The Angband Ladder: Adilith, Dark-Elf Avatar Sorceror by <WatchmanJ@aol.com>

  [T-Plus 2.2.7 Character Sheet]

 Name  : Adilith                Age                142       STR!     40       
 Sex   : Female                 Height             149       INT!     40       
 Race  : Dark-Elf Avatar        Weight              89       WIS!     40       
 Class : Sorceror               Social Class        44       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          34 Level             50    Hit Points      657/   856 
 + To Melee Damage      -23 Experience  85436109    Spell Points    171/  2292 
 + To Ranged Hit         39 Max Exp     85436109    Sanity          814/   930 
 + To Ranged Damage      11 Exp to Adv.    *****                               
   AC                20+192 Gold        94449324    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4-92    
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 240 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 26 (1300')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 150334 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed seven princess quests.
 You have completed seven lost sword quests.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Hrive of the 2890th year of the third age.
 You have been adventuring for 90 days.

                    adefghijkmnopsuxz{|@        
        Add Str   : .4.5.2..4...4.......        
        Add Int   : .4.5.2...1...3......        
        Add Wis   : .4.5.2..41..........        
        Add Dex   : ...5.27......3......        
        Add Con   : ..95.2......4.4.....        
        Add Chr   : .4.5.2..41...3......        
        Mul Mana  : +..+................        
        Mul SPower: +..+.........+.....+        
        Add Stea. : .....273............        
        Add Sear. : ......73.....3......        
        Add Infra : ..9...73............        
        Add Tun.. : ..................4+        
        Add Speed : ...5.2..4......*...+        
        Slay Evil : .................+..        
        Sust Str  : ...++..............+        
        Sust Int  : ...+.+.............+        
        Sust Wis  : ...+.+....+........+        
        Sust Dex  : ...++.+............+        
        Sust Con  : ...++.....+...+....+        
        Sust Chr  : ...+.+....+........+        
        Invisible : ..++............+...        
        Mul life  : ....+.....+........+        
        Sens Fire : ....................        
        Reflect   : ...................+        
        Free Act  : ...+.+....+++......+        
        Hold Life : ....++....++.......+        
        Imm Acid  : ...*......+.*+.....*        
        Imm Elec  : ...*...............*        
        Imm Fire  : ...*....+.*..+.....*        
        Imm Cold  : ...*.*....+...+....*        
        Res Pois  : ...+....+.+........+        
        Res Fear  : ........+.+........+        
        Res Light : ...................+        
        Res Dark  : ...................+        
        Res Blind : ...+.+.............+        
        Res Conf  : ............+......+        
        Res Sound : ..........+.+......+        
        Res Shard : .......+.....+.....+        
        Imm Neth  : ...+...............*        
        Res Nexus : ..........+....+...+        
        Res Chaos : ............+......+        
        Res Disen : ...+....+.+..+.....+        
        Auto Curse: ...+................        
        WraithForm: ...................+        
        Levitate  : ...................+        
        Lite      : ...................+        
        See Invis : ...+.+.....+.......+        
        Digestion : ...................+        
        Regen     : ...++.........+....+        
        Xtra Might: .+..................        
        Activate  : ...+++..+..+.+++....        
        Drain Exp : ...+................        
        Cursed    : ...+...........+....        
        Hvy Curse : ...+...........+....        
        Prm Curse : ...+................        
        Precogn.  : ...................+        
        Fly       : ...................+        
        Climb     : ...................+        
        Orc.ESP   : ..+...++....+......+        
        Troll.ESP : ..+................+        
        Dragon.ESP: ...................+        
        Giant.ESP : ...................+        
        Demon.ESP : ...................+        
        Undead.ESP: ...................+        
        Evil.ESP  : +..................+        
        Animal.ESP: ...................+        
        TLord.ESP : ...................+        
        Good.ESP  : ...................+        
        Nlive.ESP : ...................+        
        Unique.ESP: ...................+        
        Full ESP  : ...+.+.............+        

Skills (points left: 0)
          . Archery                              01.000 [0.300]
          . First-aid                            01.300 [0.400]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 . Spirituality                                  29.050 [0.550]
 - Monster-lore                                  02.400 [0.500]
          . Symbiosis                            15.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You may meet a Giant white ant on level 8.
You may find a Hard Leather Cap on level 14.
You may find a Potion of Boldness on level 2.
You are fated to find a Potion of Cure Light Wounds on level 1.
You are fated to never to die by the hand of a mortal being.
You may meet a Tiger shark on level 13.
You are fated to find a Parchment - Map of Bree on level 22.


