The Angband Ladder: Lucky Lor, Android Warrior by <>

  [Hengband 1.6.2 Character Dump]

                          Name  : Lucky Lor

 Sex      : Male             Age                40    STR!:  18/180
 Race     : Android          Height             75    INT!:      18
 Class    : Warrior          Weight            273    WIS :   18/29
                             Social Class        1    DEX :  18/162
                             Align         Neutral    CON!:  18/200
                                                      CHR :   18/69

 Right hand     (+100,+77)   Hit point   1133/1133    Fighting    : Amber [55]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [57]
 Blows/Round           8+0                            Saving Throw: Amber [7]
 AverageDmg/Rnd      712+0   Level              50    Stealth     : Excellent
                             Construction 16225891
 Shooting        (+89,+14)   Actual CP    13831192    Perception  : Superb
 Multiplier          x4.56   Const to Adv    *****    Searching   : Superb
 Shots/Round          1.66   Gold         10747292    Disarming   : Chaos Rank
                                                      Magic Device: Superb
 AC              [49,+147]   Time     Day 30  1:33
 Speed               (+26)   Play time    23:24:52    Infra-Vision: 0 feet

                         (Character Background)
          You were created by a mad scientist to educate children.
          You have a dog-like appearance.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Android       STR!:  18/70  4  4 -2  5 18/180         .4.1.........
 Class : Warrior       INT!:  18/80 -5 -2 -2  1     18         ...1.23..1...
 Level : 50            WIS : 18/109 -5 -2 -2  1  18/29         ...1.23..1...
 Hits  : 1133/1133     DEX : 18/112  0  2 -2  5 18/162         ...1.......4.
 Mana  : 0/0           CON!: 18/110  4  2 -2  5 18/200         .4.1.........
                       CHR :  18/89 -2 -1  2 -1  18/69         ...1.2.......
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+.+...    Sound : .+...........    Speed     : ..+++++....+.
 Elec  : .......*.....    Nether: .+...+.......    FreeAction: .+.+...+++.++
 Fire  : ..+*...+.....    Nexus : ...........+.    SeeInvisi.: ...+.+++++...
 Cold  : .......+.+...    Chaos : .+....+......    Hold Life : +.....+.+...+
 Poison: .......+.++.+    Disnch: .........++..    Warning   : .............
 Light : .......+.++..    Fear  : +........+..+    SlowDigest: +..+........+
 Dark  : .....+.+.....    Reflct: .............    Regene.   : +..+.....+..+
 Shard : ..........+..    AuFire: .............    Levitation: ...........+.
 Blind : +............    AuElec: .............    Perm Lite : .......+.....
 Conf  : ......+......    AuCold: .............    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ........+....    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: ..+..+.......    Add Stealth : .....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+.........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : +..    Sust Dex  : ...+.......+.    Aggravate   : .....+.+.....
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  1
  Lagduf, the Snaga                        (Dungeon level:   6) - level  2
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 18
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 23
  Alberich the Nibelung King               (Dungeon level:  24) - level 30
  Logrus Master                            (Danger  level:  25) - level 31
  The Vault                                (Danger  level:  30) - level 31
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 37
  Vapor Quest                              (Danger  level:  25) - level 44
  The Old Castle                           (Danger  level:  50) - level 44
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 44
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 45
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 45
  Raou the Conqueror                       (Dungeon level:  56) - level 45
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 46
  Iketa, the Brave                         (Dungeon level:  62) - level 48
  Doom Quest 2                             (Danger  level:  55) - level 50
  Wahha-Man the Golden                     (Dungeon level:  76) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >

  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Numenor         : level  75
   !R'lyeh          : level  96
    Mountain        : level  47
    Mine            : level  75
   !Dark cave       : level  72

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 29 Victories

 You have defeated 8080 enemies.


