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The Angband Ladder: Mighty Yeeserk III, Yeek Berserker by Matthias

  [Entroband 1.7.1 Character Dump]

                          Name  : Mighty Yeeserk III

 Sex      : Male             Age                15   STR!:  18/***
 Race     : Yeek             Height             46   INT!:  18/***
 Class    : Berserker        Weight             82   WIS!:  18/***
                             Social Class        3   DEX :  18/***
                             Align          Lawful   CON!:  18/***
                                                     CHR :  18/***

 Right hand      (+31,+54)   Hit point   1940/1940   Fighting   : Legendary[67]
 Left hand       (+52,+70)   SP (Mana)      0/   0   Bows/Throw : Very Bad
 Blows/Round          10+8                           SavingThrow: Legendary[7]
 AverageDmg/Rnd    720+677   Level              50   Stealth    : Very Bad
                             Experience   50154340
 Shooting        (+37,+14)   Max Exp      50154340   Perception : Very Bad
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Very Bad
 Shots/Round          0.83   Gold         14052360   Disarming  : Very Bad
                                                     MagicDevice: Very Bad
 AC              [38,+125]   Time     Day 18 10:03
 Speed               (+29)   Play time    42:04:45   Infra-Vision: 1290 feet


                         (Character Background)
          Luck is for those who doubt they can win on their own.
          Mighty you are, strong you are. You can't wait to kill
          those Dragons.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Yeek          STR!: 18/120 -2  8  2128 18/***         2...1....*..s
 Class : Berserker     INT!: 18/100  1-20 -2128 18/***         ....1.2..*...
 Level : 50            WIS!:  18/70  1-20 -1133 18/***         .3..1...4*...
 Hits  : 1940/1940     DEX : 18/126  1  4  0130 18/***         ....1...4*..s
 Mana  : 0/0           CON!:  18/80 -2  4  1131 18/***         23..1....*s.s
                       CHR :  18/97 -4 -5  0138 18/***         .3..1.24.*3..
                    ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .........+..*    Sound : .......+.....    Speed     : ..+.+.+....++
 Elec  : .........+*..    Nether: ....+.....+..    FreeAction: +...+...+...+
 Fire  : ..+.*....+.+.    Nexus : ........++...    SeeInvisi.: ++..+....+...
 Cold  : .......*.+*..    Chaos : +.......+....    Hold Life : .+....+......
 Poison: .........+.+.    Disnch: .......+.....    Warning   : .+...........
 Light : .........+...    Fear  : ++..........#    SlowDigest: ....+........
 Dark  : .........+...    Reflct: ............+    Regene.   : ....+.......+
 Shard : .+.....+.....    AuFire: .............    Levitation: ......+......
 Blind : ...........+.    AuElec: .............    Perm Lite : .......+.+...
 Conf  : .........+...    AuCold: .......+.....    Cursed    : .........*...

                                           ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : .........+...    Add Blows   : ...+.........
 Slay Und. : ++.    ESP Evil  : .............    Add Tunnel  : .+...........
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : .....+...+...
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+.+..
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : ..+..........    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .+...........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .........+...
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .....+.......
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ....+.......+
 Sharpness : .+.    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+...........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ....+.......+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........+.+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........


  [*Winning* Message]

  See I told you I would get there. Sooner or later.


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

   !Angband         : level 127
   !Yeek cave       : level  13
   !Orc cave        : level  23
    Dragon's lair   : level  33
    Castle          : level  41
    R'lyeh          : level  84
    Glass castle    : level  56


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 14
  Nar, the Dwarf                           (Dungeon level:  12) - level 15
  Orc Camp                                 (Danger  level:  15) - level 19
  The Sewer                                (Danger  level:  15) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Kharis the Powerslave                    (Dungeon level:  24) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Ariel, Queen of Air                      (Dungeon level:  38) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 36
  Itangast the Fire Drake                  (Dungeon level:  44) - level 37
  Brand, Mad Visionary of Amber            (Dungeon level:  50) - level 41
  Lems the Cyborg                          (Dungeon level:  56) - level 42
  Godzilla                                 (Dungeon level:  76) - level 49
  The Tower                                (Danger  level:  30) - level 50
  Killing Fields                           (Danger  level:  50) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 25
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 45