  [Character Equipment]

a) a Mage Staff of the Sindar [Identify] (1d4) (+12,+13)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Servitor of the outer gods on level 65 of
    Paths of the Dead.
d) The Short Bow of Adreth (x6) (+11,+11) (+4)
    It increases your strength, intelligence, wisdom and charisma by 4.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sand-dweller on level 31 of The Land Of
    Rhun.
e) a Dwarven Ring of Invisibility (+9)
    It increases your constitution, infravision and luck by 9.  It makes
    you invisible.  It allows you to sense the presence of orcs and trolls
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Erebor.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) an Indestructible Ring of Vitality(40%)
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
h) The Ring of Power 'Nenya' (+9,+9) (+2) {!!}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 66 of Mordor.
i) an Elven Ring of Dexterity (+7)
    It increases your dexterity, stealth, searching, infravision and luck
     by 7.  It sustains your dexterity.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nether wraith on level 61 of The Sacred
    Land Of Mountains.
j) an Elven Ring of Spell [Vision] (+3 to stealth)
    It has a spell stored inside.  It increases your stealth, searching, 
    infravision and luck by 3.  It provides resistance to shards.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Moon beast on level 22 of The Old Forest.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!!}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) a Dwarven Lantern of the Magi [Greater Identify] (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 1.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
n) The Cord Armour of Ivrith (-15,-59) [6,+11](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, poison, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a War troll on level 44 of Moria.
o) an Ethereal Wolf Pelt [1,+32]
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to breathe without air.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Giant headless on level 68 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [Globe of Light] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 13 of Orc Cave.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {cursed}
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
z) a Greater demonic quylthulg (682 hp)
{) 16 Arrows of Slay Evil (1d4) (+15,+14)
    It fights against evil with holy fury.  
    You found it in the remains of a Fallen angel on level 93 of Angband.
|) a Shovel of Digging (+0,+0) (+4) {@w2!f!k!d}
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of a Vrock on level 88 of Angband.
b) 2 Indestructible Tomes of the Tree {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 50 of Mordor.
c) 2 Indestructible Tomes of Knowledge {@m1!k!d}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
d) 2 Indestructible Tomes of the Time {!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Paths of the
    Dead.
e) 2 Indestructible Tomes of the Mind {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wizard Orb on level 63 of Mordor.
f) an Indestructible Book of Beginner Cantrips {@m0!k!d}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
g) The Tome of Adilith
    It cannot be harmed by acid, cold, lightning or fire.  
h) Boccob's Unifinished Works {restore/200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 35 of Mordor.
i) Baalzebub's Tormented Skullcap {heal 700/100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
j) 25 Potions of Cure Insanity {75% off}
k) 96 Potions of Healing
l) 52 Potions of Healing
m) 32 Potions of *Healing* {25% off}
n) 9 Potions of Life
o) 61 Potions of Restore Mana
p) 56 Potions of Resistance
q) 8 Potions of Curing
r) 2 Scrolls of *Identify*
s) a Silver Rod of the Istari of Recall (200/200) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 25 of The Sandworm lair.
t) a Silver Rod of the Istari of Disarming (200/200) {!!!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 36 of Moria.
u) a Silver Rod of Home Summoning (100/100)
v) a Golden Rod of the Istari of Restoration (250/250) {!!!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Yog-Sothoth, the All-in-One on level 95 of
    Angband.
w) an Adamantite Rod of Capacity of Healing (400/400) {!!!*}


  [Home Inventory - Bree ]

a) 3 Indestructible Tomes of Magical Energy
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water demon on level 66 of Dol Guldur.
    
