The Angband Ladder: Lordon, Giant no-class by <>

                 [Sangband 0.9.9, beta 20d Character Dump]

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You were rolled up 9527 times before being accepted.
        Lordon           Age    :             28  STR!  18/***
   the Dark Mistress     Height :     9 ft, 4 in  INT!  18/***
                         Weight :         540 lb  WIS!  18/170
Gender : Female                                   DEX!  18/140
Race   : Giant                  Slayer of         CON:  18/***
Realm  : Necromancy         Morgoth, Lord of      CHR:  18/116
Max Hitpoints       937  Power                92  Max Mana          245
Cur Hitpoints       937  Score              8362  Cur Mana           89

       (Melee)           Unspent Exp       44247         (Missile)
Blows per round       2  Gold             193418  Shots per round     1
Average Damage      122                           + to Skill         13
     (Wrestling)         Max Depth       Lev 100  Deadliness (%)    127

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Heroic     Magic Device: Heroic
Shooting  : Very Good  Stealth     : Poor       Dodging     : Iffy
Throwing  : Fair       Perception  : Very Bad   Fame        : Immortal
Digging   : Legendary  Disarming   : Poor       Infra-Vision: 0 feet

   Speed       : +29
   Armour      : 133
   Kills       : 2990
   Time Elapsed: 13 days, 6 hours, 29 minutes   (1327024 turns)

  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:...........3.        STR! 18/100 .241....s3..5 18/***
Invis:...1.........        INT! 18/100 ...14.32s...4 18/***
Aware:.............        WIS! 18/100 ...1..32s3..2 18/170
Disar:.............        DEX! 18/100 ..41....s...1 18/140
Devic:.............        CON:  18/97 ..41..3.s3s32 18/***
Speed:..6*.......3.        CHR:  18/96 ...1...2s...1 18/116

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.....+.......
Tunnl:............8                     Steal:.............
Save :.....2.......                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3...11..                     Aggra:.............


      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+.+.... Light:.........++.. Food :...+.........
Elec :........+.... Dark :.......+..... Feath:.............
Fire :...*....++... Sound:............+ Shine:.............
Cold :.......+++... Shard:............. Regen:...+.....+...
Pois :......+...... Nexus:............. ESP  :.............
Fear :............. Nethr:.......+..... SeeIn:...+.+...+...
Blind:.........+... Chaos:.......+..... FrAct:...+......+.+
Confu:......+.....+ Disen:............. HLife:.............

  [Last Messages]

