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The Angband Ladder: Rolly XI, High-Elf Swordmaster by <christian.roll@arcor.de>

  [ToME 2.3.1 Character Sheet]

 Name  : Rolly XI               Age                105       STR! 18/***       
 Sex   : Female                 Height              55       INT! 18/140       
 Race  : High-Elf               Weight             187       WIS! 18/140       
 Class : Swordmaster            Social Class        41       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/210       
                                                                               
 + To Melee Hit         136 Level             50    Max Hit Points      1320   
 + To Melee Damage      105 Experience  31963183    Cur Hit Points       -24   
 + To Ranged Hit         57 Max Exp     34640199    Max SP (Mana)        166   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          2   
   AC                28+123 Gold         2842776    Piety             172196   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Legendary[10]Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  11d4+1155 
 Stealth     : Excellent    Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Noldorin Ranger.  You have               
          light grey eyes, straight silver hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Nether Realm: Level 667 (33350')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 44 (2200')
        Dol Guldur: Level 61 (3050')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 22180 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Quelle of the 2890th year of the third age.
 Your adventure lasted 60 days.

     Your Attributes:
You are dead, killed by an Osyluth on level 667 of Nether Realm.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            04.100 [0.900]
 - Magic                                         03.841 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           01.300 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  25.200 [0.500]
          . Prayer                               44.000 [0.500]
          . Mindcraft                            10.200 [0.500]
 - Monster-lore                                  03.850 [0.500]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              03.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Parchment - Adventurer's Guide to Middle-earth on level 6.
You may find a Ring of Fire Resistance on level 2.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:12140869, L:50) (1d4) (+39,+20) (+5 to speed)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 5.  It does extra damage from electricity, fire and frost.  
    It poisons your foes.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to levitate.  It allows you to sense the presence of trolls
     and giants.  It slows your metabolism.  It produces a fiery sheath.  
    It produces an electric sheath.  It drains experience.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
e) The Ring 'Egloth' (+13 to damage) (+2)
    
    It increases your strength and constitution by 2.  It sustains your 
    intelligence.  It provides resistance to nexus.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Pandi (+1 to speed)
    It increases your strength, 
    stealth and speed by 1.  It provides resistance to acid, electricity, 
    dark, confusion, sound, nether and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Angband.
m) The Phial of Galadriel (+4) {@A1}
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Double Chain Mail of Aingril (-2 to accuracy) [16,+13]
    It
    provides immunity to acid, electricity and fire.  It makes you
    completely fearless.  It provides resistance to fire, poison, light, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) a Mouse Fur of Air [1,+8]
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
z) a Master quylthulg (1420 hp)
    
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 81 of Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Tomes of the Impenetrable Earth {@m2!k!s!d}
    It cannot be harmed by acid.  
b) a War Tome of Tulkas {@m1!k!s!d}
    
c) The Gem of Knowledge (charging) {mass geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Acidic cytoplasm on level 28 of Mirkwood.
d) The Crystal Ball of Godly Sights (charging) {geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 47 of Moria.
e) The Bottomless Bottle (charging) {@A3 rest stat}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
f) The Medallion of Good Will {teleport}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
g) Bigby's Big Book of Brutality (charging) {heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Ghoul on level 59 of Mordor.
h) Mordenkainen's Mysterious Mind-Masher {@A2 sat hunger}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
i) Pytar's Portable Pandemonium {light absorb}
    It can be
    activated for light absorption every 80 turns.  
    You found it in the remains of a Black wraith on level 60 of Mordor.
j) Olive's Omnipotent Ostrich (charging) {heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) 15 Potions of Cure Insanity
    
l) 50 Potions of Healing
    
m) 10 Potions of *Healing*
    
n) a Potion of Life
o) a Scroll of *Identify*
p) a Golden Rod of Capacity of Home Summoning (250/250) {@z7!k!s!d}
    It can
    hold more mana.  
    You found it lying in a vault on level 28 of The Sandworm lair.
q) a Golden Rod of the Istari of Disarming (250/250) {@z2!k!s!d}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) a Golden Rod of Nothing (125/125)
s) a Mithril Rod of Capacity of Healing (320/320)
    It can
    hold more mana.  
    You found it in the remains of a Demilich on level 55 of Mordor.
t) a Mithril Rod of Charging of Perception (160/160) {@z6!k!s!d}
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
u) an Adamantite Rod of the Istari of Speed (400/400) {@z5!k!s!d}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying on the ground on level 71 of Erebor.
v) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archlich on level 148 of The Void.
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Potions of Speed
    
b) 40 Potions of Enlightenment
    
c) a Wooden Rod of Illumination (10/10) {@z4!k!s!d}
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Restoration (140 Mana to cast)
g) a Wand of Teleport Away[4|20] (4 charges)
h) a Staff of Remove Curses[1|18] (8 charges)
i) a Staff of Healing[4|34] (6 charges)
j) a Staff of Genocide[1|13] (4 charges)
k) a Staff of Genocide[1|6] (3 charges)
l) a Ring of Speed (+12)
m) a Ring of Flying
n) an Amulet of Doom [+3] (+7)
o) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Angband.
s) a Metal Boomerang (Defender) (4d5) (+3,+5) [+1] (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Magic for the Layman'' {cure insanity}
    It can be activated for cure insanity
    every 200 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) 6 Sprigs of Athelas
    