b) 4 Indestructible Tomes of the Tree {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
c) 2 Tomes of the Tree
d) an Indestructible Tome of the Time {!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Paths of the
    Dead.
e) 7 Tomes of the Time {!d!k}
f) 11 Tomes of the Mind {!*}
g) 2 Indestructible Books of Beginner Cantrips {!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
h) 20 Books of Teleportation {!k!d}
i) Baalzebub's Tormented Skullcap {heal 700/100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 39 of The Land Of Rhun.
j) A parchment titled ''Famous Last Words'' {restore/200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 30 of Mirkwood.
k) 10 Sprigs of Athelas
l) 23 Potions of Cure Light Insanity
m) 3 Potions of Cure Serious Insanity
n) 4 Potions of Cure Critical Insanity
o) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Ring Mail 'Nelmo' (-14,-21) [12,+11](40%)
    It increases your hit points by 40%.  It provides immunity to fire and 
    cold.  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ninja on level 39 of The Land Of Rhun.
    
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
r) The Arrow of Valad (1d4) (+17,+14)
    It does extra damage from fire.  It poisons your foes.  It is a great
    bane of dragons.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
s) a Mage Staff of the Sindar [Identify] (1d4) (+8,+11)(100%) (+5)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 5 Indestructible Tomes of Magical Energy
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water demon on level 66 of Dol Guldur.
    
b) 10 Tomes of the Time {!d!k}
c) Boccob's Unifinished Works {restore/200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Gug on level 44 of Moria.
d) Boccob's Unifinished Works {restore/200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Grave wight on level 49 of The Sacred
    Land Of Mountains.
e) Raistlin's Ready Ranger {cure insanity/200}
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) 16 Sprigs of Athelas {25% off}
g) 3 Potions of Cure Serious Insanity
h) 3 Potions of Cure Critical Insanity
i) 36 Potions of Healing
j) a Golden Rod of Capacity of Recall (250/250)
k) a Rod Tip of Restoration (140 Mana to cast)
l) a Rohir Ring of Unbarring (+6 to speed)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your speed by 6.  It makes you completely
    fearless.  
    You found it in the remains of a Mature white dragon on level 84 of
    Angband.
m) a Dwarven Ring of Dexterity (+6)
    It increases your dexterity, constitution, infravision and luck by 6.  
    It sustains your dexterity and constitution.  It provides resistance 
    to dark.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 87 of Angband.
n) a Dwarven Ring of Invisibility (+9)
o) a Dwarven Ring of Spell (+5 to infravision)
    It can be used to store a spell.  It increases your constitution, 
    infravision and luck by 5.  It allows you to sense the presence of 
    orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nibelung on level 31 of The Land Of Rhun.
p) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe without air.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 87 of Angband.
q) The Hard Leather Armour 'Luind' (-54,-18) [6,+11](40%)
    It increases your hit points by 40%.  It sustains your dexterity and 
    constitution.  It provides immunity to acid.  It provides resistance 
    to electricity and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 58 of
    Mordor.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bandit on level 32 of Mirkwood.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) a Mage Staff of Wizardry [Identify] (1d4) (+7,-23)(100%) (+5)


  [Home Inventory - Minas Anor ]

a) 4 Indestructible Tomes of Magical Energy
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wizard Orb on level 57 of Paths of the
    Dead.
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You found it in the remains of a Vrock on level 88 of Angband.
c) 19 Indestructible Tomes of Knowledge {@m1!k!d}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
d) 11 Indestructible Tomes of the Time {!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 64 of Paths of the
    Dead.
e) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 88 of Angband.
f) 14 Indestructible Tomes of the Mind {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wizard Orb on level 63 of Mordor.
g) 12 Indestructible Books of Beginner Cantrips {!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
h) Boccob's Unifinished Works (charging) {restore/200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Skaven on level 13 of Orc Cave.
i) Baalzebub's Tormented Skullcap
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadlord on level 67 of Dol Guldur.
j) 20 Sprigs of Athelas
k) 63 Scrolls of Protection from Evil {!*}
l) an Adamantite Rod of the Istari of Curing (400/400) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
m) a Rod Tip of Healing (120 Mana to cast)
n) 3 Rod Tips of Restoration (140 Mana to cast)
o) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Thunderlord Coat 'Pelenyar' (-63,-24) [9,+14](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and dexterity.  It provides resistance to electricity, 
    fire, cold, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
s) The Thunderlord Coat 'Turin' (-60,-52) [9,+17](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 94 of
    Angband.
t) The Metal Cap of Thengel [3,+11] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 7 of Barrow-Downs.
u) a Mage Staff of Wizardry [Identify] (1d4) (+3,-14)(100%) (+5)
v) a Mage Staff of Wizardry (1d4) (+12,-15)(60%) (+3)