Morgoth, Lord of Darkness grunts with pain.
You have 8 charges remaining.
Morgoth, Lord of Darkness grunts with pain.
You have 7 charges remaining.
Morgoth, Lord of Darkness grunts with pain.
You have 6 charges remaining.
The Death knight blinks toward you.
Morgoth, Lord of Darkness grunts with pain.
You have 5 charges remaining.
Morgoth, Lord of Darkness magically summons greater undead!
Your molecules feel disrupted!
Illegal object choice!
You feel your head clear a little.
Your lifeforce becomes magical power.
You force your body to heal.
You feel much better.
Morgoth, Lord of Darkness gathers his power.
You failed to use the wand properly.
Target Aborted.
Morgoth, Lord of Darkness grunts with pain.
You have 4 charges remaining.
Morgoth, Lord of Darkness grunts with pain.
You have 3 charges remaining.
You failed to use the wand properly.
Morgoth, Lord of Darkness gathers his power.
The Death knight blinks toward you.
Morgoth, Lord of Darkness grunts with pain.
You have 2 charges remaining.
Morgoth, Lord of Darkness cries out in pain.
You have 1 charge remaining.
Morgoth, Lord of Darkness cries out in pain.
You have 0 charges remaining.
Morgoth, Lord of Darkness writhes in agony.
You have 17 charges remaining.
The Nimshaitan breathes fire.
Morgoth, Lord of Darkness is slain!
A magical staircase appears...
You have 16 charges remaining.
The Death knight casts a spell, burning your eyes!
You are unaffected!
You see Chain Mail [14] {Morgoth, unknown}.
You see a Tome of Necromancy [Triumph of the Will] {Morgoth}.
You see a Mighty Hammer (9d9) {unknown}.
You see a Tome of Necromancy [Necronomicon] {Morgoth}.
You begin to feel more enlightened...
You suddenly see a vision of the entire dungeon!
You sense the presence of traps!
You sense the presence of monsters!
You have no more Shimmering Potions of *Enlightenment* (j).
You have a Tome of Necromancy [Necronomicon] {Morgoth} (f).
You again become corporeal.
You see a Holy Book of Prayers [Canon of Judgment] {Morgoth}.
You have no room for a Shadow Cloak [4] {Morgoth, unknown}.
On the ground: a Shadow Cloak of Stealth [4,+19] (+3) {Morgoth}.
Gabriel, the Messenger concentrates on his body; it starts to move faster.
Gabriel, the Messenger disappears!
You have 5 charges remaining.
Your eyes feel less sensitive.
Your mind contracts once more.
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Lordon.txt?  y
Character dump saved in the "C:\Games\Angband\sang099b20d\lib\user" directory.
You have no room for an Iron Crown [0] {Morgoth, unknown}.
On the ground: an Iron Crown of Telepathy [0,+14] {Morgoth}.
You have no room for a Holy Book of Prayers [Insight and Purifications]
You have no room for a Scythe (4d3) [3] {Morgoth, unknown}.
On the ground: a Scythe of Heroism (4d3) (+11,+20) [3,+0] (+2) {Morgoth}.
You have no room for a Fellblade (2d7) {Morgoth, unknown}.
On the ground: the Fellblade 'Whispering Death' (2d7) (+26,+30) (+5 to stealth)
You have no room for a Two-Handed Sword (3d13) {Morgoth, good}.
On the ground: the Two-Handed Sword 'Zarcuthra' (3d13) (+19,+21) (+4)
You have no room for Chain Mail [14] {Morgoth, unknown}.
On the ground: Chain Mail of Resist Fire (-2) [14,+13] {Morgoth}.
You have no room for a Set of Steel Gauntlets [3] {Morgoth, good}.
On the ground: a Set of Steel Gauntlets of Agility [3,+11] (+4) {Morgoth}.
You have no room for a Morning Star (2d6) {Morgoth, unknown}.
On the ground: a Morning Star of Slay Orc (2d6) (+18,+15) {Morgoth}.
You have no room for a Scimitar (2d5) {Morgoth, good}.
On the ground: a Scimitar of Slay Undead (2d5) (+15,+16) {Morgoth}.
You have no room for a Broad Sword (2d5) {Morgoth, unknown}.
On the ground: a Broad Sword of Dragon Slaying (2d5) (+10,+17) {Morgoth}.
You have no room for Partial Plate Armour [21] {Morgoth, unknown}.
On the ground: Partial Plate Armour of Resistance (-3) [21,+20] {Morgoth}.
You have no room for a Massive Iron Crown [0] {unknown}.
On the ground: the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
You have no room for 8 Fellblades (2d5) {Morgoth, good}.
On the ground: 8 Fellblades (Holy Avenger) (2d5) (+24,+23) [+2] (+4) {Morgoth}.
You have no room for a Mighty Hammer (9d9) {unknown}.
On the ground: the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
You have no room for a Halberd (3d5) [8] {Morgoth, unknown}.
On the ground: a Halberd of Smite Demon (3d5) (+14,+16) [8,+0] (+1) {Morgoth}.
Autosaving the game...
You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
You have no room for the Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}.
You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
You have no room for a Scythe of Heroism (4d3) (+11,+20) [3,+0] (+2) {Morgoth}.
You have no room for the Fellblade 'Whispering Death' (2d7) (+26,+30) (+5 to
stealth) {Morgoth}.
You have no room for the Two-Handed Sword 'Zarcuthra' (3d13) (+19,+21) (+4)
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Lordon.txt?  y


Wrestling         : 100%
Spellcasting      :  91%
Magical Power     :  70%
Blood Dominion    : 100%
Magical Device    :  94%
Perception        :  17%
Dodging           :  30%
Spell Resistance  :  87%

You have bound yourself to the Black Mystery.


             You have slain Morgoth, Lord of Darkness!            

You have finished no quests yet.

