The Angband Ladder: Cuddle V, Beorning Priest by <>

  [FAangband 0.1.2 Character Dump]

 Name    : Cuddle V        Age                  19   STR!    18/160            
 Sex     : Male            Height               75   INT!    18/140            
 Race    : Beorning        Weight              185   WIS!    18/***            
 Class   : Priest          Social Class          1   DEX!    18/***            
                                                     CON!    18/210            
                                                     CHR!    18/160            
 Max Hit Points      793   Level                50   Max SP (Mana)       328   
 Cur Hit Points      793   Experience      9103831   Cur SP (Mana)       328   
                           Max Exp         9103831                             
        (Fighting)         Exp to Adv.       *****          (Shooting)         
 Blows/Round           5   Gold           11966092   Shots/Round         2.5   
 + to Skill           47                             + to Skill           45   
 Deadliness (%)      152   Base AC/+ To AC  39/117   Deadliness (%)      144   
                            (Character Abilities)                              
 Fighting    : Excellent   Stealth     : Excellent   Disarming   : Excellent   
 Bows/Throw  : Excellent   Perception  : Very Good   Magic Device: Superb      
 Saving Throw: Heroic      Searching   : Good        Infra-Vision: 30 feet     
                            (Character Background)                             
          You are one of several children of a solitary Trapper.  You          
          are the black sheep of the family.  You have brown eyes,             
          straight brown hair, and a very fair complexion.                     

  [Recent locations]

Current Location : Gondolin Level 0
Recall Point 1   : Belegost Level 0
Recall Point 2   : Nan Dungortheb Level 80
Recall Point 3   : Tol-In-Gaurhoth Level 90
Recall Point 4   : Angband Level 100

  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:......++.+... Blind:........+++..
 Elec:........++... Confu:......+......
 Fire:.......+++... Sound:.............
 Cold:+......+.++.. Shard:..........+..
 Pois:......+...... Nexus:..........+..
 Fear:..........+.. Nethr:........+..+.
 Lite:+........+... Chaos:...........+.
 Dark:..+.....+.+.. Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ M-Mas:.............
Feath:..........+.. Stea.:.+........+..
PLite:+...+...++... Sear.:..........+..
Regen:+...+........ Infra:....+........
Telep:.........+... Tunn.:.............
Invis:+...++...+... Speed:+.++.........
FrAct:+...+......+. Might:.............
HLife:............. Shots:.+...........

  [Specialty Abilities]

Fast Casting 
Heighten Magic 

  [Last Messages]

> You assume the form of a bear.
> Your equipment merges into your body.
> You return to your normal form.
> You have found 447 gold pieces worth of adamantite.
> You feel less resistant to cold.
> You feel less resistant to electricity.
> You see a Dogwood Staff of Banish Evil {SQUELCH}.
> You see a Palmwood Staff of Dispel Evil {SQUELCH}.
> You see a Pearl Ring of Searching {SQUELCH}.
> You see a Palmwood Staff of Dispel Evil {SQUELCH}.
> You see 49 Seeker Arrows of Hurt Animal (1d9) (+5,+8).
> You see a Light Crossbow of Extra Shots (x3) (+20,+15) {SQUELCH}.
> You see a Steel Helm of Intelligence [6,+13] (+1).
> You see a pile of 2 items.
> You feel yourself yanked homewards!

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Angband 92 Vault}
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {Tol-In-Guarhoth Ancient bl}
c) a Tiger Eye Ring of Eregion (+3 to speed) {Angband 99 Black reaver}
d) a Granite Ring of Warfare (+7,+8) (+5 to speed) {Angband 92 Vault}
e) The Necklace of the Dwarves (+3) {Angband 99 Vault}
f) The Pearl 'Nimphelos' {Nan Dungortheb 53 Gaveronian chieftain}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Nan Dungortheb 49}
h) The Shadow Cloak of Luthien [4,+20] (+2) {Angband99 Vault}
i) The Knight's Shield of Earendil [10,+15] {Angband 65 Black wraith}
j) The Steel Helm of Dor-Lomin [6,+20] (+4) {Tol-In-Gaurhoth 89 dragon pit}
k) The Set of Leather Gloves of Ornim [1,+15] (+3 to stealth) {Tol-In-Gaurhoth}
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+12] (+5) {Angband 66 whi}

0) 50 Seeker Arrows of Hurt Evil (1d11) (+8,+9)
1) 51 Seeker Arrows of Flame (1d11) (+6,+5)
2) 39 Seeker Arrows of Hurt Evil (1d9) (+9,+7)
3) 40 Seeker Arrows of Acid (1d9) (+8,+6)

  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook] {@m1@p1@G1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2@p2@G2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@p3@G3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4@p4@G4}
e) 2 Holy Books of Prayers [Ethereal Openings] {@m5@p5@G5 Black market}
f) a Holy Book of Prayers [Godly Insights] {@m6@p6@g6}
g) a Holy Book of Prayers [Purifications and Healing] {Nargothrond 68 Death Kn}
h) a Holy Book of Prayers [Holy Infusions] {Tol-In-Gaurhoth ground}
i) a Holy Book of Prayers [Wrath of the Valar] {Angband 99 Dreadlord}
j) 12 Yellow Potions of Speed
k) a Shimmering Potion of Life
l) a Black Potion of Restore Mana
m) an Amber Potion of Resistance
n) 3 Scrolls titled "ion forqua nih" of Genocide
o) 2 Scrolls titled "sofid oxx" of Mass Genocide
p) The Rod of Delving
q) The Ring of Barahir (+1) {Nan Dungortheb 65 Shelob}
r) a Granite Ring of Warfare (+9,+8) (+5 to speed)
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Tol-In-Guarhoth 75 V}
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]

  [Home Inventory]

a) 7 Sprigs of Athelas
b) 45 Cakes of the Beornings {25% off}
c) 51 Yellow Potions of Speed
d) The Amulet of Carlammas (+2) {Nargothrond 70 Glaurung}
e) The Amulet of Ingwe (+3) {Nan Dungortheb Maeglin}
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
g) The Full Plate Armour of Nevrast [25,+25] (+2) {Nan Dungortheb 71 Legendary}
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) {Nan Dung}
i) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Nargothrond 31 Cuddle the Wig}
j) a Shadow Cloak of Aman [4,+26] (+3 to stealth) {nether}
k) a Shadow Cloak of Aman [4,+13] (+3 to stealth)
l) The Large Leather Shield of Celegorm [6,+20] {Tol-In-Gaurhoth 80 Vault}
m) The Large Metal Shield of the Swan [8,+18] {Nan Dungortheb 60 Vault}
n) The Large Metal Shield of Dirim [8,+15] {Nan Dungortheb 68 Greater Hell Wyr}
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2)
p) The Set of Steel Gauntlets of Nardar (+10,+10) [3,+11] (+2 to speed) {Tol-I}
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
r) The Quarterstaff 'Eriril' (1d7) (+16,+6) [10,+0] (+4)
s) The Flail 'Totila' (3d6) (+7,+8) (+2) {Amon Rudh 28 troll pit}
t) The Lead-Filled Mace 'Turmil' (3d4) (+10,+6) (+4) {Nan Dungortheb 49 ground}
u) The Two-Handed Flail 'Thunderfist' (3d9) (+5,+18) (+4)
v) a Heavy Crossbow of Extra Shots (x4) (+29,+18) {Angband 99 Vault}

