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The Angband Ladder: Silence, Dark-Elf Rogue by <nckmccnnll@yahoo.com.au>

  [FAangband 0.1.1 Character Dump]

 Name    : Silence         Age                 252   STR:        17            
 Sex     : Female          Height               74   INT:        18            
 Race    : Dark Elf        Weight               78   WIS:        10            
 Class   : Rogue           Social Class          7   DEX:     18/10            
                                                     CON:        17            
                                                     CHR:         5            
                                                                               
 Max Hit Points      124   Level                17   Max SP (Mana)         9   
 Cur Hit Points      -25   Experience         3987   Cur SP (Mana)         8   
                           Max Exp            3987                             
        (Fighting)         Exp to Adv.        4000          (Shooting)         
 Blows/Round           2   Gold                186   Shots/Round         1.0   
 + to Skill            9                             + to Skill            3   
 Deadliness (%)       39   Base AC/+ To AC  13/ 20   Deadliness (%)       10   
                                                                               
                            (Character Abilities)                              
 Fighting    : Good        Stealth     : Superb      Disarming   : Superb      
 Bows/Throw  : Good        Perception  : Excellent   Magic Device: Very Good   
 Saving Throw: Very Good   Searching   : Excellent   Infra-Vision: 20 feet     
                                                                               
                            (Character Background)                             
          You are the only child of a Dark Elf Fighter.  You have              
          light grey eyes, straight blond hair, and a fair                     
          complexion.                                                          
                                                                               


  [Recent locations]

Current Location : Amon Rudh Level 16
Recall Point 1   : East Beleriand Level 16
Recall Point 2   : West Beleriand Level 16
Recall Point 3   : Amon Rudh Level 16


  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:+.....+...... Confu:.............
 Fire:......+...... Sound:.............
 Cold:..+...+...... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............


      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ M-Mas:.............
Feath:...+......... Stea.:.............
PLite:............. Sear.:.............
Regen:............. Infra:.............
Telep:............. Tunn.:.............
Invis:............. Speed:.............
FrAct:............. Might:.............
HLife:......+...... Shots:.............


  [Specialty Abilities]

Athletics 


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You hit the Troll priest.
> You miss the Troll priest.
> The Troll priest misses you.
> The Troll priest hits you.
> *** LOW HITPOINT WARNING! ***
> The Troll priest misses you.
> You have 10 Scrolls titled "garwerg rea" of Phase Door {25% off} (h).
> The Troll priest blinks away.
> It points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You have been given a light cut.
> *** LOW HITPOINT WARNING! ***
> It points at you and curses.
> You die.


  [Character Equipment]

a) a Cutlass of Shocking (1d7) (+6,+8)
b) a Short Bow (x2) (+0,+0)
c) a Hematite Ring of Resist Cold
d) a Quartzite Ring of Feather Falling
e) a Brass Amulet of Slow Digestion
f) a Brass Lantern (with 6220 turns of light)
g) a Robe of Permanence [2,+12] {Andram 10}
h) a Cloak [1,+0]
i) a Wicker Shield [2,+5]
j) an Iron Helm [5,+0]
k) (nothing)
l) a Pair of Hard Leather Boots [3,+1]

         [Quiver]
0) 45 Arrows of Hurt Undead (1d4) (+2,+2)
1) 29 Arrows (1d4) (+0,+0)
2) 2 Arrows (1d4) (+2,+3) {90% off}
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 4 Pink Mushrooms of Cure Poison
d) 2 Rations of Food
e) a Dark Blue Mushroom of Hallucination
f) 2 Flasks of oil
g) 5 Turgid Potions of Cure Serious Wounds {50% off}
h) 10 Scrolls titled "garwerg rea" of Phase Door {25% off}
i) 4 Scrolls titled "gre ipbjor byt" of Word of Recall {25% off}
j) an Antimony Rod of Illumination
k) a Lead Wand of Stinking Cloud (3 charges)
l) a Fir Staff of Perception (4 charges)
m) a Diamond Ring of Free Action


  [Home Inventory]

a) a Book of Magic Spells [Incantations and Illusions]
b) 3 Blue Speckled Potions of Healing {50% off}


