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The Angband Ladder: Archon IV, Dunadan Priest by <silvatar_flood@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Archon IV                                Self  RB  CB  EB   Best
 Sex    Male              Age        56   STR! 18/100  +1  -1 +11 18/210
 Race   Dunadan           Height     79   INT! 18/100  +2  -3  +7 18/160
 Class  Priest            Weight    195   WIS! 18/100  +2  +3  +7 18/220
 Title  ***WINNER***      Status     57   DEX! 18/100  +2  -1 +10 18/210
 HP     853/949           Maximize    Y   CON! 18/100  +3  +0  +9 18/220
 SP     151/401           Preserve    Y   CHR! 18/100  +2  +2  +3 18/170

 Level           50       Armor    [29,+118]     Saving Throw  Legendary
 Cur Exp   13447277       Fight    (+54,+32)     Stealth          Superb
 Max Exp   14802998       Melee    (+68,+49)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+74,+22)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       4/turn     Disarming        Superb
 Gold       2608358       Shots       2/turn     Magic Device     Heroic
 Burden   313.5 lbs                              Perception    Very Good
 Speed          +32       Infra        40 ft     Searching     Very Good

 You are one of several children of a Guildsman.  You are a credit to
 the family.  You have brown eyes, straight blond hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:......+...... Confu:......+......
 Fire:..*...+...... Sound:......+.+....
 Cold:*.....+...... Shard:.............
 Pois:....+........ Nexus:....+......+.
 Fear:+.+...+.+.... Nethr:..+..........
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.+..+..+.....
Feath:............. Sear.:....+........
PLite:............. Infra:....+........
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:.++++..+...+.
Invis:+.+..+....... Blows:.............
FrAct:+.+.....+.+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+14,+17) [+7] (+2) (charging) {Wyrm of Many C}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides immunity to cold.  It provides resistance to fear.  
   It is blessed by the gods.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for mass banishment
   every 1000 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {DL97 Great Wyrms}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {DL87 Floor}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Pearl Ring of Speed (+14) {DL36 floor}
   It increases your speed by 14.  
e) a Crystal Amulet of Trickery (+4) {DL97 Great Wyrms}
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Thrain {DL56 Ar-Pharazon}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) {DL38 Queen Ant}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+8] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {DL56 Ar-Pharazon}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {DL38 MBD}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+19] (+15) (charging) {DL42 flo}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings] {40% off}
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {DL97 LV}
   It cannot be harmed by the elements.  
i) 10 Light Green Potions of Speed
j) 18 Gold Potions of Healing
k) 6 Smoky Potions of *Healing*
l) 2 Oily Yellow Potions of Life
m) 5 Orange Speckled Potions of Restore Mana
n) 6 Scrolls titled "ninkho flit" of *Identify*
o) 2 Scrolls titled "umankh ereapp" of Banishment
p) 5 Aluminum-Plated Wands of Annihilation (0 charges)
   It cannot be harmed by the elements.  
q) a Jewel Encrusted Crown [0,+7]
   It cannot be harmed by acid.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {DL99 Sauron}
   It increases your strength and dexterity by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.
t) The Trident of Wrath (3d8) (+16,+18) (+2) {DL68 Great Bile Wyrm}
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) {DL69 Baphome}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
w) 22 Seeker Arrows of Slay Undead (4d4) (+14,+12)
   It slays undead.  


  [Home Inventory]

a) 6 Cast Iron Wands of Clone Monster (38 charges)
b) a Pearl Ring of Speed (+12) {{DL70 Wyrm of Chaos}
   It increases your speed by 12.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {DL97 Wyrms}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Amulet of Ingwe (+3) {DL70 Great Wyrms}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) an Obsidian Amulet of ESP (+4)
   It increases your searching by 4.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {DL97 LV}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
h) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {DL42 minivault}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
i) The Full Plate Armour of Isildur [25,+25] (+1) {DL67 Dracolisk}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
l) a Golden Crown of Serenity [0,+11]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {DL97 Archlich}
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
o) The Beaked Axe of Theoden (2d6) (+7,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
p) The Long Bow of Bard (x3) (+17,+19) (+2) {DL70 Great Wyrms}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It cannot be harmed by the elements.  It might have hidden
   powers.
q) a Heavy Crossbow of Extra Shots (x4) (+10,+15) (+1)
   It increases your shooting speed by 1.  
r) 25 Seeker Bolts of Holy Might (4d5) (+23,+23)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
s) 32 Seeker Bolts of Holy Might (4d5) (+15,+14)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
t) 26 Seeker Bolts of Slay Giant (4d5) (+14,+13)
   It slays giants.  
u) 26 Seeker Bolts of Slay Giant (4d5) (+10,+7)
   It slays giants.  
v) 19 Mithril Bolts of Acid (3d5) (+10,+10)
   It is branded with acid.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.2.2006 23:40
Last updated on 26.2.2006 02:01

