The Angband Ladder: Eowoewin, RohanKnight Unbeliever by <geert.dehaes@gmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Eowoewin               Age                 21       STR!     40       
 Sex   : Male                   Height              32       INT!     26       
 Race  : RohanKnight LostSoul   Weight              79       WIS:     34       
 Class : Unbeliever             Social Class         1       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Nobody                                              Chr!     29     37
                                                                               
 + To Melee Hit         130 Level             50    Hit Points     1369/  1369 
 + To Melee Damage      104 Experience  20858717    Spell Points    176/   176 
 + To Ranged Hit         90 Max Exp     20858717    Sanity          655/   655 
 + To Ranged Damage      11 Exp to Adv.    *****                               
   AC                 34+98 Gold        12118320    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[62]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  66d7+1144 
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight auburn hair, and an average complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 38 (1900')
        Dol Guldur: Level 60 (3000')
        The Land Of Rhun: Level 35 (1750')

 Your body was a Player.
 You have defeated 18103 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 89 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can cast magic missiles.
You can use rohir powers.
The Blood of Life flows through your veins.
You aggravate monsters.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..2.4...4.....5.            
        Add Int   : .32....2.5......            
        Add Wis   : .32.4..2.5......            
        Add Dex   : .32.......4.....            
        Add Con   : .329....4.......            
        Add Chr   : ..2.4..2........            
        Add Stea. : ..2....2........            
        Add Sear. : ...9.....5......            
        Add Infra : ...9............            
        Add Tun.. : ..............5.            
        Add Speed : 232943.2...*...+            
        Add Blows : 2...............            
        Slay Anim.: .............+..            
        Slay Und. : .............+..            
        Slay Demon: +............++.            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Drag.: +............+..            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ......+.......+.            
        Sust Int  : ..+...+.........            
        Sust Wis  : +.+.............            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ..+.............            
        Invisible : +......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+++.....            
        Hold Life : ..+..+..........            
        Imm Acid  : ......*+*++.....            
        Imm Elec  : ......*.........            
        Imm Fire  : *...+.*+.+......            
        Imm Cold  : +.*....+.*......            
        Res Pois  : ...++....+......            
        Res Fear  : +...+....+.....+            
        Res Light : .....+........+.            
        Res Dark  : +..+.+........+.            
        Res Blind : ..+.............            
        Res Conf  : +....++.+.....+.            
        Res Sound : ........+.......            
        Res Shard : ........+.......            
        Res Neth  : .......+........            
        Res Nexus : ......+.........            
        Res Chaos : +....+..+.....+.            
        Res Disen : +...+.+..+......            
        Aura Fire : +...............            
        AntiMagic : .........+......            
        EvilCurse : +........+......            
        Levitate  : +.........+.....            
        Lite      : ++............+.            
        See Invis : ..++.+...+.....+            
        Digestion : +..+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++.+.++...+.            
        Drain Exp : +...............            
        Teleport  : .........+......            
        Aggravate : +...............            
        Cursed    : +........+......            
        Hvy Curse : +........+......            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Good.ESP  : +...............            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        45.920 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               48.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              50.000 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    06.500 [0.900]
          . Stealth                             -01.600 [0.500]
          . Disarming                            02.000 [0.900]
          . Thaumaturgy                          00.000 [0.300]
 - Monster-lore                                  04.500 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to never to die by the hand of a mortal being.
You are fated to find The Dagger 'Nimthanc' on level 1.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:1452297, L:37) (6d7) (+1,+0) [-20] (+2 to
speed)
    It provides light (radius 1) forever.  
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It makes you invisible.  It sustains your wisdom.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to cold, dark, chaos and disenchantment.  It allows you to
    levitate.  It allows you to sense the presence of good beings.  It
    slows your metabolism.  It produces a fiery sheath.  It drains mana, 
    life and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) The Sling 'Beren' (x5) (+9,+11) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your intelligence, wisdom, dexterity, constitution and 
    speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 56 of
    Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Mount Doom.
f) The Ring 'Duiacil' (+9) {chest dl38}
    It increases your constitution, searching, 
    infravision and speed by 9.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
n) The Metal Scale Mail of Ladornen (-2 to accuracy) [13,+9]
    
