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The Angband Ladder: Ladfrid IV, Thunderlord Haftedmaster by <angband@techiem2.net>

  [ToME 2.3.3 Character Sheet]

 Name  : Ladfrid IV             Age                 17       STR!     40       
 Sex   : Male                   Height             186       INT!     36       
 Race  : Thunderlord            Weight             283       WIS!     27       
 Class : Haftedmaster           Social Class        73       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          93 Level             48    Hit Points     1395/  1395 
 + To Melee Damage       65 Experience  14719046    Spell Points    215/   216 
 + To Ranged Hit         49 Max Exp     14719046    Sanity          461/   461 
 + To Ranged Damage      12 Exp to Adv. 16000000                               
   AC                28+141 Gold         4481044    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Superb       Blows/Round:  16        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  16d6+1040 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 62 (3100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 13548 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 62 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Hrive of the 2890th year of the third age.
 You have been adventuring for 75 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.5...4..3....            
        Add Int   : ....5....3......            
        Add Dex   : 54.4..3..34.....            
        Add Con   : ..3.....4..3....            
        Add Chr   : ..3......3......            
        Add Stea. : .......1........            
        Add Sear. : ..3.5....3......            
        Add Infra : ...4............            
        Add Tun.. : ..............6.            
        Add Speed : .4.4.33..3.3....            
        Add Blows : 5...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ....+..+........            
        Sust Int  : ....+...........            
        Sust Wis  : ...++...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+..+........            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..++...+++.....            
        Hold Life : ....++..........            
        Imm Acid  : .+....+.*.+....+            
        Imm Elec  : .+.+...........*            
        Imm Fire  : .+*.............            
        Imm Cold  : .+..+..*.+.....+            
        Res Pois  : +..............+            
        Res Fear  : ...........+...+            
        Res Light : .....+.+.+......            
        Res Dark  : ...+.+...+......            
        Res Blind : ....+....+......            
        Res Conf  : ...+++.++.......            
        Res Sound : ........++......            
        Res Shard : ......+.++......            
        Res Neth  : .......+........            
        Res Nexus : .......+...+....            
        Res Chaos : ....++..+.......            
        Res Disen : ......+.........            
        Levitate  : ...............+            
        Lite      : .........+......            
        See Invis : ..+.++...+......            
        Digestion : ....+.....+.....            
        Activate  : ..+..+...++.....            
        Cursed    : ..+++....+.+....            
        Hvy Curse : ...+............            
        Fly       : ..+....+.......+            
        Climb     : ...........+....            
        Orc.ESP   : +....+..+.......            
        Dragon.ESP: ...............+            
        TLord.ESP : ..+.............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -15.600 [0.500]
          . Disarming                            01.600 [0.900]
 - Magic                                         05.929 [0.500]
          . Magic-Device                         50.000 [1.150]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  09.640 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  01.300 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            12.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+2,+0) (+5) {@w1}
        It increases your dexterity and attack speed by 5.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60 of
    Erebor.
e) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
f) The Ring of Aragot (+4 to speed) {cursed}
    
    It increases your dexterity, infravision and speed by 4.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to electricity, dark and confusion.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet 'Andimorog' (+5 to searching) {cursed}
    It increases your strength, 
    intelligence and searching by 5.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, cold, blindness and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 60 of Erebor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Fur Cloak of Shellon [3,+17] (+1 to stealth)
    It increases your 
    stealth by 1.  It sustains your strength and charisma.  It provides
    immunity to cold.  It provides resistance to light, confusion, nether
     and nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, shards and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 45 of The Sacred
    Land Of Mountains.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {cursed}
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 60 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {cursed}
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) a Greater demonic quylthulg (1500 hp)
{) (nothing)
|) a Shovel of Digging (+6) {!k!d!t!s}
    It increases your ability to tunnel by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.


