The Angband Ladder: Nelegeb, Half-Troll no-class by <Bandobras>

                 [Sangband 0.9.9, beta 20d Character Dump]

        Nelegeb          Age    :             97  STR:   18/30
    the Foe-smasher      Height :     6 ft, 9 in  INT:       4
                         Weight :         457 lb  Wis:      11       12
Gender : Male                                     DEX:      15
Race   : Half-Troll       Slayer of a level 31    CON:   18/40
                                 Algroth          Chr:       5        6

Max Hitpoints       301  Power                49  Max Mana            0
Cur Hitpoints       301  Score               663  Cur Mana            0

       (Melee)           Unspent Exp        1048         (Missile)
Blows per round       2  Gold              12254  Shots per round     1
+ to Skill            0                           + to Skill         13
Deadliness (%)       22  Max Depth        Lev 22  Deadliness (%)     48

                          (Character Abilities)
Melee     : Poor       Saving Throw: Very Good  Magic Device: Awful
Shooting  : Good       Stealth     : Very Bad   Dodging     : Very Bad
Throwing  : Heroic     Perception  : Very Bad   Fame        : Spoken of
Digging   : Bad        Disarming   : Superb     Infra-Vision: 30 feet

   Speed       : -13
   Armour      : 54
   Kills       : 1030
   Time Elapsed: 5 days, 7 hours, 55 minutes   (533049 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.............        STR:     17 ............6  18/30
Invis:.............        INT:      8 ............4      4
Aware:.............        Wis:     12 .........2..1     12     11
Disar:.............        DEX:     16 .2.1........2     15
Devic:.............        CON:     17 ............5  18/40
Speed:.............        Chr:     10 ............4      6      5

      abcdefghijkl@                           abcdefghijkl@
Infra:............3                     NFuel:.....+.......
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:...+.........

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :............. Light:............. Food :.............
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.............
Cold :........+.... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............


  [Last Messages]

It cries out feebly. <2x>
It scuttles about.
It screams in agony.
You are hit by cold!
You miss it. <2x>
It hits you.
It scratches you. <2x>
It bites you.  You are covered with frost!
You miss it. <2x>
It scratches you.
It bites you.  You are covered with frost!
It hits you.
It scratches you. <2x>
You feel much better.
You can see again.
You have 6 Potions of Cure Critical Wounds (c).
The Young white dragon misses you.
The Young white dragon scratches you.
The Young white dragon bites you.  You are covered with frost!
The Uruk misses you.
The Uruk hits you.
Target Aborted.
Illegal object choice!
You have 10 Scrolls of Teleportation {25% off} (d).
You have 24 boulders {@v9 =g} (v).
You have no room for Leather Scale Mail [10] {Gorbag, good}.
You drop an Amulet of Infravision (+4) (o).
You have no more Amulets of Infravision (+4) (o).
You have no room for an Amulet of Infravision (+4).
You have no room for a Staff of Haste Monsters.
You have no room for a Brass Lantern (lit) [2] <Fuel: 444>.
You have no room for 2 Mushrooms of Heroism.
Cancelled.
Saving game...
done.
Cancelled.
You have 25 boulders {@v9 =g} (v).
You have no room for a Scroll of Learn Magic.
Wearing on your right hand: a Ring of Clumsiness (-1) {cursed} (d).
You see no more Scrolls of Learn Magic.
You drop 4 Scrolls of Word of Recall (e).
You have no more Scrolls of Word of Recall (e).
You have 2 Mushrooms of Heroism (b).
You have no room for 4 Scrolls of Word of Recall.
The air about you becomes charged...
You see 3 Scrolls of Word of Recall.
You feel yourself yanked upwards!
Saving game...
Character dump saved in the "~/.sangband/Sangband" directory.
Replace existing file ~/.sangband/Sangband/n6?  y


  [Skills]

Swordsmanship     :  12%
Clubbing          :  60%
Jousting          :  15%
Throwing          :  50%
Disarming         :  45%
Spell Resistance  :  45%

You have taken the Oath of Iron.


