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The Angband Ladder: Groglar!, Half-Troll Warrior by <HallucinationMushroom@Yahoo.egg>

  [NPPAngband 0.4.1 Character Dump]

 Name   Groglar!                        Self RB CB  EB   Best
 Sex    Male         Age      22 STR! 18/100 +4 +5  +9 18/280
 Race   Half-Troll   Height  107 INT! 18/100 -4 -2  +8 18/120
 Class  Warrior      Weight  247 WIS! 18/100 -2 -2  +7 18/130
 Title  **WINNER**   Status    4 DEX! 18/100 -4 +2 +10 18/180
 HP     1209/1209                CON! 18/100 +3 +2  +9 18/240
 SP     0/0          Level    50 CHR! 18/100 -6 -1 +10 18/130

 GameTurn   2984331  Armor  [57,+151] Saving Throw     Superb
 Cur Exp   20321885  Fight  (+57,+53) Stealth             Bad
 Max Exp   20321885  Melee  (+66,+83) Fighting      Legendary
 Adv Exp   ********  Shoot  (+67,+14) Shooting      Legendary
 MaxDepth   5000 ft  Blows     6/turn Disarming        Superb
 Gold       1302584  Shots     1/turn Magic Device     Superb
 Burden     193 lbs  Speed        +29 Perception         Good
 % Burden       64%  Infra      80 ft Searching     Very Good

 Your father was a Water-Troll Warrior. You have slime-green
 eyes, oily dark purple hair, and white leprous skin.




  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)   +++++ +++ 
      /}=="~[()]]]               /}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ..212...4....        Str:  ...s........s
 Int: ..21.2...3...        Int:  ..s..........
 Wis: ..2122.......        Wis:  ..ss.........
 Dex: ..21.....34..        Dex:  .............
 Con: ..21..2.4....        Con:  ...s..s......
 Chr: ..2122...3...        Chr:  ..ss.........
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......++*++..        Blind:..+..+....... 
 Elec:.......+.....        Confu:.....++...... 
 Fire:.+.*+..+.+...        Sound:.....+..+.... 
 Cold:..*...++.....        Shard:.........+... 
 Pois:....+..+.....        Nexus:......+....+. 
 Fear:+..++.+.+...+        Nethr:...+..+...... 
 Lite:.............        Chaos:......+.+.... 
 Dark:......+......        Disen:.........+... 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:...+.........        Stea.:.............
Feath:..+..........        Sear.:.....+...+...
PLite:.............        Infra:.....+.......
Regen:..++........+        Aggr.:.............
Telep:..+..+.......        Speed:.++++......+.
Invis:..++.........        Blows:.............
FrAct:..++....+.+..        Shots:.............
HLife:..+..++......        Might:.............
      abcdefghijkl@              abcdefghijkl@
      /}=="~[()]]]               /}=="~[()]]] 

  [Character Equipment]

