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The Angband Ladder: Astonyth, Dark-Elf Thaumaturgist by <the_one_relic@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Astonyth               Age                119       STR!     40       
 Sex   : Male                   Height              57       INT!     40       
 Race  : Dark-Elf               Weight              87       WIS!     40       
 Class : Thaumaturgist          Social Class         9       Dex:     40     40
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          40 Level             47    Hit Points      -25/  1017 
 + To Melee Damage       27 Experience   6266058    Spell Points   1134/  1631 
 + To Ranged Hit         45 Max Exp     63453549    Sanity          874/   874 
 + To Ranged Damage      11 Exp to Adv.  6300000    Piety                10940 
   AC                38+100 Gold         7835240    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  4d4+108   
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 1360 feet 
                                                       Tactic:       furious   
                                                       Explor:       slow      
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 149 (7450')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 22853 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by a Black reaver on level 666 of Nether Realm.
You can run for your life after hitting something.
You can cast magic missiles.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..2..5..4*...66.            
        Add Int   : .42.25.2.*.3....            
        Add Wis   : ..2.25.2.*.....+            
        Add Dex   : ..2..5...*.3....            
        Add Con   : .42..5..4*4.....            
        Add Chr   : .42..5...*.3....            
        Mul Mana  : +...+..........+            
        Add Stea. : ..2....2...3....            
        Add Sear. : ...........3..6.            
        Add Infra : .........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .42*...2...3....            
        Slay Orc  : ..............+.            
        Slay Troll: .............++.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ..+.+...........            
        Sust Wis  : +.+.+...........            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+...+.+..+....            
        Hold Life : ..+.+...........            
        Imm Acid  : ......++*+....+.            
        Imm Elec  : ......*..+......            
        Imm Fire  : ......*..+......            
        Imm Cold  : ..*...*..++.....            
        Res Pois  : ........++......            
        Res Fear  : ......+.........            
        Res Light : ......+..+.+....            
        Res Dark  : ......+..+.+..++            
        Res Blind : +.+.............            
        Res Conf  : ......+.++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ......+..+......            
        Res Nexus : ......+..+......            
        Res Chaos : ......+.+.......            
        Res Disen : ..............+.            
        Auto Curse: ....+...........            
        Levitate  : ...........+....            
        Lite      : ++..+....+......            
        See Invis : +.+......+.....+            
        Digestion : ....+...........            
        Regen     : ....+.....+.....            
        Activate  : ..+..+++..+...+.            
        Cursed    : +....+...+......            
        Hvy Curse : +...+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        B.Breath  : ...............+            
        Fly       : ......+.........            
        Mrg.Curse : .+++++..........            
        Climb     : ..............+.            
        Orc.ESP   : ........+.....+.            
        Undead.ESP: .....+..........            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+......+......            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.150]
          . Magic-Device                         02.500 [1.050]
          . Spell-power                          47.400 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff 'Gaegul' [Identify] (1d4) (+9,+8) [+7](100%) {cursed, !*}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your mana capacity by 100%
    .  It sustains your wisdom.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It can't attack.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
d) The Light Crossbow 'Nathmon' (x3) (+10,+11) (+4 to speed) {!*}
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    constitution, charisma and speed by 4.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed, !*}
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
f) a Ring of Speed (+14) {!*}
    
    It increases your speed by 14.  It carries an ancient morgothian
    curse.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
k) The Blue Stone 'Toris Mejistos' [Vision](40%) (+2) {cursed, !*}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It carries an ancient morgothian
    curse.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns
     if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It is cursed.  It carries
    an ancient morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 16 of Orc Cave.
n) The Pseudo Dragon Scale Mail of Nedhova (-2 to accuracy) [30,+27] {!*}
    It can be
    activated for breathe light/darkness (200) every 60+d90 turns if it is
    being worn. It sustains your strength and constitution.  It provides
    immunity to electricity, fire and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, light, dark, confusion, nether, nexus and chaos.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Mordor.
o) The Cloak 'Holcolleth' [1,+10] (+2) {!*}
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 12 of Orc Cave.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4) {!*}
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 14 of Orc Cave.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {!*}
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Mordor.
z) (nothing)
{) The Seeker Bolt of Hatar (4d5) (+19,+19) (+6) {!*}
    It increases your 
    strength by 6.  It does extra damage from electricity and fire.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.


