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The Angband Ladder: Erik, Scandinavian Adventurer by <nckmccnnll@yahoo.com.au>

  [Steamband 0.4.0 Character Dump]

 Name   Erik                                     Self  abcdefghijkl@   Best
 Sex    Male           Age            22  Mus:    487  ........*....   610
 Race   Scandinavian   Height         64  Agi:    527  .1........4..   606
 Class  Adventurer     Weight        164  VIG:    454  ........*....   574
 Title  Duke           Status        100  Sch:    556  .....8...*...   686
 WP     -11/106        MaxDepth  Lev  13  Ego:    376  .........*...   468
 SP     495/495        Preserve        Y  Chr:    146  .............   243

 Level           41       Armor    [14,+126]     Saving Throw           Good
 Cur Exp    2121293       Blows     6+2/turn     Stealth             Abyssal
 Max Exp    2125557       Shots       1/turn     Fighting      Legendary[5+]
 Adv Exp    2475000       Infra        60 ft     Shooting             Superb
                                                 Disarming              Good
          Stat     Skill     Weap.     Total     Magic Device           Fair
 Melee  (+10,+9) (+20,+20)   (+0,+0) (+34,+39)   Perception        Tolerable
 Shoot  (+10,+0)   (+0,+0) (+18,+13) (+32,+13)   Searching         Tolerable

     You are the only child of a Baron. You are a well liked
     child.  You have hazel eyes, straight blond hair, and an
     average complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:...+.........    No Magic:.............
     Vorpal:.............    Free Act:..........+..   No Teleprt.............
     Return:.............   Wraithfrm:.............    Drain SP:.............
  Frce Brnd:.............   Hold Life:.........+...    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.........+...   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:............+   Aggravate:.............
  Resistances:
  Fire :52% .....+..+.+...  Acid :84% .....+++......  Light:75% .....+.+......
  Erth :52% .....+..+.+...  Poisn:124%.....+.+......  Dark :100%.....+.+.+....
  Air  :97% .....+.++.....  Time :8%  .....+..+.....  Psi  :22% .....+.+......
  Water:122%.....+.+++....  Ether:38% .....+.+.+....  Tk   :22% .....+.+......
  Elec :14% .....+..+.....  Sound:3%  .....+........  Spirt:37% .....+.+.+....
  Ice  :34% .....+..++....  Nethr:58% .....+.+.+....
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /}=="~[([]]               /}=="~[([]]               /}=="~[([]]

  [Last Messages]

> You have 23 Shotgun slugs of Hurt Evil (4d11|0) (+17,+13) (276/276) (s).
> The Chiang-shi misses you. <2x>
> You have 22 Shotgun slugs of Hurt Evil (4d11|0) (+17,+13) (276/276) (s).
> The Chiang-shi tries to draw psychic energy from you, but fails!
> You have 11 Shotgun buckshot (1d14|0) (+4,+8) (188/188) (u).
> The Chiang-shi ignores the attack.
> The Chiang-shi claws you.
> *** LOW WOUNDPOINT WARNING! ***
> You feel your life slipping away!
> The Chiang-shi misses you.
> The Chiang-shi claws you.
> *** LOW WOUNDPOINT WARNING! ***
> You keep hold of your life force!
> The Chiang-shi bites you!
> You die.


  [Skills]

   Disarming Traps  5
           Stealth  1
         Searching  3
    Pain Tolerance 20
   Neophyte Combat 20
   Standard Combat 20
   Advanced Combat 20
     Master Combat 11
      Power Strike 20
   Critical Strike 20
   Accurate Strike 20
    Vicious Strike 20
        Swift Blow 20
    Weapon Finesse 20
      Martial Arts  2
 Neophyte Firearms 11
          Shotguns 15
          Throwing  2
              Axes 20
       Axe Mastery 20
             Latin 10
       Occult Lore  1
      Ritual Magic  1
      Spirituality  8
    Lesser Warding  8
     Tempered Will  7
     Using Devices 13
         Toughness 20
         Fortitude 17


  [Steamware & Mutations]

 You have a horrible wasting disease.
 You have a seriously upset stomach.
 You attract demons.
 You have a scorpion tail (poison, 3d7).
 You have tusks (dam. 2d6).
 Your skin has turned into scales (-20 CHR, +10 AC).
 You have wings.
 You have alpha level enhanced eyesight (60' infra).
 You have alpha level wired reflexes (+ 3 speed).


