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The Angband Ladder: Brandon, Human Mindcrafter by <mistuhpanda@spamblockmsn.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Brandon                Age                 17       STR!     40       
 Sex   : Male                   Height              69       INT!     40       
 Race  : Human                  Weight             173       WIS!     40       
 Class : Mindcrafter            Social Class        18       DEX!     37       
 Body  : Player                                              CON!     38       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          84 Level             50    Hit Points     1108/  1108 
 + To Melee Damage      104 Experience  32622272    Spell Points    672/   673 
 + To Ranged Hit         64 Max Exp     32622272    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               194713 
   AC                 60+95 Gold         1713813    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Bad          Blows/Round:  12        
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  108d6+1248
 Stealth     : Poor         Magic Device: Legendary[7] Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have blue eyes, straight brown            
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 14 (700')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 20409 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 65 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..344....4......            
        Add Int   : ..34...2..3..3..            
        Add Wis   : ..3.4..2........            
        Add Dex   : ..3......4...3..            
        Add Con   : ..3......4.3....            
        Add Chr   : ..344..2........            
        Mul Mana  : ..........+.....            
        Add Stea. : .......2...3....            
        Add Tun.. : ..............8.            
        Add Speed : .*3.43.2...3...+            
        Add Blows : ...4............            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Elec Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : +...............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.......+....+            
        Hold Life : ..+..+..........            
        Imm Acid  : ......*+.+......            
        Imm Elec  : +.*...+..++.....            
        Res Fire  : .+..+.++.+......            
        Res Cold  : ......++.+......            
        Res Pois  : +.+++.+...+.....            
        Res Fear  : ....+...........            
        Res Light : .....++..+......            
        Res Dark  : ...+.++...+.....            
        Res Blind : .......+.+......            
        Res Conf  : .....++.........            
        Res Sound : ...+..+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : .....++.........            
        Res Disen : ..+.+.+.........            
        Aura Elec : +...............            
        Levitate  : ..+.......+....+            
        Lite      : .+.......+......            
        See Invis : ..+..+...+......            
        Digestion : ..+.............            
        Regen     : ..+.............            
        Activate  : .++.++++.++.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Fly       : ...+..+........+            
        Sentient  : +...............            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .........+......            
        TLord.ESP : .........+......            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        40.500 [0.700]
          . Weaponmastery                        50.000 [0.700]
 - Sneakiness                                    01.825 [1.100]
          . Stealth                              02.400 [0.500]
          . Disarming                            00.000 [0.900]
 - Magic                                         48.970 [0.900]
          . Magic-Device                         35.500 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           20.400 [0.500]
 - Spirituality                                  40.900 [1.000]
          . Prayer                               28.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may meet a Giant white ant on level 5.
You are fated to meet a Newt on level 1.
You are fated to find a Clotted Red Potion of Speed on level 1.


  [Character Equipment]

a) The Glaive of Pain (E:214868, L:38) (9d6) (+30,+45)
        It can be wielded two-handed.  It does extra damage from electricity
     and frost.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides
    resistance to electricity and poison.  It produces an electric sheath.
    It drains mana and experience.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 117 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {@w3}
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 91 of Angband.
f) The Bone Ring of Silmalch (+4 attacks)
    It increases 
    your strength, intelligence, charisma and attack speed by 4.  It
    provides resistance to poison, dark and sound.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a plain of grass.
m) The Arkenstone of Thrain (+3) {!d!v @w1}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+28]
{@w3}
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It provides immunity to acid.  It provides
    resistance to electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Shadow Cloak of Luthien [Wind Shield] [6,+20] (+2)
    It can be activated for restore life levels
    every 450 turns if it is being worn. It has a spell stored inside.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) (nothing)
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 4.  It provides resistance to acid, electricity, fire, 
    cold, light and blindness.  It allows you to see invisible monsters.  
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (2106 hp)
{) The Bolt of Disin (1d5) (+14,+8) (+3) {@w3}
    It increases your intelligence and 
    dexterity by 3.  It does extra damage from acid and frost.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 31 of Mirkwood.
|) a Dwarven Shovel of Digging (+8)
    