  [Character Inventory]

a) The Gem of Rage {destruction/100}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of an Oriental vampire on level 35 of Mordor.
b) The Tome of Collected Weird Magic
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of an Archangel on level 62 of Mordor.
c) The Skull of Ancient Wisdom {mass genocide/1000}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
d) Benetar's Portable Plague {genocide/500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
e) an Ancient Gray Tome
f) a Small Figurine
g) 17 Lembases
h) 3 Potions of Cure Serious Insanity
i) a Potion of Healing
j) 33 Scrolls of Satisfy Hunger {25% off}
k) a Golden Rod of the Istari of Restoration (250/250) {@z4 !! !k!d!v!s}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
l) a Golden Rod of Capacity of Healing (250/250) {@z2 !! !k!d!v!s}
    It
    can hold more mana.  
    You found it in the remains of Draebor, the Imp on level 47 of The Sacred
    Land Of Mountains.
m) a Mithril Rod of Curing (160/160) {@z3 !! !k!d!v!s}
n) an Adamantite Rod of Simplicity of Disarming (200/200) {@z1 !! !k!d!s!v}
    
    You found it in the remains of a Dracolich on level 45 of The Sacred Land
    Of Mountains.
o) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
p) a Partial Totem of a Gold Thunderlord
q) a Partial Totem of a Grand master mystic
r) The Ring of Power of Ji Indur Dawndeath (+2 attacks) {cursed}
    It increases your attack speed by 2.  
    It makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to nexus.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 62 of Mordor.
s) The Ring of Power of Ren the Unclean (+3 attacks) {cursed}
    
    It increases your intelligence, infravision and attack speed by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to acid, light, dark
     and blindness.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Mordor.
t) The Ring of Valin (+3)
    
    It increases your constitution, searching and infravision by 3.  It
    makes you invisible.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {@w2}
    It can be wielded two-handed.  It can be
    activated for confuse monster every 15 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your stealth by 2.  
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) a Metal Boomerang (4d5) {good}


  [Home Inventory - Bree ]

a) The Gem of Knowledge {destruction/100}
    It can be activated for Destruction every 100
    turns.  
    You found it in the remains of a Dark elven warlock on level 60 of Erebor.
b) The Gem of Hate
    
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Novice priest on level 13 of Mirkwood.
c) Raal's Black Candle {cure confusion/500}
    
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Hezrou on level 60 of Erebor.
d) Valdarbon's Automatic Alchemist
    It can
    be activated for cure stun every 100 turns.  
    You found it in the remains of a Dark naga on level 29 of Mirkwood.
e) Balrilbon's Soulgem {destruction/100}
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 60 of Erebor.
f) The Jester's Cap of Insanity {mass genocide/1000}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
g) Boccob's Magical Mish-mash
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 41 of Mordor.
h) Heward's Excellent Experimental Earmuffs
    
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Death quasit on level 41 of Mordor.
i) Bigby's Big Book of Brutality
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying in a vault on level 47 of Mordor.
j) a Parchment titled ''Immortality For Dummies''
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 15 of Orc Cave.
k) The Toenail of Vecna
    It can be
    activated for cure cuts every 100 turns.  
    You found it in the remains of a Spectre on level 45 of The Sacred Land Of
    Mountains.
l) 7 Sprigs of Athelas
m) 23 Potions of Cure Light Insanity
n) 19 Potions of Cure Serious Insanity
o) 7 Potions of *Healing*
p) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Ring of Mothilth (+3 to speed)
    It increases your strength, dexterity and speed by 3.  It
    sustains your strength.  It provides resistance to poison, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 45 of The Sacred
    Land Of Mountains.
r) The Ring of Anenon (+4 to stealth)
    It increases your constitution and stealth by 4.  It
    sustains your strength, intelligence and constitution.  It provides
    resistance to acid, light and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 43 of Mordor.
s) The Ring of Uturth [+15] (+1 to speed)
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your intelligence, 
    wisdom, searching and speed by 1.  It sustains your constitution.  It
    provides resistance to electricity, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
u) The Amulet of Nimar (+3)
    It increases your strength and charisma by 3.  It
    sustains your wisdom.  It provides resistance to electricity, fire and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every
    10 turns if it is being worn. It increases your intelligence, wisdom
     and constitution by 3.  It provides resistance to acid, poison, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Erebor.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Club (*Defender*) (1d4) (+9,+9) [+17] (+3 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 3.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    blindness and disenchantment.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
b) The Ring of Power of Uvatha the Horseman
    It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to poison and dark.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Beluinion (+1)
    
