The Angband Ladder: Destroyer, Half-Troll Warrior by <lord.boredom@gmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Destroyer                                Self  RB  CB  EB   Best
 Sex    Male              Age        29   STR:  18/95  +4  +5  +3 18/215
 Race   Half-Troll        Height     87   INT:  18/95  -4  -2  +2  18/55
 Class  Warrior           Weight    303   WIS:  18/51  -2  -2  +2  18/31
 Title  Champion          Status      1   DEX:  18/74  -4  +2  +5 18/104
 HP     -52/704           Maximize    Y   CON! 18/100  +3  +2  +0 18/150
 SP     0/0               Preserve    Y   CHR:  18/98  -6  -1  +0  18/28

 Level           37       Armor     [25,+71]     Saving Throw  Excellent
 Cur Exp     775745       Fight    (+23,+20)     Stealth             Bad
 Max Exp     775745       Melee    (+31,+30)     Fighting      Legendary
 Adv Exp     840000       Shoot     (+36,+9)     Shooting      Legendary
 MaxDepth    Lev 43       Blows       7/turn     Disarming     Excellent
 Gold        267515       Shots       1/turn     Magic Device  Very Good
                                                 Perception         Poor
 Burden   108.9 lbs       Infra        30 ft     Searching          Fair

 Your mother was a Stone-Troll Warrior.  You have puke-yellow eyes,
 oily dark purple hair, and green leprous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:.........+...
 Elec:........+.... Confu:.........+...
 Fire:+.......+.+.. Sound:.............
 Cold:........+.... Shard:......+......
 Pois:..+.......... Nexus:.............
 Fear:....+..+....+ Nethr:.............
 Lite:............. Chaos:.............
 Dark:........+.... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:........+....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:..........+.+ Tunn.:.............
Telep:............. Speed:......+......
Invis:.......+.+... Blows:+............
FrAct:....+..+..... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> It was a great hit!
> You hit Waldern, King of Water.
> Waldern, King of Water casts a water bolt.
> You miss Waldern, King of Water. <2x>
> You hit Waldern, King of Water. <3x>
> You miss Waldern, King of Water.
> You hit Waldern, King of Water.
> Waldern, King of Water hits you.
> Waldern, King of Water misses you.
> Waldern, King of Water hits you. <6x>
> You hit Waldern, King of Water. <7x>
> It was a good hit!
> Waldern, King of Water gestures fluidly.
> You are engulfed in a whirlpool.
> You die.


  [Character Equipment]

a) The Broken Sword 'Narsil' (3d2) (+8,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
b) a Sling of Accuracy (x2) (+13,+9)
c) a Lapis Lazuli Ring of Resist Poison
   It provides resistance to poison.  
d) an Obsidian Ring of Slaying (+5,+6)
e) a Brass Amulet of Weaponmastery (+3,+1) (+1)
   It increases your strength by 1.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {ground, lvl 36}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+8]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield of Elvenkind [3,+9] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
j) The Iron Helm 'Holhenneth' [5,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by
   the elements.  
l) a Pair of Hard Leather Boots [3,-1]


  [Character Inventory]

a) a Brown Potion of Speed
b) 2 Crimson Potions of Restore Life Levels
c) 25 Scrolls titled "gopblaa mar" of Phase Door {10% off}
d) 7 Scrolls titled "fanis temval" of Teleportation
e) 7 Scrolls titled "tibin evstab" of Word of Recall {75% off}
f) 6 Scrolls titled "man triel" of Satisfy Hunger {10% off}
g) 3 Silver Rods of Trap Location
h) a Chromium Rod of Detection (charging)
   It cannot be harmed by electricity.  
i) Double Chain Mail (-2) [16,+6]
j) a Dwarven Shovel of Digging (1d3) (+8,+8) (+7)
   It increases your tunneling by 7.  It is branded with acid.  
k) 19 Iron Shots of Slay Demon (1d4) (+9,+7)
   It slays demons.  


  [Home Inventory]

a) a Brown Mushroom of Restore Strength
b) a Light Green Mushroom of Restore Constitution
c) a Dark Red Mushroom of Restoring
d) 7 Crimson Potions of Restore Life Levels {40% off}
e) a Pungent Potion of Restore Dexterity
f) a Scroll titled "ood seelech" of *Identify*
g) 2 Bloodstone Rings of Free Action
   It grants you immunity to paralysis.  
h) a Malachite Ring of See Invisible
   It grants you the ability to see invisible things.  
i) a Dragon Tooth Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
j) White Dragon Scale Mail (-2) [30,+7]
   It provides resistance to cold.  It activates for breathe frost (110)
   every 450+d450 turns.  It cannot be harmed by the elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
n) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
o) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
p) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
q) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) (charging)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
t) 30 Seeker Arrows of Flame (4d4) (+9,+4)
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.10.2005 12:42
Last updated on 26.10.2005 09:00

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9072. on the Ladder (of 18915)
3807. on the Angband Ladder (of 6466)
5. for this player (

Comments

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On 24.10.2005 12:42 lord.boredom@gmail.com wrote:
I still have quite lacking equipment; Weapons are not doing enough damage unless I use the Narsil with which I get 5 blows/round. I also have crappy rings; I used to have =FA and =SI, but they became redundant, and so currently I'm wearing something to feel not so nude.

On 25.10.2005 06:51 lord.boredom@gmail.com wrote:
Still no luck acquiring better equipment. I found an artifact armor, which I switched on even though white dragon scale mail provided better AC. I'm not sure if that was a wise decision, but so far I haven't had to regret that choice :)

On 25.10.2005 10:04 donalde@pp.inet.fi wrote:
It was wise decision, since Hithlomir covers RBase + Rdark. You have plenty of cold, enchant / buy better armours, at least shield and boots.

On 25.10.2005 14:10 lord.boredom@gmail.com wrote:
I could buy better basic armor, but the pieces of armor I'm currently wearing were once magnificent pieces of armor, until I came across beasts that attack with acid or disenchantment. So, currently I'm waiting to find significantly better armor that wouldn't decline so quickly.

On 25.10.2005 16:48 lord.boredom@gmail.com wrote:
Finally I found some armor worth wearing. I don't know how deep should I venture; It seems that on levels 37-38 or so I manage to survive quite handsomely, but I wouldn't want to rush too much; Pride goeth before the fall, they say, and I have had to witness that saying turning into reality far too many times in the past.

On 26.10.2005 03:18 nckmccnnll@yahoo.com.au wrote:
I'd say you're fine to go a bit deeper, but carefully. Watch out for gravity hounds until you have RSound (and after :). Also, carry scrolls of Phase Door and Teleportation; staves can fail, but with RBlind and RConf scrolls are failsafe.

On 26.10.2005 07:52 lord.boredom@gmail.com wrote:
Yes, you're right. Scrolls of teleportation and phase door will do! I ventured a bit deeper; Still alive and kicking, although a certain Ancient Multi-Hued dragon almost caused some distress.

On 26.10.2005 09:00 lord.boredom@gmail.com wrote:
... I almost had it killed. I thought I could do it. Pffft.

On 27.10.2005 00:46 nckmccnnll@yahoo.com.au wrote:
Yeah, those water attacks _hurt_. Better luck next time.

On 10.12.2005 03:56 garrieirons@hotmail.com wrote:
nice to see that a fairly evenly match to http://angband.oook.cz/ladder-show.php?id=5190
met a fairly similar result at a fairly similarl Dlev!

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