  [Character Equipment]

the Long Bow of Bard (x5) (+13,+16) (+2) {Fear}
     Activates for a dragon-slaying shot every 200-400 turns.  [0% fail]
     +2 STR, Might.
the Ring of Tulkas (+4, +6) (charging) {Draugluin}
     Activates for haste self (duration 1-20 extra turns) every 150-300 turns. 
[0% fail]
     +6 Speed; +4 STR, DEX, CON.
the Ring of Power 'Narya' (+1, +10) {Sauron}
     Activates for large fire ball (225) every 125-150 turns.  [0% fail]
     +1 all stats; +10 Speed; +1 Invisibility.
     Sustain STR, DEX.  Immunity to Fire.
     Slow Digestion; Regeneration; See Invisible; Free Action.
a Bronze Amulet of Intelligence (+4)
the Star of Elendil (lit) [3] (+2 to saving throw (x5)) {Itangast}
     Activates for magic mapping every 30-60 turns.  [0% fail]
     +10 Save.  See Invisible.  Permanent Light (radius 3)
the Augmented Chain Mail of Caspanion (-2) [16,+18] (+3) {*Acq*51}
     Activates for door destruction every turn.  [0% fail]
     +3 INT, WIS, CON.  Resist Acid, Poison, Confusion.
the Shadow Cloak of Luthien [4,+19] (+2)
     Activates for restore skills every 450 turns.  [0% fail]
     +2 INT, WIS, CHR.  Resist Cold, Dark, Nether, Chaos.
the Large Metal Shield of Anarion [8,+15]
     Sustain all stats.
     Resist Acid, Lightning, Fire, Cold.
the Golden Crown of Gondor [0,+17] (+3) {'V'Vault63}
     Activates for heal (500) every 500 turns.  [0% fail]
     +3 STR, WIS, CON.  Resist Fire, Cold, Light, Blindness.
     Regeneration; See Invisible.
     Permanent Light (radius 1)
the Set of Leather Gloves 'Cammithrim' [1,+12] {Tselakus}
     Activates for bolt of light (5d36) every 4 turns.  [0% fail]
     Sustain CON.  Resist Light.  Free Action.
     Permanent Light (radius 1)
the Pair of Hard Leather Boots of Nevrast [3,+11] (+3) {SpawningChests}
     +3 CON, Stealth, Speed.

  [Character Inventory]

3 Tomes of Necromancy [Beginner's Curses] {@ma@ba@Ga}
3 Tomes of Necromancy [Darker Elements] {@mb@Gb@bb}
     Does 4d8 thrown damage
4 Tomes of Necromancy [Frightful Realms] {@mc@bc@Gc}
     Does 5d17 thrown damage
2 Tomes of Necromancy [Mysteries of Angmar] {@md@b4@Gd UnderRock31!}
     Does 5d29 thrown damage
2 Tomes of Necromancy [Triumph of the Will] {@mf@bf@Gf Azriel}
     Does 5d59 thrown damage
a Tome of Necromancy [Necronomicon] {Morgoth}
     Does 6d65 thrown damage
21 Cyan Potions of Healing
6 Clotted Red Potions of *Healing*
a Yellow Dappled Potion of Life
2 Dark Blue Potions of Restore Mana
31 Scrolls titled "ko pdraa muash" of Teleportation {50% off}
17 Scrolls titled "bunosmat oth tmu" of Recharging
2 Palladium Rods of Recall {@z0!z floor51}
a Shimmering Rod of Healing {@z9!z!z!s!d!v}
3 Stubby Rods of Northwinds {@z3}
a Cast Iron Rod of Dragonfire {@z2}
a Wrought Iron Rod of Glaurung's Blood {@z4}
3 Cobalt Wands of Teleport Away (5 charges)
3 Aluminum Wands of Annihilation (0 charges) {Fundin Bluecloak}
3 Pewter Wands of Doomblasts (16 charges)
a Beech Staff of Cure Medium Wounds (15 charges) {@u3}
     Unusually durable
a Lebethron Staff of Healing (2 charges)
     Unusually durable
a Golden Staff of Speed (8 charges)
     Unusually durable

  [Home Inventory]