Your alighnment : Neutral

You are very virtuous in Valour.
You are the polar opposite of Honour.
You are a champion of Diligence.
You are the polar opposite of Compassion.
You are an enemy of Patience.
You are very virtuous in Justice.
You are a great champion of Sacrifice.
You are the living embodiment of Harmony.


 There is a white aura surrounding you.

  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoNtCa;Fa}
c) The Light Crossbow of Brand (x4) (+11,+14) (+10 to speed) {Sp;Fi;Xm~L}
d) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
e) a Ring of Speed (+11)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
k) a Set of Dragon Gloves [4,+20] {PoLiShDi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 28 Mushrooms of Restoring {!E}
b) 10 Flasks of oil
c) 41 Potions of Speed
d) 26 Potions of Healing {!k}
e) 16 Potions of *Healing* {!k}
f) 4 Potions of Life {!k}
g) 32 Potions of Resistance {25% off}
h) 16 Scrolls of Phase Door {25% off}
i) 25 Scrolls of Teleportation {25% off}
j) 25 Scrolls of *Destruction* {!r}
k) 3 Rods of Trap Location {@z1}
l) 3 Rods of Perception {@z9}
m) 2 Rods of Recall (1 charging) {!s!d!k}
n) 2 Rods of Detection (1 charging) {@z3!!}
o) 6 Rods of Teleport Other {!s!d!k}
p) 4 Rods of Stone to Mud {@z8!s!d!k}

  [Home Inventory]

 ( page 1 )
a) 82 Flasks of oil
b) 30 Potions of Speed
c) 33 Potions of Resist Heat
d) 26 Potions of Resist Cold
e) 64 Potions of Heroism {25% off}
f) a Potion of Berserk Strength
g) 8 Potions of Strength
h) 2 Potions of Constitution
i) 20 Potions of Enlightenment {50% off}
j) 7 Potions of Self Knowledge
k) 3 Potions of Curing
l) 12 Scrolls of Teleportation {25% off}

 ( page 2 )
a) 55 Scrolls of Identify {@r1}
b) 4 Scrolls of *Identify*
c) 2 Scrolls of *Remove Curse*
d) 38 Scrolls of Holy Chant {75% off}
e) a Scroll of Genocide
f) 5 Scrolls of Mass Genocide
g) 10 Rods of Trap Location {@z1}
h) 6 Rods of Door/Stair Location {@z2}
i) 2 Rods of Recall {!s!d!k}
j) 7 Rods of Illumination {@z5}
k) a Rod of Healing {!s!d!k}
l) a Rod of Restoration (charging)

 ( page 3 )
a) 9 Rods of Teleport Other {!s!d!k}
b) 2 Wands of Teleport Other (24 charges)
c) 2 Staffs of Perception (2x 21 charges) {@u1}
d) 7 Staffs of Enlightenment (7x 11 charges)
e) a Staff of Enlightenment (10 charges)
f) 2 Staffs of Object Location (2x 15 charges) {@u4}
g) 6 Staffs of Healing (6x 4 charges) {!s!d!k}
h) 21 Staffs of Speed (21x 8 charges)
i) 11 Staffs of *Destruction* (11x 5 charges)
j) a Staff of *Destruction* (4 charges)
k) a Ring of Levitation
l) a Ring of Resist Cold {50% off}

 ( page 4 )
a) a Ring of See Invisible
b) a Ring of Constitution (+3)
c) 2 Rings of Damage (+18)
d) a Ring of Damage (+16)
e) a Ring of Damage (+14)
f) a Ring of Slaying (+7,+8)
g) a Ring of Speed and Haste (+10)
h) a Ring of Speed (+10)
i) a Ring of Speed and Mana bolt (+9)
j) 4 Rings of Speed (+9)
k) a Ring of Speed and Mana bolt (+8)
l) 3 Rings of Speed (+8)