 Arena: Champion


  [Defeated Monsters]

You have defeated 32897 enemies including 251 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  The Mad Chemist                          (level  95)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Valour.
You are an enemy of Individualism.
You are an enemy of Sacrifice.
You have sinned against Patience.
You are a great champion of Honour.
You are a great champion of Justice.
You are the living embodiment of Diligence.
You are the living embodiment of Temperance.


  [Character Equipment]

a) a Blade of Chaos (Pattern Weapon) (6d5) (+16,+13) (+2) {StCn;CaFe;FaSi/*UL}
b) The Long Sword 'Excalibur' (4d5) (+21,+19) [+5] (+3)
{WiCnChDg;ShFe;SiHlWrBs|S/*UL(WiCh}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;Xm~p}
d) a Mithril Ring of Extra Attacks (+2 attacks) {At}
e) The Ring of Power (Narya) (+10,+10) (+1)
{SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx}
f) an Obsidian Amulet of Anti-Magic and Infravision (+2 to infravision) {If[M}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) The Ribbed Plate Armour 'White Diamond' (-3) [28,+19] (+4)
{Ch;*Co;ShSoDi;Lu[C}
i) The Elven Cloak of Phasing [4,+15] (+4 to stealth) {WiDxSlSr;NxCa;Fa}
j) The Massive Iron Crown of Chaos [0,+10] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
k) The Set of Leather Gloves 'Uuetox' [1,+12] (+3 to searching)
{ChSr;*ElCo;Nt(Cn}
l) a Pair of Dragon Boots of Speed [5,+23] (+10) {Sp;FiPoBl}


  [Character Inventory]

a) 36 Light Blue Mushrooms of Restoring
b) 62 Rations of Food
c) 5 Pieces of Elvish Waybread
d) 20 Gloopy Green Potions of Speed {!k}
e) 23 Shimmering Potions of Cure Critical Wounds {@q1}
f) 52 Oily Yellow Potions of Healing {!k}
g) 15 Gold Potions of *Healing* {!k!q}
h) 15 Hazy Potions of Life {!k!q}
i) 24 Pink Potions of Restore Life Levels
j) 22 Pungent Potions of Enlightenment
k) 20 Dark Blue Potions of Resistance {!k}
l) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
m) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}


  [Home Inventory]

 ( page 1 )
a) 2 Chaos Spellbooks [Chaos Channels] {3}
b) a Nature Spellbook [Nature's Gifts] {3}
c) 2 Sorcery Spellbooks [Pattern Sorcery] {3}
d) 4 Life Spellbooks [Book of the Unicorn] {3}
e) 29 Light Blue Mushrooms of Restoring {25% off}
f) 35 Rations of Food
g) 75 Gloopy Green Potions of Speed {!k}
h) 53 Orange Speckled Potions of Heroism {25% off}
i) a Tangerine Potion of Intelligence {!k}
j) 2 Pink Speckled Potions of Wisdom {!k}
k) 3 Metallic Green Potions of Constitution {!k}
l) a Light Blue Potion of Augmentation

 ( page 2 )
a) 2 Bronze Potions of Self Knowledge
b) 99 Dark Blue Potions of Resistance {!k}
c) 27 Dark Blue Potions of Resistance {!k}
d) 9 Gray Potions of Curing
e) a Magenta Potion of Invulnerability {!k!q}
f) 7 Red Speckled Potions of New Life
g) 7 Viscous Pink Potions of Polymorph
h) 2 Scrolls titled "wah snofoo" of Acquirement
i) a Bronze Ring of Flames [+6]
j) a Gold Ring of Poison Resistance
k) a Sapphire Ring of See Invisible
l) a Marble Ring of Dexterity (+3)

