The Angband Ladder: Opalias, RohanKnight Assassin by <opalias@mac.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Opalias                Age                 84       STR:     40       
 Sex   : Male                   Height              50       INT!     18       
 Race  : Zombie RohanKnight     Weight              79       WIS!     32       
 Class : Assassin               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR:     35       
                                                                               
 + To Melee Hit         139 Level             50    Hit Points     1041/  1041 
 + To Melee Damage      184 Experience  13102064    Spell Points    113/   113 
 + To Ranged Hit         57 Max Exp     13102064    Sanity          605/   605 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                58213 
   AC                49+138 Gold         2064084    Speed           Fast (+51) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Superb       Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  10d4+1840 
 Stealth     : Legendary[22]Magic Device: Heroic       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Serf.  You have brown eyes,             
          curly brown hair, and a dark complexion.                             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 12 (600')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 13 (650')
        Erebor: Level 62 (3100')
        The Old Forest: Level 24 (1200')
        Moria: Level 39 (1950')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 19 (950')

 Your body was a Player.
 You have defeated 4863 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 30th Quelle of the 2890th year of the third age.
 Your adventure lasted 44 days.

     Your Attributes:
You are dead, killed by Quitting in the town of Gondolin.
You can switch locations with another being.
You can cast magic missiles.
You can use rohir powers.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..434....3....6+            
        Add Int   : ...............+            
        Add Wis   : ....4...53.....+            
        Add Dex   : ..4.......4.....            
        Add Con   : ..43.....3.....+            
        Add Chr   : ...34...5......+            
        Add Sear. : ...3....5.....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*4.43...3.*...+            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Acid Brand: +.............+.            
        Elec Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ......+++.......            
        Sust Dex  : .......++.......            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : +..............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......*.+.+...+.            
        Res Elec  : +......+++......            
        Imm Fire  : ++.*+....+.....*            
        Imm Cold  : +......*.+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : .+..+...........            
        Res Light : .....+...+......            
        Res Dark  : .....+..+.....+.            
        Res Blind : .........+......            
        Res Conf  : +....+++.+......            
        Res Sound : ......++.+......            
        Res Shard : ................            
        Res Neth  : ......+.........            
        Res Nexus : ...........+....            
        Res Chaos : +....+...+......            
        Res Disen : ....+...++....+.            
        Aura Fire : +...............            
        Aura Elec : .......+........            
        Lite      : +.......++......            
        See Invis : ...+.+...+.....+            
        Digestion : +........++....+            
        Regen     : .........+......            
        Activate  : +++++++.++++..+.            
        Drain Exp : +...............            
        Teleport  : +...............            
        Fly       : ...+..+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ..+.............            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        27.192 [0.800]
          - Weaponmastery                        50.000 [1.000]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
          - Archery                              00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    09.700 [2.000]
          . Stealth                              50.000 [2.000]
          . Disarming                            01.800 [1.000]
          . Backstab                             01.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.846 [0.200]
          . Magic-Device                         30.550 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  35.150 [0.700]
          . Prayer                               35.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)


  [Fates]

You may find a Brass Lantern on level 7.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:381507, L:45) (1d4) (+42,+24) {"."}
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid and electricity.  It drains life from your foes.  It
    is especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    provides resistance to electricity, fire, cold and chaos.  It slows
    your metabolism.  It produces a fiery sheath.  It drains experience.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 18 of A lost temple.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
e) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 69 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
n) The Bronze Dragon Scale Mail of Anath (-2 to accuracy) [30,+21]
    It can be activated for breathe confusion (120) every
    90+d90 turns if it is being worn. It sustains your intelligence and 
    wisdom.  It provides immunity to acid.  It provides resistance to 
    confusion, sound and nether.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Cloak of Mirithar [1,+16]
    It sustains your wisdom and dexterity.  
    It provides immunity to cold.  It provides resistance to electricity, 
    confusion and sound.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It increases your speed by 15.  
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.


  [Character Inventory]

a) 9 Potions of Healing
    
b) 18 Scrolls of Teleportation
    
c) 49 Scrolls of *Identify*
    
d) 54 Scrolls of Magic Mapping {@r2!k!v!d}
    
e) 50 Scrolls of Satisfy Hunger {@r3!k!v!d}
    
f) a Mithril Rod of Charging of Recall (160/160) {@z3!k!v1d}
g) an Adamantite Rod of Capacity of Perception (400/400) {@z5!k!v!d}
h) an Adamantite Rod of Capacity of Detection (400/400) {@z1!k!v!d}
i) an Adamantite Rod of Capacity of Disarming (400/400) {@z2!k!v!d}
j) an Adamantite Rod of Cheapness of Enlightenment (200/200) {@z4!k!v!d}
k) The Anchor of Space-Time {!k!v!d}
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crystal Ball of The Witch-King of Angmar
    It can be activated
    for heal 700 hit points every 100 turns.  
    You found it in the remains of an Angel on level 70 of The Sacred Land Of
    Mountains.
b) a Rod Tip of Enlightenment (40 Mana to cast)
    