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Character Inventory]

a) The Deck of Wild Magic {!d!s!v teleport}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
b) The Gem of Ice {!d!s!v heal}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
c) The Skull of Ancient Wisdom {!d!s!v insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vampire lord on level 83 of Angband.
d) The Jester's Cap of Insanity {!d!s!v hunger}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 21 of The Old Forest.
e) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d!s!v genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Vrock on level 83 of Angband.
f) a Parchment titled ``Secrets of the Gnomish Wizards'' {!d!s!v genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it lying in a vault on level 94 of Mount Doom.
g) 2 White Potions of *Healing*
h) a Silver Rod of the Istari of Healing (200/200) {!d!k!s!v}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
i) a Silver Rod of Capacity of Disarming (200/200) {!d!k!s!v}
    It can hold more mana.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) a Silver Rod of Recall (72/100) {!d!k!s!v!z}
k) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
l) a Mithril Rod of Simplicity of Curing (160/160) {!d!k!s!v}
    
    
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
m) an Adamantite Rod of the Istari of Healing (400/400) {!d!k!s!v}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
n) an Adamantite Rod of Home Summoning (200/200) {!a!d!k!s!v}
o) an Adamantite Rod of Restoration (158/200) {!d!k!s!v}
p) an Aluminium Wand of Banishment[15|29] of Plenty (11 charges)
q) The Serpent Ring 'Vindormin' (+12)
    It 
    increases your dexterity, speed and attack speed by 12.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
r) The Ring of Precognition {@w4}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Angband.
s) The Anchor of Space-Time {!d!v @w2}
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
t) The Robe of Great Luck [-30,-11] (+60) {@w4}
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
u) The Large Metal Shield 'Ilareint' [5,+8] {@w3}
    
    It provides immunity to fire.  It provides resistance to cold, dark, 
    confusion and nether.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 48 of Moria.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Brandon {!d!k!s!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Pendulum of Orcus {!a!d!s!v destruction}
    It can be activated for Destruction
    every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
c) a Parchment titled ``Magic for the Layman'' {!d!s!v tplevel}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 39 of The Helcaraxe.
d) 8 Sprigs of Athelas
e) 5 Scrolls of Reset Recall
f) a Silver Rod of Capacity of Probing (200/200)
g) a Mithril-Plated Rod Tip of Havoc (90 Mana to cast)
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) an Elven Cloak of Stealth [4,+17] (+4 to stealth)
    It increases your 
    stealth, searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) a Dragon Shield of Preservation (-3,-7) [8,+38]
    It sustains your strength, 
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to life draining, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Shield of Deflection of Gil-galad [10,+20] (+5) {@w4}
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Angband.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of Moria.
o) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 39 of Moria.
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) a Venomous Blade of Chaos of Slaying (7d6) (+15,+11)
    It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It provides
    resistance to poison and chaos.  
    You found it lying in a vault on level 91 of Angband.
v) The Heavy Lance of Morost (4d8) (+18,+14) (+3)
    It must be
    wielded two-handed.  It increases your strength, intelligence and 
    constitution by 3.  It does extra damage from electricity.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
w) 24 Seeker Bolts of Slay Evil (4d5) (+13,+12)
    
    It fights against evil with holy fury.  
    You found it in the remains of an Osyluth on level 86 of Mount Doom.
x) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {@w4}
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Mind
b) The Gem of Rage {!d!s!v acquirement}
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Death sword on level 82 of Angband.
c) a Potion of New Life {100% off}
d) a Moonstone Rod of Quickness of Polymorph (75/75)
    It
    can cast spells faster.  
    You bought it from the Black Market.
e) a Golden Rod of Quickness of Speed (125/125)
f) a Staff of Wish[1|1] (1 charge)
g) The Golden Horn of the Thunderlords (5 charges) {100% off}
h) a Serpent Ring of Speed (+11)
i) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 55 of Mordor.
l) The Full Plate Armour of Mangrir (-3 to accuracy) [25,+9]
    