 ( page 3 )
a) The Marble Ring of Dexterity 'Oneiric Girl' (+4) {DxCnCh;Co}
b) 2 Wooden Rings of Constitution (+4) {Cn}
c) an Opal Ring of Speed (+11) {Sp, 11}
d) 2 Opal Rings of Speed (+8) {Sp, 8}
e) an Opal Ring of Speed and Damage (+0,+4) (+7) {Sp, 7}
f) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
g) The Ring of Power (Vilya) (+12,+12) [+15] (+3)
{SpStInWiDxCnCh;*El;LiDk;FaSiHlSdRgLv(StInWiDx}
h) an Adamantite Ring of Light and Darkness Resistance
i) 3 Tanzanite Rings of Nexus Resistance {Nx}
j) an Aquamarine Ring of Sound Resistance
k) a Corundum Ring of Confusion Resistance
l) a Dilithium Ring of Shard Resistance

 ( page 4 )
a) The Dilithium Ring of Shard Resistance 'maegmornie' {cursed, AcSh;Lu[T}
b) a Serpent Ring of Chaos Resistance {CfCa}
c) a Quartzite Ring of Blindness Resistance {Bl}
d) a Moonstone Ring of Lordly Protection [+23] {PoDiFe;FaHl}
e) a Moonstone Ring of Lordly Protection [+20] {PoNtDi;FaHl}
f) a Mithril Ring of Extra Attacks (+2 attacks) {At}
g) 2 Mithril Rings of Extra Attacks (+1 attack) {At}
h) a Steel Ring of Sustaining
i) a Diamond Ring of Mana {Ma}
j) 3 Obsidian Rings of Warning {Wr}
k) a Nephrite Ring of Reinforce Muscle (+3) {StDxCn}
l) The Coral Amulet of Searching 'Advent' (+4,+6) (+4) {Sr;CfNt;FaRgWr(StWi}

 ( page 5 )
a) a Brass Amulet of Brilliance (+3) {InWiCh(InWiCh}
b) a Brass Amulet of Brilliance (+2)
c) a Diamond Amulet of the Magi [+7] (+5 to searching) {SrIf;FaSi~p}
d) a Crystal Amulet of Reflection {Rf}
e) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
f) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
g) 2 Obsidian Amulets of Anti-Magic {[M}
h) an Emerald Amulet of Anti-Teleportation {[T}
i) a Silver Amulet of Resistance {AcElFiCoLi}
j) a Silver Amulet of Resistance and Hold Life {AcElFiCoPo;Hl}
k) a Garnet Amulet of Telepathy {~Tele}
l) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}

 ( page 6 )
a) The Torque of Boromir (+0,+16) {Fe(St}
b) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
c) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
d) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
e) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
f) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
g) The Pendant of Gogo (+4) {InWiDx;SiLu}
h) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
i) The Phial of Galadriel (+1 to searching) {Sr;Dk}
j) The Star of Elendil (+1 to speed) {Sp;SiHl}
k) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
l) The Palantir of Westernesse (+3) {WiCh~Tele}

 ( page 7 )
a) The Blue Dragon Scale Mail 'Hope and Glory' (+4,+5) [40,+21] (+2 to
searching) {InWiCnSr;ElCf;Fa(Wi}
b) Pseudo Dragon Scale Mail (-2) [40,+2] {LiDk}
c) 2 Balance Dragon Scale Mails (-2) [40,+15] {ShSoCaDi}
d) Balance Dragon Scale Mail (-2) [40,+14] {ShSoCaDi}
e) The Metal Scale Mail 'Eeruanca' (-2) [13,+20] (+4 to searching) {DxCnSr;Nx}
f) The Metal Scale Mail 'Healthy One' (-2) [13,+15] (+2) {WiCn;Fa}
g) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxDi}
i) Double Ring Mail of Resistance (-2) [15,+15] {AcElFiCoCa}
j) The Double Ring Mail 'Weirding' (-2) [15,+20] (+4 to searching)
{WiDxSr;*Ac;FiCoFe;Rf(Wi}
k) The Double Ring Mail 'Smoke Ball' (-2) [15,+15] (+4) {Dx;Po~Evil}
l) The Bar Chain Mail of the Joker (-2) [18,+19] (+3) {StDx(DxCh}

