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The Angband Ladder: Cuthbert II, High-Elf Ranger by <davewoodall17@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Cuthbert II                              Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  +1  +2 +13 18/260
 Race   High-Elf          Height     80   INT! 18/100  +3  +2 +13 18/280
 Class  Ranger            Weight    188   WIS! 18/100  -1  +0 +17 18/260
 Title  ***WINNER***      Status     48   DEX! 18/100  +3  +1 +15 18/290
 HP     987/987           Maximize    Y   CON! 18/100  +1  +1 +13 18/250
 SP     312/359           Preserve    Y   CHR! 18/100  +5  +1 +20 18/360

 Level           50       Armor    [67,+140]     Saving Throw  Legendary
 Cur Exp   70132732       Fight    (+68,+62)     Stealth          Superb
 Max Exp   70132732       Melee    (+90,+87)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+78,+14)     Shooting      Legendary
 MaxDepth   6350 ft       Blows       5/turn     Disarming        Superb
 Gold      18654688       Shots       1/turn     Magic Device  Legendary
 Burden   156.8 lbs                              Perception    Excellent
 Speed          +38       Infra        40 ft     Searching     Excellent

 You are one of several children of a Noldorin Archer.  You have light
 grey eyes, wavy brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:...*..+++.+.. Blind:...+.....+...
 Elec:..**....+.... Confu:......+......
 Fire:.+.*+..+..... Sound:.........+...
 Cold:+..*..++.+... Shard:.........+...
 Pois:..+++........ Nexus:......+......
 Fear:+..++.+....+. Nethr:...+..+......
 Lite:+....+...+..+ Chaos:......+......
 Dark:.....++.++... Disen:..++....+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+.+.......... Stea.:.......+.....
Feath:..+.......... Sear.:.........+...
PLite:+.......++... Infra:.............
Regen:+.++......... Tunn.:.............
Telep:...+......... Speed:+++++..+.+.+.
Invis:+.++.+...+..+ Blows:.............
FrAct:+.+......++.. Shots:.............
HLife:..+..++...... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Blubbering Icky Thi}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Lesser Balrog, 2750'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+18] (+2) {Glaurung, 3450'}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Gabriel, 2650'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Glaurung, 3450'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lesser Balrog, 3000'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 37 Light Green Mushrooms of Restoring
k) 2 Indigo Potions of Healing
l) 4 Misty Potions of *Healing*
m) 20 Scrolls titled "eshvly meban" of *Identify*
n) 7 Nickel Wands of Clone Monster (4 charges)
o) 3 Ironwood Staffs of Healing (0 charges)


  [Home Inventory]

a) a Corundum Ring of Speed (+11)
   It increases your speed by 11.  
b) a Corundum Ring of Speed (+9)
   It increases your speed by 9.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
e) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
f) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
g) The Amulet of Carlammas (+2) {Saruman, 3100'}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
h) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
i) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
j) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Isildur [25,+23] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
o) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
p) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Glaive of Pain (9d6) (+10,+30) {Harpy 2000'}
   It provides resistance to fear.  It cannot be harmed by the elements.  
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.10.2005 17:57
Last updated on 20.11.2005 15:01

Download this dump

225. on the Ladder (of 16233)
28. on the Angband Ladder (of 5147)
Second best for this player (out of 2)

Comments

Jump to latest

On 7.10.2005 17:57 davewoodall17@hotmail.com wrote:
Starting out again, Cuthbert I maxed out on XP without finding all artifacts.
Had 9 to go :- Bladeturner, Mediator, Razorback, Zarcuthra, Eonwe, Ulmo, Ringil, Azaghal and Aeglos

Hope to do better with Cuthbert II

Slow start, only 3 uniques killed so far!

On 8.10.2005 11:47 davewoodall17@hotmail.com wrote:
Cuthbert II is feeling more self assured, he now as the ability to run (teleport).
Only 5 uniques dead


On 8.10.2005 20:59 davewoodall17@hotmail.com wrote:
Made it to Lev20 without too many scares.
About ready to dive.
10 uniques down!


On 10.10.2005 17:46 davewoodall17@hotmail.com wrote:
Lev25, 11,500 feet
Feeling very vulnerable still with few resistances. Need a better weapon/more speed

15 uniques now killed!
just the one artifact so far.



On 13.10.2005 23:52 davewoodall17@hotmail.com wrote:
Lev28, 1,500 ft.
21 uniques put to the sword (or dagger to be accurate)

On 14.10.2005 10:19 donalde@pp.inet.fi wrote:
Since you are wearing Hammenhand which aggravates, consider carrying -oStinkingCloud, in case breeder situation is out of control

On 16.10.2005 14:50 davewoodall17@hotmail.com wrote:
Lev30. dLev31, 28 uniques killed,
5 artifacts found.