    It sustains your intelligence.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to life
    draining, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Great Wyrm of Balance on level
    94 of Angband.
m) a Feathers Cloak of Air [1,+8]
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Dragon Shield of Ornin [8,+25]
    It
    provides resistance to fire, poison, blindness and nether.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 107 of Angband.
o) The Pair of Hard Leather Boots 'Agorth' [3,+15]
    It
    sustains your intelligence, wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 29 of The Sandworm lair.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 96 of Mount Doom.
q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 67 of Angband.
r) The Trident of Wrath (3d8) (+16,+18) (+2)
    
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases 
    your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
t) 31 Seeker Bolts of Wounding (4d5) (+11,+12)


  [Home Inventory - Minas Anor ]

a) The Grail of Kenault
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hezrou on level 69 of Dol Guldur.
b) The Medallion of Good Will
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Moaning spirit on level 32 of A lost
    temple.
c) a White Potion of *Healing*
d) 7 Scrolls titled "khomic bekla" of Reset Recall
e) a Golden Rod of the Istari of Teleport Other (250/250) {!d!k!s!v}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.
g) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can
    be activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 68 of The
    Sacred Land Of Mountains.
n) The Two-Handed Sword of Froth (3d6) (+10,+18) (+3)
    It must be wielded two-handed.  It provides
    light (radius 1) forever.  It increases your strength, wisdom, 
    constitution and charisma by 3.  It does extra damage from frost.  It
    is very sharp and can cut your foes.  It is a great bane of demons.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision
     and speed by 3.  It does extra damage from frost.  It strikes at
    undead with holy wrath.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 38 of Mordor.
r) The Two-Handed Flail of Ercharn (3d6) (+26,+1) (+2 attacks)
    It
    must be wielded two-handed.  It increases your wisdom, dexterity and 
    attack speed by 2.  It does extra damage from electricity.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo
b) Raal's Tormented Spirits {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 69 of Erebor.
c) 98 Potions of Water Curing {quest}
d) The Crumpled Scroll of Mass Resurrection
e) The Bloodstone Ring 'Unerad' (-6 to speed) {cursed}
    It decreases 
    your stealth and speed by 6.  It sustains your dexterity.  It allows
    you to levitate.  It speeds your regenerative powers.  It induces
    random teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Amethyst Amulet of Nascar (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom, dexterity and infravision by 3.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to electricity, fire, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth)
h) The Metal Scale Mail of Anarwe (-14,-49) [13,+7](40%)
    It increases
     your hit points by 40%.  It sustains your wisdom.  It provides
    immunity to electricity.  It provides resistance to fire, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 55 of Mordor.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 68 of Erebor.
j) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 67 of Angband.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 67 of Angband.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It
    must be wielded two-handed.  It increases your strength, constitution
     and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, light, 
    dark and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 71 of Erebor.
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 69 of Dol Guldur.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and chaos.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of A lost temple.
r) The Guisarme of Orlama (2d5) (-2,-1) (+2)
    It can be
    wielded two-handed.  It increases your strength and wisdom by 2.  It
    does extra damage from acid and electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It is a great bane of
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your dexterity and charisma by 3.  It does extra damage from fire and 
    frost.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 55 of Mordor.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Short Bow 'Valam' (x2) (+7,+12) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom and charisma by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
w) The Heavy Crossbow 'Aldor' (x7) (+12,+12) (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence and dexterity by 3.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)


  [Home Inventory - Khazad-dum ]

a) The Bottomless Bottle
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Nether wraith on level 45 of Paths of the
    Dead.
b) 2 Scrolls titled "khomic bekla" of Reset Recall
c) The Partial Plate Armour of Fearth (-3 to accuracy) [22,+14]
    It sustains your constitution.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 69 of Dol Guldur.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
d) The Bag of Tricks
    It can be
    activated for paralyze.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) Baalzebub's Tormented Box
    It can
    be activated for decreasing Wisdom.  
    You found it in the remains of a Ghoul on level 94 of Angband.
f) Baalzebub's All-seeing Servant
    It can
    be activated for aggravate.  
    You found it in the remains of a Mind flayer on level 29 of Mirkwood.
g) Boccob's Unfinished Works
    