    It increases your wisdom, dexterity and constitution by 1.  It
    sustains your strength and intelligence.  It provides resistance to 
    light, blindness and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young green dragon on level 25 of
    Mirkwood.
d) The Ring 'Elwet' (+3% of critical hits)
    It increases your wisdom and ability to score critical hits
     by 3.  It sustains your dexterity and constitution.  It provides
    resistance to light, blindness and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Amulet 'Ialdang' (+5 to searching)
    It 
    increases your strength and searching by 5.  It provides resistance to 
    acid, dark, sound, nether, chaos and disenchantment.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
f) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Erebor.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
i) The Amulet 'Norna' (+3 to searching)
    It 
    increases your constitution, charisma and searching by 3.  It provides
    resistance to electricity, cold, light and shards.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Archer on level 60 of Erebor.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Small Leather Shield of Hyamaith [2,+13]
    It sustains your strength, intelligence, 
    wisdom and dexterity.  It provides resistance to electricity, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 45 of The
    Sacred Land Of Mountains.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and nexus.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 60 of Erebor.
q) The Iron Crown 'Egion' [0,+12]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid, cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of
    Erebor.
s) The Hard Leather Cap of Dringwar [2,+11]
    It provides light (radius 2) forever.  It makes you completely
    fearless.  It provides resistance to light, dark, confusion, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Helm of Elondi [5,+5]
    It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
v) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
w) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    2.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 50 of Cirith Ungol.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
c) The Tome of Ladfrid IV
d) Boccob's Unfinished Works {destruction/100}
    It can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 47 of Mordor.
e) Benetar's Mana Battery {acquirement/3000}
    It can be
    activated for acquirement every 3000 turns.  
    You found it in the remains of an Ethereal drake on level 45 of The Sacred
    Land Of Mountains.
f) Tenser's Top-Heavy Teaspoon
    It can be activated for acquirement every 3000 turns
    .  
    You found it in the remains of a Death quasit on level 41 of Mordor.
g) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
h) a True Totem of Itangast the Fire Drake
i) The Ring of Power of Akhorahil the Blind (+4)
    It increases 
    your constitution by 4.  It makes you invisible.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to poison, dark, nexus and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 47 of The
    Sacred Land Of Mountains.
j) The Ring 'Arenenar' (+4)
    It increases your strength and charisma by 4.
    It sustains your charisma.  It provides resistance to electricity, 
    light, dark and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of
    Mordor.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 45 of The Sacred Land
    Of Mountains.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of The Sacred
    Land Of Mountains.
n) The Set of Cesti of Aramar (+6 to damage) [5,+14]
    It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, sound, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 48 of Mordor.
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 60 of Erebor.
p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can
    be wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 39 of Mordor.
q) The Morning Star of Nogrin (2d6) (+11,+2) (+3 to speed)
    
    It increases your strength, intelligence, constitution and speed by 3.
    It strikes at undead with holy wrath.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It 
    increases your strength and constitution by 4.  It does extra damage 
    from electricity and fire.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    natural creatures.  It makes you completely fearless.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
s) a Fiery Great Hammer of Aman (4d6) (+14,+9) [+2] (+3 attacks)
    It provides light (radius 1) forever.  It increases your wisdom
     and attack speed by 3.  It does extra damage from fire.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to fire.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  It cannot
    be harmed by fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    The Sacred Land Of Mountains.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of The Sacred
    Land Of Mountains.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 47 of The
    Sacred Land Of Mountains.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 45 of The Sacred
    Land Of Mountains.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of The
    Sacred Land Of Mountains.
x) a Climbing Set {!k!d}