a) The Glaive of Pain (9d6) (+9,+30)
   It provides resistance to fear.  It cannot be harmed by the
   elements.  It gives you 6 attacks per turn.  
b) The Heavy Crossbow 'Cubragol' (x4) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to 
   fire.  It activates for fire branding of bolts every 999
   turns.  It cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by
   2.  It provides immunity to cold.  It provides resistance to 
   blindness and life draining.  It sustains your intelligence, 
   wisdom, and charisma.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis,
   the power of telepathy, and the ability to see invisible
   things.  It activates for large frost ball (200) every 20+d20
   turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by
   1.  It provides immunity to fire.  It provides resistance to 
   fear and nether.  It sustains your strength, wisdom, 
   constitution, and charisma.  It slows your metabolism and 
   speeds your regeneration.  It grants you immunity to paralysis 
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It
   increases your speed by 2.  It provides resistance to fire, 
   poison, and fear.  It activates for heal (500) every 200
   turns.  It cannot be harmed by the elements.  
f) The Gem of Amon Sul (+2,+2) [2,+10] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  
   It increases your searching and infravision by 2.  It
   provides resistance to blindness, confusion, sound, and life
   draining.  It lights the dungeon around you.  It grants you 
   the power of telepathy.  It activates for clairvoyance every
   50+d50 turns.  It cannot be harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance
   to acid, cold, fear, dark, confusion, nexus, nether, chaos, 
   and life draining.  It sustains your constitution.  It
   activates for heal (1000) every 444 turns.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and 
   poison.  It activates for resistance (20+d20 turns) every 111
   turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It
   provides immunity to acid.  It provides resistance to fear, 
   sound, and chaos.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.
   It increases your searching by 3.  It provides resistance to 
   acid, fire, shards, and disenchantment.  It cannot be harmed
   by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to 
   acid.  It grants you immunity to paralysis.  It activates for
   a magical arrow (150) every 30+d30 turns.  It cannot be
   harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to 
   nexus.  It activates for haste self (20+d20 turns) every 200
   turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Sparkling Red Potions of Speed {25% off}
b) 3 Yellow Potions of Healing
c) 7 Scrolls titled "it rolyerg arg" of Phase Door
d) 14 Scrolls titled "bu doewex" of Teleportation
e) 6 Scrolls titled "engnis skiing" of Teleport Level
f) 6 Scrolls titled "trolsat toxtab" of Satisfy Hunger
g) 6 Scrolls titled "otox rogsta" of *Destruction*
h) 2 Scrolls titled "fri srisef" of Banishment
i) 4 Pewter Rods of Recall {40% off}
   It cannot be harmed by electricity.  
j) 4 Platinum Rods of Detection
   It cannot be harmed by electricity.  
k) 6 Copper Rods of Stone to Mud
l) 4 Tin Rods of Teleport Other
m) 3 Titanium Rods of Mass Identify
   It cannot be harmed by electricity.  
n) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by
   3.  It provides immunity to lightning.  It provides
   resistance to poison, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It 
   slows your metabolism, makes you fall like a feather, and 
   speeds your regeneration.  It grants you immunity to paralysis 
o) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays 
   trolls and dragons, and it is especially deadly against 
   demons.  It is branded with acid.  It provides resistance to 
   acid, fire, and dark.  It lights the dungeon around you.  It
   activates for berserk rage (50+d50 turns) every 80+d80 turns.  

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)         +  ++ +  +  +++- 
       --_===)~[[[[(((((()[]]]\        --_===)~[[[[(((((()[]]]\
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ...........4........*4..  Str:  ..................s.....
 Int:  .......2............*.5.  Int:  ........................
 Wis:  .......2...........5*.5.  Wis:  ...................s....
 Dex:  .............3..4...*4..  Dex:  ..................ss....
 Con:  ....................*4..  Con:  ..........s...s...s.....
 Chr:  ..........44.3.....5*...  Chr:  ..........s........s....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ......+.+..+.+..*..+++.. Blind: .......+.+..............
 Elec: ......+.+*++.......+++.. Confu: .........+....+.....+...
 Fire: ......+.+..+.+.*....++.. Sound: ..........+.............
 Cold: ......+.++++.++.....++.. Shard: .................+......
 Pois: ......+.+...........+... Nexus: ............+.......+...
 Fear: ....................+++. Nethr: ..................+.+...
 Lite: ....................+... Chaos: .......+.++...+.........
 Dark: ...........+.......++... Disen: ..........++......++....
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: .........++.+..++.......
Feath: ........................ Sear.: .......+..+...........+.
PLite: ..........+........+++.. Infra: .......+......+.....+...
Regen: ..........+...+......... Aggr.: ......................++
Telep: .......+............++.+ Speed: ....++......+...........
Invis: .......+......+.+...++++ Blows: ........................
FrAct: .............++.+.....+. Shots: ........................
HLife: ..............+...+..... Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       --_===)~[[[[(((((()[]]]\        --_===)~[[[[(((((()[]]]\

  [Home Inventory]