  [Character Inventory]

a) 9 Fireproof Tomes of Magical Energy {@m0!k!d!v!s}
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 26 of
    Mirkwood.
b) 5 Fireproof Tomes of Translocation {!k!d!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 9 Fireproof Tomes of Knowledge {@m5!k!d!v!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 18 of The Old Forest.
d) 6 Fireproof Tomes of the Mind {@m3!k!d!v!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 17 of Mirkwood.
e) 5 Fireproof Holy Tomes of Eru Iluvatar {!k!d!v!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 26 of Mirkwood.
f) 3 Fireproof Books of Beginner Cantrips {@m1!k!d!v!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 34 of Mordor.
g) 19 Potions of Cure Insanity
    
h) 33 Potions of Cure Critical Wounds
    
i) 61 Potions of Healing {90% off}
    
j) 21 Potions of *Healing* {25% off}
    
k) 2 Potions of Life
    
l) 22 Potions of Restore Mana
    
m) 2 Potions of Strength
n) 58 Potions of Curing
    
o) 72 Scrolls of Teleportation {90% off}
    
p) 14 Scrolls of Teleport Level
    
q) 29 Scrolls of Word of Recall {25% off}
    
r) 33 Scrolls of *Identify* {25% off}
    
s) 4 Scrolls of *Enchant Armour*
t) 76 Scrolls of Reset Recall
    
u) 97 Scrolls of Satisfy Hunger {50% off}
    
v) 25 Scrolls of Protection from Evil
    
w) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 145 of The Void.


  [Home Inventory - Bree ]

a) a Spellbook of Identify {@m5!k!d!v!s}
    
b) 18 Mushrooms of Cure Serious Wounds {100% off}
c) 6 Sprigs of Athelas {!*}
d) a Scroll of *Remove Curse*
    
e) a Rod Tip of Recall (80 Mana to cast)
f) The Ring of Power of Ji Indur Dawndeath (+5 to searching)
    It increases 
    your intelligence, wisdom, dexterity, constitution and searching by 5.
    It makes you invisible.  It sustains your strength, intelligence and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison, dark and nexus.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 40 of Mordor.
g) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your strength, dexterity and charisma by 5.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to fire, sound and shards.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Ring of Strength (+3)
    
    It increases your strength by 3.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 50 of Mordor.
j) The Amulet of Mitharer (+4)
    It 
    increases your dexterity by 4.  It sustains your intelligence.  It
    provides resistance to acid, poison and chaos.  It allows you to see
    invisible monsters.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
k) The Amulet of Carlammas (+2)
l) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.
m) The Phial of Galadriel (+4)
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 1 of Barrow-Downs.
o) a Large Metal Shield of Reflection [5,+13]
p) The Sling 'Forin' (x2) (+10,+11) (+4)
    It increases 
    your strength, intelligence, wisdom, dexterity and constitution by 4.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)


  [Home Inventory - Gondolin ]

a) The Ring 'Drendo' (+4 to stealth)
    It increases 
    your stealth by 4.  It sustains your intelligence and charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, confusion, sound and nexus.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
b) a Dwarven Lantern of the Magi (+3) {!*}
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
c) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 40 of Mordor.
d) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
e) The Anchor of Space-Time
f) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
g) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
i) The Large Leather Shield of Celegorm [4,+20]
    It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
j) The Large Metal Shield of Anarion [5,+20]
k) The Golden Crown of Celmirin [0,+10]
    It sustains your 
    strength.  It provides resistance to life draining, dark and chaos.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*}
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
m) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Steel Helm of Hammerhand [6,+20] (+3)
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 15 of Orc Cave.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of The Old Forest.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity
     and speed by 4.  It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
s) a Mage Staff of Wizardry (1d4) (-24,-29)(80%) (+4)