  [Quests]

Defeated 6 Metallic red centipedes on level 3


  [Character Equipment]

a Long Sword (2d5) {cursed}
a Light Crossbow of Accuracy (x3) (+13,+8) (+2) {Grishnakh}
     +2 DEX.
a Ring of Weakness {cursed}
a Ring of Clumsiness (-1) {cursed}
an Amulet of Naivete {cursed}
a Brass Lantern of Phlogiston (lit) [2] {Wormtongue, resist light}
     Permanent Light (radius 2)
Leather Scale Mail [10] {cursed}
a Cloak [1,+3]
a Large Leather Shield of Resist Cold [6,+6] {Ufthak}
a Metal Cap of Wisdom [3,+6] (+2)
a Set of Leather Gloves [1,+0] {Smeagol}
a Pair of Leather Sandals [1,+0]
24 Bolts (2d3) {unknown}
a Bolt (2d3) {good}
a Bolt (2d3) {unknown}
23 Bolts (2d3) {average}


  [Character Inventory]

7 Mushrooms of Sickness {@v5 =g !E}
2 Mushrooms of Heroism
2 Potions of Speed {!d}
6 Potions of Cure Critical Wounds
10 Scrolls of Teleportation {25% off}
2 Rods of Illumination
a Rod of Acid Bolts {Gorbag}
a Lead Rod
a Wand of Frost Bolts (15 charges)
a Galvorn Wand
an Adamantium Wand
a Gleaming Wand
a Ring of Protection [+10]
2 Rings of Free Action
Soft Leather Armour of Resist Fire [4,+2] {Brodda}
Hard Studded Leather [7] {good}
Leather Scale Mail [10] {Gorbag, good}
the Cutlass 'Gondricam' (1d11) (+10,+12) (+3) {@w0}
     +3 DEX, Stealth.
a Long Sword (2d5) {good}
a War Hammer of Battle (3d3) (+11,+9) (+1, +3) {Wormtongue, @w0}
     +3 DEX; +1 Blows.  Resist Fear.
a War Hammer of Chance (3d3) (+7,+6)
25 boulders {@v9 =g}


  [Home Inventory]

13 Scrolls of Teleportation {25% off}
12 Scrolls of Identify {25% off}
2 Scrolls of Enchant Weapon (Skill)
5 Wands of Light {unknown}
2 Wands of Magic Missile
a Ring of Resist Cold
a Ring of Protection [+9]
Soft Studded Leather of Resist Cold [5,+3]
the Whip 'Fishing Rod' (1d5) (+3,+6) {Lagduf, @w1}
the Mace 'Lockpick' (2d4) (+0,+0) {Fang, Grip, @w1, average}
the Flail 'Droplet' (2d6) (+7,+4) {6 uniques!}
3 boulders {@v8 =g}
     Does 4d17 thrown damage
9 boulders {@v7 =g}


  [Special Advantages and Disadvantages]

You were rolled up 67915 times before being accepted.
You are playing without connected stairs.


Posted on 18.12.2005 04:48
Last updated on 31.12.2005 08:41

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181. on the Sangband Ladder (of 287)

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On 18.12.2005 04:51 Bandobras wrote:
Clubs+Throwing+Save+Disarm.

Save+Disarm only when practice penalty raises the cost of both Clubs and Throwing.

This incarnation looks promising. Dump just after going down for the second dive. This dive will be long, provided I can actually find all the stairs before my backpack is full of unidentified Slings... ;)

On 19.12.2005 01:27 Bandobras wrote:
Dumo just before recalling from my second dive. This time from level 0 to 11 in one go. A bit of trouble with finding stairs, but then 3 shafts got me from 5 to 11 in no time. A very nice rubble vault, too, providing a fresh supply of boulders..

No uniques except the doggies, unfortunately, so low score.

On 20.12.2005 00:15 Bandobras wrote:
A dump just before recalling from my third dive. This time only from level 11 to 13, via a shaft. The moment I landed there, ghostly bats assailed me and then half-orcs and many, many other things, one after another. Lousy Stealth bites... Having no Perception bites, as well. I guess I will never have the instant identify of wargear, I had at this level, when I raised Percepation.

Lots of uniques killed on this single reasonably safe level. Too many to inscribe on this nice flail I got off Lagduf. I had to leave a lot of fine items behind, because I only got one scroll of remove curse and had to use it on a cursed weapon and a cursed ring of teleportation, before trying on those other cursed things.

I will have to buy scrolls of Identify before finding them in the dungeon, because my home cannot contain all those {good} objects.

