The Angband Ladder: Lelactred, RohanKnight Mindcrafter by <patrick.Villa@free.fr>

  [ToME 2.2.7 Character Dump]

 Name  : Lelactred              Age                 23       STR!     40       
 Sex   : Male                   Height              78       INT!     23       
 Race  : RohanKnight            Weight              74       WIS!     40       
 Class : Mindcrafter            Social Class         8       DEX!     40       
 Body  : Player                                              CON:     38       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          84 Level             47    Max Hit Points      1077   
 + To Melee Damage       68 Experience   7225222    Cur Hit Points      1077   
 + To Ranged Hit         65 Max Exp      7225222    Max SP (Mana)        295   
 + To Ranged Damage      12 Exp to Adv.  8400000    Cur SP (Mana)        295   
   AC                31+132 Gold         2135827    Piety             121573   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Superb       Blows/Round:  10        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  10d6+680  
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          you are one of several children of a Landed Knight.  You             
          have brown eyes, straight brown hair, and a very dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 23 (1150')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 17187 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 43 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...4...........            
        Add Wis   : ....44...3......            
        Add Dex   : 44........4.....            
        Add Con   : 4...............            
        Add Chr   : ....44...3......            
        Add Stea. : 4......7........            
        Add Sear. : .....4.7...4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..2.            
        Add Speed : 44.*4..........+            
        Add Blows : 4...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ......+.........            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+...+...+.....            
        Hold Life : ..+.............            
        Imm Acid  : .+....*.*.+.....            
        Imm Elec  : ++....*.........            
        Imm Fire  : ++..+.*.........            
        Res Cold  : .+..............            
        Res Pois  : ..+.+...........            
        Res Fear  : ....+.+.........            
        Res Lite  : +...............            
        Res Dark  : .....+..+.......            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ..+.............            
        Res Chaos : ................            
        Res Disen : +.+.+...........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +...............            
        See Invis : +...............            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ....++....+.....            
        Teleport  : +...............            
        Orc.ESP   : +...............            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        Full ESP  : ...............+            

Skills (points left: 36)
 - Combat                                        34.900 [0.700]
          . Weaponmastery                        50.000 [0.900]
 - Sneakiness                                    01.000 [1.100]
          . Disarming                            01.000 [0.300]
 - Magic                                         20.800 [0.900]
          . Magic-Device                         50.000 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.400 [0.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  06.200 [1.000]
          . Prayer                               28.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Small Sword 'Sting' (E:800480, L:34) (1d6) (+27,+15) (+4 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, speed and attack speed by 4.  It
    does extra damage from electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you invisible.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, light and 
    disenchantment.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders, giants and undead.  It
    slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 49 of Mordor.
e) a Ring of Lordly Protection [+15]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, nexus and disenchantment.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
f) a Ring of Speed (+11)
    It 
    increases your speed by 11.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your wisdom, charisma, searching and luck by 4.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Metal Scale Mail of Istir (-2 to accuracy) [13,+9]
    It sustains your intelligence, wisdom
     and charisma.  It provides immunity to acid, electricity and fire.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 33 of The
    Helcaraxe.
o) an Elven Cloak of Stealth [4,+14] (+7 to stealth)
    It increases your stealth, searching and luck by 7.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 46 of Mordor.
p) The Small Leather Shield 'Nendon' [2,+11]
    
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to dark.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 34 of Mordor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
z) a Skull druj (1400 hp)
{) (nothing)
|) a Magical Gnomish Shovel (+11,+7) (+2)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 2.  


  [Character Inventory]

a) 5 War Tomes of Tulkas
b) Tenser's Mechanical Magician
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Snaga on level 64 of Mordor.
c) Tenser's Top-Heavy Teaspoon
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 66 of Mordor.
d) 3 Lembases
e) a Scroll of Blessing {75% off}
f) a Scroll of Genocide
g) a Moonstone Rod of Home Summoning (75/75)
h) a Silver Rod of the Istari of Recall (200/200)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 49 of Mordor.
i) an Adamantite Rod of Charging of Curing (200/200)
    It
    regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
j) a Wand of Tidal Wave[7|32] (0 charges)
k) a Wand of Ice Storm[2|30] of Plenty (12 charges)
l) a Staff of Healing[2|22] (0 charges)
m) a Two-Handed Flail of Westernesse (3d6) (+11,+9) (+2)
    It must be wielded two-handed.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It can
    resist being shattered by morgul beings.  
    You found it lying in a vault on level 30 of Moria.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Pendulum of Orcus
    It can be activated
    for cure insanity.  
    You found it in the remains of an Ethereal drake on level 38 of Mordor.
b) 35 Pints of Fine Ale
c) 20 Potions of *Healing*
d) a Potion of Life
e) a Fireproof Scroll of *Identify*
    
