The Angband Ladder: Mighty Thrym, Barbarian Berserker by <>

  [Hengband 1.7.0 Character Dump]

                          Name  : Mighty Thrym

 Sex      : Male             Age                21   STR :  18/***
 Race     : Barbarian        Height             81   Int :       3      3
 Class    : Berserker        Weight            202   WIS :       3
                             Social Class       18   DEX :  18/203
                             Align            Good   CON :  18/202
                                                     CHR :       9

 Right hand      (+48,+42)   Hit point   1250/1255   Fighting   : Legendary[72]
 Left hand       (+31,+47)   SP (Mana)      0/   0   Bows/Throw : Very Bad
 Blows/Round           7+7                           SavingThrow: Very Bad
 AverageDmg/Rnd    367+423   Level              35   Stealth    : Very Bad
                             Experience     782803
 Shooting        (+61,+13)   Max Exp        782803   Perception : Very Bad
 Multiplier          x6.00   Exp to Adv     810000   Searching  : Very Bad
 Shots/Round          0.75   Gold           583612   Disarming  : Very Bad
                                                     MagicDevice: Very Bad
 AC              [21,+101]   Time     Day 13  0:06
 Speed                (+2)   Play time    07:10:30   Infra-Vision: 0 feet

                         (Character Background)
          You are a mighty warrior of the north. Your village was
          destroyed in attack by the forces of chaos, and you now
          seek vengeance.

          ...Now, you are exploring level 20 of Castle.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Barbarian     STR :  18/56  3  8  2  8 18/***         23.....3....s
 Class : Berserker     Int :     16 -2-20 -2 11      3         ........2....
 Level : 35            WIS :     14 -1-20 -1 11      3         .............
 Hits  : 1250/1255     DEX :  18/33  1  4  0 12 18/203         .......3243.s
 Mana  : 0/0           CON :  18/62  2  4  1  7 18/202
                       CHR :     14  0 -5  0  0      9         .............
         //}=="!((]]]             //}=="!((]]]                 //}=="!((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+...........    Sound : .............    Speed     : ............+
 Elec  : .+.........+.    Nether: .............    FreeAction: ++.........++
 Fire  : .+...........    Nexus : .............    SeeInvisi.: ++...........
 Cold  : .+.........+.    Chaos : .......+.....    Hold Life : +............
 Poison: .............    Disnch: .............    Warning   : .............
 Light : +............    Fear  : +...........#    SlowDigest: ...........+.
 Dark  : .............    Reflct: .............    Regene.   : .+..........+
 Shard : .........+...    AuFire: .............    Levitation: .+...........
 Blind : .+...........    AuElec: .......+.....    Perm Lite : .............
 Conf  : ........++...    AuCold: .............    Cursed    : .............

             //                 //}=="!((]]]                   //}=="!((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .+...........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ......+......
 Slay Orc  : .+.    ESP Dragon: .............
 Slay Troll: .+.    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .....+.......
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ............+
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ............+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ........+..++    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ALWAYS
 Unusual Rooms:      ON
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level   3
   !Yeek cave       : level  13
    Dragon's lair   : level  60
    Castle          : level  20
    Anti-magic cave : level  40

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  Dark Elven Lords Quest                   (Danger  level:  25) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  Tengu and Death Swords                   (Danger  level:  25) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 26
  Orc Camp                                 (Danger  level:  15) - level 26
  Lagduf, the Snaga                        (Dungeon level:   6) - level 28
  Vapor Quest                              (Danger  level:  25) - level 28

< Failed Quest >

 Arena: Defeated by Greater titan in the 32nd fight

  [Defeated Monsters]

You have defeated 2873 enemies including 73 unique monsters in total.