On 21.12.2005 01:11 Bandobras wrote:
So the War Hammer is

a War Hammer of Battle (3d3) (+11,+9) (+1, +3) {Wormtongue, @w0}
+3 DEX; +1 Blows. Resist Fear.

and the Cutlass is

the Cutlass 'Gondricam' (1d11) (+10,+12) (+3) {@w0}

Some other nice things, but 25 ?id from the shop was not enough to identify all... :)



On 21.12.2005 01:13 Bandobras wrote:
Pity, I cannot use the Cutlass all the time, because I have to collect practice with Clubs...

On the other hand the War Hammer has resist fear, so it may be useful. And against skeletons (player ghosts!).

On 21.12.2005 02:23 Bandobras wrote:
Playing without Perception is awful. I cannot find hidden doors on level 15 even searching for thousands of turns! On the other hand my digging is still to low to dig through... I will have to carry lots of scrolls of door/stair location, but I'm afraid there will never be enough in stores...

On 21.12.2005 05:02 jmiddendorf@hmc.edu wrote:
You don't have to raise perception all the way; and I'm pretty sure that Trolls are bad at looking (better at bashing).

You've probably got enough disarming to last you the game (with a decent dex later). Switch that xp over to perception.

Don't bother with Gondricam; the war hammer probably is as good or better most ot the time, so don't bother with the sword. Keep it around for bludgeoning resisters and any flags it might have.

There are lots of skills so that you can invest in the useful ones. If you're missing something, increase it. Plus, it'll take the pressure off practicing for a bit.

On 21.12.2005 16:27 Bandobras wrote:
> You've probably got enough disarming to last > you the game (with a decent dex later).

But I don't want to carry scrolls of Trap Detection forever (artifact activations are probably out of my grasp).

> Switch that xp over to perception.

Too late! Too late! Minimal costs for Perception are already too high. And I don't like changing a theory mid-experiment. :) I guess I will just wait for good enough digging and then drop the scrolls.

> Keep it around for bludgeoning resisters and > any flags it might have.

Yeah, I've already noticed through !Self Knowledge that Gondricam has SI and resist base. Especially SI is crucial so I walk with Gondricam and fight with the hammer (except monsters that do elemental damage).


On 21.12.2005 17:03 jmiddendorf@hmc.edu wrote:
> Too late! Too late! Minimal costs for Perception are already too high.

Lies! minimal costs are *never* too high. Since XP increases exponentially, it will just get easier and easier to increase skills against the grain. If it isn't, you're probably diving too slow.

Be wary of the war hammer getting destroyed. I'd only swap Gondricam in when I run across something I can't see. Elemental damage isnt' enough to be worrisome until a bit later (more like dlevel40).

Oh, and make like a submarine and dive dive dive!

On 22.12.2005 01:58 Bandobras wrote:
NO!!! A {good} armour off a unique is not supposed to be cursed!!!

Wearing: Leather Scale Mail of Nakedness (-1) [10,-22] {Golfimbul, cursed}

> Be wary of the war hammer getting destroyed.

You're right. Ooops.

> Oh, and make like a submarine and dive dive dive!

I try, but I succumb to every level with a nasty feeling and spend ages on that level wearing cursed weapons, then killing tons of orcs with boulders to get a scroll of remove curse, then wearing another cursed one, etc. :) I guess I would make a good Borg.

On 22.12.2005 02:01 Bandobras wrote:
BTW, practice reqs are no longer a major problem. Now I will start raising Disarming and Saving even if others are not greyed out.

However, if I had Magic Device skill, practice penalties would remain a problem, I guess, because I would get tons of XP by identifying devices and then Magic Device requires practice itself.

On 22.12.2005 04:20 jmiddendorf@hmc.edu wrote:
Well, the drop *was* good, but it was one of those subtely cursed items...

As you dive, you'll get more experience and better drops.

On 31.12.2005 08:44 Bandobras wrote:
Never had so many curses on me (5 including the main weapon). :)

There is one more thing about Gondricam that makes me wear it: it grants FF and with so many boulders onboard I leave lots of things on the floor, so trap doors effectively quit my games...

Most of my money went into buying out the Alchemy Shop to get ?WOR. Now, I will never discover Satisfy Hunger on my own... ;< Still no *ID* from the beginning of the game...

RL sucks me in. Thanks for your support. I hope I will return one day...

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