 ( page 5 )
a) 2 Rings of Speed (+7)
b) a Ring of Speed (+6)
c) The Ring 'Frakir' (+1)
d) The Ring of Tulkas (+4) {SpStDxCn}
e) a Ring of Fear Resistance
f) a Ring of Nexus Resistance and Damage (+0,+1)
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance {!s!d!k}
i) a Ring of Shard Resistance
j) a Ring of Disenchantment Resistance
k) a Ring of Extra Attacks (+2 attacks)
l) an Amulet of Resist Acid

 ( page 6 )
a) The Amulet of Carlammas (+2)
b) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
c) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
d) an Amulet of Anti-Magic
e) an Amulet of Resistance
f) an Amulet of Resistance and Slow Digestion {AcElFiCo;Sd}
g) an Amulet of Resistance
h) an Amulet of Telepathy and *Resist* Lightning {El~Tele}
i) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
j) The Torque of Boromir (+0,+8) {Fe(St}
k) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
l) an Amulet of Magic Device Mastery (+3)

 ( page 7 )
a) an Amulet of Magic Device Mastery (+2)
b) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
c) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
d) The Pendant of Gogo (+4)
e) The Incandescent Light of Yeduson (+3 to infravision)
f) The Phial of Galadriel (+1 to searching)
g) The Stone of Lore { }
h) The Palantir of Westernesse (+3) {WiCh~Tele}
i) Multi-Hued Dragon Scale Mail (-2) [30,+13]
j) Law Dragon Scale Mail (-2) [30,+15]
k) Balance Dragon Scale Mail (-2) [30,+26] {ShSoCaDi}
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCaDi~Z}

 ( page 8 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSo}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
c) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
d) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
f) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
g) Rhino Hide Armour of Resistance (-1) [8,+20] {AcElFiCoPoDi}
h) The Cord Armour of Antarctic Land [6,+17] (+3 to infravision)
i) The Cloak 'Colannon' [1,+15] (+3 to stealth)
j) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
k) a Shadow Cloak of Electricity [6,+17] {ElLiDk[E}
l) a Shadow Cloak [6,+9] {LiDk}

 ( page 9 )
a) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
b) The Small Metal Shield 'Undiscoverd Paradise' [5,+16] (+3 to searching)
c) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkBl}
d) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCa(StInWiDxCnCh}
e) a Large Metal Shield of Resistance [8,+13] {AcElFiCoPoBl}
f) a Dragon Shield [8,+17] {ElShBlCfCa}
g) a Dragon Shield [8,+22]
h) a Dragon Shield [8,+13] {DkSh}
i) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
k) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiRgLvLu}
l) a Golden Crown of the Magi [0,+8] (+2) {In;AcElFiCoLi;Wr(In}

 ( page 10 )
a) The Jewel Encrusted Crown 'Chain of Control' [0,+18] (+4 to stealth)
b) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
c) a Jewel Encrusted Crown of Might [0,+11] (+3) {StDxCn;Po;Fa(StDxCn}
d) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
e) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNt~Tele}
f) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) a Dragon Helm of Light [8,+16] {CoLiShCf;Lu}
i) a Set of Leather Gloves of Genji (+8,+0) [1,+9] (+3) {Dx}
j) The Set of Gauntlets of Corwin [2,+15] (+4)
k) a Set of Dragon Gloves of Magic Mastery [4,+24] (+3) {Md;AcSoNtDi}
l) a Set of Dragon Gloves [4,+14] {PoCfNx}

 ( page 11 )
a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaLv}
b) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Cf}
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {SpInDx;FaSiSd/TP~oTP}
e) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
f) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
g) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
h) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
i) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
j) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
k) The Long Sword of Falis (2d5) (+20,+15) (+5)
l) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)