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 50 of Moria.
h) The Gem of Fire
    It can be
    activated for blindness.  
    You found it in the remains of a Black orc Shaman on level 18 of Orc Cave.
i) The Gem of Fire
    
    It can be activated for blindness.  
    You found it lying on the ground on level 96 of Mount Doom.
j) The Gem of Venom
    It can be
    activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) The Gem of Hate
    It
    can be activated for confusion.  
    You found it in the remains of a Vampire lord on level 50 of Submerged
    Ruins.
l) The Shrunken Head of Nightmares
    It can be activated for Ruination.  
    You found it in the remains of an Oriental vampire on level 43 of Paths of
    the Dead.
m) Raal's Voodoo Doll of Revenge
    It can be activated for light area (dam 2d15) every 100 turns
    .  
    You found it in the remains of a Vampire on level 70 of Angband.
n) Raal's Voodoo Doll of Revenge
    It can
    be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Grand master mystic on level 95 of Mount
    Doom.
o) The Mirror of Alternate Dimensions
    It can be activated for experience loss.  
    You found it lying on the ground on level 57 of Dol Guldur.
p) The Ebon Cube of Darkness
    It can be
    activated for Destruction every 100 turns.  
    You found it lying on the floor of a special level.
q) The Diamond Prism of Light
    It can be activated
    for aggravate.  
    You found it lying on the ground on level 38 of The Helcaraxe.
r) The Devil's Pentagram
    It can
    be activated for cure insanity every 200 turns.  
    You found it in the remains of a Hezrou on level 94 of Mount Doom.
s) The Devil's Pentagram {!d!s!v insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) Mordekainen's Sneaking Eye
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 50 of Moria.
u) Kelek's Practical Joke
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 64 of Mordor.
v) Kelek's Practical Joke
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dreadmaster on level 65 of Mordor.
w) Kelek's Practical Joke
    It
    can be activated for cure serious wounds every 75 turns.  
    You found it lying in a vault on level 94 of Mount Doom.
x) Kelek's Wormhole Machine
    It can be
    activated for stun.  
    You found it in the remains of a Dreadlord on level 70 of Paths of the
    Dead.
a) Raal's Tome of Unconventional Warfare
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
b) The Tome of Collected Weird Magic
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Spectre on level 92 of Angband.
c) Raal's Black Candle
    It can
    be activated for decreasing Strength.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) Mordekainen's Pocket Magician
    It can
    be activated for curing every 110 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
e) Valdarbon's Automatic Alchemist
    It
    can be activated for experience loss.  
    You found it lying on the ground on level 48 of Moria.
f) Lloth's Ceremonial Dagger
    It can be
    activated for cure poison every 100 turns.  
    You found it in the remains of a Ghoul on level 35 of The Helcaraxe.
g) a Parchment titled ``Demigods and their Uses''
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 30 of A lost temple.
h) Balrilbon's Bag of Wondrous Tricks
    It can
    be activated for high experience loss.  
    You found it lying on the ground on level 22 of The Helcaraxe.
i) Bumganir's Bag of Magic Toys
    It can
    be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 46 of Illusory Castle.
j) Gamenlon's Summoning Manual
    It can
    be activated for blindness.  
    You found it in the remains of a Mind flayer on level 33 of Mirkwood.
k) The Lost Works of Kenault
    