Download this dump

2616. on the Ladder (of 17981)
615. on the Angband Ladder (of 5988)
Best for this player (out of 3)

Comments

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On 10.2.2006 23:40 silvatar_flood@yahoo.com wrote:
Hey. After a year long break, I decided to give this game another try. So far very good HP rolled.
Just sold a weapon for 5K$, and spent it on a second RoP and a bunch of enchantment scrolls. With the half-decent AC I got I will move to DL 9 or so and take out some of the weaker uniques.

On 11.2.2006 12:07 silvatar_flood@yahoo.com wrote:
Killed most of the early uniques, so far no artifacts or ego items found. I'm reluctant to go much deeper without at least Free Action. Swapped one of the RoPs with RoS +3; it should help considerably with the weight limit.

On 12.2.2006 00:39 silvatar_flood@yahoo.com wrote:
Got Holcolleth, and recently Thengel, with ego armor to cover the standard resists. Unfortunately, I am unable to find any source for Free Action. I've been sitting on DL 17-18 for ages now. I got into a melee fight with a Homunculus, so even these levels aren't REALLY safe. at CL27, levelling has slowed to a crawl. Once this issue is resolved I will dive to the statgain area.

On 12.2.2006 03:16 garrieirons@hotmail.com wrote:
Get over it if you have played before. I dived with a halftroll warrior to 1100 on my first descent - don't stand and fight just pick up the loot and keep moving.
a good weapon will come if you go deep enough!

On 13.2.2006 22:10 silvatar_flood@yahoo.com wrote:
Finally got FA ring on the market, now with HA weapon and some artifacts I can now park at statgain. Missing fire and poison resist with my current gear but it doesn't seem like much of a problem.

On 14.2.2006 22:38 drchung@Rcn.com wrote:
One can do without poison resistance for quite a while; IMO it is quite reasonable to run around at dl40 without it. Not having RFire is more worrisome, though you should be able to find a o=RFire pretty easily. I'd swap it in for the RoP. You have enough hp that it probably won't kill you until you are deeper, though you'll want to have it before you running into ancient reds.

On 17.2.2006 21:25 silvatar_flood@yahoo.com wrote:
Holy shit. I just found a ring of speed (+14) lying on the floor of the dungeon...wow. Now since I still ain't got poison resist, I will keep from going past DL40. IIRC it takes both poison and nether resists to be safe below DL40-45

On 17.2.2006 23:08 silvatar_flood@yahoo.com wrote:
I can't believe my luck. within less than two hours of play since that +14 speed ring, I got boots of speed (+2), Rohirrim from Queen Ant and then Cambeleg from a mature dragon!


On 18.2.2006 01:11 silvatar_flood@yahoo.com wrote:
I got Glamdring and Theoden now, can't determine which is better to use. I'm leaning towards Glamdring atm simply because it seems to do more damage, though the telepathy given by Theoden is nice. The HA weapon, my source for see invis, was destroyed by fire while being in inventory, and somehow the rest of my gear doesnt cover that.


On 18.2.2006 16:43 donalde@pp.inet.fi wrote:
Theoden could be better weapon, it has lesser damage, but gives you more CON, also allows you to swap amulet of wisdom. Also, it has ESP. Although it isn't blessed, I doubt thta it has no significant effect on spell points nor fail rate on important spell (OoD, heal 300p)

On 18.2.2006 20:59 silvatar_flood@yahoo.com wrote:
I just found Feanor on the floor at DL42...+31 permenant speed...seems almost too good to be real :)
Now I'm just worried that it might get disenchanted - one time (before I got it) I accidently moved next to a death mold that was sitting behind a closed door. It disenchanted Glamdring, Caspanion and my bow all on the same round. It'll be such a shame to lose the +20 on Feanor!
I wanted to know if disenchantment resistence protects items completely? should I keep from using Feanor for now, until I get that resistence and a better level?
I guess in the meantime I'll keep Theoden on at all times. With ESP I will immediately teleport other anything that might try disenchanting my stuff.


On 19.2.2006 00:37 silvatar_flood@yahoo.com wrote:
I found an elvenkind shield with chaos resistence
Is it true that chaos res automatically gives confusion res?
Anyway, I'm keeping Feanor safe at home until I get disenchantment resistence and better CL.