9 Tomes of Necromancy [Mysteries of Angmar] {@md@b4@Gd UnderRock31!}
     Does 5d29 thrown damage
10 Tomes of Necromancy [Doomspells] {@me@be@Ge Chest}
     Does 5d43 thrown damage
a Tome of Necromancy [Triumph of the Will] {@mf@bf@Gf Azriel}
     Does 5d59 thrown damage
5 Sprigs of Athelas
a Metallic Blue Potion of Speed
3 Scrolls titled "nuthgaf" of *Destruction*
6 Scrolls titled "kak-p ko mormun" of Genocide
2 Scrolls titled "ludmu" of Mass Genocide
a Copper Rod of Lightning Strike {@z1}
a Beech Staff of Cure Medium Wounds (3 charges) {@u3}
     Unusually durable
a Golden Staff of Speed (9 charges)
     Unusually durable
a Jeweled Amulet of Mana (+5)
the Amulet of Ingwe (+3) {Sauron}
     Activates for dispel evil (damage 184) every 200-300 turns.  [0% fail]
     +3 WIS, CHR, Infravision.
the Chain Mail of Arvedui (-2) [14,+15] (+2) {Rogrog}
     +2 STR, CHR.
     Resist Acid, Lightning, Fire, Cold, Shards, Nexus.
the Cloak 'Colluin' [1,+15] (charging) {Cantoras}
     Activates for resistance (duration 20-40) every 160 turns.  [0% fail]
the Cloak of Thingol [1,+18] (+3) {Fundin Bluecloak}
     Activates for recharge magical device every 70 turns.  [0% fail]
     +3 DEX, CHR.  Resist Acid, Fire, Cold.  Free Action.
the Cloak 'Huragor' [1,+15] (+3, +1) {BlSd}
     +3 Stealth, Tunneling; +1 WIS.  Sustain CHR.
     Resist Fire, Sound, Blindness.  Feather Falling.
the Large Leather Shield of Celegorm [6,+20] {Wight63}
     Resist Acid, Lightning, Fire, Cold, Light, Dark.
the Knight's Shield of Earendil [10,+15] {Feagwath}
     Activates for curing every 100 turns.  [0% fail]
the Battle Axe of Belegost (3d8) (+11,+14) [+5] (+3)
     +3 STR, CON, Stealth.
the Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Tselakus}
     +3 CON.
the Flail 'Totila' (4d6) (+14,+14) (+2) {GreyWraith50}
     Activates for confuse monster every 15 turns.  [0% fail]
     +2 Stealth.  Permanent Light (radius 1)
the Lead Shot 'All-Defier' (2d4) (+10,+10)

Posted on 10.12.2005 06:33
Last updated on 15.12.2005 23:41

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On 10.12.2005 06:33 wrote:
[Dlevel 9, power 23, 0.1Mturns]The most current in a long line of attempted giant necromancers. I'm sure I can net a high score with one of these...maybe even in a small number of turns.

Devices, wrestling, and magic should be plenty of offense (and some defense as well). Some amount of skills are also necessary, as giants aren't that good at most skills. Will have pretty good hit points, being a giant and all, even after taking the oath. Offed Mugash unexpectedly. Thought he was a large kobald, much to my suprise. Offing his escort consumed most of my supplies, but I found a recall scroll among the goodies, and hopped back to town to resupply.

Spellcasters are kinda slow, because waiting for sp is slower than waiting for hp, I think. I'll try to be aggressive, though. I've been diving reasonably fast, it feels like.

On 10.12.2005 14:41 Bandobras wrote:
Really fast play, but quite a lot of kills (221). What were these? I guess, with quests you get less kills for more XP. Yet, I believe no quests make possible faster diving.

Do you use Bat Form for tough uniques?

On 10.12.2005 19:27 wrote:
[Dlevel 15, power 38, 0.2Mturns]

I've been trying to dive quickly, but I'm not sure I really am. I suppose if I dive linearlly, the win would be around 1.2 Mturns, but I doubt I will. Part of the quick diving is no quests. Means I don't have to worry as much about things, like having a particular resistance or SI, etc. for a quest, thus reducing scumming.

Offed Wormtongue just now, with 2 invoke spirits and a magic bolt. The flail of battle would be an amazing item, but I'm not into that whole "weapons" thing.

Boots of free action are really nice. Means not having to worry about that soon (about 5 dlevels).

On 11.12.2005 06:15 wrote:
[dlevel 22, power 43, 0.25Mturns]

Not much of a change since before. Continuing to dive, and get items. Rod of lightning bolts is a nice find. So is =oCon+2 and _CMW. Those will greatly increase my survivability.