Cuddle V the Beorning Priest
Began the quest to kill Morgoth on 01/19/2006 at 05:11 PM
|   TURN  |      LOCATION        |LEVEL| EVENT
|      900|  Gladden Fields Town |  1  | Killed The Complainer
|    15894|         Eriador   5  |  5  | Reached level 5
|    33859|       Ered Luin  10  | 10  | Reached level 10
|    38722|       Ered Luin  10  | 10  | Destroyed Cuddle II, the Skeleton
|    69024|       Ered Luin  10  | 15  | Reached level 15
|   106796|       Ered Luin  10  | 17  | Killed Balcmeg the Cave Orc
|   121438|       Ossiriand   9  | 18  | Killed Mughash the Kobold Lord
|   121729|       Ered Luin  10  | 18  | Found The Lamp of Gwindor
|   217759|  West Beleriand  12  | 19  | Killed Brodda, the Easterling
|   224885|       Amon Rudh  15  | 19  | Killed Pongo the Devious
|   228824|       Amon Rudh  15  | 19  | Killed Lug, the Hill Orc
|   233030|       Amon Rudh  15  | 20  | Reached level 20
|   416356|       Amon Rudh  23  | 23  | Destroyed Cuddle III, the Zombie
|   459474|       Amon Rudh  25  | 25  | Reached level 25
|   530226|       Amon Rudh  28  | 27  | Killed Ibun, Son of Mim
|   538415|       Amon Rudh  28  | 28  | Found The Flail 'Totila'
|   594065|       Amon Rudh  30  | 28  | Killed Othrod, Lord of the Orcs
|   598884|       Amon Rudh  30  | 28  | Killed Mim, Betrayer of Turin
|   618127|  West Beleriand  17  | 28  | Killed The Thief of the Mountains
|   621882|  West Beleriand  18  | 28  | Destroyed Cuddle II, the Spirit
|   632829|         Brethil  22  | 28  | Killed Ulwarth, son of Ulfang
|   673780|       Amon Rudh  30  | 28  | Destroyed Draebor, the Imp
|   806811|         Brethil  23  | 30  | Reached level 30
|   868317|       Amon Rudh  30  | 30  | Killed Orcogar, Son of Orcobal
|   925309|   Talath Dirnen  22  | 31  | Killed Boldor, King of the Yeeks
|   928083|   Talath Dirnen  24  | 31  | Killed Ulfast, son of Ulfang
|   979865|     Nargothrond  31  | 32  | Found The Pair of Leather Sandals 
|  continued...   |     |  of Ohalar 
|   994911|     Nargothrond  31  | 32  | Destroyed Cuddle II, the Wight
|  1066197|     Nargothrond  31  | 32  | Found The Cloak 'Colannon'
|  1100447|     Nargothrond  36  | 32  | Killed Orcobal the Mighty
|  1107166|       Ered Luin  11  | 32  | Killed Orfax, Son of Boldor
|  1160249| Tol-In-Gaurhoth  34  | 33  | Killed Ulfang the Black
|  1160323| Tol-In-Gaurhoth  34  | 33  | Found The Long Sword 'Narsil'
|  1162803| Tol-In-Gaurhoth  34  | 33  | Found The Set of Steel Gauntlets of 
|  continued...   |     |  Nardar 
|  1275078| Tol-In-Gaurhoth  36  | 34  | Killed Khim, Son of Mim
|  1293080|     Nargothrond  37  | 34  | Destroyed Cuddle III, the Ghost
|  1303823|     Nargothrond  39  | 34  | Destroyed Cuddle III, the Mummy
|  1305219|     Nargothrond  39  | 34  | Destroyed Waldern, King of Water
|  1308511|     Nargothrond  39  | 35  | Reached level 35
|  1361312|  Nan Dungortheb  43  | 35  | Destroyed Cuddle IV, the Vampire
|  1409562| Tol-In-Gaurhoth  42  | 36  | Killed Uldor the Accursed
|  1454079|     Nargothrond  42  | 38  | Killed Kavlax the Many-Headed
|  1484879| Tol-In-Gaurhoth  44  | 38  | Killed The Queen Ant
|  1494694| Tol-In-Gaurhoth  45  | 38  | Killed Lokkak, the Ogre Chieftain
|  1574618|     Nargothrond  49  | 39  | Found The Hard Leather Cap of 
|  continued...                  |     |  Mablung 
|  1579011|     Nargothrond  49  | 39  | Found The Small Leather Shield of 
|  continued...                  |     |  the Elements 
|  1599462|  Nan Dungortheb  47  | 40  | Reached level 40
|  1619786|  Nan Dungortheb  49  | 40  | Destroyed Robert Keoneke, the 
|  continued...                  |     |  Phantom 
|  1657447|  Nan Dungortheb  49  | 40  | Destroyed Vargo, Tyrant of Fire
|  1661772|  Nan Dungortheb  49  | 40  | Found The Lead-Filled Mace 'Turmil' 
|  1674942|  Nan Dungortheb  53  | 40  | Found The Pearl 'Nimphelos'
|  1677531|  Nan Dungortheb  53  | 40  | Found The Dagger 'Dethanc'
|  1710462|  Nan Dungortheb  55  | 42  | Found The Iron Helm of Gorlim
|  1717375|  Nan Dungortheb  55  | 42  | Found The Torque of Boromir
|  1808865|  Nan Dungortheb  60  | 42  | Destroyed Ariel, Queen of Air
|  1809488|  Nan Dungortheb  60  | 42  | Killed Lorgan, Chief of the 
|  continued...                  |     |  Easterlings 
|  1810495|  Nan Dungortheb  60  | 42  | Destroyed Quaker, Master of Earth
|  1811761|  Nan Dungortheb  60  | 42  | Found The Large Metal Shield of the 
|  continued...                  |     |  Swan 
|  1815987|  Nan Dungortheb  60  | 42  | Found The Pair of Soft Leather 
|  continued...                  |     |  Boots of Anglivin 
|  1821847|  Nan Dungortheb  60  | 43  | Found The Hard Leather Cap of 
|  continued...                  |     |  Ecthelion 
|  1836213|  Nan Dungortheb  62  | 43  | Found The Executioner's Sword of 
|  continued...                  |     |  Carsil 
|  1841310|  Nan Dungortheb  62  | 43  | Killed Eol, the Dark Elven Smith
|  1845539|  Nan Dungortheb  63  | 43  | Killed Draugluin, Sire of All 