    It can be activated for gain corruption every 10 turns.  
l) The Box of Many Wonders
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 40 of Illusory Castle.
m) Baalzebub's Tormented Skullcap
    It can
    be activated for decreasing Dexterity.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Parchment titled ``Planar Travel Made Easy''
    It can
    be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 30 of The Helcaraxe.
o) The Wand Construction Kit
    It can
    be activated for stat loss.  
    You found it lying on the ground on level 30 of A lost temple.
p) The Clay Tablets of Antiquity
    It can
    be activated for cure hallucination every 100 turns.  
    You found it lying on the floor of a special level.
q) Tenser's Mechanical Magician
    It can be activated
    for hallucination every 10 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
r) Boccob's Magical Mish-mash
    It can
    be activated for death.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
s) a Parchment titled ``Household Magic''
    It can be activated for summon monster.  
    You found it in the remains of a Nether wraith on level 64 of The Sacred
    Land Of Mountains.
t) a Parchment titled ``Tenser's Last Words''
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 66 of Dol Guldur.
u) The Hand of Vecna
    It can be
    activated for aggravate.  
    You found it in the remains of a Dark elven warlock on level 25 of Heart
    of the Earth.
v) The Eye of Vecna
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 42 of Illusory Castle.
w) The Immortal Skull of Benetar
    It can
    be activated for cure confusion every 500 turns.  
    You found it in the remains of a Spectre on level 40 of The Helcaraxe.
x) Bigby's Big Book of Brutality
    
    It can be activated for decreasing Charisma.  
    You found it lying in a vault on level 94 of Mount Doom.
a) Raistlin's Ready Ranger
    It can be
    activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Tenser's Torch of Spontaneous Combustion
    It
    can be activated for cuts.  
    You found it in the remains of a Novice mage on level 14 of Orc Cave.
c) a Parchment titled ''Famous Last Words''
    
    It can be activated for paralyze.  
    You found it lying on the ground on level 46 of Illusory Castle.
d) Jor's Compendium of Strange Behaviour
    It can
    be activated for hallucination every 10 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) Agannazar's Antique Acorn
    It
    can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 47 of Mordor.
f) Cathal's Corrupting Cymbal
    
    It can be activated for cure fear every 100 turns.  
    You found it lying in a vault on level 23 of Mirkwood.
g) The Toenail of Vecna
    It can be
    activated for cuts.  
    You found it in the remains of a Dreadmaster on level 83 of Angband.
h) Jor's Book of Impossible Occurences
    It
    can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 22 of A lost temple.
i) Agannazar's Altruistic Assassin
    It can
    be activated for decreasing Dexterity.  
    You found it in the remains of a Headless ghost on level 35 of The
    Helcaraxe.
j) Tenser's Top-Heavy Teaspoon
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Hezrou on level 85 of Mount Doom.
k) Olive's Omnipotent Ostrich {!k!s!v}
    It
    can be activated for curing every 110 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    It increases your 
    intelligence, charisma and stealth by 4.  It makes you invisible.  It
    provides resistance to electricity, cold and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 77 of Angband.
o) The Ring of Power of The Witch-King of Angmar (+3 to stealth)
    
    It increases your constitution, charisma and stealth by 3.  It makes
    you invisible.  It sustains your wisdom.  It provides resistance to 
    chaos.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 70 of
    Angband.
p) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your intelligence and infravision by 2.  It makes
    you invisible.  It provides resistance to electricity, cold, poison, 
    light and dark.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Sapphire Ring of Saudalas [+13] (+3 attacks)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your attack speed and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    intelligence and dexterity.  It provides resistance to acid, fire, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 94 of Angband.
r) The Amethyst Ring of Istin (+3 attacks)
    It increases 
    your infravision and attack speed by 3.  It sustains your strength.  
    It provides immunity to paralysis.  It provides resistance to cold and 
    sound.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
s) The Wooden Ring of Mithilmar (+6)
    It increases your intelligence and constitution by 6.  It makes
    you invisible.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to poison and chaos.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 86 of
    Angband.
t) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser black reaver on level 62 of Mordor.
u) The Onyx Ring of Nannathil (+2 attacks)
    