 ( page 8 )
a) The Metal Brigandine Armour of Sabbath (-3) [19,+10] {PoShNt[T}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe}
c) Splint Mail (Dwarven) (-2) [24,+21] (+3)
d) Partial Plate Armour of Resistance (-3) [22,+18] {AcElFiCoDk}
e) The Metal Lamellar Armour 'Cool Mint' (-3) [23,+18] {CoNx;Rg[CM}
f) The Metal Lamellar Armour of Insulator (-3) [23,+14] {FiSh[F}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
h) The Full Plate Armour 'naerduin' (-3) [25,+17] (+4) {Wi;BlFe(WiDx}
i) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
j) The O-yoroi 'Blessed Fusion' (-2) [24,+20] (+4 to stealth)
{InSlSr;FiCo;LuWr[F}
k) The Ribbed Plate Armour 'bruinien' (-3) [28,+17] (+3) {WiCn;Fi(Cn}
l) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}

 ( page 9 )
a) a Robe of Permanence [2,+14] {AcElFiCoLi;Hl(StInWiDxCnCh}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoPoDk}
c) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
d) The Hard Studded Leather of Piety (-1) [7,+20] (+4) {WiDxCn;ShFe(Wi}
e) The Rhino Hide Armour of White Ice (-1) [8,+18] (+3 to speed)
{SpDxSr;Co;Fa(Dx}
f) Leather Scale Mail of Elvenkind (-1) [11,+12] (+1 to stealth)
{Sl;AcElFiCoSh}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
h) a Leather Jacket of Resist Acid (-1) [12,+9]
i) a Cloak of the Bat (-10,-11) [1,+11] (+3) {SpSlIf;Dk;SiLv}
j) a Cloak of Aman [1,+15] (+2 to stealth) {Sl;So}
k) The Cloak 'novrhiw' [1,+16] (+4 to speed) {SpCh;AcCo}
l) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;DkBlCf;FaSi}

 ( page 10 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
b) The Elven Cloak 'Maelstrom' (+8,+8) [3,+25] (+3) {StDxCn;Li~T}
c) The Fur Cloak of the Ruler of Wallachia (+6,+2) [3,+16] (+3) {Cn;PoDkNt}
d) The Ethereal Cloak of Companion [0,+21] (+3 to stealth) {CnChSlSr;So}
e) a Shadow Cloak [6,+10] {LiDk}
f) The Shadow Cloak 'Whispers of Muse' [6,+21] (+3 to searching)
{InSr;LiDkSoNx}
g) The Shadow Cloak of Avoidance [6,+20] (+3) {Dx;AcLiDk}
h) a Small Metal Shield of Resistance [5,+5] {AcElFiCoPoNx}
i) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn}
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkFe}
k) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
l) an Iron Crown of Seeing [0,+9] (+2 to searching) {Sr;Bl;Si~Evil}

 ( page 11 )
a) an Iron Crown of Might [0,+12] (+3) {StDxCn;So;Fa(StDxCn}
b) an Iron Crown of Might [0,+6] (+3) {StDxCn;So;Fa(StDxCn}
c) an Iron Crown of Seeing [0,+6] (+1 to searching) {Sr;Bl;Si}
d) The Iron Crown 'Cool Boy' [0,+18] {Nx;SdRg}
e) a Golden Crown of the Magi [0,+11] (+1) {In;AcElFiCoCa;Si(In}
f) a Golden Crown of Lordliness [0,+14] (+3) {WiCh;Dk(WiCh}
g) The Golden Crown of Insulator [0,+19] {FiNt;Lu~pLZ}
h) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiShBlCfCa;SiRgLuWr}
i) a Jewel Encrusted Crown of the Magi [0,+10] (+3) {In;AcElFiCoNx;Sd(In}
j) a Jewel Encrusted Crown of the Magi [0,+9] (+1) {In;AcElFiCoLi;Sd(In}
k) a Jewel Encrusted Crown of Might [0,+9] (+2) {StDxCn;Sh;Fa(StDxCn}
l) a Jewel Encrusted Crown of Lordliness [0,+10] (+2) {WiCh;Li(WiCh}