|  continued...                  |     |  Werewolves 
|  1849175|  Nan Dungortheb  63  | 43  | Destroyed Adunaphel the Quiet
|  1849328|  Nan Dungortheb  63  | 43  | Killed Evil Iggy
|  1849753|  Nan Dungortheb  63  | 43  | Found The Large Metal Shield of 
|  continued...                  |     |  Dirim 
|  1852013|  Nan Dungortheb  63  | 43  | Found The Soft Leather Armour 
|  continued...                  |     |  'Hithlomir' 
|  1854038|  Nan Dungortheb  65  | 43  | Killed Shelob, Spider of Darkness
|  1854139|  Nan Dungortheb  65  | 43  | Found The Ring of Barahir
|  1868241|  Nan Dungortheb  68  | 44  | Found The Sabre 'Careth Asdriag'
|  1887176|     Nargothrond  63  | 44  | Killed Itangast the Fire Drake
|  1895217|     Nargothrond  70  | 44  | Killed Harowen the Black Hand
|  1896202|     Nargothrond  70  | 44  | Killed Gorlim, Betrayer of Barahir
|  1905761|     Nargothrond  70  | 44  | Killed Glaurung, Father of the 
|  continued...                  |     |  Dragons 
|  1909387|     Nargothrond  70  | 44  | Found The Stone of Lore
|  1909426|     Nargothrond  70  | 44  | Found The Amulet of Carlammas
|  1910333|     Nargothrond  70  | 44  | Destroyed Thuringwethil
|  1910427|     Nargothrond  70  | 44  | Found The Scythe 'Avavir'
|  1919203|  Nan Dungortheb  71  | 44  | Found The Full Plate Armour of 
|  continued...                  |     |  Nevrast 
|  1919555|  Nan Dungortheb  71  | 45  | Reached level 45
|  1923521|  Nan Dungortheb  73  | 45  | Reached level 45
|  1924191|  Nan Dungortheb  73  | 45  | Destroyed Dwar, Dog Lord of Waw
|  1954633|  Nan Dungortheb  76  | 45  | Destroyed Lungorthin, the Balrog of 
|  continued...                  |     |  White Fire 
|  1959945|  Nan Dungortheb  76  | 45  | Destroyed Tevildo, Prince of Cats
|  1960413|  Nan Dungortheb  76  | 45  | Destroyed Krotus, the Dark Lord
|  1961597|  Nan Dungortheb  76  | 46  | Killed Rogrog the Black Troll
|  1964660|  Nan Dungortheb  76  | 46  | Found The Mithril Chain Mail 
|  continued...                  |     |  'Belegennon' 
|  1966292|  Nan Dungortheb  76  | 46  | Killed Calcollo Greencloak
|  1966988|  Nan Dungortheb  76  | 46  | Destroyed The Maelstrom
|  1968572|  Nan Dungortheb  76  | 46  | Found The Robe of Ethadael
|  1968596|  Nan Dungortheb  76  | 46  | Found The Wand 'Ilkorin'
|  1973423|  Nan Dungortheb  76  | 46  | Killed Maeglin, Betrayer of 
|  continued...                  |     |  Gondolin 
|  1973520|  Nan Dungortheb  76  | 46  | Found The Amulet of Ingwe
|  1974106|  Nan Dungortheb  76  | 46  | Killed Smaug the Golden
|  1974385|  Nan Dungortheb  76  | 46  | Found The Iron Helm of Vinyamar
|  1978895|  Nan Dungortheb  80  | 46  | Killed The Phoenix
|  1984563|  Nan Dungortheb  80  | 46  | Killed Ungoliant, the Unlight
|  1984682|  Nan Dungortheb  80  | 46  | Found The Staff of Winds
|  1984986|  Nan Dungortheb  80  | 46  | Found The Jewel Encrusted Crown of 
|  continued...                  |     |  the Hidden Kingdom 
|  1997313| Tol-In-Gaurhoth  56  | 47  | Destroyed Uvatha the Horseman
|  2006330| Tol-In-Gaurhoth  60  | 47  | Found The Full Plate Armour of 
|  continued...                  |     |  Windor 
|  2014384| Tol-In-Gaurhoth  62  | 47  | Destroyed Ethan Sicotte, the Nether 
|  continued...                  |     |  Wraith 
|  2023912| Tol-In-Gaurhoth  64  | 47  | Killed Baphomet the Minotaur Lord
|  2026639| Tol-In-Gaurhoth  64  | 47  | Found The Halberd 'Osondir'
|  2026676| Tol-In-Gaurhoth  64  | 47  | Found The Steel Helm of Ecthelion
|  2039005| Tol-In-Gaurhoth  64  | 48  | Destroyed Feagwath the Undead 
|  continued...                  |     |  Sorceror 
|  2040536| Tol-In-Gaurhoth  64  | 48  | Found The Trident of Wrath
|  2041318| Tol-In-Gaurhoth  64  | 48  | Found The Shadow Cloak of Tuor
|  2041357| Tol-In-Gaurhoth  64  | 48  | w
|  2041670| Tol-In-Gaurhoth  64  | 48  | Found The Set of Leather Gloves 
|  continued...                  |     |  'Cambeleg' 
|  2044803| Tol-In-Gaurhoth  64  | 48  | Found The Metal Brigandine Armour 
|  continued...                  |     |  'Masada' 
|  2049862| Tol-In-Gaurhoth  64  | 48  | Found The Staff of the Kelvar
|  2052105| Tol-In-Gaurhoth  67  | 48  | Destroyed Ren the Unclean
|  2053193| Tol-In-Gaurhoth  67  | 48  | Killed Errata the Mage
|  2058316| Tol-In-Gaurhoth  68  | 48  | Destroyed Ji Indur Dawndeath
|  2061132| Tol-In-Gaurhoth  70  | 48  | Found The Wand of Beguiling
|  2061461| Tol-In-Gaurhoth  70  | 48  | Found The Set of Steel Gauntlets of 
|  continued...                  |     |  Eol 
|  2064496| Tol-In-Gaurhoth  72  | 48  | Found The Morning Star 'Bloodspike' 
|  2067071| Tol-In-Gaurhoth  73  | 48  | Destroyed Pazuzu, Lord of Air
|  2076570| Tol-In-Gaurhoth  74  | 49  | Found The Mithril Plate Mail of 
|  continued...                  |     |  Celeborn 
|  2077188| Tol-In-Gaurhoth  74  | 49  | Found The Scimitar 'Angas'
|  2082600| Tol-In-Gaurhoth  74  | 49  | Destroyed Hoarmurath of Dir