I bring up almost nothing worth selling, yet I seem to find enough raw treasure to keep me above water (in stock of potions, stat restoring, books, etc.). I guess diving really generates a comparable amount of dough. It'll be nice when I get identify, but that's a long way off. I'll need to keep rods of disarming for once. That's kinda strange.

I wish I had any idea what that other ring was doing. I guess it could be skill/deadliness or sustain mind.

Well, here's to some more diving!

On 11.12.2005 18:43 wrote:
[dlevel 26, power 47, 0.3Mturns]

Well, as the dump mentions, I offed Bolg. What it doesn't mention is how close the fight was, like 3 times. Some hasty teleports and some close calls left me pretty drained, but I managed to get him slowed (via Invoke Spirits), and blinked into a good position to hit him with wands, rods, and spells. I got lucky; offing him netted a unided !oInt, which bumped my Int from 17 (or was it 16) to 18/30. Talk about your lucky potion quaffs!

Shagrat was on the level, but I found him after teleporting away from Bolg, so I left him. I was pretty drained, so I decided to leave him alone for the time being.

I also missed killing a 'G' bones file to a trapdoor. Oh well. 'G's would have been annoying anyway.

On 11.12.2005 23:15 Bandobras wrote:
> I also missed killing a 'G' bones file to a trapdoor.

One of the more annoying things for me. If I'm not mistaken, Feather Fall protects from trap doors...

On 12.12.2005 01:34 wrote:
Feather Fall (FF) does protect against trap doors (and pits, spiked pits), but I vastly prefer the +2 int. Especially diving, descending inopportunely isn't a major hassle.

I'm not sure I would have killed the ghost anyway.

On 12.12.2005 04:39 wrote:
Missed your first comment, Bandobras; When you made the comment, I had around half the kills that other similarly levelled characters had, and now, I have around a quarter or so.

I've never found bat form to be of much use; you get +5 speed, but str and int go down, as I recall. I guess it might be ok for a device wielder. That's probably how I'll off Morgy (assuming...), but for now, I use melee and some spells and devices. Phase door and healing + zods/wands of *bolt are pretty effective.

On 12.12.2005 16:31 wrote:
[dlevel 41, power 58, 0.5Mturns] Well, I found a bug where trapped chests (strange magicks) can duplicate themselves. I stopped after I convinced myself that they're pretty much infinite. I also stopped after I got Nevrast. I really like Nevrast.

I've been diving a lot, and things are getting hard! Missing cold resist, a mature dragon nearly killed me from full hp! On the same level, I offed mature black and green dragons, Amberite, Khim, Ibun, a hellhound. I also ran from a night mare. Sheesh! I don't know where these things came from, but I didn't get the loot. Did pick up Thalketoth, and I'd love a helm of seeing. At least I've got see invis as a spell.

Resist cold would also be nice. I suppose restoring my con would also help with the hitpoint thing.

On 13.12.2005 02:52 wrote:
[dlevel 50, power 62, 0.75Mturns] Well, not much of an equipment change. Decided to swap out the =Con+2 for RCold, as I'm getting deep enough that that would be a real issue. In fact, I'm pretty sure Castamir could have instakilled me without it. He was hard enough with it, though. Ran through a bunch of cold balls to kill him, and a lot of healing; we traded a lot of blows, between both of us healing and both of us hitting pretty hard. Ran him out of mana, though, and finished him with rods.

Other notables seen include Vargo (nearly killed me even though I *have* fire resist), Bill, Ulfang, Ar Pharazon, and some lesser uniques.

This diving thing is tough. Finally got restore skills, so now I'll actually be able to cast genocide again ;) Genocide 'G' every level from here until I get see invisible. I really hate Ghosts.

I'm still a ways away from interrogate (id). It'll be nice to get. I'm sure there's good equipment down here, but I'll be darned to tell which bits it is. Already I'm iding a bunch of random stuff to find somethign useful. Oh, I'd really love a RoP out of depth. The staff of speed is new. I'll have fun playing with it. Blindness and see invis woudl be really nice (same w/ telepathy). More con is always good too.

I'm really slowing down on this diving thing. Everything is so tough! And I'm not even really getting better (except for stat gain potions), as I don't know what's worth picking up.