a) a Tin-Plated Rod of Restoration
   It cannot be harmed by electricity.  
b) 3 Lead Rods of *Identify*
   It cannot be harmed by electricity.  
c) 18 Gnarled Staffs of *Destruction* (39 charges)
d) a Granite Ring of Slaying (+15,+15)
e) a Beryl Ring of Speed (+14)
   It increases your speed by 14.  
f) a Beryl Ring of Speed (+12)
   It increases your speed by 12.  
g) Dragon Scale Shield (Chromatic) [3,+27]
   It provides resistance to acid, lightning, fire, cold, and 
   poison.  It activates for resistance (20+d20 turns) and
   breathe multi-hued (75) every 56+d56 turns.  It cannot be
   harmed by the elements.  
h) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases
   your searching and infravision by 2.  It provides resistance
   to blindness and chaos.  It lights the dungeon around you.  
   It grants you the power of telepathy and the ability to see
   invisible things, but it also drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be
   harmed by the elements.  
i) Dragon Scale Mail (Chromatic) (-1) [5,+32]
   It provides resistance to acid, lightning, fire, cold, and 
   poison.  It activates for resistance (20+d20 turns) and
   breathe multi-hued (150) every 112+d112 turns.  It cannot be
   harmed by the elements.  
j) The Metal Lamellar Armour of Dilie (-3) [23,+18] (+1)
   It increases your stealth by 1.  It provides immunity to 
   lightning.  It provides resistance to cold, blindness, 
   confusion, and chaos.  It cannot be harmed by the elements.  
k) The Full Plate Armour of Niendria (-3) [25,+32] (+4)
   It increases your charisma by 4.  It increases your stealth 
   and searching by 4.  It provides resistance to lightning, 
   cold, sound, chaos, and disenchantment.  It sustains your 
   constitution and charisma.  It lights the dungeon around you 
   and speeds your regeneration.  It cannot be harmed by the
   elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and 
   disenchantment.  It activates for banishment every 500 turns.
   It cannot be harmed by the elements.  
m) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides
   resistance to nexus.  It activates for teleport every 45
   turns.  It cannot be harmed by the elements.  
n) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity
   to paralysis.  It activates for recharge item I every 70
   turns.  It cannot be harmed by the elements.  
o) The Shadow Cloak 'Maliond' [6,+26] (+1)
   It increases your infravision by 1.  It provides resistance
   to cold, confusion, chaos, and life draining.  It sustains
   your constitution.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
p) a Shadow Cloak of Aman [6,+37] (+1 to stealth)
   It increases your stealth by 1.  It provides immunity to fire.
   It cannot be harmed by the elements.  
q) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth
   by 4.  It provides immunity to acid.  It grants you immunity
   to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) a Shadow Cloak of Protection [6,+20]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
s) a Large Metal Shield of Preservation [5,+11]
   It provides resistance to nether, disenchantment, and life
   draining.  It sustains your strength, dexterity, and 
   constitution.  It cannot be harmed by the elements.  
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides
   resistance to acid, lightning, dark, and disenchantment.  It
   sustains your wisdom, dexterity, and charisma.  It lights the
   dungeon around you.  It activates for starlight (10d8) every
   100 turns.  It cannot be harmed by the elements.  
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your 
   infravision by 125.  It provides resistance to acid, 
   lightning, fire, cold, poison, fear, light, dark, confusion, 
   nexus, and nether.  It lights the dungeon around you.  It
   grants you the power of telepathy and the ability to see
   invisible things, but it also is permanently cursed.  It
   cannot be harmed by the elements.  
v) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.
   It provides resistance to acid, lightning, fire, cold, and 
   fear.  It lights the dungeon around you.  It grants you the
   power of telepathy and the ability to see invisible things.  
   It cannot be harmed by the elements.  
w) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases
   your searching by 5.  It provides resistance to fear.  It
   grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you 
   and is heavily cursed.  It cannot be harmed by the elements.  
   
x) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and
   it is especially deadly against dragons, demons, and undead.  
   It creates earthquakes on impact.  It grants you the power of
   telepathy and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by
   the elements.  It gives you 5 attacks per turn.  

  [Current Quest]

To fulfill your task, you must kill 10 Great Balance Wyrms at a depth of 5100
feet.


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : no  (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : no  (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.10.2005 18:50
Last updated on 1.11.2005 04:42

Download this dump

1483. on the Ladder (of 15199)
36. on the NPPAngband Ladder (of 436)
Third best for this player (out of 45)

Comments

Jump to latest

On 29.10.2005 22:32 HallucinationMushroom@Yahoo.egg wrote:
Whoever decided to put Mass Identify Staves, Rods and such into this game, I would like to thank 6.72 million times.



On 30.10.2005 08:00 HallucinationMushroom@Yahoo.egg wrote:
I have never found the Boots of Feanor before! Gloat gloat gloat.
I wonder if there is any point in getting more than +35 speed in this variant.

On 30.10.2005 09:01 HallucinationMushroom@Yahoo.egg wrote:
Took off the +9 speed ring in exchange for Narya. My speed bumps down to +28, but in exchange I get a higher A.C. (215), Immunity to Acid and Fire and +6 to hit and damage. I have three sources for temporary haste to bump Groglar! to +38 for important battles... like the one coming up with the Witch King.

On 30.10.2005 23:05 nckmccnnll@yahoo.com.au wrote:
Nice gear. I'm feeling sorry for the Witch-King already.