|  2083904| Tol-In-Gaurhoth  74  | 49  | Found The Ribbed Plate Armour of 
|  continued...                  |     |  Mardil 
|  2085186| Tol-In-Gaurhoth  74  | 49  | Destroyed Dave Laurence, the 
|  continued...                  |     |  Deathlord 
|  2087548| Tol-In-Gaurhoth  74  | 49  | Killed Erotars, Lord of Gaverone
|  2090460| Tol-In-Gaurhoth  75  | 49  | Found The Long Bow 'Belthronding'
|  2108760| Tol-In-Gaurhoth  78  | 49  | Killed Carcharoth, the Jaws of 
|  continued...                  |     |  Thirst 
|  2114154| Tol-In-Gaurhoth  80  | 50  | Reached level 50
|  2114669| Tol-In-Gaurhoth  80  | 50  | Found The Ring of Tulkas
|  2115003| Tol-In-Gaurhoth  80  | 50  | Destroyed Tselakus, the Dreadlord
|  2115046| Tol-In-Gaurhoth  80  | 50  | Found The Set of Steel Gauntlets 
|  continued...                  |     |  'Camlost' 
|  2115158| Tol-In-Gaurhoth  80  | 50  | Found The Set of Leather Gloves 
|  continued...                  |     |  'Cammithrim' 
|  2115164| Tol-In-Gaurhoth  80  | 50  | Found The Mace 'Taratol'
|  2124831| Tol-In-Gaurhoth  80  | 50  | Destroyed Akhorahil the Blind
|  2125198| Tol-In-Gaurhoth  80  | 50  | Killed The Emperor Quylthulg
|  2125205| Tol-In-Gaurhoth  80  | 50  | Found The Large Leather Shield of 
|  continued...                  |     |  Celegorm 
|  2127278| Tol-In-Gaurhoth  80  | 50  | Killed The Tarrasque
|  2127363| Tol-In-Gaurhoth  80  | 50  | Found The Hard Leather Armour of 
|  continued...                  |     |  Himring 
|  2134821| Tol-In-Gaurhoth  81  | 50  | Destroyed Vecna, the Emperor Lich
|  2136977| Tol-In-Gaurhoth  81  | 50  | Destroyed Gothmog, the High Captain 
|  continued...                  |     |  of Balrogs 
|  2137009| Tol-In-Gaurhoth  81  | 50  | Found The Broad Axe 'Barukkheled'
|  2137203| Tol-In-Gaurhoth  81  | 50  | Found The Long Sword 'Elvagil'
|  2138806| Tol-In-Gaurhoth  81  | 50  | Killed Scatha the Worm
|  2140465| Tol-In-Gaurhoth  81  | 50  | Found The Broad Sword 'Orcrist'
|  2143037| Tol-In-Gaurhoth  81  | 50  | Destroyed Cantoras, the Skeletal 
|  continued...                  |     |  Lord 
|  2143073| Tol-In-Gaurhoth  81  | 50  | Found The Two-Handed Flail of Esgal 
|  2143272| Tol-In-Gaurhoth  81  | 50  | Found The Two-Handed Flail 
|  continued...                  |     |  'Thunderfist' 
|  2145393| Tol-In-Gaurhoth  81  | 50  | Killed The Defiler
|  2149197| Tol-In-Gaurhoth  85  | 50  | Killed Omarax the Eye Tyrant
|  2152269| Tol-In-Gaurhoth  87  | 50  | Found The Magestaff of Maron
|  2156203| Tol-In-Gaurhoth  89  | 50  | Found The Rod of Delving
|  2158971| Tol-In-Gaurhoth  89  | 50  | Found The Set of Leather Gloves of 
|  continued...                  |     |  Ornim 
|  2160943| Tol-In-Gaurhoth  89  | 50  | Found The Steel Helm of Dor-Lomin
|  2166340| Tol-In-Gaurhoth  89  | 50  | Found The Metal Cap 'Nennar'
|  2172136| Tol-In-Gaurhoth  90  | 50  | Killed Sauron, the Sorcerer
|  2172461| Tol-In-Gaurhoth  90  | 50  | Found The Broad Sword of Nacilyar
|  2217505|         Angband  65  | 50  | Found The Knight's Shield of 
|  continued...                  |     |  Earendil 
|  2218816|         Angband  66  | 50  | Found The Small Sword 'Sting'
|  2219222|         Angband  66  | 50  | Found The Pair of Soft Leather 
|  continued...                  |     |  Boots 'Dal-i-thalion' 
|  2231132|         Angband  83  | 50  | Found The Wand of Osse
|  2233486|         Angband  83  | 50  | Found The Spiked Club of Adrog
|  2238783|         Angband  92  | 50  | Found The Broad Sword 'Glamdring'
|  2238817|         Angband  92  | 50  | Found The Long Sword 'Ringil'
|  2238836|         Angband  92  | 50  | Found The Quarterstaff 'Eriril'
|  2238882|         Angband  92  | 50  | Found The Rod of Air
|  2238965|         Angband  92  | 50  | Found The Ribbed Plate Armour 
|  continued...                  |     |  'Thunderforge' 
|  2244891|         Angband  99  | 50  | Found The Halberd 'Daidri'
|  2248185|         Angband  99  | 50  | Found The Throwing Hammer 
|  continued...                  |     |  'Nibuntil' 
|  2249872|         Angband  99  | 50  | Found The Necklace of the Dwarves
|  2261864|         Angband  99  | 50  | Killed Ancalagon the Black
|  2261911|         Angband  99  | 50  | Found The Multi-Hued Dragon Scale 
|  continued...                  |     |  Mail 'Razorback' 
|  2261938|         Angband  99  | 50  | Found The Dagger of Rilia
|  2261941|         Angband  99  | 50  | Found The Halberd 'Andel'
|  2263688|         Angband  99  | 50  | Found The Dagger 'Narthanc'
|  2264886|         Angband  99  | 50  | Found The Staff of Holding
|  2265328|         Angband  99  | 50  | Found The Broad Sword of Bedhel
|  2265620|         Angband  99  | 50  | Found The Wand of Unmaking
|  2265719|         Angband  99  | 50  | Found The Shadow Cloak of Luthien
|  2267988|         Angband 100  | 50  | Killed Morgoth, Lord of Darkness
|  2268038|         Angband 100  | 50  | Found The Mighty Hammer 'Grond'