  [Home Inventory - Lothlorien ]

a) an Indestructible Tome of Magical Energy
b) 2 Indestructible Tomes of the Tree {!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 50 of Mordor.
c) 4 Indestructible Tomes of Knowledge {!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
d) a Tome of the Mind
e) 2 Indestructible Books of Beginner Cantrips {!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
f) 5 Books of Teleportation {!k!d}
g) Baalzebub's Tormented Skullcap {heal 700/100}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Nightgaunt on level 42 of Moria.
h) 4 Sprigs of Athelas
i) 5 Potions of Cure Light Insanity
j) 2 Potions of Cure Serious Insanity
k) 11 Scrolls of Protection from Evil {!*}
l) a Dwarven Ring of Cold Resistance (+5 to infravision)
    It increases your strength, constitution, infravision and luck by 5.  
    It sustains your strength and constitution.  It provides resistance to 
    cold and dark.  It allows you to sense the presence of orcs and trolls
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
m) an Elven Ring of Spell [Vision] (+2 to stealth)
    It has a spell stored inside.  It increases your stealth, searching, 
    infravision and luck by 2.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brigand on level 27 of The Land Of Rhun.
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
o) an Ethereal Feathered Cloak of Comfort [1,+18]
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It grants you the power of snuggle if it is being worn.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and cold.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 17 of The Old Forest.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    The Land Of Rhun.
q) a Mage Staff of the Sindar [Identify] (1d4) (+8,+12)(80%) (+4)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wizard Orb on level 50 of Moria.
r) a Mage Staff of the Sindar [Identify] (1d4) (+6,+10)(80%) (+4)
s) a Mage Staff of Mana (1d4) (-2,+1)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying on the ground on level 40 of Paths of the Dead.


  [Home Inventory - Khazad-dum ]

a) a Book of Teleportation {!k!d}


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 24 of Mirkwood.
b) The Gem of Venom
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 13 of The Old Forest.
c) The Gem of Knowledge
    It can be activated for create hunger.  
    You found it lying on the ground on level 10 of Barrow-Downs.
d) The Gem of Wisdom
    It can be activated for blindness.  
    You found it lying on the ground on level 30 of Mirkwood.
e) The Diamond Prism of Light
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Skaven on level 12 of Orc Cave.
f) Mordekainen's Sneaking Eye
    It can be activated for create hunger.  
    You found it in the remains of a Moon beast on level 14 of Orc Cave.
g) Tenser's Alteration Manual {cure fear/100}
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 20 of The Old Forest.
h) Valdarbon's Automatic Alchemist
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Skaven on level 16 of Orc Cave.
i) Bumganir's Bag of Magic Toys {!*}
    It can be activated for death.  
    You found it lying on the ground on level 30 of Mirkwood.
j) Benetar's Portable Plague
    It can be activated for confusion.  
    You found it in the remains of a Ghoul on level 25 of Mirkwood.
k) The Lost Works of Kenault
    It can be activated for high stat loss.  
    You found it in the remains of a Novice priest on level 15 of Mirkwood.
    