Mim proving a tough (annoying to be closer to truth) opponent, he keeps knackering my armour and weapons.
Just need a couple of healing potions to see him off


On 19.10.2005 17:31 davewoodall17@hotmail.com wrote:
38 Uniques killed, 7 artifacts found
Now at Lev33, dLev41.

Picking off uniques but could dive much deeper now I have Haste Self spell and Glaive of Pain

Tempting to dive far enough to find rings of speed!


On 19.10.2005 17:45 paffa_89@hotmail.com wrote:
You're a ranger. Why not wearing a bow? I'm pretty sure you'd get at least 2 shots with a bow. With those arrows You'd do quite decent damage with a good bow

On 20.10.2005 15:25 jmiddendorf@hmc.edu wrote:
I agree; you'll get 2 (3 at 40th) shots with a bow. Even an enchated longbow would dish out more damage than that. Keep your eyes open for ego bows in BM.

Also, you need to be wary of poison breathers. Find a ring of poision resistance and swap out the ring of acid.

On 20.10.2005 19:11 davewoodall17@hotmail.com wrote:
40 uniques eliminated.
Thanks for the advice on the bow.
Not yet found a decent bow but still looking
Able to hack and slash most stuff at this level

On 23.10.2005 13:22 davewoodall17@hotmail.com wrote:
Lev39, dLev48
55 uniques now dead
Ready to take on slightly tougher uniques
Finally maxed out on stats



On 24.10.2005 13:45 donalde@pp.inet.fi wrote:
How about Thranduil instead of Hammerhand? You'd gain some INT and ESP, and you can afford losing CON bonus from change. Or do you need that STR bonus to get 5th blow with Glaive of Pain?

On 24.10.2005 15:42 davewoodall17@hotmail.com wrote:
Sold Thranduil on basis 'aggravating creatures' is handy at the moment. Had lots of success with creatures seeking me out and dropping artifacts. Does have its down sides (zero hit points after taking on Saruman amongst a room of Chaos hounds)

On 24.10.2005 17:09 davewoodall17@hotmail.com wrote:
CLev:43 DLev:67
Uniques Killed:63 Artifacts found:35
Picking off uniques


On 26.10.2005 16:10 davewoodall17@hotmail.com wrote:
CLev:47 DLev:73
Uniques Killed:72
Artifacts Found: 46

Probably safe to dive to dLev80
Have some good artifacts but need to be deeper for decent stuff

On 26.10.2005 18:57 donalde@pp.inet.fi wrote:
Why Ingwe? Carlammas would give you few more hp.

On 27.10.2005 23:21 davewoodall17@hotmail.com wrote:
cLev:50 dLev:89
Uniques Killed:83
Artifacts Found:54

Now happy with equipment,
have all resists except poison. Probably need to start using my stash of healing potions to see off some of the last uniques.
Seem to remember The Tarrasque, Vecna and Sauron being tricky.
I know Qlzqqlzuup being a real pain.

On 28.10.2005 00:51 nckmccnnll@yahoo.com.au wrote:
Narya will help against the Tarrasque; so will shooting it before it gets in melee range :)
Maybe consider Erebor against Sauron, for the acid brand.

On 29.10.2005 13:55 davewoodall17@hotmail.com wrote:
Vecna a pushover this time. The Tarrasque
was more tricky and cost me lots of healing and *healing* potions.

Only remaining uniques:
Thuringwethil, Tselakus, Qlzqqlzuup, Kronos
and Gothmog

Only 69 artifacts found

On 30.10.2005 17:16 jmiddendorf@hmc.edu wrote:
According to this last dump, you're missing electricty resist!

On 31.10.2005 15:13 davewoodall17@hotmail.com wrote:
Very 'touch and go' final battle with Morgy.
Meleed him to death using potions of life, healing and *healing*. Had used final potion with Morgy on one * but luckily he allowed me to recharge my staff of healing

Will now persue remaining artifacts. have a whopping 53 to find. Kronos still hiding from me.

On 31.10.2005 16:55 roblt97@hotmail.com wrote:
Considering you are facing instant death from a big blue D, I'd probably put on Isildur. How are you surviving without it?

On 31.10.2005 18:02 davewoodall17@hotmail.com wrote:
All uniques now accounted for
Had lucky find! Decended one level after defeating Morgy, blatted a blubbering icky thing and it dropped Ringil. Found Cubragol shortly after.
Artifacts to find: 47
Now have all resists covered

On 6.11.2005 11:41 davewoodall17@hotmail.com wrote:
Will probably give up but having a go at finding all the artifacts.
Exactly 100 found - therefore 36 to go!


On 18.11.2005 16:40 davewoodall17@hotmail.com wrote:
Not much to report
21 atifacts to find!

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