  [Home Inventory - Lothlorien ]

a) The Tome of Elven Household Magic {teleport level/50}
    It can be activated for teleport level every
    50 turns.  
    You found it in the remains of a Greater Mimic on level 60 of Erebor.
b) a Parchment titled ``Demigods and their Uses'' {curing/110}
    
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
c) The Box of Many Wonders {rest. stats and lvls/200}
    It can be activated for restore stats and life levels every
    200 turns.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
d) a Parchment titled ``Tenser's Last Words'' {destruction/100}
    It
    can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 47 of Mordor.
e) a Parchment titled ''Finer Points of Munchkinism'' {genocide/500}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 20 of Mirkwood.
f) 99 Potions of Water Curing {quest}
g) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold
    more mana.  
    You bought it from the Black Market.
h) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of a Nycadaemon on level 44 of Mordor.
i) The Ring of Faewe (+2 to stealth)
    It 
    increases your wisdom and stealth by 2.  It sustains your strength and 
    dexterity.  It provides resistance to dark, confusion and nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
j) The Ring of Ariond (+4)
    It increases 
    your strength and stealth by 4.  It sustains your constitution.  It
    provides resistance to acid, fire, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 45 of The
    Sacred Land Of Mountains.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 46 of The
    Sacred Land Of Mountains.
l) The Ring 'Eldol' (+4 to infravision)
    It increases your constitution and 
    infravision by 4.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, light and dark.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Ring of Pancaran (+5)
    It increases your strength, 
    wisdom and constitution by 5.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to acid, nether, nexus and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Ring 'Nengilith' (+5)
    It increases your intelligence by 5.  It sustains your 
    strength and intelligence.  It makes you completely fearless.  It
    provides resistance to poison and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Ring of Elegyth (+6% of critical hits)
    It increases your charisma, searching and ability to
    score critical hits by 6.  It sustains your wisdom and constitution.  
    It makes you completely fearless.  It provides resistance to dark.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
q) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of Mordor.
r) The Necklace 'Nauglamir' (+3)
    It provides light
    (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 47 of Mordor.
u) The Steel Helm 'Cuari' [6,+10]
    
    It provides light (radius 3) forever.  It sustains your intelligence.  
    It provides resistance to poison, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
v) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Vrock on level 68 of Erebor.
x) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    
    It can be activated for stat loss.  
    You found it lying on the ground on level 15 of Orc Cave.
b) Baalzebub's Tormented Box
    It can be
    activated for paralyze.  
    You found it lying in a vault on level 50 of Mordor.
c) Baalzebub's All-seeing Servant
    It can be
    activated for poison.  
    You found it lying on the ground on level 60 of Erebor.
d) The Gem of Ice
    It can be
    activated for decreasing Intelligence.  
    You found it in the remains of a Dark elven warlock on level 40 of The
    Land Of Rhun.
e) The Gem of Ghosts
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
f) Raal's Voodoo Doll of Revenge
    It can be activated for stun.  
    You found it lying on the ground on level 17 of Mirkwood.
g) The Ebon Cube of Darkness
    It can be
    activated for decreasing Intelligence.  
    You found it in the remains of a Dark elven warlock on level 45 of The
    Sacred Land Of Mountains.
h) The Diamond Prism of Light
    It can be activated for decreasing Strength.  
    
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
i) Gruumsh's Bottle of Death
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 16 of Mirkwood.
j) Kelek's Wormhole Machine
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
k) Raal's Tome of Unconventional Warfare
    It
    can be activated for poison.  
    You found it lying on the ground on level 13 of Mirkwood.
l) The Pendulum of Orcus
    It can be
    activated for something weird every 5 turns.  
    You found it in the remains of a Grand master mystic on level 48 of Mordor.
m) Mordekainen's Pocket Magician
    
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Shade on level 65 of Erebor.
n) Lloth's Ceremonial Dagger
    It can be
    activated for confusion.  
    You found it in the remains of an Oriental vampire on level 35 of Mordor.
o) a Parchment titled ``Magic for the Layman''
    