 ( page 12 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
b) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
c) The Metal Cap of Lions [3,+18] {*Co;AcBl;Lv(St}
d) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;BlCfNt;Si~U}
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoNxDiFe;FaSiRgTe[M, .}
f) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
g) The Steel Helm 'Dead Heat' [6,+19] (+4 to stealth) {WiSl;AcElFi}
h) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
i) a Dragon Helm [8,+15] {PoLiSo}
j) a Dragon Helm [8,+18] {ElPo}
k) a Dragon Helm [8,+10] {So}
l) a Dragon Helm [8,+14] {El}

 ( page 13 )
a) a Set of Leather Gloves of Agility [1,+5] (+3) {Dx}
b) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
c) a Set of Gauntlets of Power (+5,+4) [2,+10] (+4) {St;Po}
d) a Set of Gauntlets of Slaying (+7,+2) [2,+8]
e) The Set of Gauntlets of Nevrast [2,+19] (+4) {StInDx;CoCfCa}
f) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
g) a Set of Dragon Gloves [4,+21] {ElCoBlNt}
h) a Set of Dragon Gloves [4,+16] {AcShFe}
i) a Set of Dragon Gloves [4,+17] {Cf}
j) a Set of Dragon Gloves of Slaying (+1,+8) [4,+19] {LiCfNtFe}
k) The Set of Dragon Gloves of Lupin [4,+26] (+2 to speed)
{SpChSlSr;FiCoPoShNtDi[T~Good~UZ}
l) The Set of Cesti of Bullroarer [5,+18] (+3 to stealth) {InCnSl;Di}

 ( page 14 )
a) The Set of Cesti 'Mercury' [5,+18] (+3 to infravision) {DxIf;CoSo;FaRg}
b) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
c) The Pair of Glass Slippers [0,+0] (-3) {SpDxSl;LiDkNtNxCa;Lu(Ch}
d) a Pair of Hard Leather Boots of Levitation [3,+6] {Cf;Lv}
e) The Pair of Hard Leather Boots 'Snow' [3,+16] (+3 to stealth) {StSlIf;AcCo}
f) a Pair of Dragon Boots [5,+17] {NxDi}
g) a Pair of Dragon Boots [5,+22] {Dk}
h) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1) {AtSt;Fi/oT}
i) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {SpInDx;Bl;FaSi/TP~oTP}
k) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
l) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}

 ( page 15 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiSo;FaSiLu/*oL~oTP}
b) The Broad Sword 'Chainsword' (11d5) (+10,+15) (-2) {SpDxChSl;SiAg|S/poT~poT}
c) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {St;FiCa;FaSiLu|F/*oT(Dx}
e) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDiFe;SiHlBs/*DULZ}
f) The Ninjato 'Aangopprokmar' (2d9) (+17,+19) (+1 attack) {At;Lv}
g) a Katana of Slay Giant (3d4) (+11,+8)
h) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
i) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
k) The Katana 'Muramasa' (10d5) (+0,+0) [-20] (+2) {cursed,
AtSp;DkNtDi;AgTy[MT|VS/p}
l) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ}