l) The Wand Construction Kit
    It can be activated for confusion.  
    You found it lying on the ground on level 1 of Barrow-Downs.
m) Raal's Tormented Spirits
    It can be activated for high experience loss.  
    You found it in the remains of a Skaven on level 12 of Orc Cave.
n) a Parchment titled ``Household Magic''
    It can be activated for cuts.  
    You found it lying on the ground on level 2 of Barrow-Downs.
o) a Parchment titled ``Tenser's Last Words''
    It can be activated for poison.  
    You found it in the remains of a Skaven on level 18 of Mirkwood.
p) the Crystal Ball of The Witch-King of Angmar
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Red naga on level 12 of Orc Cave.
q) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for confusion.  
    You found it in the remains of a Novice mage on level 16 of Orc Cave.
r) the Immortal Skull of Benetar
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Blubbering icky thing on level 2 of
    Barrow-Downs.
s) Bigby's Big Book of Brutality
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Novice mage on level 15 of Orc Cave.
t) Cathal's Corrupting Cymbal
    It can be activated for cuts.  
    You found it in the remains of a Sand-dweller on level 19 of Orc Cave.
u) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for experience loss.  
    You found it lying on the ground on level 13 of Orc Cave.
v) Agannazar's Altruistic Assassin
    It can be activated for confusion.  
    You found it lying on the ground on level 13 of Orc Cave.
w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 22 of Orc Cave.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 19.11.2005 02:00
Last updated on 26.3.2011 02:03

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211. on the Ladder (of 18915)
2. on the T-Plus Ladder (of 23)
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Comments

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On 19.11.2005 02:00 WatchmanJ@aol.com wrote:
This has been a interesting character at least for me. The first time I went to level 2 I found an Ethereal Robe of Permanence [2+19]. I have found two dungeon towns which have helped with books, potions, rings, and scolls. I found a cloak of Invisibility fairly early which I used for awhile until I found an Ethereal Feathered Cloak of Comfort [1,+18] there was more but I won't list them here.

On 26.11.2005 02:05 WatchmanJ@aol.com wrote:
New bow and up a level. Got a never die at hands of a motal fate, I want to see how that works out

On 30.11.2005 03:37 WatchmanJ@aol.com wrote:
Lost my artfact mage-staff to a curse weapon weapon trap, the trap was formly un-indentifted. I had a back mage staff of wizardity

On 10.12.2005 02:14 WatchmanJ@aol.com wrote:
mixed news. I am still alive after killing some uniques in a vault and money pit that had some of The Raal's Tome of Destruction killed my pet Rot jelly which died protecting from attacks.

On 4.1.2006 23:50 WatchmanJ@aol.com wrote:
A lot of changes: cl 39 just finished Orc town. I have changed some of my equipment since the last time I posted. I got tired of having a Ethereal Feathered Cloak of Comfort because I hit the wrong key and try to make friends with monsters. I have done all of the quests except two and one of those will come cl 45,

On 7.1.2006 01:25 Watchmanj@aol.com wrote:
Actually I was wrong about two more quests left, However I have done two more. I dont know if I will do the final house quest but I am getting in the postion to so.

On 11.1.2006 00:26 WatchmanJ@aol.com wrote:
Up another level to 40. down to dl 37 in Moria. just came down from a market level at dl 36 that had ONE shop a recallers

On 14.1.2006 01:37 WatchmaanJ@aol.com wrote:
Since I now have both cold immunity and nether resistance I have put the Horn of Helm in storage freeing a slot in my inventory. Now its ture That I lose the +2 in strength leaving me at 38 strength but I haven't swaped since I gained cl level 40.
I have a choice to make some time soon, go in the small water cave or go down to dl 41

On 18.1.2006 00:38 WatchmanJ@aol.com wrote:
Cl 41 went though the small water cave (the water is nasty) and now down to dl 41 of Moria.

On 25.1.2006 01:22 WatchmanJ@aol.com wrote:
Cl 42, Dl 43 of Moria. I have made a few changes add a Tome of the Tree, and a Silver Rod of the Istari of Disarming to my inventory that way I can deal with sime of the worse traps

On 26.1.2006 03:45 WatchmanJ@aol.com wrote:
Lost my Green Jelly tp a plasma trap will have to get another one,,, Hopely with more hit points,

On 30.1.2006 23:55 WatchmanJ@aol.com wrote:
Up a level to 43 down to 46 in Moria. I lost another symbiote to another plamsa trap and currently have none. I am doing most traps inspite haing the Disarming rod can got rid on any that I want to. Traps are getting more dangeous the further I go down with 5 of the same weapon at the current level.
The never to die at the hands of mortal is real nice. Just have worry about Immortal ones.