I don't think I'll actually finish in 1M turns, like I hoped, but I'll try to give it a run for the money.

On 13.12.2005 23:36 wrote:
[dlevel 54, power 67, 0.75 Mturns]

Well, I've kind of stagnated. Too many hard hitting monsters to kill, not enough hp and damage dealing capacity. Also, I've got some good equip, but it doesn't go well together. Just grabbed Arvedui, which helped replace a ring of cold resist, which allowed me to go back to nevrast. I'd really like a shied of resistance (or better), so I can wield caspanion and holhenneth, and I'd like gloves of freee action to let me wield something else in a ring slot.

I've got more than half a mind to go questing and genocide the entire level, and teleport away any uniques I find, but even so, I feel like that might be suicide. Anywhich way, I should wait till I have a good source of disarming to do so. GV have lots of traps, and I suck at disarming.

On 14.12.2005 01:39 wrote:
[dlevel 57, power 70, 0.97 Mturns]

Ok, now that I have some decent gloves, and can swap in a ring (combat I guess), I'm going to go questing, genocide style. I guess that means that I load up on all the equip and bus it down to the quest level and hope I don't die. Hopefully the rewards will be worthwhile.

On 14.12.2005 15:28 wrote:
[dlevel 57, power 74, 1.0Mturns]

Well, the quest level turned out to be one of those big-arse hourglass shaped undead vaults, and by the time I got there, there was hardly any undead around to genocide. I offed Ar-Pharazon on the level too (much easier this time). Found a few potions of strength, which was nice. Nothing else lootwise.

The next trip down proved to be an amazing level. A '&' vault, a huge empty room (better for Lorgan than me... darn summoners), and a lava vault (one with a bajillion little cubbyholes for goodies). Didn't find anything interesting, but chickened out about halfway through the demons -- ran out of recharging and cure medium wounds. Needed a bunch of those rechargings for wands of dragon frost and cold balls to kill off the mariliths and lesser balrog (like 13 levels OOD). If I had more recharging (or better fire immunity), I'd've dispeled them all (at one point I teleported into a big room with them, but far enough away from them to have a good head start).

Oh well, so dlevel 57 is my deepest in 1M turns.

Now that I left...I shoudl ahve genocided the '&' to collect the remaining treasure (never was able to sort it all out). Oh well. It was hard to find a place to rest after I realized I ran out of cure medium.

On 14.12.2005 18:04 wrote:
[dlevel 65, power 79, 1.1Mturns]

Been diving a fair bit. The extra hp for wielding =oCon+4 and Caspanion (thanks to Celegorm!) is really, really noticable. Been clearing Ringwraiths. Scatha would have probably died, but the breath was too much since my con was drained.

I'd really like to run across some *ID*. The aman might be really good, and I must admit, I'm curious about the lead shot randart.

It'd be nice to find a source of res_nether. Haven't seen one all game. Vilya would be good too, while I'm at it :)

On 14.12.2005 23:53 Bandobras wrote:
Is there not enough *ID* in the Alchemy Shop? Have you invested in the Alchemist? I had no *ID* in shops untill power 50 and 30000 invested and I'm curious if that is common...

a Heavy Crossbow of Holy Might: Blessed Blade. how funny. :)

On 15.12.2005 16:14 wrote:
Wow, I just went questing. Twas one of those big-arse vaults, with a few nasties locked away in the center in ore. I used genocide frequently, but there were a lot of uniques and dragons to kill. I offed the following uniques:

Khamul, the Easterling
Dwar, the Lord of Dogs
Ungoliant, the Unlight
Tselakus, the Dreadlord
Murazor, Witch-King of Angmar
The Emperor Quylthulg
Cantoras, the Skeletal Lord
Gyrus, Necromancer-King (I must be head of the local necromancer guild now, eh?)
The Mouth of Sauron
Glaurung, the Father of Dragons

On the "must-kill" list include the Tarrasque and Ancalagon. I don't expect much issue with them, but who knows. I haven't even seen Acalagon...

No, I'm not normally using that axe; I wrestle. I'm not sure how I'm going to kill morgoth. I hope and expect more wands of annihilation and doombolts.

Most of those uniques were offed while I was wraithformed. Looks like they won't cast spells at someone in walls, just melee. Of course, that means that the Quylthulg was trivial... I should email Leon about this.