Silence the Dark Elf Rogue
Began the quest to kill Morgoth on 01/21/2006 at 09:26 AM
============================================================
                                  CHAR.  
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
|    15846|        Ent Path   4  |  5  | Reached level 5
|    67088| Taur-Im-Duinath   2  |  9  | Killed Pongo the Devious
|    72523|          Andram   7  | 10  | Reached level 10
|    72523|          Andram   7  | 10  | Destroyed Nick, the Skeleton
|    78331|          Andram   7  | 11  | Killed Mughash the Kobold Lord
|   129850|       Amon Rudh  15  | 15  | Reached level 15
|   131458|        Belegost Town | 15  | Killed The Complainer
============================================================
|   192091|       Amon Rudh  16  | 17  | Killed by a Troll priest.
|   192091|       Amon Rudh  16  | 17  | Killed on 01/21/2006 at 04:17 PM.
============================================================
============================================================


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Have notes written to a file              : yes (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 21.1.2006 01:56
Last updated on 21.1.2006 08:50

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11324. on the Ladder (of 12809)
374. on the FAangband Ladder (of 414)
56. for this player (out of 69)

Comments

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On 21.1.2006 01:56 nckmccnnll@yahoo.com.au wrote:
Inspired by a question from Pete Mack, an ultra-stealth character. It works surprisingly well in the wilderness. Picking your battles is quite possible, although mountains are still challenging because monsters can block the path through.

I'm planning (probably in 0.2.0) to have all wilderness monsters start asleep at night (even hounds), and to lower the wake-up chance in wilderness.

On 21.1.2006 04:02 pmac360@hotmail.com wrote:
Hi Bahman(?)

The wilderness is a lot like power diving, but without the benefit of being able to kill really valuable targets early.

I normally don't start powerdiving without a minimum set of capabilities: stealth, detection, evasion/escape. Hence, rogue.

NPP rogue is also an exceeding lethal shot (with a sling), and can set traps. I was thinking maybe Assassin is closer, but I don't know the details.





On 21.1.2006 05:04 pmac360@hotmail.com wrote:
Never mind, I found the help files. Rogue looks a lot like NPP rogue. I will give it a try, maybe with Grey or Green Elf rogue.




On 21.1.2006 05:47 nckmccnnll@yahoo.com.au wrote:
Yes! A Robe of Permanance! This is a really fun class-race combination - apart from the light hounds, which really hurt.

On 21.1.2006 06:04 nckmccnnll@yahoo.com.au wrote:
Pete,

Bahman maintains Oangband, which FA is based on; in fact, the FA dungeons are very like O. Also, NPP rogues are modelled on O (which is where the trap-setting came from). Stealth makes a HUGE difference in wilderness.

Let me know how you go.

Nick.

On 21.1.2006 07:57 pmac360@hotmail.com wrote:
I tried Grey Elf.

I eventually created an initialized save file that I could restart with, without having to reroll the character.

After a ton of false starts, I got myself to cl 18 before I got too impatient. I couldn't kill much in combat, and the only weapons I found was a Beaked Axe (2d6) (0,0) and a sling(0,0), neither of which is much good.

I never got more than 10 squares from the stairs back to town, most of the time I literally sat on the stairs and shamelessly scummed for light hounds & the like.

My stealth was only "excellent". Maybe I need to try Green Elf, and select "unlight" skill. I also forgot to try trapping monsters, though it's problematic out in the open like that.

Also: !Heroism is painfully expensive. I normally use a lot of it, and it's even more valuable in this game. You especially need it if you start at dl 19.








On 21.1.2006 08:28 wrote:
PS:
I agree rogue is usually underrated. It's a very powerful class, but it punishes you severely if you don't play in role, similar to Mage.

After my first pathetic death to crows and novice paladins with a Beorning Warrior, I knew I didn't have a prayer without playing extreme powerdiver style. (Stealth, stealth, and more stealth. And detection.)






On 21.1.2006 08:50 nckmccnnll@yahoo.com.au wrote:
Major mistake was going back into the dungeon with no teleport. Next one was not looking closely enough at the troll pit - I thought they were all stone and forest, but there were priests and they came out first. And the clincher was the tengu right outside the pit, so I couldn't just run until too late.
Fun character though; I'll play more of these.

On 21.1.2006 08:58 nckmcnnll@yahoo.com.au wrote:
Dark elves are the ultra-stealth characters; green elves and hobbits are next, then druedain. And of these, only druedain have it as hard as grey elves at the beginning; they get native telepathy, but no ego weapon.

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