 ( page 12 )
a) The Katana 'Muramasa' (10d5) (+10,+10) [-20] (+2) {AtSp;DkNtDi;AgTy[MT|VS/p}
b) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
d) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
e) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4)
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
g) a Diamond Edge (7d5) (+15,+16) (+4)
h) The Lucerne Hammer 'Aktir' (2d5) (+34,+27) (+4) {Wi;Bs|Co}
i) The Glaive of Pain (9d6) (+9,+30) { }
j) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
k) The Flail 'Kraken' (3d6) (+20,+13) (+2 to speed) {AtSpWiDg;Dk;Bs}
l) The Tetsubo 'Nyoi-bou' (7d7) (+5,+25) [+10] (+5) {St;Si/*}

 ( page 13 )
a) a Great Hammer of Slaying (8d6) (+7,+8) { }
b) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4)
c) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
e) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
f) The Light Crossbow 'Whirlwind' (x4) (+14,+10) (+3) {Dx;*El;Ca;SdXm}
g) The Heavy Crossbow 'Raid' (x4) (+15,+16) (+4 to infravision) {DxIf;So;Xs}
h) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;BlNt~D}
i) 25 Seeker Bolts (6d5) (+8,+9) (186/310)
j) 40 Seeker Bolts (6d5) (+5,+8) (182/303)
k) 34 Seeker Bolts (6d5) (+5,+5) (168/280)
l) 20 Seeker Bolts (6d5) (+2,+2) (155/258)

 ( page 14 )
a) 15 Arrows of Wounding (1d4) (+8,+8)
b) 92 Arrows (1d4) (+8,+8) {@f1=g}
c) The Black Arrow of Bard (8d4) (+30,+19)


 ( page 1 )
a) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}

  [Check Sum: "b4eb8b67d62a4e05ec"]

Posted on 13.10.2005 07:35
Last updated on 16.10.2005 02:50

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2388. on the Ladder (of 18640)
91. on the Hengband Ladder (of 696)
8. for this player (out of 25)


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On 13.10.2005 07:35 wrote:
(CL37:Cloning Pits)
Data's evil twin has come to avenge his brother's death, and he has achieved the boots of victory! Yet even greater boots were discovered in the quest ...

Worst monster in the Cloning Pits was a Drolem. Ordinarily, this might be discouraging but given my run of late, this might as well have been a snaga!

On 13.10.2005 16:46 wrote:
Killing lesser dragons in the lair (Ice Wyrms and Storm Wyrms excepted) and not really going anywhere. Need good stuff!!

When at last Fingolfin appears. I figure Genji is still more useful, especially once I switch to heavier weapons, but Fingolfin gives 2.4 million construction points (cp), so I guess I need to wear it (CL36 to CL42 in the blink of an eye!). Gave up some construction for Disenchantment resistance as well ...

On 14.10.2005 02:52 wrote:
Well, I probably won't be able to post an update for a while now. I put on Stormy so I could enchant Sting up to (+9, +9) and my construction points shot up. I do not plan on wielding Stormy though, due to the aggravation.

At this point I really want Jack's cloak so that I can wear my crown of might. I could also use a good shield (read Thorin) before I would consider single wielding the Glaive of Pain. At the moment, dual wielding is working well despite my lack of Genji, but a Main Gauche in the off hand really helps things out.

I'm heading down to pay Bull Gates a visit. I could not resist the fine Mithril Elvenkind I just picked up, so now I lack disenchantment resistance. One close call with a Lesser Reaver was enough for me to consider plugging that hole!

On 14.10.2005 03:28 wrote:
(CL47:Old Castle)
OK, why is Earendil worth so many cp? Still, less than 6 hours of play to CL47 is not bad. I wonder how much cp the Glaive of Pain is worth?

On 14.10.2005 03:45 wrote:
OK, both Earendil and Thorin were in the Old Castle, so my dual wielding days are over. But Earendil is worth 900,000cp more than Thorin?? That is so wrong it is just sick!! The two shields aren't even remotely in the same league! Its like saying Dethanc is better that Vorpal Blade!

Sigh ...

On 14.10.2005 03:53 wrote:
Since I can't post updates, here is the quick summary. Single wielding the Glaive which rates in at 200,000cp, in the same league with Sting but nowhere close to Stormy. All resistances save Shards and Nexus, but I am CL45 now. 6 attacks for 700hp of damage a round, but I need a bit more Dex for the last attack. Looking for some better Armour ... AC 181.