  [Home Inventory - Minas Anor ]

a) The Tome of Astonyth
b) The Great Rod Tip of Home Summoning (75 Mana to cast)
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
d) a Ring of Speed (+13)
    It increases 
    your speed by 13.  
    You found it in the remains of a Great Wyrm of Many Colours on level 71 of
    Erebor.
e) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Steel Helm of Monduil [6,+9] {!*}
    It provides resistance to cold, poison, 
    nether and chaos.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.
g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
h) The Mage Staff of Elmas (1d4) (+8,-3) [+5](60%) (+3)


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
b) a Ring of Speed (+1)
    It increases your speed by 1
    .  
    You found it in the remains of a Brown Thunderlord on level 16 of Mirkwood.
c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+22] (+1 to stealth)
{!*}
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold, poison and nether.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Hard Studded Leather of Celegisil (-37,-7) [7,+8](40%)
    It increases your hit points by 40%.  
    It sustains your strength, intelligence and dexterity.  It provides
    resistance to life draining and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 3 of Barrow-Downs.
e) The Iron Crown of Brecth [0,+9]
    It sustains 
    your wisdom, constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, confusion, sound, shards
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of Mirkwood.
f) The Golden Crown of Sildar [0,+7]
    It provides
    resistance to fire, light, dark, nexus and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to poison and blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
i) The Steel Helm 'Lebohaum' [20,+80]
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It
    provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
k) a Pair of Soft Leather Boots of Speed [2,+7] (+8)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
m) The Pair of Metal Shod Boots of Hirithim [6,+7]
    It sustains your 
    strength, wisdom and constitution.  It provides resistance to poison, 
    light, confusion, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 12 of Orc Cave.
n) a Mage Staff of Wizardry [Identify] (1d4) (-23,+3)(60%) (+3) {!*}
    It can be
    wielded two-handed.  It has a spell stored inside.  It increases your 
    spell power by 3.  It increases your mana capacity by 60%.  
    You found it in the remains of a Lesser black reaver on level 1 of
    Barrow-Downs.
o) a Mage Staff of Mana [Identify] (1d4) (+7,-5)(100%) {!*}
    It can be wielded two-handed.  It has a spell stored
    inside.  It increases your mana capacity by 100%.  
    You found it lying in a vault on level 16 of Mirkwood.



Posted on 11.11.2005 00:53

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3810. on the Ladder (of 12685)
1029. on the ToME Ladder (of 2973)
8. for this player (out of 17)

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On 11.11.2005 00:53 the_one_relic@yahoo.com wrote:
Tried getting through the nether realm and failed!


On 11.11.2005 02:22 dzhang@its.caltech.edu wrote:
You're brave for trying with only +13 speed though! I wouldn't think of going down there with less than +25 or so.

On 11.11.2005 21:41 paffa_89@hotmail.com wrote:
+13 speed isn't really enough for the void. 2nd, why do you have tactics set to furious? coward would be better since I bet you don't melee. And The Phial of Undeath really shouldn't be used, The Morgothian curse is *very* bad.

On 12.11.2005 02:31 the_one_relic@yahoo.com wrote:
The tactics and exportation can't be locked, so when you use macros you can easily screw up the settings w/o knowing it. When you get surrounded by monsters and use an area effect spell in thaumaturgy you can rack up a ton of -more- messages.

As for the phial, after about 200 dragons didn't produce a cloak of air and only one randart cloak, I decided to give it a go anyway.

I wanted something challenging since I killed Morgoth and only had to use 1 potion of restore mana for the entire battle. He got stuck in a vault and some druj kept summoning undead, by the time I had cleaned out everything with my area effect inertia spell and was about 2 steps away from Mogroth he only had 1 star left.


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