 ( page 16 )
a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
b) a Two-Handed Sword (Chaotic) (3d6) (+8,+6) {CoCa|Ca}
c) The Two-Handed Sword 'Gurthang' (4d6) (+13,+17) (+2) {St;FaSdRg/XD/T~D}
d) a Blade of Chaos of Shocking (6d5) (+6,+6) {ElCa|E}
e) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
f) 2 Poison Needles (1d1) (+0,+0)
g) a Hatchet of Slaying (3d8) (+10,+7)
h) a Spear of Extra Attacks (1d6) (+6,+8) (+1 attack)
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
j) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
{WiCh;AcCoBlCa;SiLuBs/*UL(WiCh}
k) a Broad Spear of Slaying (2d9) (+2,+2)
l) The Beaked Axe 'Skull Smasher' (2d6) (+18,+3) (+2) {Cn;CoCa|EP}

 ( page 17 )
a) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU}
b) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
c) a Glaive (Pattern Weapon) (2d6) (+10,+9) (+2) {StDxCn;So;FaSi/*UL}
d) a Glaive (Trump Weapon) (2d6) (+9,+9) (+1 to searching) {Sr;PoNx;FaSdRgTe/*}
e) a Glaive of Melting (2d6) (+6,+2)
f) The Glaive of Pain (9d6) (+10,+30)
g) a Guisarme (Defender) (2d5) (+4,+6) [+4] (+1 to stealth)
{Sl;AcElFiCoBl;FaSiRgLv(In}
h) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
j) The Lochaber Axe 'Acid Blade' (3d8) (+17,+15) (+2 attacks) {AtSt|A/L}
k) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
InWiDxSl;*Fi;ElDk;LuAg|F/poTPZ}
l) a Quarterstaff (Defender) (1d9) (+8,+6) [+1] (+4 to stealth)
{Sl;AcElFiCoSo;FaSiRgLv(In}

 ( page 18 )
a) The Mace 'Taratol' (5d4) (+12,+12) {*El|E/XD}
b) a War Hammer of Extra Attacks (3d3) (+7,+5) (+1 attack)
c) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
{Wi;AcElFiCoLiNx;FaSiRg|E/XD/*UL}
d) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
e) The Mighty Hammer 'Grond' (9d9) (+10,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
f) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
g) The Sling of Castration (x2) (-15,-20) (-5) {cursed, Dx;ElDk;Ty}
h) The Long Bow of Energy (x3) (+15,+13) [+7] (+4) {InCn;El;Xs}
i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
j) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
k) a Light Crossbow of Extra Might (x4) (+13,+8) {So;Xm}
l) a Heavy Crossbow of Extra Might (x5) (+8,+6) {El;Xm}

 ( page 19 )
a) The Heavy Crossbow 'Advent' (x4) (+12,+14) (+4) {Wi;Di;XsBs[M(Wi}
b) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2) {WiSl;LiDk;XmXsAgTy}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;LiNt;Sd}
d) a Can of Toys (empty)


  [Museum]

 ( page 1 )
a) The Stone of Lore
b) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
c) The Heavy Crossbow 'Acid Rain' (x5) (+27,+19) (+5) {Ch;AcFe;Xm}


  [Check Sum: "07d98b188b784e05ec"]


Posted on 19.2.2006 16:34
Last updated on 26.2.2006 02:52

Download this dump

383. on the Ladder (of 17355)
3. on the Entroband Ladder (of 299)
Second best for this player (out of 66)

Related screenshots:
All I need is a miracle
Feanor's little brother
Death knocks

Comments

Jump to latest

On 19.2.2006 16:34 Matthias wrote:
yet another yeek zerker. I'm really close to owning 50% of the zerkers here. Have a really good feeling this time. Yeah sure... Switched from Lucky to Mighty, for +4str/+2dex/+3cons. I never really noticed the white aura's effects anyway, also disabled smart cheat, the other AI option is still active. Noticed a nice decrease in the rate of summons as in 1 in 5 casters don't summon all the time any more.

After a lucky start with a +4 ROS from Hobbes on levelquest6, I rushed to the vault where I somehow survived Father Dagon, the GHMWQ, another 4 uniques and a Logrus Master...