On 14.10.2005 05:22 wrote:
Just got Muramasa from a chest ... Pushed my construction up to CL50 so I could choose my final stat gain. Plus I really enjoy not being able to post character updates ;-) (Actually, I think I will start hand editing my cp so that ook will take the post)

On 14.10.2005 06:32 wrote:
Ringil and Brand. Both are disappointingly low in cp ... Yet Pseudo Dragon Scale Mail probably outscores them both!!!

Well, I modified my cp from 6,929,517 to make this post. I'm liking the +24 base speed even if my android construction points are not ...

On 14.10.2005 07:22 wrote:
Slayer ... nice. But I'll never get that last attach unless I use 2 hands to wield it. Hmmmm.

On 14.10.2005 16:28 wrote:
Posting on my own merits, thanks to the Terror Mask, which does have a high cp value! Now, I really need a source of ESP other than a swap to Thranduil. Heck, I'll even take the Palantir ...

On 15.10.2005 01:02 Mars wrote:
Hm, you're pretty fast, I suspect you get to finish earlier than my own android warrior thats still on the shelf. And yes, the cp is annoying for posting on oook, maybe Brian can implement a 'max construction' for Androids? ;).

Just wondering, why are you wearing the Laputa stone instead of something else? (ie Sacred knights, or even the Collar harness)

On 15.10.2005 03:03 wrote:
Aaah ... I was wondering what happened to Lazy Beep! Actually our kits are starting to look a bit similar, with Ringil (well, you are using Aule now), Brand, Padre (this is unusual ... perhaps this armour is too overvalued? I'd rather wear Isildur), Terror Mask, Fingolfin and Thror (well, I am using Shiva's at the moment but have been switching back and forth).

Actually, Laputa is a light source, and the replacement I am on the look out for is the Palantir of Westernesse. I need telepathy from something other than Thranduil, which is pretty worthless as far as construction goes. For amulets, I am currently going with Faramir for confusion resistance and stealth. I like Sacred Knights, but I really want the 3 pts of stealth at the moment.

I really don't like to aggravate, so the Harness has yet to be considered ...

On 15.10.2005 06:04 wrote:
Waiting patiently for good Shards resistance and Telepathy. In the meantime, it is nice to know that Stone Mask will not transform an Android into a Vampire! Julian drops his namesake, but not before conjuring Atlas ... I was scared for a long time before I realized that Slayer could just take him. Ringil is on the shelf for the moment ...

On 15.10.2005 07:10 wrote:
Wow, nice. Atlas is 2 tons of fun.

I'm surprised that Ringil is low on cp. I guess it doesn't give any stat bonuses, which must hurt it. Still, I would have thought +10 speed would be worth quite a few cp.

On 15.10.2005 16:48 wrote:
A stroke of luck at last ... The Norsa dropped Jack's cloak. I had been using that Telepathic reflecting shield, but was not satisfied with it. Now I can return to Thorin. Also, a rand art xbow with immunity to electricity is sitting in my home. Should I wield it? I ended up using Brand so that I could swap Ringil for Slayer, as a vampiric weapon is very important for a warrior.

Now why do I need to wear a ring of resist shards? But honestly, I don't know where else in my equipment shards resistance is likely to come ... I have some dragon gloves ... maybe?

Regarding construction points:
Ringil = ~700,000
Muramasa = ~3,000,000
MHDSM = ~4,100,000
Stormy = ~900,000
Earendil = ~2,000,000
Fingolfin = ~2,500,000

Compared to other weapons, I guess Ringil is OK. Its just that overall, I was seeing really high scores for things like Fingolfin, but it does appear that armour is more important than weaponry for android construction.