< Unique monsters top 10 >
  The Defiler                              (level  58)
  Nidhogg the Hel-Drake                    (level  55)
  Fafner the Dragon                        (level  47)
  Itangast the Fire Drake                  (level  47)
  Judge Mortis                             (level  41)
  Judge Fire                               (level  41)
  Strygalldwir                             (level  41)
  Gorlim, Betrayer of Barahir              (level  41)
  Jasra, Brand's Mistress                  (level  40)
  Eol, the Dark Elven Smith                (level  40)


Your alighnment : Good

You are the living embodiment of Valour.
You have strayed from the path of Individualism.
You are the living embodiment of Temperance.
You are somewhat virtuous in Justice.
You are very virtuous in Patience.
You are an enemy of Compassion.
You are a bitter enemy of Sacrifice.
You are an enemy of Honour.

  [Character Equipment]

a) a Naginata (Pattern Weapon) (3d6) (+10,+6) (+2)
b) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
c) a Heavy Crossbow of Extra Might (x5) (+8,+13)
d) a Ring of Accuracy (+16)
e) a Ring of Accuracy (+11)
f) an Amulet of Anti-Teleportation
g) The Phial of Galadriel (+1 to searching)
h) The Hard Studded Leather of Diamond (-1) [7,+14] (+3)
i) The Cloak 'Big Useless Fellow' (+6,+2) [1,+6] (+2)
j) The Iron Helm 'Wwathiaar' [5,+20] (+4)
k) a Set of Gauntlets of Genji (+2,+0) [2,+7] (+3)
l) The Pair of Metal Shod Boots of Insulation [6,+17]

  [Character Inventory]

a) 74 Rations of Food
b) 6 Potions of Speed {!k}
c) 7 Potions of Healing {!k}
d) 5 Potions of Restore Life Levels
e) 2 Potions of Resistance {!k}
f) a Pink Speckled Potion
g) an Ivory White Potion
h) a Wire Ring
i) Chain Mail [14] {special}
j) Haramakido [17] {special}
k) a Golden Crown [0] {excellent}
l) a Dagger (1d4) {special}
m) a Broad Sword (2d5) {special}
n) a Claymore (2d8) {excellent}
o) a Two-Handed Sword (3d6) {excellent}
p) a Flamberge (3d7) {excellent}
q) a Halberd (3d5) {special}
r) a Scythe (6d4) {excellent}
s) a Ball-and-Chain (4d4) {excellent}
t) a Morning Star (2d6) {special}
u) The Corpse of Itangast the Fire Drake {Wanted}
v) The Corpse of Nidhogg the Hel-Drake
w) The Corpse of The Defiler

  [Home Inventory]

 ( page 1 )
a) a Chaos Spellbook [Armageddon Tome]
b) a Life Spellbook [Book of the Unicorn]
c) a Potion of Enlightenment
d) a Scroll of Summon Pet
e) a Ring of Levitation
f) a Ring of Light and Darkness Resistance
g) a Ring of Confusion Resistance
h) a Feanorian Lamp of Immortal Eye
i) The Metal Scale Mail of Tarantula (-2) [13,+12] (+3)
j) The Double Ring Mail 'Muscle Curtain' (-2) [15,+7] (+4)
k) The Double Ring Mail of Glass (-2) [15,+10] (+4 to infravision)
l) The Double Chain Mail 'Lightning Conductor' (+3,+2) [16,+20]

 ( page 2 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
b) Mithril Plate Mail of Elvenkind (-3) [35,+7] (+1 to stealth)
c) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
d) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
e) The Cord Armour 'Turbo' (+3,+5) [6,+13] (+3 to stealth)
f) The Leather Jacket of Benten (+1,+3) [12,+17] (+3 to stealth)
g) a Cloak of the Bat (-7,-8) [1,+3] (+5)
h) The Cloak of Nimue [1,+10] (+4)
i) The Cloak 'Cchuialath' [1,+13]
j) an Iron Crown of the Magi [0,+6] (+1)
k) a Golden Crown of Telepathy [0,+6]
l) The Hard Leather Cap of Transylvania [2,+9] (+3 to searching)