Cleared a gvault on 2450 with 19 uniques inside and no useful artefact to reward the work. For the second time I confused klingsor with a lesser Vampire, but survived... I should really give him another picture.

On 19.2.2006 21:18 Matthias wrote:
wow I'm.... still not dead

On 20.2.2006 03:58 Matthias wrote:
Killing stuff at 3950. I wanted to stay in a region where good whyrms don't appear, but too many down shafts didn't allow it...
I still haven't found any cloak. Could *really* use Jacky's for telepathy, hell I'd take any shadow cloak to get res dark away from the Phial.
Stumbled upon a lesser patter vault on 3950 with no Arts in, but also no protection. I decided to go in and check out the dragon boots on the floor. Good decission I guess... Those things can compete with Feanor especially in my case with res blindness...



On 20.2.2006 06:05 Matthias wrote:
Going to bed now. This is likely the last dump alive.
I kept telling myself recall was the most dangerous thing and tried to keep the number small..
Recall to 4350: North: Undead pit
South: Undead pit.

To make things worse it is one of that evil themed levels without walls between the rooms. Oh and there is a river floating right through the lower pit, which happens to be the worse of the two.

Options please! Recall is started, speed is 36, res are up, 15 steps to the next stairs.... Just look at the screendump...

Quake might help, maybe if I am lucky with the stones, but it never helped me in death-critical Situations before. It is useful in blocking LOS or creating battle fields but it won't save you in the open or when surrounded.

For the positive side: No black reavers. Yet. Serveral greater Lich passing the walls ready to summon them though. I'm carrying 5 *healing*, so I should be able to eat 5*6 = 30 nether or similar attacks...



On 20.2.2006 17:38 Mat wrote:
I also noticed that the stairs closest to me are down stairs to 88 so I might land directly next to the unicorn for the 88quest if I make it. Now that would be fun... Somehow excaping and then getting toasted by the unicorn

On 21.2.2006 01:31 Matthias wrote:
Still can't believe I made it out alive... Well onto greater tasks now. I'm back to using a ego item, but it is a good one :) I'm thinking about switching to the glaive and juwel of judgement, but I don't think it is worth the loss of 2 cons and levitation. And for the important kills, the BoC does almost the same damage

On 21.2.2006 01:32 Mat wrote:
Also found dual immunity randart gloves. Not quite Spec but defenitly a nice find

On 21.2.2006 04:57 Matthias wrote:
Serpent is down, no problems there. Chemist was down to three stars when he was embedded in rock. What a shame, many potions lost... I only attacked him that turn. Second encounter ended the same only faster, so I only lost no potions
Will hunt him tomorrow!

On 22.2.2006 04:38 Matthias wrote:
Unicorn is down, Chemist is still missing.
Also couldn't find Bahamut until I noticed he was missing in the alive unique list. Playrec tells me I killed him during the unicorn battle. Good thing I didn't notice he was around o_0

Had a short encounter with the ring who was sitting three steps from a stair. Was embedded in rock almost instantly...

Arena: killed the power drake and now wonder how to attack the bubble. Will try needles I guess, as I am hopeless with the bow

On 22.2.2006 18:19 Matthias wrote:
Found&killed the ring in a vault. Potions are back up to more than enough, just the chemist is missing.
Also found and killed IT o_0

On 23.2.2006 01:32 Mat wrote:
lol I am now 4th on the ladder, and if the chemist keeps hiding, i'll be #1 in no time, a position I don't really want to hold..

On 23.2.2006 03:33 Mat wrote:
Have embedded the chemist under rock 4 times now. Have more potions then ever. This is taking waaaaay too long.
Spec would be nice... pleaaase RNG

On 23.2.2006 03:45 pmac360@hotmail.com wrote:
That really looks like fun. I'd love to play entroband, but there's no OS X build.

