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The Angband Ladder: Jazz02, High-Elf Mage by <jefflhebert@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Jazz02                                   Self  RB  CB  EB   Best
 Sex    Male              Age       110   STR! 18/100  +1  -5 +16 18/220
 Race   High-Elf          Height     92   INT! 18/100  +3  +3  +3 18/190
 Class  Mage              Weight    190   WIS! 18/100  -1  +0  +5 18/140
 Title  Arch-Mage         Status     63   DEX! 18/100  +3  +1  +5 18/190
 HP     -1/915            Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     297/372           Preserve    Y   CHR! 18/100  +5  +1  +3 18/190

 Level           50       Armor    [53,+186]     Saving Throw     Heroic
 Cur Exp   22101118       Fight    (+46,+41)     Stealth       Very Good
 Max Exp   22101118       Melee    (+56,+56)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+56,+12)     Shooting      Legendary
 MaxDepth   4150 ft       Blows       4/turn     Disarming        Superb
 Gold       9951683       Shots       1/turn     Magic Device  Legendary
 Burden   174.6 lbs                              Perception         Good
 Speed          +28       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:.......+..... Confu:......+......
 Fire:++*.+..+..... Sound:........+....
 Cold:......++..... Shard:.............
 Pois:....+..+..... Nexus:......+......
 Fear:+.+.+.+.+..+. Nethr:..+...+......
 Lite:.....+......+ Chaos:......+.+....
 Dark:.....++...... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:.++++......+.
Invis:+.+..+......+ Blows:.............
FrAct:+.+.....+.+.. Shots:.............
HLife:.....++...... Might:.............


  [Last Messages]

> The Greater Balrog hits you.
> You are enveloped in flames!
> The Greater Balrog crushes you.
> The Greater Balrog misses you. <5x>
> The Horned Reaper misses you.
> The Horned Reaper hits you.
> The Horned Reaper misses you. <2x>
> The Pit Fiend breathes chaos.
> The Horned Reaper cries out in pain.
> The Greater Balrog grunts with pain. <2x>
> The Pit Fiend resists.
> The Lesser Balrog is unaffected!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! *** <23x>
> You die.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+12) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Opal Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+11] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 3 Dark Blue Potions of Healing
k) a Gold-Plated Rod of Healing (charging)
   It cannot be harmed by electricity.  
l) 2 Tungsten Rods of Speed
   It cannot be harmed by electricity.  
m) a Runed Staff of Healing (2 charges)
n) a Maple Staff of the Magi (10 charges)
o) a Mulberry Staff of Power (8 charges)
p) a Locust Staff of Holiness (9 charges)
q) The Amulet of Ingwe (+3) (charging)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
r) 27 Bolts of Slay Demon (1d5) (+15,+13)
   It slays demons.  
s) 23 Bolts of Slay Undead (1d5) (+11,+14)
   It slays undead.  
t) 18 Bolts of Slay Evil (1d5) (+15,+10)
   It slays all evil creatures.  
u) 28 Seeker Bolts of Acid (4d5) (+19,+11)
   It is branded with acid.  It cannot be harmed by acid.  
v) 27 Seeker Bolts of Venom (4d5) (+14,+9)
   It is branded with poison.  


  [Home Inventory]

a) 16 Dark Blue Potions of Healing {10% off}
b) 7 White Potions of *Healing*
c) 3 Black Potions of Life
d) 18 Metallic Green Potions of Restore Mana {10% off}
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
f) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
g) an Obsidian Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
h) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
m) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
n) The Shadow Cloak of Tuor [6,+12] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
o) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
r) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
t) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
u) The Small Sword 'Sting' (1d6) (+9,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
v) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly against 
   demons.  It is branded with fire.  It provides resistance to fire, 
   nether, and life draining.  It grants you the ability to see invisible
   things.  It activates for probing every 20 turns.  It cannot be harmed
   by the elements.  
w) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+17) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.2.2006 21:14
Last updated on 28.3.2006 20:29

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1178. on the Ladder (of 12066)
203. on the Angband Ladder (of 3518)
Best for this player (out of 2)

Comments

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On 20.2.2006 21:14 jefflhebert@hotmail.com wrote:
This is my first level 50 character. I know I need to shuffle my equipment around to cover more resists, but this set has gotten me pretty far along.

On 21.2.2006 01:32 wrote:
I don't know if permanent RNether is more important than Regen+RBlind from Stonehand. In any case, THranduil would give RBlind, and it would let you swap amulets too.

18/200 CON is all you ever need, as is 18/220 INT.

You are already strong enough to kill Morgoth with your current gear. I wouldn't want to go for Kronos or Huan without RShards, though.

If I were you, I'd go a lot deeper, and start looking for a better RoS, Elessar, Nenya/Narya and maybe the Palantir.



On 24.2.2006 10:22 wrote:
You're missing RElec. In general you pretty much always want RBase covered. In order of importance I'd say:
Rbase, RConf, RPoison, RBlind, RNexus, RChaos, RNether, others

On 27.2.2006 16:03 jefflhebert@hotmail.com wrote:
I went down another 400', and found a ROS +10 to replace my +6. Also took out Pazuzu, Lord of Air to bring the tally to 75 known, 75 killed.