 ( page 3 )
a) a Jingasa of Infravision [4,+4] (+8)
b) a Set of Gauntlets of Genji (+7,+0) [2,+1] (+1)
c) The Pair of Hard Leather Boots of Mortality [3,-12] (-7 to searching)
d) a Pair of Metal Shod Boots of Levitation [6,+6]
e) The Dagger 'Phaser' (2d4) (+18,+20)
f) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
g) The Dagger of Rilia (2d4) (+4,+3)
h) The Dagger 'Dethanc' (1d4) (+4,+6)
i) The Dagger 'Narthanc' (1d4) (+4,+6)
j) The Dagger 'Nimthanc' (1d4) (+4,+6)
k) The Small Sword 'Thunder Mountain' (1d6) (+20,+16) [+5]
l) The Sabre 'Belangil' (1d7) (+18,+19)

 ( page 4 )
a) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
b) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
c) The Ninjato 'Sands of Time' (1d9) (+14,+14)
d) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
e) The Two-Handed Sword 'Twilight' (4d6) (+6,+6) [-50] (+10 to speed)
f) a Poison Needle (1d1) (+0,+0)
g) The Hatchet 'Freeze!' (1d5) (+19,+16) (+3)
h) a Spear (Pattern Weapon) (1d6) (+12,+11) (+1)
i) The Spear 'Breakout' (1d6) (+18,+18)
j) The Awl-Pike of Zhuque (2d8) (+17,+10) (+2)
k) The Lance of Tips (2d8) (+14,+10)
l) The Heavy Lance 'Disciple of Law' (4d8) (+6,+12) (+3 to infravision)

 ( page 5 )
a) The Nunchaku 'Chameleon's Tongue' (2d3) (+10,+12) (+2 to searching)
b) The Tetsubo 'Assassin' (2d7) (+18,+13) [+6] (+3 to searching)
c) an Orcish Pick of Digging (1d3) (+9,+4) (+7)
d) a Mattock of Digging (1d8) (+8,+4) (+5)
e) The Skeleton of Freesia
f) The Corpse of Greater Hell-Beast
g) The Corpse of Grip, Farmer Maggot's dog
h) The Corpse of Wolf, Farmer Maggot's dog
i) The Corpse of Fang, Farmer Maggot's dog
j) The Corpse of Smeagol
k) The Corpse of Bullroarer the Hobbit
l) The Corpse of Robin Hood, the Outlaw

 ( page 6 )
a) The Corpse of Lagduf, the Snaga
b) The Corpse of Nami, the Mate
c) The Corpse of Brodda, the Easterling
d) The Corpse of Bloodfang the Wolf
e) The Corpse of Orfax, Son of Boldor
f) The Corpse of Grishnakh, the Hill Orc
g) The Corpse of Hobbes the Tiger {Wanted}
h) The Corpse of Golfimbul, the Hill Orc Chief
i) The Corpse of Meng Huo, the King of Southerings
j) The Corpse of Mauhur, the Orc Captain
k) The Corpse of Boldor, King of the Yeeks
l) The Corpse of Ufthak of Cirith Ungol

 ( page 7 )
a) The Corpse of Ugluk, the Uruk
b) The Corpse of Old Man Willow
c) The Corpse of Mime, the Nibelung
d) The Corpse of Sangahyando of Umbar
e) The Corpse of Ulwarth, Son of Ulfang
f) The Corpse of Alberich the Nibelung King
g) The Corpse of The Queen Ant {Wanted}
h) The Corpse of Father Dagon
i) The Corpse of Mandor, Master of the Logrus
j) The Corpse of Kavlax the Many-Headed
k) The Corpse of Morgenstern, Julian's Steed
l) The Corpse of Eol, the Dark Elven Smith {Wanted}

 ( page 8 )
a) The Corpse of Fafner the Dragon {Wanted}
b) a Wooden Statue of Thuringwethil, the Vampire Messenger
c) a Wooden Statue of Oberon, King of Amber
d) a Stone Statue of Bahamut, Celestial Dragon of Good
e) a Copper Statue of Yog-Sothoth, the All-in-One
f) a Magic Whistle

  [Check Sum: "6144641889424e05ec"]

Posted on 13.10.2005 01:20
Last updated on 17.10.2005 23:00

Download this dump

8931. on the Ladder (of 18080)
414. on the Hengband Ladder (of 692)
6. for this player (out of 23)

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So much loot...
What now?