On 19.2.2006 05:16 garrieirons@hotmail.com wrote:
confusion resistance has been a bit on-and-off depending upon version (that is, with chaos resistance). I think if you have chaos resistance then you won't be confused as a result of a chaos effect but I think you still need rConf as well. Good to see you seem to be diving pretty quick!

On 19.2.2006 09:57 donalde@pp.inet.fi wrote:
Why on Arda you aren't wearing Feanor? Also, Theoden would give you more hp. Priest shouldn't melee, so big damege is useless. So, swap Glamdring to Theoden. Also, consider using =oRpoison + Rohirrim instreead of =oSlaying + Caspanion.

On 19.2.2006 16:47 silvatar_flood@yahoo.com wrote:
I'm concerned Feanor will get disecnanted, since AC bonuses can be recovered only up to 15.

swapping Glamdring, =oSlaying, Caspanion to Theoden, =oRpoison, Rohirrim would leave CON as is, and give rSound, rFear, ESP, but would make my melee worse. Seems like a good trade overall, thanks.

On 20.2.2006 05:02 donalde@pp.inet.fi wrote:
why to care about AC? And there are only few disenchanter breathers, you can easily avoid them, also avoid those who disenchant in melee, fight them in ranged attacks.

I'd still go for theoden to maximize hp, since priest doesn't need to do much melee damage. also it gives ESP, which helps to avoid monsters / pick up your fights.

On 22.2.2006 23:19 silvatar_flood@yahoo.com wrote:
Got Thorin and Arkenstone after a tough fight vs. Ar-Pharazon. I decided to wear my best gear now instead of waiting for disenchantment resist. Missing Nether and Shards res, but otherwise everything's easy as pie with +33 speed. By the way I found two artifact bows in two adjacent floor tiles inside a minivault, but I'm still using heavy xbow and Bolts of wounding.

On 23.2.2006 00:29 silvatar_flood@yahoo.com wrote:
Reached DL60 (that's my best ever). Tried fighting Saruman, it didn't quite work. Should I dive any deeper? Still missing nether res, disenchantment res, and the two last spellbooks.

On 24.2.2006 10:46 wrote:
Disenchantment resist isn't neccessary, but nice in that you don't have to pay too much attention to what might disenchant your stuff.

Without RNether though, you have to worry about taking 550 damage all of a sudden. Even with it, you still have to worry about taking 471 damage instantly, so it's not all that big a win. I'd dive to level 70 and start looking for a the first ring of power which covers RNether.



On 24.2.2006 13:21 silvatar_flood@yahoo.com wrote:
Recently got a ton of new Artifacts from DL68-70. I'm not sure what gear to use now. Got RoS +10, and then a RoS +12, so I threw away the +10 :) Extra speed from Cubragol doesn't seem to matter much, so I'm sticking with the +1 firing speed xbow. Still haven't found anything with nether or disenchant res.

On 24.2.2006 15:04 donalde@pp.inet.fi wrote:
Actually... You should use Barrd, it does way more damage. Hmh.. Also your speed is somewhat overkill. How about Theoden + Bard as a weapons? That would give you two more speed, thus allowing latr ring change. (ring of power) With that equipment, you'd do damage in ranged attacks, thus reducing risk of disen. CCW's are useless.

On 25.2.2006 00:53 silvatar_flood@yahoo.com wrote:
Lost cloak of prot by mistake, so no shards res.
swapping body armors for disenchant/confusion res. Got fire, cold and acid immunities.
I can't find the last spellbook. I've found hundreds of copies of the other four... I'm sitting in DL97 for a while, it's getting kinda old already. 84 out of 93 known uniques are dead.


On 25.2.2006 13:07 silvatar_flood@yahoo.com wrote:
Got Belthronding, and _finally_ the last spellbook. Now I suppose I should start collecting arrows, scrolls of banishment/mass banishment, get shards res, then go fight Sauron? any tips on fighting him and Morgoth?


On 26.2.2006 02:01 silvatar_flood@yahoo.com wrote:
I won!
I got tired of looking for shards res, so I went down to fight Sauron just for the heck of it. The standard anti-summoning corridor worked wonders on him. I just hacked him apart with Trident of Wrath while healing myself. I then meleed Morgoth with Eonwe, plus the occasional use of Portal + Word-of-destruction and two mass banishment casts. A long, tough fight it certainly was; I was down to 100hp at one point. 9 uniques survived Morgoth.

On 7.3.2006 07:29 silvatar_flood@yahoo.com wrote:
decided to retire the char @ 3.9M turns
thx all for comments

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