On 31.10.2005 03:29 HallucinationMushroom@Yahoo.egg wrote:
I've been Sitting at 3900 feet restocking healing potions, but it's about time to shove off again.

Yeah, poor Witch King, he required one whole *healing* potion!

Omg I spent 1.67 million gold pieces to have a Shadow Cloak turned into a random artifact and all those hacks at the quest store did was put sustain wisdom on it.



On 31.10.2005 22:17 HallucinationMushroom@Yahoo.egg wrote:
Ah, the Tarrasque is no longer defiling my hard drive, among other uniques. It took 3 healing and one *healing*... maybe 2? ... to take out the Tarrasque, so I'm feeling pretty good about ol' Groglar!.

Managed to work in Colluin so I can activate for extra resistance against the elements plus poison at the cost of 10 to my A.C.

Oh yeah, I bought the Speed Ring +10 from the Black Market a long while back for 1.32 million gold. I've never seen a speed ring with such a high bonus for sale before.

I would like to find Cubragol and Nenya so I can stay at the same speed and be immune to Cold along with the other Nenya bonuses, but perhaps I'm being greedy.

I'm a gonna hang out around 4900' and knock off some uniques and grab a few more healing potions so I can take down the big guy. Probably won't be long now. 95 Uniques currently dead, with Smeagol, Beorn and Huan found but still alive.



On 1.11.2005 02:11 HallucinationMushroom@Yahoo.egg wrote:
Saurons a fink
thats coloured pink
His severed head
was tossed in the drink.

Huan was hunted down once I found Nenya as well.

Knocked off 97 uniques, and I get the feeling that there are only 100 including ol' Morgy.
I guess it's okay that Beorn is eating honey near my 7800 GT graphics card that lets me draw angband at a whopping 1 f.p.s., lol, and I suppose Gollum has found the One Ring and I'll never catch him.




On 1.11.2005 02:54 HallucinationMushroom@Yahoo.egg wrote:
Wow, extremely lucky level for Groglar. Vilya was sitting in a small vault and some monster I killed dropped Nenya. After I mass identified a bunch of treasure from an Ice Wyrm pit (Thanks again for the Mass Identify) and was just about to recall out of the dungeon when this Great Wyrm of Aether walked up to me and asked if I would like Cubragol...I said yes, and so he got down on the ground, closed his eyes and let me chop off his silly head! w00t!
This character is now officially SICK.
SICK SICK SICK.
I can activate Hurin's axe to boost my Glaive of Pain up to +90 to hit and +83 to damage, activate Colluin for extra resist of the elements plus poison and activate Feanor for haste. 198 A.C. while enraged. Just a few more *healing* or life potions and it's on.

On 1.11.2005 05:00 HallucinationMushroom@Yahoo.egg wrote:
A good battle, but Groglar was the one left standing. I didn't bother collecting extra healing potions after all, and almost paid the price. It took 5 life potions, 3 *healing* potions and 2 healing potions while fighting head to head... and phase doored and used Elessar's and Soulkeeper's activate plus two more healing.
He dropped me down from 1208 to 400 in a single attack round several times, and got me down as low as 150 while I was being risky and trying to stretch out my healing potions. I didn't think I was going to be able to do it when he still had 5 stars and I was out of my life and *healing* potions, but he alluva sudden stopped hitting me with the hard stuff and I started phase-dooring. Maybe he ran out of mana (is that possible?) or I got lucky. He summoned Greater Undead 2 times which I immediately Mass Banished, and once summoned some Greater Demons which I also banished after I phase doored. All in all it was still a good scrap, the most intense I've ever had with ol' Morgy, and a satisfying way to win.

The closest I came to death was in a Greater Dragon Stronghold where a Wyrm of Shards took me to 2 h.p. plus a Severe Wound. Ouch.

Smeagol is still alive, but not Beorn... I found a scroll of Summon Unique.

Well, I probably won't play Groglar ever again unless one of my Angband friends comes over and I can drag him out and use him to gloat... :) hee hee. Speaking of gloating... that makes a Moria, Angband x2, T.O.M.E. and NppAngband winner. Three rogues, a warrior and a swordmaster. This variant was a lot of fun, and a real challenge most of the time. I might've killed Morgoth, but I seriously doubt I could clear out a Greater Wyrm Stronghold without either a lot of stealth and a lot of healing potions.

Thanks again for Mass Identify... You spared me at least a days worth of real time identifying junk.

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