Jump to latest

On 13.10.2005 01:20 wrote:
CL:15 DL:1
A berserker I'm running, with ironman unusual rooms on. Anyone know how long it takes to get dual wielding proficiency up? It seems to be taking forever.

On another note, I've recieved a compiled version of heng 1.7.0 from wacko_chipmunk, which I have uploaded to my website, Feel free to download it there; since apparently the current maintainer of heng has stopped developing the game, it probably won't appear on the hengband site anytime soon.

On 13.10.2005 10:17 wrote:
In that early stage, it's kinda catch22. Your skill only raises when you hit something, but you only rarely hit something in the first place. Plus the skill only raises if you hit a monster with a minimum level (i.e lvl 15 for Beginner). More (spoily) information can be found here:

Also your guisarme is probably too heavy for an offhand weapon. Not being an expert but I think it's a lill too early to bother with dual wielding. I'd wait till I have a decent offhand weapon (light, high toHit bonus).

On 13.10.2005 16:50 wrote:
Thanks for the info about dual wielding; maybe now with my double rings of accuracy I can hit some higher level monsters.
CL:26 DL:1
Wow, 10 levels since I made a post and my character still alive. That's a record for me. Anyway, still working on the dual wielding skill, hopefully my new weapons will work better than my old combo, and with my ='s of accuracy I can actually hit stuff now.
Had a little problem with accuracy before this, when a black wraith took me down to level 1 because I couldn't hit him, so I had to unwield my second weapon, which probably cost me a good bit of dual wield XP. Fortunately that will no longer be a problem (hopefully), so I can eventually improve my skill and use some other rings. Found a couple of decent arts, which help, but the only uniques I've taken down have been in the arena. I'm also kind of at a standstill there, since my next opponent is the Iron Lich, which took one of my previous characters down to -700HP from a fire breath. Have done a few quests which I was able to finish with almost no trouble, and I'll probably be doing the first 2 Angwil quests soon, but I'm still a little worried about some of the other quests, so I'll wait on those till I'm stronger. Hopefully my good luck will continue, and my next post will not be a dead char dump.

On 13.10.2005 18:53 wrote:
CL:28 DL:1
Found a nice Pattern Weapon that actually gives me a positive to-hit value. Also found some new arts, which have been useful. Highest unique so far is Judge Fire, who I found locked in a cell in a vault. I broke him out, nearly killed him, and then he blinked away. When I used detection to look for him, I found a shoggoth instead, and he came at me while I was hallucinating, but I was able to kill him anyway. I've been pretty lucky finding !o Healing(I think I found three in the Angwil demon quest), so that will help later on.

On 14.10.2005 18:05 wrote:
CL:32 DL:1
Wow, this char's still alive. This is probably my best character in a long time. Basically what I'm doing right now is scumming for vaults with limited fighting space and lots of excellents. I get good Xp, I am able to slay comparatively big uniques in one on one combat, and I make a lot of money. I'm running a bit low on !oHealing again due to a large battle involving Kavlax, Mother Hydra, and a high priest, but I survived it and got a few nice items.
Found Ishikawa Goemon, who dropped Zantetsuken, which is nice except for the fact that it keeps talking to me whenever I kill stuff, and it won't attack female monsters (which almost became a serious problem in a vault with an enchantress and Jasra.) Other than that, I can kill most elastic monsters in one round with my other weapon, so not much of a problem there. I would do more quests, except the last time I actually tried any of them was a long time ago and I have almost no memory of what they were like, so I don't know how to prepare for them. I'm probably going to keep working with the vault scumming in angband until I'm fairly powerful and have knocked off some more uniques.
Oh, btw, for a real fun time go into the Dragon's cave with unusual rooms on and cast detect monsters, then count how many times you start to hallucinate before the more prompts go away.