  [Birth and Cheat Options]

Adult: Use point based character generation      : no  (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Have notes written to a file              : yes (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 20.1.2006 12:16
Last updated on 7.2.2006 03:50

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4155. on the Ladder (of 18523)
54. on the FAangband Ladder (of 494)
6. for this player (out of 48)


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On 20.1.2006 12:16 wrote:
Cuddle V will avenge his clansbears, or die trying! Sadly, the second fate seems much more likely...

With more experience and a decent early level monster recall roster, this iteration has been both quicker and safer (though did have to burn three TLs-- Pongo twice and a parade of monsters in the plains once). One note-- Pongo is REALLY REALLY hard at low levels. In previous iterations, he would spell my doom with a blind (or conf?). At this point, I don't bother fighting him until my char is ~ level 10, esp. since his drop is bad.

Level 13, Belegost, 1 unique slain

On 20.1.2006 12:24 wrote:
One quick note Nick-- Unlike another player comment, Cuddles *lurve* shimmering portals. With an early find traps, one can find them pretty easily, and they'll whisk you most of the way across a level. Don't know whether this is a good thing or not, but I don't think it is too unbalanced, and having them makes the wilderness a little bit more -- unpredictable. Then again, I never had to try a hard race.

On 20.1.2006 17:30 HallucinationMushroom@Yahoo.egg wrote:
Yah a new Cuddle! If I knew anything about spellcasters I maybe could um, understand what it is your character is talkin about half the time but I dont, so I'll stick to cheering where appropriate.

On 21.1.2006 15:56 wrote:
Not yet to Amon Rudh, but making progress. I've decided that teleporting is the key to making relatively fast and safe progress around the wilderness. Cuddle has still seen some rough spots (primarily before OoD), but I am definitely getting the hang of relatively early wilderness. Even so, it is a long shlep from Gladden Fields to anything interesting.

Level 18, Andram 7, 3 uniques slain

On 22.1.2006 12:55 wrote:
Cuddle has been more agressive going down, and paid off with the second annual skeet-shooting competition, troll themed. He hasn't found much interesting in the way of equipment, but is having a relatively leisurely stroll so far-- hounds are an annoyance of course, and blindness has been a problem, but the better hp this time around has really helped.

Level 26, Amon Rudh 25, 6 uniques slain, including that git Pongo

On 22.1.2006 14:22 wrote:
I bet Cuddle IV will give you some trouble.

On 22.1.2006 23:35 wrote:
So, Mim has been apprehended, with the perp database set up by clan Cuddle coming in really useful. I think that Mim may need to be redone, now that he is a dungeon guardian. With the proper resistance (which Cuddle sold out in order to get), Mim cannot deal damage at range, and is essentially helpless against a prepared character. I think he should have a couple more 'attack' options (like another bolt/ball, stinking cloud, or summons), perhaps in exchange for lower spell power.

Back to removing spell learning limits-- I think that in exchange for removing them, the xp for first casting of a spell should be removed.

After the Mim smackdown (resources consumed- 2 !oSpd, 1!oRAc&El), it was on to Gondolin to spread the good news. Cuddle got to the Sirion Vale, but due to sleepiness on my part, my play got really sloppy and Cuddle almost bit it. When I realized I was key-mashing, Cuddle WoR.

Really happy with Totila-- Cuddle might switch to melee somewhat sooner than planned.

Level 29, Sirion Vale 24, 11 uniques slain

On 23.1.2006 00:40 wrote:
Totila is a _really_ good priest weapon.

As for Mim, I think he's probably about right; in O, you get the second specialty at clev 20, so I reckon it's OK that a well-prepared clev 28 character can get it easily.

As a side note, the late lamented Silence got an all time worst drop from Pongo - a ration of food.

On 24.1.2006 01:35 wrote:
From Tol-In-Gaurhoth, I bring you my accumulated wisdom-- sightliness is next to Godliness, and blindness doth bite, quite literally. Those black scorpions and serpents of the lowlands are rather unfortunate. Of course, blindness is a lot less nasty than confusion, due to _oTel. It seems that Morgoth got the memo, since his minions have already destroyed my first three staves.

In Tol-In-Gaurhoth, Cuddle tried running around without REl, and got shocked back to realtiy by first a thunder giant, than a colbran. Yikes. Fortunately, a black pudding dropped robes of elvenkind, which has RConf to boot.

As a result, CuddleI have three choices for weapon-- Totila, nogrod, and doriath. Since Cuddle is having trouble being overloaded, will try nogrod for the speed.

Level 30, Tol-In-Gaurhoth 33, 13 unqiues slain

On 25.1.2006 02:21 wrote:
The trip to Nargothrond was less eventful than to Tol-In-Gaurhoth, though I vaguely remember some dicey moments. The first trip down to Nargothrond featured a superb level with another wheelhouse vault! Sadly, Cuddle was low on ID, and blew up his _oPer with about 20 items left to id (the mind blank by that vampire on the level was NOT appreciated.) Still, the haul was good: a shield of night and day, randart boots, and Colannon. Sadly this is not +3 spd Colannon (how many artifacts lost speed in O?), but I reckon it will be useful, if for no other reason than its activation and its stealth bonus (not to mention a badly needed AC boost, what with wondering around in robes). There was a couple nervous moments-- one in which a black scorpion got in melee range with blinding attacks (_oTel turned out ok) and once when a phase spider teleported Cuddle next to a ring mimic and within the vicinity of an blue D. Still nothing too bad. Probably drop down to 35, may even make a run at 40.

Level 32, Nargothrond 32, 15 uniques slain

On 25.1.2006 04:14 wrote:
O diverged from V at 2.9.1, IIRC; I don't know which things have been nerfed for O and which have been pumped up in V. Still, both Thalkettoth and Colannon get better resists as a compensation for no speed.

On 26.1.2006 12:48 wrote:
Today's update:

1. Bad news: While heading out for Nan Dungorthenb, Cuddle took a wrong turn out of Albuquerque and didn't realize the error until he consulted his map at Ered Luin 23. As a result, he still hasn't made it there.

2. Bad news: After recalling to Nargothrond 35, Cuddle met a bloke named Harowen of the Black Hand. My memory of him was an annoying, fast git who would steal my stuff. That changed when he threw a poison dagger that took off over half of Cuddle's hp.

Good news: See Cuddle run! Couldn't TL fast enough.

3. *GREAT* news: The TL landed me near a bunch of Algoroths, one of whom dropped a randart gloves that even without id, looked like the best gloves I've ever found either here or in V! +10,+10 and +2 spd. Yipee!

Good news: After *ID*, it also had RFi, RCo, and SI. Not the best add on stuff, but all useful (usually RFi and RCo are really nice, but priests get a spell with temp resists for those, but not for Li,Ac,Po.)

4. Good news: Cuddle found a level with a city-themed area which took up nearly all the level!

Bad news: While clearing the perimeter, Cuddle met a nexus hound who breathed him down to the next level. Doh.

5. Good news: Cuddle has been toting around potions of RAc and REl, which has really paid off.

Better news: He was thus prepared for the giant pit (thunder giants) and blue dragon pits, gaining much xp and sellable loot.