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
f) 3 Scrolls of *Identify*
g) a Scroll of *Remove Curse*
h) 4 Scrolls of Recharging
i) a Silver Rod of Nothing (100/100)
j) a Rod Tip of Disarming (50 Mana to cast)
k) a Staff of Remove Curses[1|17] (2 charges)
l) a Staff of Genocide[1|7] (4 charges)
m) The Phial of Undeath (-5) {cursed}
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+7] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and light.  It allows you to fly.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Metal Brigandine Armour of Duruin (-3 to accuracy) [19,+9]
    It sustains your dexterity.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Rhino Hide Armour 'Namarel' (-1 to accuracy) [8,+10]
    It sustains your dexterity and constitution.  It provides
    immunity to cold.  It provides resistance to acid, cold, poison, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Moria.
q) The Dagger 'Dethanc' (E:47304, L:26) (1d4) (+24,+16)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides resistance to electricity and nether.  It produces a fiery
    sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
r) The Dagger 'Nimthanc' (E:157739, L:29) (1d4) (+33,+16)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It is especially deadly against dragons.  It fights against
    evil with holy fury.  It makes you invisible.  It provides resistance 
    to acid, cold and sound.  It slows your metabolism.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) 5 Potions of Cure Insanity
b) 2 Potions of Healing
c) 3 Potions of Restore Mana
d) a Potion of New Life
e) 7 Scrolls of *Identify*
f) a Staff of Probability Travel[4|23] (2 charges)
g) The Ring of Harnion (+5 to speed)
    It 
    increases your constitution, charisma and speed by 5.  It sustains 
    your wisdom and constitution.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
h) The Amulet 'Norog' (+2)
i) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Small Metal Shield 'Lodros' [3,+4]
    It sustains your wisdom.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to poison, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 42 of Moria.
k) The Golden Crown of Gondor [0,+15] (+3)
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 41 of Moria.
m) The Great Axe of Carithire (4d4) (+19,+6) (+2 attacks)
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) a Trident (3d8) {special}
p) The Beaked Axe of Ancalaur (2d6) (+16,+0) (+4)
q) The Bolt of Gatar (1d5) (+19,+13) (+3 attacks)
    
    It increases your attack speed by 3.  It does extra damage from acid.  
    It poisons your foes.  It produces chaotic effects.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
r) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    wilderness or in a town.


  [Home Inventory - Minas Anor ]

a) an Adamantite Rod of Quickness of Nothing (200/200)
b) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
c) The Ring of Flare (+3) (charging)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 63 of Mordor.
d) The Amulet of Ornurelth (-7 to searching) {cursed}
    It 
    decreases your strength, charisma and searching by 7.  It sustains 
    your dexterity.  It prevents teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
e) The Amulet 'Barme' (+3)
    It increases 
    your dexterity, constitution, charisma, stealth and infravision by 3.  
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to fire, light, blindness and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
f) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 49 of Mordor.
g) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 66 of
    Mordor.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
j) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of Mordor.
k) The Rusty Chain Mail of Minwe (-5 to accuracy) [14,-2]
    
    It sustains your intelligence.  It provides immunity to electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to electricity, poison, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 42 of Mordor.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 66 of
    Mordor.
o) a Frozen War Hammer of the Thunderlords (3d3) (+15,+19) (+1 to searching)
    It can be wielded two-handed.  It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    searching by 1.  It does extra damage from electricity and frost.  It
    is a great bane of dragons.  It fights against evil with holy fury.  
    It provides immunity to paralysis.  It provides resistance to cold, 
    nether and nexus.  It allows you to fly.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It induces random teleportation.  It cannot be
    harmed by cold.  
    You found it lying on the ground on level 66 of Mordor.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases 
    your dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 37 of Moria.
q) The Player corpse


  [Home Inventory - Lothlorien ]

a) The Hand of Vecna
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hill orc on level 38 of The Land Of Rhun.
b) 25 Pints of Fine Ale
c) 7 Sprigs of Athelas
d) 27 Potions of Cure Insanity
e) 99 Potions of Water Curing {quest}
f) 38 Potions of Speed
g) 20 Potions of Healing
h) 18 Potions of Restore Mana
i) a Scroll of *Identify*
j) 5 Scrolls of Remove Curse
k) 2 Scrolls of Genocide
l) a Scroll of Mass Genocide
m) an Adamantite Rod of Capacity of Nothing (400/400)
n) a Wand of Firewall[3|6] (7 charges)
o) The Ring of Aentin (+2 attacks)
    
    It increases your constitution and attack speed by 2.  It sustains 
    your wisdom and charisma.  It makes you completely fearless.  It
    provides resistance to light and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 25 of The Old
    Forest.
p) The Ring 'Daiatum' (+3 to speed)
    It increases your speed by 3.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison and chaos.  It allows you to levitate.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal drake on level 39 of Moria.
q) a Ring of Flying
    
    It allows you to fly.  
    You found it in the remains of a Law drake on level 29 of Mirkwood.
r) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 36 of Mordor.
s) The Hard Studded Leather of Tumahil (-1 to accuracy) [7,+0]
    
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to life draining, electricity, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Metal Cap of Valdossil [3,+13]
    It provides
    resistance to life draining, acid, sound, shards, nether, nexus and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
v) an Iron Helm of Water Breathing [5,+10]
    It allows you to breathe
    underwater.  It cannot be harmed by acid.  
    You found it in the remains of Uriel, Angel of Fire on level 61 of Mordor.
w) an Acidic Hatchet of the Thunderlords (1d5) (+11,+12) (+1 to searching)
    
    It can be wielded two-handed.  It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your searching
     by 1.  It does extra damage from acid and electricity.  It is a great
    bane of dragons.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, blindness and 
    nexus.  It allows you to fly.  It allows you to sense the presence of 
    dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It induces random teleportation.  It cannot be harmed by
    acid.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    37 of The Land Of Rhun.
x) The Sabre 'Erinuros' (1d7) (+3,+6) (+3 attacks)
    It increases your attack speed by 3.  It 
    poisons your foes.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is especially deadly against orcs.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.



Posted on 13.2.2006 16:30

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6348. on the Ladder (of 18915)
1153. on the ToME Ladder (of 3145)
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On 13.2.2006 16:30 patrick.Villa@free.fr wrote:
Very lucky perso :)

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