Amulet of Anti-Magic {cursed}
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 61 of Barad-Dur.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
l) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 41 of Moria.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak Priest on level 50 of Moria.
o) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth on level 54 of Barad-Dur.
p) an Elven Jedi Robe of Resist Acid [6,+16] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, light and confusion.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 46 of
    Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodthirster on level 66 of Barad-Dur.
b) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Bearded Axe of Imrandim (1d6) (+12,+2) (+2 to speed)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It does extra
    damage from pure magic.  It increases your wisdom, constitution and 
    speed by 2.  It does extra damage from acid.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
e) a Deathly Beaked Axe (2d6) (+32,+35) [-38](-60%)
    
    It must be wielded two-handed.  It decreases your mana capacity and 
    hit points by 60%.  It does extra damage from death.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It can re-curse
    itself.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
f) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 66 of Barad-Dur.
h) a Magic War Hammer (3d5) (+8,+4)(20%)
    
    It can be wielded two-handed.  It does extra damage from pure magic.  
    It increases your mana capacity by 20%.  
    You found it lying on the ground on level 7 of Barrow-Downs.
i) The Short Bow of Arian (x2) (+7,+7) [-3,+0] (+1 to speed)
    It 
    increases your wisdom, dexterity, constitution, charisma and speed by 
    1.  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.


  [The Museum Inventory - Caras Galadhon ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of Maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Barad-Dur.
b) The Ring of Durin (+2) {cursed}
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Ring of Norodh (+2% of critical hits)
    It increases your dexterity and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your wisdom.
    It provides resistance to sound.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 64 of Paths of
    the Dead.
d) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Anchor of Space-Time
    It provides light
    (radius 2) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
f) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength by 2.  
    It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 44 of Moria.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Bar Chain Mail 'Glint' (-36,-3) [18,+8](40%)
    It increases your hit points by 40%.  It sustains 
    your strength.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire, poison, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless on level 48 of Paths of the Dead.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Archer on level 51 of Paths
    of the Dead.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Mithril Chain Mail of Finor [28,+0]
    It provides immunity to acid and 
    nether.  It provides immunity to paralysis.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 62 of Dol
    Guldur.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, blindness and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 54 of
    Barad-Dur.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 56 of
    Barad-Dur.
n) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Mortis on level 60 of Dol Guldur.
o) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 59 of
    Barad-Dur.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Dio Brando on level 69 of Erebor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 63 of
    Barad-Dur.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Double Axe of Mithebrin (3d6) (+23,+19) (+5 to speed)
    It must be wielded two-handed.  It 
    increases your speed by 5.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    a great bane of Maiar.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Philosophy Teacher on level 56 of
    Barad-Dur.
x) The Crusader Axe of Adhormen (2d5) (+9,+3) (+2)
    It does extra damage from pure magic.  It increases your 
    dexterity by 2.  It does extra damage from electricity.  It poisons
    your foes.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
a) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated
    for berserker and +10 to speed (50) every 100+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It provides resistance to acid.
    It drains mana.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bloodthirster on level 52 of Barad-Dur.
b) The Broad Axe of Tanen (2d6) (+3,-2) (+2 attacks)
    
    It can be wielded two-handed.  It increases your dexterity and attack
    speed by 2.  It does extra damage from acid.  It is a great bane of
    dragons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 38 of
    Barad-Dur.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Barad-Dur.
d) The Broken Dagger 'Eithor' (1d1) (-1,-4) {cursed}
    It is very
    sharp and can make your foes bleed.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a plain of grass.
e) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra damage from 
    frost.  It is especially deadly against natural creatures.  It
    provides resistance to cold and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 41 of Barad-Dur.
f) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
g) The Short Sword 'Beolarwe' (1d7) (-3,+5)
    It
    does extra damage from electricity.  It produces chaotic effects.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black naga on level 13 of Mirkwood.
h) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 60 of
    Paths of the Dead.
i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak Priest on level 50 of Moria.
k) The Long Sword 'Gingor' (3d4) (+14,+8) (+2)
    
    It increases your intelligence by 2.  It does extra damage from 
    electricity and fire.  It is very sharp and can make your foes bleed.  
    It is especially deadly against dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bill Ferny on level 17 of Mirkwood.
l) The Katana of Heluin (3d4) (+9,+15) (+2 to speed)
    It
    can be wielded two-handed.  It increases your intelligence and speed
     by 2.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is a great bane of Maiar.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 59 of
    Barad-Dur.
m) The Katana of Fuinumand (3d4) (+12,+25) (+4)
    It can be wielded two-handed.  It increases your 
    intelligence and constitution by 4.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 56 of Barad-Dur.
n) The Hand and a Half Sword of Vingorith (4d4) (+0,+7) (+3)
    