On 15.12.2005 16:32 wrote:
[dlevel 82, power 89, 1.3Mturns]

I'll have to hurry to beat the time record...

Bandobras: You shouldn't have to invest to get *ID*, but doing so should greatly increase your chances. I usually invest in the Alchemist's shop and the temple, so I can get more healing potions. I generally find my books, armor, and weapons, so I generally don't invest there. That leaves magic devices, which are generally overpriced in the early game, so I never use it that much. I also doubt that I'd get better than the dungeon. But when it comes to basic supplies, that's where you go to.

As a note, I also consider Gothmog to be a requirement for killing Morgoth (I supppose Sauron is too...). Also, I'd really like a RoP to replace my RoS+5...

There aren't any big Shard or Nexus breathers I can't genocide, and the Tarrasque is the only big Disen breather, and I plan on killing him from a wall, where he'll only melee me, and I guess I'll back into the wall to heal and regain mana (Triumphs of Will is amazing). Just need to find him again...

Aside from hopefully getting a RoP (or 2), I'm ready to go down to the bottom with this kit (aside from removing the axe and perhaps finding the Necronomicon).

On 15.12.2005 19:05 wrote:
[dlevel 99, power 91, 1.32Mturns]

I know I've been posting like crazy, but I just offed Sauron. He disenchated a bunch of stuff, but I doubt it'll really matter.

Score almost beats the top score on oook -- 6184.

Anyhoo, I'm still not sure how I exect to kill Morgoth. I imagine I'll try to fry him with annihilation and doombolts, but my short time at this depth has left me with not as many wands as I anticipated. I'd rather not wrestle (but I might), though I do have all my stats sustained, I generally rely on staves in battle,and he does hit to drain. I can get my AC up pretty high with shadow shield and bless, but that didn't seem to stop Sauron from hitting...

I think I'm fine on potions and teh like. Managed to net a second restore mana from the shop. I want some more rechargind scrolls, so I'll town scum (with my excess gold) for a bit and then see if I can get ahold of some more scrolls. Then it's down we go :)

Still no Ancalagon (even seen!). Qzzllup (sp) is also not seen, and Gabriel (shudder) and Vecna. Who knows what else I haven't seen. List of seen, unkilled uniques:

Bill Ferny, Feldisham, Smeagol, Grishnakh, Shagrat, Lugdush, Scatha.

On 15.12.2005 23:41 wrote:
[dlevel 100, power 92, 1.33Mturns]

Well, that's it folks. I think this character finished fastest, is the lowest power winner (without a heap of XP left to allocate). and has the highest score.

I knew giant necromancers were good :) Morgoth went down to annihilation (almost exclusively) and doomblasts (for the last star). Genocided to teleported away all the summons (except some which were ignored). Morgy never got a melee blow in on me. He did manage to summon Draebor, Gabriel, Ancalagon, and Omarax, Scatha, and Qlzqqlzuup (Vecna was already there). All were teleported away, and are still alive.

As I kinda expected, Morgy dropped the Necronomicon. Oh well :) Also dropped Grond, the crown, Whispering Death (a fellblade), and Zaracuthra.

I didn't quaff a single potion. Ritual of Blood and Mind over matter go very well together. I teleported a couple of times, but mostly just blinked whenever Morgy came within range, recharging as need be. Was wraithformed most of the battle.

I don't think I found a single source of ESP all game.

On 16.12.2005 00:29 Bandobras wrote:

On 16.12.2005 00:30 Bandobras wrote:
Why does Pav sort the Ladder by power, not score?

On 16.12.2005 00:56 pav wrote:
Woot, an Sangband winner! Congratulations.

I do sort the Ladder by level and total experience. Neither is available in Sangband, so I went with their closest relatives - power in place of level, and score in place of total experience.

On 16.12.2005 01:00 Bandobras wrote:
Could you reverse it?

On 16.12.2005 01:03 pav wrote:
Not easily. Otherwise it would be already gone long time.

On 16.12.2005 01:13 Bandobras wrote:
OK. BTW, thanks very much for the ladder. It is really nice for sharing the joy (as with this splendid victory) and the pain (as with the dumps of my pitiful characters;).

On 16.12.2005 13:36 wrote:
An excellent story and a fantastic win! I see I will have to patch up a couple of things...


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