    It increases your attack speed by 2.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to fire.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) The Ruby Ring 'Eringwe' (-6) {cursed}
    It decreases your wisdom and charisma by 6.  It
    sustains your intelligence.  It provides resistance to life draining
     and nether.  It allows you to fly.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    Moria.
w) The Driftwood Amulet 'Handi' (+3 to stealth)
    It increases your intelligence and stealth by 3.  It sustains 
    your charisma.  It makes you completely fearless.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
x) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
a) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 83 of
    Angband.
b) The Ivory Amulet 'Negolmo' (+5)
    It increases your constitution by 5.  It sustains your 
    intelligence.  It provides resistance to acid, light and confusion.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 47 of Mordor.
c) The Beryl Amulet of Eleing (+3 to infravision)
    It 
    increases your strength, intelligence, charisma and infravision by 3.  
    It provides resistance to nether.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Brass Lantern of Firen (with 2565 turns of light) (+1 to searching)
    It
    provides light (radius 5) when fueled.  It increases your searching
     and infravision by 1.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 92 of Mount Doom.
e) a Dwarven Lantern of the Magi (+3)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 48 of
    Illusory Castle.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns
     if it is being worn. It provides light (radius 5) forever.  It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and luck by 5.  It allows you to breathe without air.  It
    allows you to sense the presence of undead.  It is cursed.  It carries
    an ancient Morgothian curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
h) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
i) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Multi-Hued Dragon Scale Mail of Feare (-2 to accuracy) [30,+27]
    It can be activated
    for breathe multi-hued (250) every 60+d60 turns if it is being worn. 
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to acid, electricity, fire, poison, confusion, 
    shards, nether and chaos.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
k) The Metal Scale Mail 'Gelos' (-2 to accuracy) [13,+20]
    It sustains your intelligence.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    light, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, confusion, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 38 of Mordor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark
     and disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
s) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 74 of Angband.
t) The Large Metal Shield of Thond [5,+14]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    cold.  It provides resistance to dark, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of The Sacred
    Land Of Mountains.
u) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 93 of
    Angband.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 67 of Angband.
x) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Armoury.
a) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 92 of
    Angband.
b) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
c) The Dragon Helm of Thrain [8,+10]
    It sustains your strength, wisdom and charisma.  It makes you
    completely fearless.  It provides resistance to acid, cold, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 94 of
    Angband.
e) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 50 of Moria.
f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon on level 90 of
    Angband.
g) The Set of Cesti of Arwethoth [5,+11]
    It sustains your strength and intelligence.  It provides
    resistance to life draining, acid, poison and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 58 of Dol Guldur.
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 47 of Moria.
j) The Dagger 'Angrist' (2d4) (+7,+12) [+2] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 67 of
    Angband.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
l) The Dagger 'Echabele' (1d4) (-4,+7) (+2)
    
    It increases your intelligence, wisdom, dexterity and constitution by 
    2.  It produces chaotic effects.  It drains life from your foes.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 50 of Submerged Ruins.
m) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 38 of Mordor.
o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 64 of Mordor.
p) The Cutlass of Guinde (1d7) (+10,+11) (+3 attacks)
    
    It increases your attack speed by 3.  It does extra damage from acid
     and fire.  It is very sharp and can make your foes bleed.  It is a
    great bane of dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 34 of
    Mordor.
q) The Khopesh of Thadudhor (2d4) (-2,+15) (+4)
    It increases your intelligence and charisma by 4.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to life draining, cold and dark.  It allows you to sense
    the presence of orcs and dragons.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing
    a cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Submerged Ruins.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
w) The Scimitar of Nirya (2d5) (-12,-6) (+5 to speed)
    
    It increases your constitution and speed by 5.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It
    can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Angband.
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Two-Handed Sword 'Berod' (3d6) (+8,+17) (+2)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your intelligence by 2.  It poisons your foes.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
c) The Executioner's Sword 'Dilwe' (4d5) (+11,+16) (+5)
    