7. Bad news: The drop from one of the "unique" undead was a chest with summoning runes. Let's just say that the disarm attempt wasn't spectacular, and a bunch of elementals appeared, including Waldern! Needless to say, the chest did not survive

Good news: Cuddle tested his mettle against Waldern, and got a pretty easy KO.

Level 35, Nargothrond 39, 20 uniques slain

On 26.1.2006 19:07 HallucinationMushroom@Yahoo.egg wrote:
I'm most impressed with the killing of Waldern, especially at level 39. That is 10 - 15 levels out of depth I would say and he has given both Orangebeard and Shrada a good fight even though resist acid was 80 or above for each. Yah for Cuddle!

On 27.1.2006 04:02 wrote:
He wasn't actually too tough-- with potions, Cuddle actually had more speed and had enough resists so that Waldern could only do ~80 dam. And being a priest means never having to say you're sorry (about always being at full health). Cuddle did the ol' scoot and shoot (would be easier with book 5, but ?oPhase works just fine), and toughed off hp the four times that Waldern attacked. Harowen, on the other hand, is lethal, and I'm lucky he didn't get in a double-move of attacks.

On 27.1.2006 08:03 wrote:
Cuddle can now enjoy the increased comfort of 0.1.2, which is on the website.

On 27.1.2006 14:26 wrote:
All hail the incremental holiness of 0.1.2! This will be the last post from 0.1.1 (found out just 30 min ago).

Cuddle finally made in to Nan Dungortheb, and celebrated by cracking open a troll pit. Like a bear to honey, Cuddle made short work of it (thank you Dispel Evil). Ego items have been coming pretty quickly, though it is getting hard to upgrade his pretty decent kit.

Cuddle dropped down to 41 without incident. Then twice he dropped levels, once with TL, another by a trap. The TL must have been a reasonably bad situation, but for the life of me I can't remember why Cuddle TL'd.

Level 43 had a very good feeling, so Cuddle used a !oEnl to map it out. It had two vaults, a small many-roomed octangular vault, and a circular fort vault surrounded by a moat. First, Cuddle put to rest Cuddle IV (a vamp unique), and among the chest loot was a stack of 3 storm hammers of Slay Dragon. Loot-a-licious! Then Cuddle took out the small vault (death knight, mature green, ologs, master vamp, etc.) It has excellent LOS abuse possibilities, so despite budgeting some resources to take out the death knight, Cuddle managed it without having to use any. Among the loot was a crown of telepathy!!! Though I'll miss the wis, the crown gets swapped in (telepathy is imo pretty criticial). With it, Cuddle determined that the moat vault was filled with Z's. No thank you. Anyway, a rather successful set of trips.

Level 36, Nan Dungortheb, 20 uniques slain

On 27.1.2006 14:40 wrote:
Those circular vaults always have hounds, but they're usually guarding some nice stuff in the middle.

On 27.1.2006 15:31 wrote:
Ah, I see. Well next time I'll probably hit one. That time, I had left my -oSTM at home, was close to out of ID, and was full up with loot-- the Z's were just the excuse I needed to give it a pass.

On 28.1.2006 03:24 wrote:
Notice that there's now an updated 0.1.2 on the site (which is actually labelled as 0.1.2! Of all the things to forget to do, why that?)

On 28.1.2006 19:12 wrote:
Greetings from 0.1.2. The monster list window is much appreciated-- it allowed Cuddle to quickly spot Kavlax in the script L vault. In a way, not having book 5 has made me more careful this time around-- using a lot more of the old "shoot them from around the corner trick" to minimize chances of monster ranged attacks. That combine with glyph of warding (creates RoP), and one gets abuse-a-palooza time. Kavlax was down to 3 stars before he could even see Cuddle. Definitely not as easy to abuse as in V, but with resourcefulness, it can still be used to cut down on damage. Also used it against a pack of gravity and plasma hounds for some instant XP.

I used to think that telepathy was most critical for warriors, as they have the worst detection. But whereas it is a defensive ability for them, for priests (especially in the mid to high levels) it can be used quite offensively. It allows Cuddle, for instance, to see just where the hounds are around the corner and to get three OoD's on them before they can see him. It certainly makes Cuddle more secure, what with his 400 hp and lack of rPsn.

Level 38, Narothrond 42, 22 uniques slain


On 28.1.2006 19:14 wrote:
Kudos to Nick for 0.1.2-- this probably improves my winning chances just with the ui change.

On 30.1.2006 01:01 wrote:
Many archpriests have fallen as revenge for Cuddle IV, but to be careful, out of LOS. Telepathy and RoP go together like a horse and carriage. Now, Cuddle has 0% fail rate, RBl,RConf, and RBasex2.

Unfortuantely, still missing a bunch of resists, including poison, nether(have an armor of elvenkind on it, but can quite juggle it in), and sounds, all of which are pretty important imo (poison because it is so common, nether because it has higher damage, sound because of bad side effect).

Almost hit the critical 500 hp avoid-most-instakill-situations level (although 600 hp is the real important one). Cuddle has seen enough wildly OoD creatures that he's going to keep diving-- I think that is the best way to survive. The diving won't be too fast since he'll go down each dungeon relatively evenly.

Level 39, Nargothrond 49, 24 uniques slain

On 31.1.2006 13:40 wrote:
Quick update-- major items were found, including Caspanion. This has caused a bit of a rekit-- lose RDark, RLight, but gain RPoison and big boosts to WIS, CON, elemental protection. As a result, Cuddle is focusing his efforts on Nan Dungortheb. In preparation, I'm doing research to figure out what are the big dangers as he descends further.

Level 40, Nan Dungortheb 53, 25 uniques slain

On 31.1.2006 19:27 HallucinationMushroom@Yahoo.egg wrote:
I would say keep an eye out for Ancient Multi-Hueds (Even with rpois it hurts) the extremely annoying time hounds, and a host of demihuman spellcasters.

On 31.1.2006 20:13 wrote:
All the usual things; outside the usual, legendary hobbit rogues and sky drakes are pretty vicious.

On 31.1.2006 20:23 wrote:
Funny you should mention it HM, Cuddle just found and has mostly cleared out a MHD pit (had to go to work, and leave the job undone :P). Granted, he treated it carefully, but 7k+ XP is awfully nice.

On 1.2.2006 01:09 wrote:
Last dump wasn't the correct one, here is one where Cuddle is in the middle of clearing a MHD pit.

On 1.2.2006 02:09 HallucinationMushroomz@Yahoo.egg wrote:
Ancient Dragons are tasty. Good luck with the loot.

On 2.2.2006 01:59 wrote:
Found a vault and, with a tough fight (including Ariel, Quaker, Lorgan, living dungeon, death drake, and some other stuff), found book 6! For priests, book 5 and 6 are the big ones. Now Cuddle can do some spring cleaning.

