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The Angband Ladder: Redbeard, Adan Warrior by <HallucinationMushroom@Yahoo.egg>

  [FAangband 0.1.0 Character Dump]

 Name    : Redbeard        Age                  53   STR:     18/60            
 Sex     : Male            Height               84   INT:         9            
 Race    : Adan            Weight              190   WIS:        11            
 Class   : Warrior         Social Class         36   DEX:     18/50            
                                                     CON:     18/30            
                                                     CHR:        10            
                                                                               
 Max Hit Points      265   Level                22   Max SP (Mana)         0   
 Cur Hit Points      -15   Experience        13680   Cur SP (Mana)         0   
                           Max Exp           13783                             
        (Fighting)         Exp to Adv.       16000          (Shooting)         
 Blows/Round           3   Gold                  7   Shots/Round         1.2   
 + to Skill           20                             + to Skill           14   
 Deadliness (%)       63   Base AC/+ To AC  16/ 20   Deadliness (%)       48   
                                                                               
                            (Character Abilities)                              
 Fighting    : Excellent   Stealth     : Mediocre    Disarming   : Very Good   
 Bows/Throw  : Very Good   Perception  : Mediocre    Magic Device: Fair        
 Saving Throw: Good        Searching   : Poor        Infra-Vision: 0 feet      
                                                                               
                            (Character Background)                             
          You are the first child of a Yeoman.  You are a credit to            
          the family.  You have brown eyes, wavy black hair, and an            
          average complexion.                                                  
                                                                               


  [Specialty Abilities]

Athletics 
Armsman 


  [Last Messages]

> You have a Tyrian Purple Potion of Heroism (d).
> Whatbeard, the Zombie hits you.
> Whatbeard, the Zombie hits you.
> You are poisoned!
> The Half-orc hits you.
> The Half-orc hits you.
> The Dark hound misses you.
> The Dark hound misses you.
> You feel much better.
> You have 2 charges remaining.
> The Half-orc hits you.
> The Half-orc hits you.
> Whatbeard, the Zombie hits you.
> Whatbeard, the Zombie hits you.
> You die.


  [Character Equipment]

a) a Long Sword of the Noldor (2d5) (+6,+5) (+1)
b) a Short Bow (x2) (+0,+0)
c) a Garnet Ring of Resist Fire
d) an Aquamarine Ring of Sustain Int & Wis
e) (nothing)
f) a Brass Lantern (with 6102 turns of light)
g) Hard Studded Leather of Resist Cold (-1) [7,+7]
h) a Cloak [1,-1]
i) a Wicker Shield of Resist Acid [2,+4]
j) a Metal Cap [3,+6]
k) a Set of Mail Gauntlets [2,+0]
l) a Pair of Leather Sandals [1,+1]

         [Quiver]
0) (nothing)
1) (nothing)
2) (nothing)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) 14 Rations of Food
b) 5 Flasks of oil
c) 4 Magenta Potions of Boldness
d) a Tyrian Purple Potion of Heroism
e) a Scroll titled "potgre vly fu" of Magic Mapping
f) a Scroll titled "klissnik kli" of Satisfy Hunger {50% off}
g) a Molybdenum Rod of Trap Location (charging)
h) 2 Tin Wands of Stone to Mud (9 charges)
i) 2 Palladium Wands of Sleep Monster (15 charges)
j) a Chromium Wand of Slow Monster (9 charges)
k) a Silver-plated Wand of Confuse Monster (8 charges)
l) 2 Rusty Wands of Magic Missile (21 charges)
m) a Nickel Wand of Lightning Bolts (5 charges)
n) a Sequoia Staff of Cure Medium Wounds (2 charges)
o) a Mistletoe Staff of Door/Stair Location (35 charges)


  [Home Inventory]

a) a Dirty Potion of Restore Strength
b) a Corundum Rod of Illumination
c) a Steel Wand of Door Destruction (8 charges)
d) an Onyx Ring of Resist Cold
e) a Moonstone Ring of Free Action
f) 2 Leather Scale Mails (-1) [11,+5]
g) 3 Daggers (1d4) (+4,+1)
h) a Sabre (1d7) (+8,+3)
i) a Trident (1d7) (+2,+5) [4,+0]


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 3.12.2005 22:28
Last updated on 6.12.2005 05:47

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9875. on the Ladder (of 12054)
311. on the FAangband Ladder (of 405)
33. for this player (out of 45)

Comments

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On 3.12.2005 22:36 HallucinationMushroom@Yahoo.egg wrote:
Starting in Ephil Brandir is tough! I tried several Druadan rogues and warrriors and a few Adan warriors before I finally got this guy going. I think it's much easier getting an Adan off the ground than a Druadan because of the enchanted weapon they get. This is very slow going, as I'm still stair-scumming the edge of town for experience. If the wilderness outside Ephil Brandir were rocky, or confined in some way this would be a lot easier, but having 'arena' type levels is painful. Actually, I've only left the staircase square a scant few times because I'm afraid of stepping on a teleport trap from which I would never come back alive. Maybe with some luck and patience I will be able to take out one of the 'p' uniques, get some decent equipment, beef up my h.p. and be able to get 20 or even 30 squares away from the staircase... lol! :)

On 4.12.2005 00:48 HallucinationMushroom@Yahoo.egg wrote:
Things are looking up! Got a recall point at a level 18 wilderness as opposed to the 19 I've been up against. In addition, when I recall back I'm in the middle of the wilderness so the race to the edge will be quicker. I've went to the South but didn't find a handy exit so I'm guessing the exit is to the east. I'm going to buff up on some more potions, but hopefully I'll be in easier lands soon.

On 4.12.2005 12:55 nckmccnnll@yahoo.com.au wrote:
Nice going! These guys are really hard to start.

On 5.12.2005 22:37 HallucinationMushroom@Yahoo.egg wrote:
Dead! I'll post the file after while...
I got home free. Yes, home free. I got to Somethin'-or-another level 16 in the wilderness, read a word of recall scroll but held down the spacebar key like I usually do and totally forgot to select a recall point! I was so frustrated after I realized what I had done that I went out in killed Redbeard. Poor guy!
So, this brings up some questions:
Is there a way to recall to a point that you've been to if you don't set a recall point?
Is there a way to make the game halt when you read a scroll of recall and don't select a recall point?
Is there a way to make the game replace of the recall points by default if you don't select a recall point?
This is a product of my carelessness, I realize... but it's hard to change my tactics after a decade or so of being sloppy!

On 6.12.2005 07:55 lahtonen.sampsa@suomi24.fi wrote:
Yeah, I too suffer from the same problem especially with Borobab. I guess he's lost around 10 word of recall scrolls just 'cos when I had forgotten to select a recall point I had to read another to stop recalling, and then third one to select the recall point with...

On 6.12.2005 11:55 nckmccnnll@yahoo.com.au wrote:
Yep, I've done that too. Maybe I'll put in a "none of the above" option and make it necessary to choose something. And player ghosts - be very, very careful. My last two characters have been killed by them - including a grey elf paladin that I'd got nearly to safety. I'll post that dump when I get it from my laptop.

On 6.12.2005 16:01 lahtonen.sampsa@suomi24.fi wrote:
In the beginning they're fairly easy. But from Mummy up... no deaths yet, but a lot of fleeing.

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