On 14.10.2005 21:08 wrote:
CL:33 DL:1
Found Twilight in a vault, would be wielding it except for the massive defensive penalties it gives (aggravate, curse of Topi Ylinen, -50AC). Maybe if I can work Dasai into my kit I'd wear it.
Couple more uniques down now, still annoyed by Zantetsuken's chivalrous obstinance, but hopefully I will find a better weapon soon.
Anybody have any advice for the next few quests(Haunted Housem Cloning Pits, Spawning Pits) that I will be facing?

On 15.10.2005 03:09 wrote:
Buff up a bit more before doing the Cloning Pits, it has a nice reward. But you really will want some form of Chaos resistance before going in (You are actually pretty strong now, and might be able to pull it off, but better to wait a few more levels).

Do not do the Spawning Pits ;-) I've lost many a berserker in there ...

On 15.10.2005 04:33 wrote:
Thanks for the advice, I'll hold off the cloning pits for a while. How about the Haunted house? If I remember correctly from the last time I went there, there were some ipsissimusses(?) that kept summoning stuff, and I had to leave to avoid death, but that was a *long* time ago. Is it ever safe to try Spawning pits, or should I just not do that quest ever?

On 17.10.2005 16:35 wrote:
With a Berserker, no quest is safe! You can never teleport and you have no ranged attacks. This means that if things go wrong, you just die.

In the Haunted House, there are Raal's positioned in the open. You will need to death charge to get to them before they kill you :-)

In the Spawning Pits there are numerous blinky Q's. They will summon and then blink away. Last time I tried this quest with a berserker, I ended up having to face off against a horde of Sky Drakes, Great Wyrms of Balance, and Great Wyrms of Law. Death was immediate!

The Cloning Pits are also dangerous, but the reward justifies the risk. Plus with levitation, you may stay on the chasms and use the trees to block line of sight, so you are not completely out in the open. Still, you will need to shut down the summoners quickly.

The Old Castle actually has some walls that you may tunnel into for a short Antisummoning Corridor. Do so, and let the monsters come to you. This quest is relatively easy for a buffed up berserker, though you will probably want to wait until CL40 so that you have Reflection as you will need to face a bunch of Raal's simultaneously.

Berserkers are very fun to play, but they are also very frustrating. Especially later on in the game. At deeper dungeon levels, one Great Wyrm of Power is all it takes to wreck your day. So be careful, berserkers are much harder to win with then other character classes.

Another piece of advice for the late game is to acquire some form of Antimagic, preferably the Terror Mask. There are a few nasty uniques with the Hand of Doom ability, and your current Saving Throw means you essentially always fail. Nothing like going from 2000 to 1000 hp in a single round to put the fear of god in you ;-)

Good Luck!

On 17.10.2005 23:00 wrote:
CL:35 DL:Castle 20
I am working through a vault in the castle right now; had some trouble with Nidhogg and the Defiler but came out of it ok, without having to use any !ohealing. Now contemplating dealing with a Greater Balrog near the center of the vault. (See my upcoming screenshot) Any advice on this situation would be welcome. Haven't tried anymore quests yet, maybe I will do Cloning pits once I make level 40 or so. Also I am missing poison and chaos resistance, which I don't want to do that quest without.

On 17.10.2005 23:03 wrote:
Thanks for the quest advice blackreaver. I will keep scumming vaults until I have the necessary resists to avoid certain death, since I've spent a decent amount of time on this char and losing him would make me... unhappy.

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