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The Angband Ladder: Vilkas, Dwarf Priest by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Vilkas                                   Self  RB  CB  EB   Best
 Sex    Male              Age        39   STR! 18/100  +2  -1 +12 18/230
 Race   Dwarf             Height     46   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    170   WIS! 18/100  +2  +3  +6 18/210
 Title  Patriarch         Status     70   DEX! 18/100  -2  -1  +7 18/140
 HP     -35/996           Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     61/389            Preserve    Y   CHR! 18/100  -3  +2  +7 18/160

 Level           50       Armor    [55,+132]     Saving Throw  Legendary
 Cur Exp   12057397       Fight    (+41,+30)     Stealth            Good
 Max Exp   12057397       Melee    (+63,+55)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+58,+19)     Shooting      Legendary
 MaxDepth    Lev 80       Blows       4/turn     Disarming        Superb
 Gold       5770097       Shots       1/turn     Magic Device     Heroic
 Burden   243.6 lbs                              Perception    Excellent
 Speed          +36       Infra        50 ft     Searching        Superb

 You are one of two children of a Dwarven Priest.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:.........+..+
 Elec:......+...... Confu:.........+...
 Fire:......++.+... Sound:........++...
 Cold:+.....++.+... Shard:.............
 Pois:..+.......... Nexus:.............
 Fear:+.......+.... Nethr:.............
 Lite:+....+...+... Chaos:........++...
 Dark:..+..++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:..+....+.....
Feath:............. Sear.:....+........
PLite:+........+... Infra:.............
Regen:+........+... Tunn.:.............
Telep:....+........ Speed:++.+...+.+.+.
Invis:+....+...+... Blows:.............
FrAct:++......+.+.. Shots:.............
HLife:.....+....... Might:.+...........


  [Last Messages]

> You hit the Pit Fiend. <2x>
> You miss the Pit Fiend.
> The Great crystal drake breathes shards.
> The Great Storm Wyrm grunts with pain.
> The Pit Fiend grunts with pain.
> The Great Wyrm of Law resists.
> You have been given a deep gash.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Great Storm Wyrm breathes lightning.
> The Lead Wand of Haste Monster is destroyed!
> The Pit Fiend cries out in pain.
> The Great Wyrm of Law grunts with pain.
> The Great crystal drake grunts with pain.
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Moonstone Ring of Speed (+12)
   It increases your speed by 12.  
e) a Coral Amulet of ESP (+7)
   It increases your searching by 7.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+13] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 8 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 8 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 3 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Blue Speckled Potion of Detonations
j) 22 Dark Green Potions of Speed
k) a Misty Potion of Healing
l) 2 Oily Yellow Potions of Life
m) a Gold-Plated Wand of Clone Monster (5 charges)
n) a Brass Wand of Annihilation (0 charges)
   It cannot be harmed by the elements.  
o) 2 Birch Staffs of Speed (9 charges)
p) a Pair of Metal Shod Boots of Speed [6,+17] (+3)
   It increases your speed by 3.  
q) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
s) 12 Arrows of Venom (1d4) (+18,+10)
   It is branded with poison.  
t) 7 Arrows of Slay Evil (1d4) (+10,+14)
   It slays all evil creatures.  
u) 18 Seeker Arrows of Slay Dragon (4d4) (+14,+7)
   It slays dragons.  
v) 8 Seeker Arrows of Frost (4d4) (+13,+9)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 50 Misty Potions of Healing
b) 7 Orange Potions of *Healing*
c) 44 Violet Potions of Restore Mana
d) 11 Scrolls titled "fuwex trolag" of *Identify*
e) 10 Scrolls titled "wunit bar" of Banishment
f) 3 Scrolls titled "whon ti asho" of Mass Banishment
g) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
h) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
i) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
k) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
l) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
n) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
p) The Bastard Sword 'Calris' (5d4) (+11,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
q) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It slays 
   animals, trolls, and giants, and is especially deadly against dragons.  
   It is branded with fire.  It provides immunity to fire.  It provides
   resistance to lightning and dark.  It lights the dungeon around you.  
   It aggravates creatures around you and is heavily cursed.  It activates
   for large fire ball (120) every 15 turns.  It cannot be harmed by the
   elements.  
r) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
t) a Heavy Crossbow of Power (x4) (+16,+31)
u) 31 Bolts of Flame (1d5) (+11,+12)
   It is branded with fire.  It cannot be harmed by fire.  
v) 30 Seeker Bolts of Slay Evil (4d5) (+13,+14)
   It slays all evil creatures.  
w) 21 Arrows of Acid (1d4) (+6,+11)
   It is branded with acid.  It cannot be harmed by acid.  
x) 27 Seeker Arrows of Holy Might (4d4) (+23,+14)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.1.2006 18:46
Last updated on 7.2.2006 18:24

Download this dump

2860. on the Ladder (of 15951)
783. on the Angband Ladder (of 5019)
11. for this player (out of 21)

Comments

Jump to latest

On 30.1.2006 18:46 paffa_89@hotmail.com wrote:
Hope this does better than previous one. Haven't had much luck with items, except that RoS found from a Vault at level 22"

On 1.2.2006 15:31 paffa_89@hotmail.com wrote:
Finally beginning to find some decent loot

On 1.2.2006 15:51 donalde@pp.inet.fi wrote:
Nice looking kit. Try to find big CON ring to replace that ring of strength. You cal sell that helm of seeing and defender dagger.

On 3.2.2006 18:33 paffa_89@hotmail.com wrote:
Found BoS and =oResPoison, diving to
level 50

On 4.2.2006 22:37 Paffa_89@hotmail.com wrote:
4 Vaults and here's the equipment. Looking awesome

On 6.2.2006 11:11 donalde@pp.inet.fi wrote:
You have RConf and RSound covered from Gondor, so consider wearing Celeborn. You'll gain RDisen, and nice activation. Also, carry Calris as a swap, to bash down wyrms, you can clone few great bile wyrms. :) +28 speed is enough to fight them.

On 7.2.2006 18:24 paffa_89@hotmail.com wrote:
Those 2 breaths were enough to kill me

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