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The Angband Ladder: Medea, Gnome Warper by <cornelfree@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Medea                  Age                 78       STR!     40       
 Sex   : Male                   Height              45       INT!     40       
 Race  : Vampire Gnome          Weight              74       WIS!     32       
 Class : Warper                 Social Class         1       DEX!     36       
 Body  : Player                                              CON!     39       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit          15 Level             50    Hit Points     1457/  1457 
 + To Melee Damage      -63 Experience  46967646    Spell Points   1788/  1788 
 + To Ranged Hit         19 Max Exp     46967646    Sanity          395/   605 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                -5776 
   AC                31+119 Gold         1688751    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-252   
 Stealth     : Heroic       Magic Device: Legendary[10]Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Gnome Beggar.  You are          
          the black sheep of the family.  You have blue eyes,                  
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 23 (1150')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 19862 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..22....43....6.            
        Add Int   : ..2.2.....33.4..            
        Add Wis   : ..2.2....3......            
        Add Dex   : ..22.......3....            
        Add Con   : ..22....43......            
        Add Chr   : ..22.......3.4..            
        Mul Mana  : +...+.....+....+            
        Add Stea. : ..2....4...3....            
        Add Sear. : ...........3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*22.3...3.3....            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Poison Brd: .............+..            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+.+.........            
        Sust Dex  : .......+........            
        Sust Con  : ......+.........            
        Sust Chr  : ..++............            
        Invisible : ...+........+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++....+.++...+            
        Hold Life : ..+.++.........+            
        Imm Acid  : ........*.....+.            
        Res Elec  : ...+.....++.....            
        Imm Fire  : .+.+..**.+......            
        Imm Cold  : ..*+...*.+.....+            
        Res Pois  : ...+..+...+....+            
        Res Fear  : .......+........            
        Res Light : .....+...+.+....            
        Res Dark  : .....+.+..++..++            
        Res Blind : ..+......+......            
        Res Conf  : .+.+.+..++......            
        Res Sound : ......+.++......            
        Res Shard : ......+.........            
        Res Neth  : ...+...++......+            
        Res Nexus : ...+............            
        Res Chaos : .+.+.+..++......            
        Res Disen : ...+..........+.            
        Auto Curse: ....+...........            
        Levitate  : ..........++....            
        Lite      : ....+....+.....+            
        See Invis : ..++.+...+......            
        Digestion : ....+...........            
        Regen     : ....+....+......            
        Activate  : .+++.+...++...+.            
        Hvy Curse : ....+...........            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                       -00.100 [0.400]
          . Archery                              01.200 [0.000]
 - Sneakiness                                    01.600 [0.900]
          . Stealth                              04.900 [0.500]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         38.950 [1.050]
          . Spell-power                          01.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       06.400 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           36.000 [1.200]
          . Divination                           39.600 [1.200]
          . Temporal                             00.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           30.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  11.950 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.400 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            24.500 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Boil-covered wretch on level 13.
You are fated to meet a Child spirit on level 1.
You may find a Ring of Acid on level 45.
You are fated to find a Potion of Boldness on level 10.
You are fated to meet a Sparrow on level 1.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+11,-1)(100%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 51 of
    Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 94 of
    Angband.
f) The Ring of Nelegrona [+9] (+2 to speed) {!*}
    It can be activated for ball of cold and resist cold every
    50+d50 turns if it is being worn. It increases your strength, 
    dexterity, constitution, charisma and speed by 2.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, poison, 
    confusion, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 66 of The
    Sacred Land Of Mountains.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
n) The Partial Plate Armour of Hauglond (-9,-69) [22,+6](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to fire.  It provides resistance 
    to poison, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Erebor.
o) The Entish Bark 'Elmarnor' [1,+11] (+4 to stealth)
    It 
    increases your stealth by 4.  It sustains your dexterity.  It provides
    immunity to fire and cold.  It makes you completely fearless.  It
    provides resistance to dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Angband.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Bolt 'Dirinath' (1d5) (+13,+5) (+4)
    It increases your intelligence and 
    charisma by 4.  It does extra damage from fire.  It poisons your foes.
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave {@m7@b7 !k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
b) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
d) The Gem of Fire {restore stats/life}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 60 of Erebor.
e) Tenser's Mechanical Magician {genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) a Sprig of Athelas
g) 18 Potions of Healing
h) 10 Potions of *Healing*
i) 9 Potions of Restore Mana
j) 2 Scrolls of Teleportation
k) a Silver Rod of the Istari of Healing (200/200) {@z2 !d!k!v!s}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 71 of Erebor.
l) a Silver Rod of Recall (100/100) {!*!*}
m) a Mithril Rod of the Istari of Nothing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 70 of Angband.
n) a Mithril Rod of Detection (160/160) {@z1 !d!k!v!s}
o) a Rod Tip of Speed (100 Mana to cast)
p) The Ring of Power 'Vilya' (+12,+12) (+3)
    It
    can be activated for greater healing (900) every 200+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!s!v}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
r) The Anchor of Space-Time {!d!v!s}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Agannazar's Antique Acorn (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Wand of Digging of Thrain (12 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Tirienya (+8)
    It increases your intelligence, constitution and speed by 8.  
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to dark, blindness and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
d) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 89 of Angband.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 67 of The
    Sacred Land Of Mountains.
f) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It 
    increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
h) The Amulet 'Nelor' (+3)
    It increases your wisdom and constitution by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, blindness and chaos.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon in the town of
    Gondolin .
i) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 77 of
    Angband.
j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6
    .  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Robe of Nosgal (-37,-42) [2,+11](40%)
    It increases your hit points by 40%.  It provides
    immunity to cold.  It provides resistance to life draining, 
    electricity and fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 92 of Angband.
l) The Leather Scale Mail 'Ulmar' (-10,-1) [11,+12](40%)
    