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    confusion, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 42 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 41 of Mordor.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+8] (+10) {!k}
    It increases your speed by 10.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 10 Iron Shots of Imach (1d4) (+20,+11) {90% off}
    It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage
    every 75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and ability to tunnel by 5.  It
    does extra damage from acid.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Character Inventory]

a) 6 Potions of Cure Critical Insanity
    
b) 8 Potions of Cure Critical Wounds
    
c) 10 Potions of *Healing*
    
d) a Potion of Enlightenment
e) 23 Potions of *Enlightenment*
f) 11 Scrolls of Phase Door
    
g) 9 Scrolls of Teleportation
    
h) 19 Scrolls of Teleport Level {!r}
    
i) 8 Scrolls of Word of Recall
    
j) 34 Scrolls of Satisfy Hunger
    
k) 12 Scrolls of *Destruction*
    
l) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
n) The Long Sword 'Anduril' (3d5) (+0,+0) (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 92 of Mount
    Doom.
q) 68 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Ring of Ecthaduin (+3)
    It increases your intelligence, dexterity, constitution, speed
     and attack speed by 3.  It sustains your intelligence.  It provides
    resistance to fire and blindness.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 31 of Moria.
b) The Ring called 'Niweowoe' (+14)
    It 
    increases your speed by 14.  It provides immunity to paralysis.  It
    provides resistance to light, nexus and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
c) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Jewelry Shop.
d) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated
    for healing (500) every 200+d100 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) an Indestructible Amulet of Telepathy
    It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor.
g) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 85 of Angband.
h) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+30]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your wisdom.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
i) The Ring Mail 'Dandimrad' (-2 to accuracy) [12,+13]
    
    It sustains your wisdom.  It provides immunity to acid and electricity
    .  It provides resistance to cold, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
j) The Large Leather Shield of Amdarien [4,+10]
    
    It sustains your strength, constitution and charisma.  It provides
    immunity to acid and electricity.  It provides resistance to dark, 
    nexus, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield 'Ellathiru' [4,+11]
    It sustains your dexterity and 
    constitution.  It provides immunity to acid, fire and cold.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 79 of Angband.
l) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 71 of Angband.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 35 of Mordor.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants
    you the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Pair of Metal Shod Boots 'Turuin' [6,+10]
    It sustains your strength.  It makes
    you completely fearless.  It provides resistance to electricity, fire, 
    poison and sound.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Narthanc' (E:3962483, L:42) (1d4) (+32,+15) (+5) {.}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It increases your charisma by 5.  It does extra damage 
    from electricity, fire and frost.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides resistance to electricity, fire, poison and 
    nether.  It allows you to sense the presence of trolls and giants.  It
    slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
t) The Long Sword of the Dawn (E:77248, L:27) (3d5) (+41,+29) (+3 to
infravision)
    It can be activated for summon the
    Legion of the Dawn every 500+d500 turns if it is being worn. It 
    increases your charisma and infravision by 3.  It does extra damage 
    from fire and frost.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you invisible.  It sustains your charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to fire, cold, light, dark and blindness.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hardened warrior on level 41 of Mordor.
u) The Dark Sword 'Glivrion' (3d7) (+13,+9) (+4)
    
    It generates an antimagic field.  It increases your constitution by 4.
    It does extra damage from fire.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 51 of Mordor.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Seeker Arrow of Bard (8d4) (+20,+15)



Posted on 25.10.2005 21:18
Last updated on 27.10.2005 13:07

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1725. on the Ladder (of 18915)
645. on the ToME Ladder (of 3145)

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On 25.10.2005 21:18 geert.dehaes@gmail.com wrote:
Got out of the Mandos Halls using an Elven Cloak of the Magi +4 and two stolen speed rings (the cloak got lost in a terrible automizer incident).
Sauron lost this plain gold ring at his second death and I wonder wether I should put it on. Lots of uniques left alive to crowd Mount Doom and I'm also out of healing potions.

On 27.10.2005 13:07 geert.dehaes@gmail.com wrote:
Decided to go the "good" way after all. Found a fountain of *healing* in Erebor, went to mount doom, lost my 0,0 darksword to a ringwraith, let the same thing disenchant Mormegil. Easily beat p and P after that.

This guy's great grandfather was randomly named 'God'. So with that kinda relations it's no wonder I got a win (my first in TOME after one in V and one in Z).


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