    It can be wielded two-handed.  It increases your wisdom, constitution
     and charisma by 3.  It does extra damage from acid.  It is very sharp
    and can cut your foes.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    Maiar.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Claymore of Mithmor (2d8) (+1,+7) (+1 to speed)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, dexterity and speed by 1.  It does extra
    damage from electricity.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is especially deadly against trolls.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
q) The Two-Handed Sword of Marend (4d6) (+13,+6) (+1 attack)
    It must be wielded two-handed.  It increases your wisdom
     and attack speed by 1.  It does extra damage from electricity.  It is
    especially deadly against giants.  It is a great bane of Maiar.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    Erebor.
r) The Flamberge 'Naxar' (3d7) (+9,+16) (+4)
    It must be wielded two-handed.  It increases your constitution
     by 4.  It produces chaotic effects.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is a great bane
    of undead.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 46 of Barad-Dur.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
t) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 52 of Barad-Dur.
v) an Elemental Curved Lightsaber (E:140, L:6) (6d6) (+6,+9) [10,+0](20%) (+1)
    
    It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is very sharp and can cut your foes.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It reflects bolts and arrows.  It 
    drains mana.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bjorn the Warper on level 33 of Mirkwood.
w) The Lightsaber of Elothor (E:650, L:11) (5d5) (-1,+1) [10,+0] (+1 attack)
    
    It provides light (radius 1) forever.  It increases your constitution, 
    charisma, attack speed and spell power by 1.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It is a
    great bane of Maiar.  It is a great bane of undead.  It fights against
    evil with holy fury.  It makes you completely fearless.  It reflects
    bolts and arrows.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Scythe of Thorne (5d3) (+13,+10) [1,+0] (+2)
    It
    can be wielded two-handed.  It increases your intelligence by 2.  It
    does extra damage from electricity.  It is very sharp and can make
    your foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 51 of
    Barad-Dur.
a) The Trifurcate Spear of Carim (3d7) (+15,+12) [5,+0]
    It does extra damage from light.  It produces chaotic
    effects.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 58 of Barad-Dur.
b) The Mace 'Taratol' (4d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
c) The Short Yew bow 'Falir' (x2) (+18,+5) (+3 to stealth)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, dexterity, constitution, charisma and stealth
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 27 of Mirkwood.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Long Yew bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
f) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it
    is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
h) The Sheaf Arrow of Nevaraxar (1d5) (+30,+22)
    
    It does extra damage from pure magic.  It does extra damage from 
    electricity, light and dark.  It poisons your foes.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
j) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 55 of Barad-Dur.
k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases 
    your dexterity and speed by 3.  It poisons your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
l) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Sceptre of Numenor (-3 to speed) {cursed}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 54 of
    Barad-Dur.
n) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
o) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 71 of Erebor.
r) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated
    for ball of cold (48) every 400 turns if it is being worn. It grants
    you the power of weigh magic if it is being worn.  It can be used to
    store a spell.  It does extra damage from pure magic.  It increases 
    your intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It does extra damage from dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Dol Guldur.
t) a Mage Staff of the Sindar (1d4) (+10,+6)(100%) (+5)
    It can be
    wielded two-handed.  It can be used to store a spell.  It does extra
    damage from pure magic.  It increases your spell power by 5.  It
    increases your mana capacity by 100%.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of It on level 43 of Barad-Dur.
u) The Mage Staff of Andim (1d4) (+4,+3) [+1](80%)
    It can be
    wielded two-handed.  It can be used to store a spell.  It does extra
    damage from pure magic.  It increases your mana capacity by 80%.  It
    sustains your wisdom.  It provides immunity to paralysis.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 60 of Erebor.



Posted on 4.10.2005 21:08

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4258. on the Ladder (of 15737)
75. on the FuryBand Ladder (of 156)
Third best for this player (out of 18)

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On 4.10.2005 21:08 thegpfury@gmail.com wrote:
Dragon Berserker. Note the Deathly Sword and the randart armors.

On 5.10.2005 04:31 mugsynj@optonline.net wrote:
Just curious but why the potions of booze in the home inventorys? I was under the impression they were worthless.

On 5.10.2005 12:14 thegpfury@gmail.com wrote:
Absolutely useless.

But I am playing as a mindless berserker.... :D

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