c) a Staff of Healing[2|21] (6 charges)
d) a Ring of Lordly Protection [+17]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, sound, shards and disenchantment.  
    You found it lying on the ground on level 27 of The Sandworm lair.
e) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 67 of Angband.
f) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 75 of
    Angband.
g) an Amulet of Weaponmastery (+5,+6) [+5] (+3)
    It increases your strength and constitution by 3.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 72 of Angband.
j) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Anchor of Space-Time
l) The Cloak of Feigliach [1,+6]
    It sustains your wisdom.  It provides immunity to 
    fire and cold.  It provides resistance to fire.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Steel Helm of Shelduar [6,+17]
    It sustains your charisma.  It provides immunity to paralysis.
    It allows you to breathe underwater.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Moria.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) a Venomous Broad Sword of Gondolin (2d5) (+10,+15) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to poison and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 21 of A lost temple.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity
     and luck by 2.  It provides immunity to paralysis.  It allows you to
    sense the presence of dragons.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Mordor.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) The Horn of Helm (+2)
    It can
    be activated for sound ball (300) every 300 turns if it is being worn. 
    It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Algroth Priest on level 61 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Bar Chain Mail of Brinath (-2 to accuracy) [18,+5]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to light, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
b) The Large Leather Shield 'Hithor' [4,+16]
    It
    provides immunity to fire and cold.  It provides resistance to acid, 
    poison, shards, chaos and disenchantment.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
c) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Horned Reaper on level 97 of Mount Doom.
d) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Mature multi-hued dragon on level
    71 of Erebor.
f) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and 
    attack speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 10 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 82 of Angband.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 60 of Mordor.
e) an Adamantite Rod of Nothing (200/200)
f) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It 
    increases your strength, charisma and speed by 4.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    electricity, cold and poison.  It allows you to fly.  It allows you to
    see invisible monsters.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
g) The Ring of Teleb (+4)
    
    It increases your strength, stealth and infravision by 4.  It provides
    immunity to paralysis.  It provides resistance to poison.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Ring called 'of Rolly' (+5)
    It increases your intelligence and speed by 5.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to dark, shards, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
i) The Ring 'Erendis' (+4 to infravision)
    It increases your dexterity and infravision by 4.
    It makes you invisible.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to life draining, poison
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 57 of Mordor.
k) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 60 of
    Mordor.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Old Forest.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Cloak 'Colluin' [1,+20]
r) an Elven Cloak of the Magi [Stone Prison] (-3,-5) [4,+15] (+4) {@m2}
    It has a spell stored inside.  It 
    increases your intelligence, stealth, searching, speed and luck by 4.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Large Metal Shield of Atant [5,+11]
    It sustains your intelligence and 
    wisdom.  It provides immunity to electricity and fire.  It provides
    resistance to light, dark, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 65 of Erebor.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
u) The Metal Cap of Thengel [3,+12] (+3)
v) a Pair of Metal Shod Boots of Speed [6,+8] (+9)
    It 
    increases your speed by 9.  
    You bought it from the Footwear Shop.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 39 of Mordor.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 16.12.2005 11:14
Last updated on 29.12.2005 11:51

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608. on the Ladder (of 12641)
296. on the ToME Ladder (of 2973)
Best for this player (out of 2)

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On 16.12.2005 11:14 christian.roll@arcor.de wrote:
This is my best char for a long time. Perhaps the first one which will make it to the end. The only thing I am not satisfied with is my weapon. OTOH it has not catched the "cause earthquake" flag yet... Well, now after slaying Sauron I will go to LoM and to Erebor to level Narthanc, then it will be Morgoth...

On 28.12.2005 15:12 christian.roll@arcor.de wrote:
Well, that was pretty anti-climatic. After levelling Narthanc (which picked up +5 speed on the way) I went down to Angband 100 and after about 5 level hops Morgy appeard. I first summond some Ancient Dragons via my symbiote, then zapped the rod of speed, cast Divine Aim and went for it. The whole thing took only one potion of Life, two of *Healing* and one RandArt-Activation. Unfortunatly, Morgy did not drop a better weapon. Has anyone any suggestions for a Void-Kit? Cloak of Air and Phial of Undead are ready. I am a bit concerned about the Phial-Curse, but also about loosing my Elven Cloak of the Magi (Stelth and Speed beeing cruical in the Void, as I have read). This shall be my first Void-Diver (and was my first winner), so I want to be careful...

On 29.12.2005 11:51 christian.roll@arcor.de wrote:
Ok, at least I made it to the Neather Realm. Perhaps I should have rested until my RandArts of Geno and MassGeno had recharged. Unfortunately, Stone Prison was no help against the Balrogs and the friends they summoned, and a last desperate effort of letting my symbiote summon minions (Greater Dragon) was no success. The Greater Demons killed me faster than I could quaff my potions. Bye Rolly XI, wellcome Rolly XII, falling back to sorceror again.

On 2.1.2006 07:20 kosher@halal.net wrote:
Hello Sir,

Please to tell what the heavy is for, and to how many much?

On 2.1.2006 10:42 christian.roll@arcor.de wrote:
Sorry, you lost me here? Can you please clarify

On 6.1.2006 06:52 kosher@halal.net wrote:
I cannot clarify

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