On 15.10.2005 17:40 wrote:
Soulkeeper ... 7,600,000cp. I'm hesitating to post as I am trying to work out a good equipment set. At the moment I am 16.2 million cp ...

On 15.10.2005 17:44 wrote:
OK, here is the best I could come up with. I'm struggling covering RBase, and I ended up wearing an amulet of resistance (now where is one with RShards?)

Gothmog proved nice, dropping Soulkeeper among others. As his last move, he summoned 4 cyberdemons, and it took a while for me to work my way back to the loot.

On 15.10.2005 18:31 wrote:
Disclaimer: CP have been hand edited to allow a post on ook. It should be obvious what my actual cp are ;-)

I really like this configuration. Triple Immunity = Triple Happiness!!! Thank you Caine for the Ring of Power! My speed is a bit low, but if I find a really good ring of speed, then I will probably remove Tulkas. I've also switched to Ringil for obvious reasons ...

On 15.10.2005 18:36 wrote:
Looking at my dump, I now see the stat gain from Dwarves is superfluous. Swapped to Boromir for 686 total damage output.

On 15.10.2005 20:23 Mars wrote:
Oh yeah, stupid, I forgot it was a light source :P. Yes I got tired of Beep and started that Samurai which turned out to last longer (and was more fun) than the plain warrior. I'll finish the samurai first (If i get to playing agian ;))

On 15.10.2005 23:57 wrote:
Still using essentially this config, except I swapped an Amulet of Magic Device Mastery +3 for Boromir. I can use staves of healing without error, and I have 4 of them. Soulkeeper and my lone rod of speed are a bit harder to activate, but are doable with the extra magic skill.

Cthulhu was slain, and I am glad Razorback ranks below Soulkeeper. Hey, there is another source of *El if I decide that I don't mind the aggravate.

The Destroyer is down as well. I must be a bit weak on the damage output side for a warrior (630/round with Ringil) since I led the Destroyer with !Invulnerability (a good use of such a potion if you ask me), but it was only good for the first 3 stars. Teleport him away and he comes back only 2 stars damaged. Oh well, killed him carefully, and it took all 16 charges from my staves of healing, 1 charge from my rod and Soulkeeper, not to mention all but 1 of my CCW. But I keep all my !Healing and !*Healing*, which was my goal. Staves and rods may be recharged :-)

62 uniques to go ...

On 16.10.2005 02:50 wrote:

Final battle was fairly easy. I had the resources, that is the bottom line. With something like 36 scrolls of *destruction* to start, I knew I would be OK. As usual, I won simple with potions of healing, and never needed to consume *healing* or life.

I fugured I might as well aggravate, so Razorback and the Harness got the final call. But it is Ringil that carried me the distance :-)

Oh, CP modified so I could update the winning post. Actual CP lists my real construction points.

On 16.10.2005 14:46 wrote:

Androids often have funny looking clevels for finished quests. Such as killing Gorlim at a higher level than when you killed Raou.

Ever figure out how CP are calculated? Is there a logic behind the seemingly strange allocations or are there just mistakes?

On 16.10.2005 16:07 wrote:
I've never looked at that part of the code, but its not like objects store an android construction point value like they store a gp value. So there must be some heuristic for the calculation. Clearly certain pieces of inventory are weighted more heavily than others, such as your armour. But still, achieving the 9,000,000 required for CL50 was not too difficult, and having Soulkeeper weigh in at 7,600,000 by itself allowed me to do what I wished with my other equipment slots.

All in all, androids are fun, but it is a different experience than I was used too. Much faster levelling in the early game feeded by an insatiable desire for more and better stuff drove my play. But the mid-late to late game was more frustrating. Killing formiddable oppenents with no progress seems weird. Yes I know once normal characters hit CL50, xp is rather meaningless (except for posting here ;-) but it still provides an indicator of progress, and I still derive satisfaction from the improvement. With the android having end game equipment, it was more of a trudge through the multitude of uniques to gain access to the Serpent. I tired with 40 or so to go ...

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