    It can be activated for paralyze.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
p) Gamenlon's Summoning Manual
    It
    can be activated for Ruination.  
    You found it lying on the ground on level 38 of Mordor.
q) a Parchment titled ``Planar Travel Made Easy''
    It can be
    activated for paralyze.  
    You found it lying on the ground on level 26 of The Land Of Rhun.
r) Raal's Tormented Spirits
    It
    can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 47 of Mordor.
s) Tenser's Mechanical Magician
    It can be
    activated for decreasing Intelligence.  
    You found it lying in a vault on level 47 of Mordor.
t) The Grail of Kenault
    It can be
    activated for aggravate.  
    You found it in the remains of a Spectre on level 45 of The Sacred Land Of
    Mountains.
u) The Eye of Vecna
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Dark elven warlock on level 46 of The
    Sacred Land Of Mountains.
v) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for teleport (range 100)
    every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 40 of The
    Land Of Rhun.
w) The Medallion of Good Will
    It can be activated for cuts.  
    You found it in the remains of a Black wraith on level 47 of The Sacred
    Land Of Mountains.
x) The Cunning Plan of Zog
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dread on level 60 of Erebor.
a) Tenser's Torch of Spontaneous Combustion
    It can be
    activated for paralyze.  
    You found it in the remains of a Dreadmaster on level 45 of The Sacred
    Land Of Mountains.
b) Mordenkainen's Mysterious Mind-Masher
    It can be activated for blindness.  
    You found it lying on the ground on level 60 of Erebor.
c) Agannazar's Antique Acorn
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
d) Pytar's Portable Pandemonium
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Dreadlord on level 65 of Erebor.
e) Jor's Book of Impossible Occurences
    It
    can be activated for summon monster.  
    You found it in the remains of a Master mindcrafter on level 60 of Erebor.
f) Agannazar's Altruistic Assassin
    
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Dark elven warlock on level 46 of The
    Sacred Land Of Mountains.
g) The Ring of Gloreth [-9] (-4) {cursed}
    It decreases your wisdom, constitution and 
    charisma by 4.  It sustains your strength.  It provides resistance to 
    electricity and poison.  It induces random teleportation.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 61 of
    Erebor.
h) The Amulet of Arsil {cursed}
    It sustains your intelligence.  It provides resistance to acid
     and blindness.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 39 of Mordor.
i) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 19 of Orc
    Cave.
j) The Thunderlord Coat of Caloth [9,+0] {cursed}
    It provides immunity to acid.  It provides resistance to fire, 
    cold, nether and chaos.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of
    Erebor.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Katana of Orothir (3d4) (+11,+7) (-8) {cursed}
    It can be wielded two-handed.  It 
    decreases your constitution by 8.  It fights against evil with holy
    fury.  It has been blessed by the gods.  It induces random
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 45 of The Sacred
    Land Of Mountains.
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.



Posted on 13.12.2005 22:20
Last updated on 17.12.2005 04:40

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3606. on the Ladder (of 12675)
991. on the ToME Ladder (of 2973)
9. for this player (out of 34)

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On 15.12.2005 06:48 angband@techiem2.net wrote:
Just noticed I was in berserk when I posted this one.
So true stats are a little less.
I'll make sure to not be berserk next time.

On 15.12.2005 13:57 angband@techiem2.net wrote:
wee!
So I bought a scroll of craftsmanship in the black market. And I read it on Lasher. And it worked.
;)


On 16.12.2005 05:10 angband@techiem2.net wrote:
I'm wearing the for it's bonuses even though it drains mana.
The drains doesn't seem to be affecting me much.
My mana is staying within a couple points of max anway.

On 17.12.2005 04:43 angband@techiem2.net wrote:
Final dump of this char.
I got bored and turned on wizard mode to play with grond. hehe.
You'll notice that Lasher got disenchanted.
I ran into a Nazgul and he knocked it down before I realized it.
I did, however, get another Craftsmanship Scroll and it worked.
So lasher at the end was giving 5 extra hits.
hehe.

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