On 2.2.2006 00:35 WatchmanJ@aol.com wrote:
Still cl 43, though I am down to Moria 49 so I will soon face a choice: go for the last house and face some challenges or go on to another dungen

On 3.2.2006 03:19 WatchmanJ@aol.com wrote:
Durin's Bane is dead so I am cl 44 and at dl 50 of Moria. One more level to the level 45 challenge. I hope that I will win it, After clearing this level I will make a try for the last house.

On 7.2.2006 01:23 WatchmanJ@aol.com wrote:
Well got the house in Khazad-dum and almost cl 45 which brings on the Maeglin Quest. and my way out of Moria.

On 9.2.2006 00:29 WatchmanJ@aol.com wrote:
Well level 45 came and Meaglin Quest started up but didn't take me to Gondolin, I was stuck in Moria until I came up with a way to get unstuck.
I finally got to Gondolin and took the quest and not only kill Meaglin but also clear the whole quest level. It helps to have a very powerful magic missle (dam 80d31).

On 12.2.2006 01:33 WatchmanJ@aol.com wrote:
Decieded to go to Mordor now Dl 48, some levels are dificult and some are easy because not dieing to Mortals. I am now Cl 46 which give me points that I am not sure to put toward to, as I am maxed out in the vital areas.
I am hopeing for a FF to give more points toward Symbiosis.
Having a Death Mold for a symbiote in a mixed blessing because it can kill a monster if I hit it, yet It has so many hps it has not been in danger of dying.

On 15.2.2006 01:48 WatchmanJ@aol.com wrote:
up CL 47 down to Modor 58, just made a another equipment change and all stats at 40. Got one more FF for symbois which I put in 1 point to bring over 5.

On 17.2.2006 00:26 WatchmanJ@aol.com wrote:
I may of found a bug in TOME/T-plus I was killing Ethereal hounds ona quest level when after killing one my CL went from 47 to 50. I kind of feel that I have been cheated of working the few last levels


On 26.2.2006 03:20 WatchmanJ@aol.com wrote:
Well I have finished both Cirith Ungol and Dol Guldur and have the artfacts to poive it,
I don't know yet for sure where I am going next, posswibly the paths of the dead. I raised my hit points by buying an Indestructible Ring of Vitality(40%) and sold most if not CCW's

On 7.3.2006 02:24 WatchmanJ@aol.com wrote:
Changed some equipment around. Sold 'Sting'as I have no use for it. Maybe some day I will try one or so sentient weapons

On 14.3.2006 03:37 WatchmanJ@aol.com wrote:
Another equipment change, Done with Paths of the Dead and Ebebor uniques taken care of.

On 30.4.2006 04:23 WatchmanJ@aol.com wrote:
I did some of Angband then decueded go ahead and do the Submerged Ruins and now I am finished with it. I maygo ahead and do Mt Doom or will go back to Angband

On 7.6.2006 01:21 WatchmanJ@aol.com wrote:
Somewhat a diffcult level esp I hit a scatter items trap and 'missplaced' a number of things with included my mana thurst spell so I tried using Thaumaturgy and then got my first GWOP in the game. I noticed that the no teleport level didn't include the monsters so I tried a spell of bannishment which supspened the GWOP so I got away for awhile (until I later attacked it) then while attacking a greater Demon I thought of using my Rod of Home Summoning to get at the copies of my spell-book and used it and found it was wrong house to carry those spell-book but I had an other stack of spell-books that included mana thurst so I used that untill I found the orginal spell-books.
It was a little ackward becuse the the books where in diffrent order but I cleared the level and got into every nook and cranny.

On 10.6.2007 02:09 WatchmanJ@aol.com wrote:
I am npt p;aying this too often but I did and it was time to update

On 6.5.2010 02:49 WatchmanJ@aol.com wrote:
A update, haven't play very much looks like I will run against the exp and money barrers.

On 26.3.2011 02:03 WatchmanJ@aol.com wrote:
Ny first Winner and I been playing for a long time.

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