Level 43, Nan Dungortheb 62, 28 uniques slain

On 2.2.2006 02:11 wrote:
Getting some nice gear now. HLC of Ecthelion is an interesting one - seeing there's a standard artifact helm of Ecthelion. Must remember to redo the randart names :)

On 2.2.2006 16:51 wrote:
Quick note-- descended to the bottom of Nargothrond and slew its guardian, thus resanctifying the elven ruin. Will give a fuller report and dump when I leave work and get a chance. Quick question-- found Stone of Lore (hoping it was an Arkenstone replacement--- no such luck). It has something called "perilous identify". What does that mean?

On 2.2.2006 21:00 HallucinationMushroom@Yahoo.egg wrote:
It seems to activate for regular identify for a small cost in h.p. and mana whenever you want it to, but even if you resist confusion it will sometimes confuse you. I found a thread on the T.o.M.E. forums about it becaue I've seen the Stone of Lore in T.o.M.E. before, and it mentioned that it id's objects around you, but no such luck here. Mass identify would be nice. There might be more to it but that's all I can figure.

On 2.2.2006 21:49 wrote:
Yep, that's about right.

Nice work with Nargothrond - Cuddle is first to get all specialties, I think.

On 3.2.2006 00:03 wrote:
After I saw that Sharda got past 70 in Nan Dungortheb without meeting its guardian, I realized that Cuddle was diving in the wrong dungeon. Turns out I got Nan Dungortheb and Nargothrond mixed up. So, went back into Nargothrond; I was so frazzled by my earlier mistake that I had Cuddle keep on diving till he hit bottom, passing up a couple vaults (none too big) along the way. When Cuddle hit bottom, he "rerolled" the level a couple times (with alter reality) and found Glaurung in a good spot. I got a "hockey puck" set up with glyphs ready, but botched the run up-- Glaurung broke through the first three glyphs before Cuddle got in position, and broke the last one pretty fast. No matter though-- Glaurung from my V memory is one of the easier deep uniques, and that doesn't seem much different in F. Basically traded blow-for-orb, healing copiously. Glaurung never double-move with poison breath, so Cuddle never got below 400 hp (max was at 630 ish, with Barahir in for one of the con rings).

So, Glaurung is toast. Thuringwethil is roaming around somewhere-- considering hunting her down. Going to go back to Nan Dungortheb at a trot-- quite concerned about the master S.

Level 44, Nargothrond 70, 37 uniques slain

On 4.2.2006 01:48 wrote:
So Cuddle rolled up his sleeves and decided to take out Ungoliant. This time, Cuddle would wait around a little to get level feelings, but there were few interesting levels-- mainly just one big level (about 76) with a superb feeling and one of the "small huts in a lavascape" pseudo-vaults. It was chock full of uniques-- Lungorthin, Krotus, Greencloak, the Maelstrom, Tevildo, and Rogrog were all defeated. Krotus was a shock-- at the time I had poison, dark, and nether resist holes that were covered with ring swaps (losing con). Cuddle had nether swapped in, but didn't account for Krotus' darkness breath-- it did the obligitory 500 dam, bringing Cuddle down to 110-ish hp. Bad times. Krotus was slain by taking advantage of poor monster pathing-- he was in the same corridor as Cuddle, with a rubble terrain feature in the way and 2 squares away from Krotus. Cuddle threw a steady stream of OoD, which at rad 2 clipped Krotus.

Ungoliant was easier--completetly sold out to face her, swapping in a sword of Gondolin (since sold), a shield of night and day, Caspanion, and Barahir (since incorporated into the kit) to get double resists. Cuddle then just duked it out with the big S and got the victory.

So, time to get to Sauron. On the way, met up with an anceint white dragon pit. With 100% cold damage reduction, Cuddle could go right into the center of the pit. With AC ~ 180 amped up, the dragons could do only about 50 damage a turn, and Cuddle would heal 300 with holy word, doing d280 damage to all in LOS. Quite disgusting. Needless to say, the item limit was hit.

Right now, Cuddle is fighting his way through a pretty big vault (the one with a bunch of 1x1 rooms on the top and bottom, with 12 rooms surround a big circular space in between. Ancalagon and Feagwath are there, (as well as a grand master mystic, which I don't think Cuddle will want to test), so he's taking it carefully.

Level 47, Tol-In-Gaurhoth 64, 51 uniques slain

On 5.2.2006 03:53 wrote:
Not much to report-- descending T-I-G in a brisk (but not too brisk) fashion, taking out a few vaults and uniques along the way. As always, Tsekalus gave me fits-- Toughest unique battle so far among the deep ones. He gives me trouble in V to (though never lost one to him yet). By contrast, Pazazu was easy (seems to be true in V as well, though I once lost a character to Pazazu's summons due to player valor/stupidity), and Carcharoth was also pretty straightforward. Still haven't got my kit finished, though Cuddle has better swaps for the resists he's missing, and is carrying Celeborn around as a very heavy rod.

Level 50, Tol-In-Gaurhoth 80, 60 uniques slain

On 5.2.2006 18:09 wrote:
Quick update-- got sick of scumming ancient dragons looking for RoS and decided that I could probably take out Sauron anyway. Cuddle did pick up Dor-Lomin, which is a great help. Got Sauron due to a pathing bug/exploit: Cuddle did the standard hockey-puck tactic, which wasn't that successful (knocked off 2 stars). After that, Cuddle was resigned to a big slugfest, and knocked off another start before Sauron blinked away.

What happened next is weird-- Sauron wouldn't round the corner:
# #
# ####
# @
# ####

He basically was a sitting duck for rad 2 OoD.

So, it's off to Angband now, where Cuddle hopes to find the mythical RoS, and perhaps !o*Healing*.

Level 50, Tol-In-Gaurhoth 90, 70 uniques slain

On 5.2.2006 21:57 wrote:
I'm not big on exactly how the AI works, but that doesn't look like a very smart move on Sauron's part.

That aside, any feelings on game balance or any other issues for me?

On 6.2.2006 04:49 HallucinationMushroom@Yahoo.egg wrote:
I've noticed other monsters, especially undead, doing what I call the moonwalk. They sorta shuffle like the undead in the thriller video, I guess to try to throw off the player from being able to predict where they are going to move and maybe catch them off balance. Like, left left right, left left left right, left right... it looks kinda funny. When my Sauron fled with a few hit points but still in telepathy range, I noticed that he moved right, and then left over and over again until I got right next to him again. Maybe he was having a seizure, I thought.

Well, don't expect Morgoth to stand still, I heard from the aimless merchant that he put a magnet in your backpack that especially attracts Grond.

On 6.2.2006 16:17 wrote:
Nick--Too busy trying to finish(oh, and work to) to have deep thoughts on game balance, but will once Cuddle has the final confrontation, which will (hopefully) be right after work today.