  [Character Equipment]

a) a Battle Axe (2d8|5) (+0,+0)
b) a 16 Gauge Shotgun of Precision (x4) (+18,+13) <+1>
c) a Copper Ring of Celerity <+11>
d) a Topaz Ring of See Invisible
e) a Lapis Lauzi Amulet of *Regeneration*
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4> (charging)
g) an All Wool Spring Overcoat of Inviolability to Acid (-1,+0) [6,+6]
h) The Cloak "Immunity" of Ignaz Semmelweis [1,+18] {Vault L31}
i) The Bull's Tail of the Pharoahs (+5,+10) [5,+40] <+12, +5, +1>
j) The Crown of Isis [0,+35] <+10, +5>
k) The Set of Work Gloves of Alfred Nobel [2,+12] <+4>


  [Character Inventory]

a) 2 Holy Books of Prayers [Treatise on the Resurrection] <+1>
b) 2 Holy Books of Prayers [Khorda Avesta (Book of Common Prayer)] <+2>
c) 8 "Keck's Lung & Liver" Tonics of Speed
d) 11 "W.M. Johnson's Pure Herb" Tonics of Cure Critical Wounds {25% off}
e) The Book [The Man in the Iron Mask]
f) 4 Gold Gyrophonic Mechanisms of Phase Door
g) 4 Tin Telephonic Mechanisms of Teleport Level
h) 7 Copper-Plated Photometer Mechanisms of Returning
i) 14 Gold Gyrophone Mechanisms of Object Analysis {10% off}
j) an Aluminum Radiophonic Mechanism of *Destruction*
k) a Portal Generator of Returning
l) an Intricate Tool of Object Analysis (18 charges)
m) a Marble Tool of Structural Analysis (24 charges)
n) a Complex Tool of Etheric Travel (11 charges)
o) a Bark Ring of Damage (+0,+25)
p) a Copper Ring of Celerity <+5>
q) a Quarterstaff of the Wood Nymphs (1d9|3) (+15,+27) [9,+0] <+3>
r) a Glaive of Exigency (2d6|3) (+14,+13) [8,+0] <+7>
s) 22 Shotgun slugs of Hurt Evil (4d11|0) (+17,+13) (276/276)
t) 13 Shotgun slugs of Hurt Evil (4d11|0) (+13,+10) (264/264)
u) 11 Shotgun buckshot (1d14|0) (+4,+8) (188/188)


  [Home Inventory]

29 Gold Gyrophonic Mechanisms of Phase Door {25% off}
a Portal Generator of Returning
a Turquoise Ring of Resist Bewilderment
a Crystal Amulet of Muscle <+5>
an Obsidian Amulet of Health <+3>
The Amulet of Arbaces <+10, +3, +8>
The Electric Lamp of Edison [3]
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
a Tweed Jacket of Inviolability to Fire [11,+12]
a Tweed Jacket of Inviolability to Air [11,-8]
a Pair of Pantaloons of the Olympian [4,+5] <+8, +1>
The Hard Leather Cap of Carl Gauss [2,+8] <+2, +8, +1>
The Mask 'Le Loup Blanc' [0,+12] <+12, +5, +1>
The Green-tinted Glasses of Auguste Dupin [8,+8] <+8, +4>
The Eye of Ra [0,+32] <+10>
a Set of Silk Gloves (Smoldering) [1,+6] <+3>
a War Hammer (Obsidian) (3d3|3) (+12,+10) [+20] <+4>


  [Options]

Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.11.2005 13:16

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6125. on the Ladder (of 15794)
84. on the Steamband Ladder (of 299)
6. for this player (out of 69)

Comments

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On 27.11.2005 13:16 nckmccnnll@yahoo.com.au wrote:
Careless. Erik was on his way back to a vault which he'd had to run away from because of the Rocket and Missile Sentries, and the Chiang-shi was just (I thought) a minor inconvenience on the way.

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