I'm still not satisfied with the combination I'm wearing - it seeems like I've got some great stuff sitting in my home. I made a few swaps since my last post, and it was nice to get rid of Aggravate and get a bit more stealth. I can really sneak around now without waking up everything.


On 28.2.2006 14:01 donalde@pp.inet.fi wrote:
How about Thunderfist + Cubragol + RoS+ Barahir + Carlammas + Isildur + Holcolleth + Thorin + Thranduil + Fingolfin + BoS?

Youd gain RSound and RNexus, also Carlammas activation is somewhat usefull.

On 1.3.2006 20:01 jefflhebert@hotmail.com wrote:
I'll give this combo a try for a while. It looks good - we'll have to see how it plays. I tried it for a while at lunch today and took out Atlas, the Titan without much trouble.

I don't play often - this character is at least 4 or 5 years old...

On 16.3.2006 21:40 jefflhebert@hotmail.com wrote:
Ingwe has the most amazing activation I've ever used: x5 dispel evil takes out entire pits in one shot. Is this what it would be like to play a priest?

Nice stuff down at 3700': I've left behind three +10 RoS. I just found an amulet of trickery that gives RPoison, so I could dump Barahir if I wanted to reshuffle again. We'll see.

81/80 uniques now. It says the Cat Lord is still alive, but I don't know how I missed it, since I tend to kill everything before leaving a level.

I accidentally melted a rod of healing with a mana storm. Oops.

On 17.3.2006 04:24 pmac360@hotmail.com wrote:
Ouch! You aren't likely to see many more of those... And yes, you can play priest that way, especially with Wrath of God. It's a pain going through the early levels, though.

Don't worry about the Cat Lord. He isn't even a little bit dangerous, unless you don't have rblind.

You don't need more loot, what you need is, very conservatively:

!rMana (about 15)
*Heal*/Life (about 10 total)
Heal (about 20)

Stash them at home, instead of some of your weaker artifacts. (You aren't going to need Arvedui, Sting, Maedros, Anduril, many more. And do you still use Evenstar & Carlammas for anything? With all that EXP, you certainly don't need Hold Life or rLife anymore.

On 20.3.2006 20:20 jefflhebert@hotmail.com wrote:
Encountered 2 really tough Great Wyrms of Many Colors at 3800'. Still need to find Great Wyrms of Balance and Law to complete my Wyrm kill list.

I've stopped killing everything... some things, like bone golems, just aren't worth the disenchantment risk.

I've started stockpiling potions.

On 22.3.2006 21:14 jefflhebert@hotmail.com wrote:
Found the Cat Lord, so I'm at 81/81 on uniques.

Also got my Great Wyrms of Balance and Law. Balance cut my HP in half on its first breath (chaos), even though I have resistance to it. I quaffed a healing potion, which left me gorged - oops.

Also killed a bunch of monsters I'd never seen before: bronze golem, storm of unmagic, greater balrog, greater rotting quthylug, and a jabberwock. Actually, I had seen an out-of-depth jabberwock a few years ago when one killed Jazz02's direct ancestor. It felt good to get revenge today!

Swapped out Barahir for Narya. Then I swapped out Holcolleth for Colluim to keep Rpoison. With Ifire, I don't need multiple books, so the net effect was that I only lost 1 speed after lightening my load.

Then I swapped Thunderfist and Fingolfin for Anduril and Cambeleg. This got me my missing Rdisen. Anduril is a weaker weapon, but at least it has SE, which helps.

On 24.3.2006 23:08 jefflhebert@hotmail.com wrote:
Used "Teleport Away" on Cantoras, the Skeletal Lord because I didn't want to melt the treasures under and around him - but then I fell through a trap door when I went to find him. The level I landed on gave me Dor-Lomin, which I stashed away at home just in case I want to reshuffle.

Found my first !oLife at 4000'. Sold Amras to make a slot for it at home.

Maeglin, Traitor of Gondor summoned the Tarrasque, Qlzqqlzuup the Emperor Quthylug, and Draugluin Sire of all Werewolves.

Then the big Q summoned Cantoras, Ancalagon the Black, and Kronos. Whoa. Needless to say, I spent a while clearing this level.

Maeglin dropped Soulkeeper and Thalkettoth. Soulkeeper's weight costs me 12 mana, but the +1000 Heal activation seems worthwhile, especially since all my potions are at home. Draugluin, the Tarrasque, and Kronos dropped nothing of value.

Ancalagon dropped Umbar. Nice, but I prefer Cubragol's speed.

Just before he died, Qlzqqlzuup summoned Carcharoth, the Jaws of Thirst.

Just for fun, when I found Cantoras again, I switched to Umbar and hit him with bolts of slay undead 1d5 (+11,+14). When he fell, he dropped the Longbow of Bard.

Now at 91/91 uniques.

On 28.3.2006 20:29 jefflhebert@hotmail.com wrote:
Fighting a couple of Greater Balrogs who kept summoning, I cast Mass Banishment - forgetting there was a room full of giants nearby. I watched my HP drop, drop, drop. Oh well.

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