c) a Rod Tip of Curing (35 Mana to cast)
    
d) a Rod Tip of Healing (120 Mana to cast) {100% off}
    
e) a Rod Tip of Restoration (140 Mana to cast)
    
f) a Rod Tip of Havoc (90 Mana to cast)
    
g) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 32 of Moria.
h) a Staff of Genocide[1|10] (4 charges)
i) a Ring of Slaying (+13,+13)
    
    You bought it from the Black Market.
j) a Ring of Speed (+11) {100% off}
    It increases your speed by 11.  
    You stole it from the Speed Ring Market.
k) The Robe of Orona [2,+17]
    It sustains your constitution.
    It provides immunity to cold.  It provides resistance to acid and dark
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
l) The Cord Armour of Randos [6,+12]
    It sustains your 
    strength and intelligence.  It provides immunity to cold.  It provides
    resistance to electricity, fire, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 39 of Moria.
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
p) The Tulwar of Narech (2d4) (+16,+14) (+1 attack) {100% off}
    It 
    increases your attack speed by 1.  It does extra damage from frost.  
    It poisons your foes.  It drains life from your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Weaponsmith.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to sound, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}


  [Home Inventory - Gondolin ]

a) 43 Scrolls of Identify {@r1!k!v!d}
    
b) The Crumpled Scroll of Mass Resurrection
c) an Adamantite Rod of Nothing (200/200)
d) a Wand of Demon Blade[17|31] (6 charges)
e) a Wand of Demon Blade[13|35] (0 charges)
f) The Ring 'Gormaran' (+10,+6) (+4)
    It 
    increases your wisdom, dexterity, constitution and charisma by 4.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, light, dark, 
    blindness, sound, shards and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) The Mithril Chain Mail of Lastaldan (-1 to accuracy) [28,+13]
    It sustains your dexterity
     and constitution.  It provides immunity to electricity and cold.  It
    provides resistance to acid, dark, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of The
    Sacred Land Of Mountains.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
l) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Mushroom of Restoring
    
b) a Mushroom of Restoring {25% off}
    
c) 5 Sprigs of Athelas
d) 42 Potions of Cure Serious Insanity
    
e) 4 Potions of Cure Critical Insanity
    
f) 3 Potions of Cure Insanity
    
g) 7 Potions of *Healing*
    
h) 2 Potions of Life
    
i) a Potion of Restore Strength
    
j) 2 Potions of Restore Intelligence
    
k) 5 Potions of Restore Wisdom
    
l) 6 Potions of Restore Dexterity
    
m) 7 Potions of Restore Constitution
    
n) 7 Potions of Curing
    
o) 6 Scrolls of *Remove Curse*
    
p) a Scroll of Mass Genocide
    



Posted on 30.1.2006 00:44
Last updated on 30.1.2006 19:37

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3078. on the Ladder (of 18915)
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On 30.1.2006 00:44 opalias@mac.com wrote:
First time in a long time I've gotten a character this far.
I often loose interest in them in late game. Still haven't claimed a win in ToME, and I've been playing it since the Pern days.
Okay the charc is a bit munchkin, but I've decided I want my win.

Playing with iron_man rooms actually wasn't as hard as I thought. He died a few times in the beginning, but midgame is such a joy. Loads of super ego/artifacts everywhere.

Lately I've been trying to find some better rods. (istari)
Any ideas?

Think I'm gonna go hunt for the One soon. Just want that last lvl first.

On 30.1.2006 00:50 Opalias wrote:
Only managed one Melkor quest btw.
With unusual rooms they're really hard. Sacrificed 200 hp's or so for dam.

I really hope my dagger won't get the earthquake brand. Right now it's one of the best weapons I've had in a long time.



On 30.1.2006 19:37 opalias@mac.com wrote:
Yeah well. Another charc lost to boredom. Had played a lot with him, and he was so powerful it wasn't really funny.

On 30.1.2006 19:38 Opalias@mac.com wrote:
Why does it show that I've rescued 10 princesses?

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287th in ToME (2.2.7) by <HektorLorenzo@web.de> (71%)

Keb, L50 High-Elf Assassin winner
271st in ToME (2.3.2) by <dalbeider@yahoo.es> (71%)



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