On 7.2.2006 03:50 wrote:
Pre-Morgoth checklist--
> Levels, Stat gain
Completed ages ago
> WIS 18/200
A little more difficult, but Dor Lomin and "oDwarves are a real help
> Basic resists
With incremental resists, not too hard
> Psn,Nether,Dark resists
Check, esp with Eareandeil
> Spell books
Finally found book 9 in a vault in Angband 99. Let me tell you, those spells are sweeeeet.
> Speed
Well, I found this 4d5 sword...
> Holy $#%! What the $%&$ are you waiting for, go get Morgoth!
Well, I haven't yet had my midafternoon tea and cakes...

So, Cuddle took the afternoon off, and set out for Morgoth a couple hours ago. Morgoth was no match for Cuddle's new battlecry: Gilthoniel A Elbereth!

Level 50, Angband 100, 72 uniques slain.

Surviving uniques:
The Ickiness
The Desparate Adventurer

On 7.2.2006 05:15 HallucinationMushroom@Yahoo.egg wrote:
Awesome job, and much much faster and betterer than I!

Yes, lets sit back and drink mint juleps at the old heroes home while we tell stories to the young whippersnappers of days long gone when there was no complainer in the town.

I'm glad you won.

On 7.2.2006 08:57 wrote:
Excellent! Two winners already! Next one might be a while coming, though.

On 7.2.2006 13:25 wrote:
Thanks, Cuddle is bringing gin and tonic like you requested, but he is more of a tea-and-cakes sort of bear.

On 8.2.2006 12:47 wrote:
About balance, my thoughts are still coalescing, but here are a few of them:

1. The most distinctive part of Fangband is the wilderness, which I feel adds a new wrinkle to the otherwise endless dungeon crawling. I like how one knows roughly where one has to go, but that it is a ways away. It is thus too bad that the wilderness is only an early game consideration; it would be nice if there were some higher level wilderness areas, e.g. if Angband's entrances were at a deeper level, or for Nan Dungortheb were a "tunnel" and dump you into another wilderness area, perhaps underground

2. Besides Amon Rudh, the other three dungeons seem awfully deep. One suggestion is for Nargothrond to be not as deep, as its guardian isn't actually that tough (he's one of my favorite kills in V).

3. The shape of the game is quite different from V. The early game (up to about 25) is quite tough, esp. with the dangers of confusion, and incremental resists work against you at that stage as well. However, the mid game is more forgiving, up till about level 45. It then gets harder again (quite a few rather lethal monsters, and out of depth monsters seem to be quite common). However, at some point the incremental resists system makes the endgame relatively easier, I think, than V, with the exception that rings of speed seem hard to come by, offset by the new mini-speed rings (Eregion, warfare).

4. One concern I have is that it seems a bit too easy to stockpile huge quantities of ?oTL, !oHealing, and !oSpeed, mainly because when they are sold, they are sold in such large quantities. I think it isn't a bad thing for ?oTL to be available at the alchemists, but the fact that I can reasonably expect to find 10 or so there at a time is too much. Similarly, it is a bit too easy to find a dozen or so !oHealing or !oSpeed. I'd say knock the quantities down to, say, 1d6 or so.

On the other hand, I found !o*Healing* and !oRestoreMana to be impossibly rare. I mean, Cuddle found Ringil but not a single *Healing*, and only one restore mana. That seems a bit odd to me.

5. I suspect this will be hard to root out, but monsters can sometimes critically fail their pathing (like in the Sauron example). I wonder if there can be some hack so that if they get stuck and start taking damage without hope of actually reaching the character, that they take some alternative pathing approach or teleport (if they can).

6. Oh, and the shapeshift exploit need to go :)

I'll have more to say at some point. I really enjoyed your variant Nick, and will return to it after taking a stab at the current angband competition.

On 8.2.2006 12:50 wrote:
Thanks; I'll respond properly soon. I was planning to have a go at the comp too, but Silence has survived longer than I expected...maybe I should put her aside for a while.

On 9.2.2006 08:51 wrote:
OK, less sleep-deprived now.

1. Agreed. Nan Dungortheb should become wilderness all the way down, but bad, nasty, evil wilderness :)

2. Good idea. Glaurung at 60? 55?

3. Interesting, and I'm not sure whether it needs changing. I quite like the beginning being kind of the hardest bit - you might lose a few starting characters, but when you get one going it's more likely to stay going. Reducing Glaurung's depth will help that second hard patch, by bringing in the last specialty earlier. As for the endgame, Bahman's reduced the resists on some artifacts in O; maybe I should think about taking that approach.

4. TL is going to be changed so it's not quite so effective in wilderness; the idea of reducing the stacks is worth thinking about.

5. Yes, this needs looking into.

6. Oh yes.

On 9.2.2006 15:14 wrote:
2. Certainly Glaurung at 60 is quite reasonable. I wouldn't mind 55 or even 50, but it would come as quite a shock to less experienced characters.

3. I am not sure anything really needs changing due to this, just my thoughts on it.

I think reducing resists on artifacts is probably a good idea, but I'd be careful about ego items-- it's hard to get enough early, and characters really need it (e.g. acid is quite critical at 30 and again at 60, lightning becomes a real threat at about 40 with colbrans and thunder giants). Unlike V, the danger isn't big breath weapons (although they are worrisome)-- its those spellcasters.

In fact, one of the main things that makes life easier in the late game is incremental resists on the high resists-- In V, the high resists are vaguely helpful, but not to be relied on, whereas in O and therefore F, it reduces damage by at least 40% (perhaps a bit less for some of the extremely variable resists). That makes a huge difference-- even GwoP are doable at a speed disadvantage.

In the 50's, the issue (at least for priests) is almost completely due to speed, which is partially addressed through aggressive use of temp speed resources. I suspect that mage/druids have it easier, and warriors can tough it out; priests have to be aware of the many quick monsters that can dish it out, as with a bit of unluck there are potentially a lot of instakill possibilities. Then again, priests are pretty invulnerable to attrition, so that is perhaps a fair trade off.

It does seem a bit hard to get any sort of speed advantage on in depth monsters late in the game, but given incremental resists, that may not be a bad thing. As a side note, I think I defeated all of the deep guardians at a speed disadvantage (except maybe Glaurung, the wuss), so it obviously wasn't a deal breaker for me.

On 14.2.2006 22:57 wrote:
A few more ideas to throw out:

1. More info in dumps-- I think it would be nice to see current speed, item attributes (similar to V dumps where you see *ID* info in the dumps), and attribute modification.

2. More uniques-- 75 feels a little low to me, and they were a big clumpy. The mix of uniques is pretty good, though I think that one less unique Q would be good.

3. 3/4 guardian rewards-- nothing big, just a little cookie for "great deeds"

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