    It must be wielded two-handed.  It increases your strength and 
    dexterity by 5.  It does extra damage from frost.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Spear of Elduirya (1d6) (+17,+9) (+3)
    It increases your strength, wisdom and charisma by 3.  
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 21 of The Old
    Forest.
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be
    activated for drain life (120) every 400 turns if it is being worn. It 
    increases your wisdom and constitution by 3.  It is especially deadly
    against dragons.  It allows you to sense the presence of undead and 
    evil beings.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
g) The Glaive of Eilin (2d6) (+19,+12) (+2)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your intelligence and charisma by 2.  It does extra damage 
    from acid.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Angband.
h) The Halberd of Fearri (3d5) (+12,+3) (+5)
    
    It can be wielded two-handed.  It increases your charisma by 5.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is a great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of Angband.
i) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It
    can be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Paths of the Dead.
j) The Guisarme of Nimlaur (2d5) (+17,+6) (+2 attacks)
    It can
    be wielded two-handed.  It increases your intelligence and attack speed
     by 2.  It does extra damage from frost.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
k) The Scythe of Ariar (5d3) (+16,+8) (+1 to speed)
    
    It can be wielded two-handed.  It increases your charisma, speed and 
    attack speed by 1.  It does extra damage from acid and electricity.  
    It produces chaotic effects.  It is a great bane of dragons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and speed by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It makes you completely fearless.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Angband.
m) The Lance of Gwedhon (2d8) (+5,+6) (+3 attacks)
    
    It must be wielded two-handed.  It increases your wisdom, charisma and 
    attack speed by 3.  It does extra damage from frost.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 90 of Angband.
o) The Battle Axe 'Moroth' (2d8) (+0,+0) (-3) {cursed}
    
    It can be wielded two-handed.  It decreases your intelligence by 3.  
    It is a great bane of undead.  It prevents teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 85 of Angband.
q) The Heavy Lance 'Adhelad' (4d8) (-6,+2) (-6 to speed) {cursed}
    It
    must be wielded two-handed.  It decreases your dexterity and speed by 
    6.  It produces chaotic effects.  It is a great bane of dragons.  It 
    drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 67 of Angband.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 94 of
    Angband.
s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 90 of Angband.
u) The Mace of Nurun (2d4) (+20,+17) (+4)
    
    It can be wielded two-handed.  It increases your charisma by 4.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Lead-Filled Mace of Lobelth (3d4) (+23,+8) (+4 to speed)
    It can be wielded two-handed.  It increases your 
    strength, constitution and speed by 4.  It does extra damage from acid
    .  It can cause earthquakes.  It is especially deadly against dragons.
    It is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 58 of Dol
    Guldur.
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 71 of
    Angband.
a) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Short Bow of Bramen (x2) (+16,+13) (+1)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom and constitution by 1.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 96 of Mount Doom.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
e) The Long Bow of Thmorth (x4) (+6,+11) (+1)
    It 
    increases your strength, intelligence, wisdom and dexterity by 1.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) a Heavy Crossbow of the Haradrim (x5) (+12,+17)
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 67 of Angband.
g) The Arrow of Silweth (1d4) (+17,+17)
    It does extra
    damage from frost.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 92 of
    Angband.
h) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 94 of
    Angband.
i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 86 of Angband.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 44 of Moria.
l) The Mithril Shot of Bered (3d4) (+23,+17)
    It does extra
    damage from acid, electricity and fire.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 59 of Dol
    Guldur.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of Illusory
    Castle.
n) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being
    worn. It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 70 of
    Angband.
o) Ulwarth, Son of Ulfang's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 42 of
    Illusory Castle.
p) Durin's Bane's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) Fasolt the Giant's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 67 of Angband.
r) Maeglin, the Traitor of Gondolin's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Mage Staff of Lorfin (1d4) (+0,+1) [+3](80%)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases
     your mana capacity by 80%.  It sustains your intelligence.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.



Posted on 1.2.2006 07:53

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802. on the Ladder (of 18076)
358. on the ToME Ladder (of 3112)

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On 1.2.2006 07:53 mistuhpanda@spamblockmsn.com wrote:
Screw the One Ring. I've got the better end of the deal. Before now, I was having trouble with Morgoth-almost lost my life. I just got that +12 to atkspeed and speed ring, so he's gonna be hurtin'

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