    It increases your hit points by 40%.  It sustains your wisdom and 
    charisma.  It provides resistance to acid, fire, cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 69 of Erebor.
m) The Leather Scale Mail of Nolos (-1 to accuracy) [11,+4]
    
    It sustains your strength and intelligence.  It provides resistance to 
    life draining, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Dragon Shield of Telemen [8,+23]
    It sustains your intelligence and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 93 of
    Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
r) The Steel Helm of Curost [6,+11]
    It
    provides light (radius 1) forever.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    blindness, nether and chaos.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 70 of The
    Sacred Land Of Mountains.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to nexus.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
v) The Sickle of Glossil (2d3) (+16,+8) (+1)
    
    It increases your strength, wisdom and constitution by 1.  It does
    extra damage from frost.  It poisons your foes.  It drains life from
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc Captain on level 18 of Orc Cave.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 8 of Barrow-Downs.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Rod Tip of Teleport Other (60 Mana to cast)
b) The Phial of Galadriel (+4)
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth
     and speed by 3.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ''Famous Last Words''
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) 7 Potions of Cure Serious Insanity
c) a Potion of Cure Insanity
d) an Adamantite Rod of Quickness of Nothing (200/200)
e) an Adamantite Rod of Capacity of Nothing (400/400)
f) a Rod Tip of Restoration (140 Mana to cast)
g) The Ring of Power of Uvatha the Horseman {!d!v!s}
    It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to electricity, blindness, confusion, sound and nexus.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
i) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
l) The Metal Lamellar Armour of Nonna (-66,-13) [23,+8](40%)
    It
    increases your hit points by 40%.  It sustains your dexterity.  It
    provides resistance to light, dark, confusion, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
m) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
n) The Robe of Ellened [2,+21]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    acid and electricity.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, blindness, 
    confusion and nexus.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 66 of The Sacred
    Land Of Mountains.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every
    50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Moria.
s) The Large Metal Shield 'Arast' [5,+11]
    It
    provides resistance to life draining, light, dark, nether and nexus.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 104 of Angband.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Horn of Helm (+2)
    It can be activated
    for sound ball (300) every 300 turns if it is being worn. It increases 
    your strength and constitution by 2.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-4,+2)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Nightcrawler on level 87 of Angband.



Posted on 31.12.2005 16:04

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407. on the Ladder (of 15481)
168. on the ToME Ladder (of 3063)

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On 31.12.2005 16:04 cornelfree@yahoo.com wrote:
I started playing TOME about a month ago. My first char that survived both Orc Cave and Sandworm Lair went on to become a winner. My skill points are a little bit messy, I wish i had 25 in Symbiosis.

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