And I know what you mean about "first" being a dubious distinction. What I really want is to be "last" winner. I remain in awe of this one, even though traps are kind of broken in ToME:

http://angband.oook.cz/ladder-show.php?id=3209


On 23.2.2006 17:10 Mat wrote:
I have no clue how to get it to work with OS X.. noticed your rgra thread got no reply so you might just as well be the first one to try it.
Nice Tome winner there :) I was holding the lowest Vanilla winner until December, but you know that, as you were the only one to comment on it lol

On 23.2.2006 23:06 Matthias wrote:
almost had him on a level where the battle was surrounded by the largest amount of Trolls I've ever seen on one screen. In the end he was embedded again. Next battle I'll risk using my regular set of weapons. Then he can only get embedded by his own rocks.

On the positive side I've killed a golden angel, a greater wyrm angel lich thingy and zombiefied serpent of chaos. All dropped nothing though.

On 24.2.2006 22:23 Matthias wrote:
The chemist dies. You have take revenge for Hobserk I-IV and Yeeserk I,II

I needed maybe 12-15 *heal*, but hey I had enough time collect them. Going for the Chemist using Grond is imo not the best idea, if playing Berserker. It just didn't work for me. Chemist would be easy pray for a grond wielding zerker if it wasn't for the quake effekt. In total I battled the Chemist 8 times. Once I quit before the battle when I noticed a big field of unmakers approaching, six times he was caught in rock. In the end I used the glaive of pain and a nice +2 attack acid branded randart to slay him.
Was drinking potions earlier than needed, but power drakes and the like just take a lot longer to kill than with grond, so I wanted to be ready to react if being overrun by good dragons once again.

On 25.2.2006 15:20 Mat wrote:
Happily training with the needle. Haven't found a dungeon babble to test with yet. Currently skilled with them. could use Spec lol...

I have a question though. I think there is a minimal chance to hit of 5% no matter what defence the enemy has. So if I do 20 blows, the chance that all miss should be .95^20 = 35%
And if i hit once, the babble should go down right? So imo normal weapons should work better against babbles. I hope I'll find one in the dungeon as the arena is a bad place to test that :) Cold blooded and anti telepathy makes it more likely that it finds me instead

On 25.2.2006 16:48 dzhang@its.caltech.edu wrote:
No, 10000 AC means huge damage reductions. You'll usually do 0 or 1 damage, unless you get a big crit. At least it's always been that way whenever I fought the Babble in the Arena.

(I had several characters win against the Babble with normal weapons too...)

On 26.2.2006 02:52 Matthias wrote:
In a **very** short battle, the babble showed me that it is the real king of the Arena. The closest I got was two spaces between him and me. Kinda expected that anyway :)

I feel kind of empty now. It took me 3 months to beat the Berserker class, and I lost 6 characters over level45 on the way to the win. Not sure what to do now. Something that can teleport :)

On 26.2.2006 08:46 dzhang@its.caltech.edu wrote:
Priest is all-around a good class, with pretty high survival abilities and good replayability value. A good intro combo is Life/Chaos (Life for healing, detection, Chaos for Teleport, *Destruction*).



On 27.2.2006 00:42 Elliott946@aol.com wrote:
Yeah. Jocko has a strong argument for being the most amazing character in the history of ToME. Traps aren't really broken, IMO, though floor inscriptions probably are, and he really used them.

This was a pretty darn fine character, as well. Did you actually get all the uniques? I think you did.

On 27.2.2006 03:25 Mat wrote:
Thanks :)

I didn't go after the great chuwhatever but beside him, I got all the deep ones, from the regular crew I never found a dungeon babble, and the 1million goldcoins snake didn't appear. Killed one of those rare Ohmu? mold things though, and as YeeserkII killed the aformentioned snake, I have a nice monster info now...

On 5.4.2006 22:58 djabanete@gmail.com wrote:
Awesome win with a Yeek. Congratulations.

This char is a source of inspiration for my lazy yeek tourist (i'll post him when i can get him to survive to level 30) ^_^

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