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The Angband Ladder: Leafblighter, Ent Loremaster by <bceason@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Leafblighter           Age                296       STR!     40       
 Sex   : Neuter                 Height              66       INT!     28       
 Race  : Ent                    Weight              91       WIS!     40       
 Class : Loremaster             Social Class        34       DEX!     24       
 Body  : Great Wyrm of Many Colours                          CON!     40       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit          74 Level             50    Hit Points     2822/  2822 
 + To Melee Damage       92 Experience  23519671    Spell Points     22/    22 
 + To Ranged Hit         74 Max Exp     23519671    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                59127 
   AC                195+109Gold         1226506    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Good         Blows/Round:  14        
 Bows/Throw  : Legendary[10]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Bad     Mel.dmg/Rnd:  1316-4648 
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born with the soul of a dragon in an Ent's body.            
          You seek to become what you were born to be.                         
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 28 (1400')

 Your body is a Great Wyrm of Many Colours.
 You are currently in the town of Minas Anor.
 You have defeated 20728 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 55 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Quelle of the 2890th year of the third age.
 You have been adventuring for 64 days.

                    efghijkmnosz{@              
        Add Str   : ....534.......              
        Add Int   : 3.........2...              
        Add Wis   : ......4...2..+              
        Add Con   : .....3........              
        Add Chr   : .....34.......              
        Mul Mana  : .............+              
        Add Sear. : .3..53........              
        Add Speed : 33*...43......              
        Add Blows : 33............              
        Sust Str  : ..............              
        Sust Int  : +.............              
        Sust Wis  : ..............              
        Sust Dex  : .........+....              
        Sust Con  : .+............              
        Sust Chr  : ........+.....              
        Invisible : ++............              
        Mul life  : .............+              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : ........++...+              
        Hold Life : .......+......              
        Imm Acid  : +.......*....+              
        Imm Elec  : .+.......*...+              
        Imm Fire  : .....*+......+              
        Imm Cold  : ........*....+              
        Res Pois  : ......+......+              
        Res Fear  : ....+.+...+...              
        Res Light : .......+......              
        Res Dark  : .......+......              
        Res Blind : ..........+...              
        Res Conf  : .+.....+.....+              
        Res Sound : ....+.........              
        Res Shard : ....+.........              
        Res Neth  : +.......++....              
        Res Nexus : .........+....              
        Res Chaos : .+.....+......              
        Res Disen : ......+.++....              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : .............+              
        See Invis : .....+.+......              
        Activate  : .....+++......              
        Drain Exp : ++............              
        Cursed    : ++............              
        Hvy Curse : ++............              
        Fly       : .....+...+....              
        Orc.ESP   : .......+..+...              
        Troll.ESP : ..........+...              
        Evil.ESP  : ..........+...              
        TLord.ESP : .....+........              

Skills (points left: 0)
 - Combat                                        21.860 [0.700]
          . Weaponmastery                        00.700 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                             -05.000 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         03.408 [0.600]
          . Magic-Device                         35.500 [1.000]
          . Conveyance                           01.000 [0.300]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  41.310 [0.700]
          . Prayer                               31.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  42.690 [1.100]
          . Summoning                            01.500 [0.500]
          . Corpse-preservation                  26.900 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking


  [Fates]

You may meet a Cave orc on level 1.
You may meet a Rock lizard on level 10.
You may find a Rounded Pebble on level 3.
You may meet a Baby bronze dragon on level 9.
You may find a Staff of Nothing on level 2.
You are fated to meet a Village idiot on level 2.


  [Character Equipment]

e) The Ring of Power of Adunaphel the Quiet (+3 to speed)
        It increases your intelligence, speed, attack speed and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to acid and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 61 of Paths of
    the Dead.
f) The Ring of Power of Ren the Unclean (+3 to speed)
    It increases your searching, speed and attack speed by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to electricity and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Paths of the
    Dead.
g) a Ring of Speed (+16)
    It increases your speed by 16.  
    You bought it from the Rare Jewelry Shop.
h) a Ring of Slaying (+10,+16)
i) The Ring called 'of Serendipity' (+16,+17) (+5 to searching) {?ofAC on OFr
17}
    It increases your strength
     and searching by 5.  It makes you completely fearless.  It provides
    resistance to sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
j) The Ring of Flare (+3) {@A5}
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {@A2}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Arkenstone of Thrain (+3) {@A2}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of The Sacred
    Land Of Mountains.
n) The Partial Plate Armour of Avarth (-3 to accuracy) [22,+11]
    It sustains your charisma.  It provides immunity to 
    acid and cold.  It provides immunity to paralysis.  It provides
    resistance to nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 64 of The Sacred Land
    Of Mountains.
o) The Cloak of Niregil [1,+14]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to nether, nexus and disenchantment.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Hard Leather Cap of Thranduil [2,+11] (+2) {@w0}
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    48 of The Sacred Land Of Mountains.
z) a Death mold named Blightspawn (1022 hp)
{) (nothing)


  [Character Inventory]

a) 3 Fireproof Holy Tomes of Eru Iluvatar {!*}
    It cannot be harmed by fire.  
    You found it in the remains of Quickbeam, the Ent on level 60 of The
    Sacred Land Of Mountains.
b) a Runestone of Blinking {@m2}
c) a Runestone of Warding {@m1}
d) a Runestone of Insight {@m5}
e) The Gem of Ice {light absorp @A6}
    It can be activated for light absorption
    every 80 turns.  
    You found it in the remains of a Dark elven priest on level 52 of Mordor.
f) Kelek's Practical Joke {heal 700 @A1}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 53 of Mordor.
g) Benetar's Mana Battery {light absorp @A7}
    It can be
    activated for light absorption every 80 turns.  
    You found it lying on the ground on level 17 of The Old Forest.
h) Balrilbon's Soulgem of Sustenance {@A0}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 23 of The Old Forest.
i) The Bottomless Bottle {genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Black wraith on level 52 of Paths of the
    Dead.
j) Boccob's Magical Mish-mash {mass geno @A9}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
k) Raistlin's Ready Ranger {restore}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 30 of The Sandworm lair.
l) Cathal's Corrupting Cymbal {light absorp @A8}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
m) 41 Potions of Healing {@q0}
n) 10 Scrolls of Teleportation {@r8}
o) a Moonstone Rod of Charging of Illumination (75/75) {@z2}
    It
    regenerates its mana faster.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) a Silver Rod of the Istari of Detection (200/200) {@z1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
q) a Silver Rod of the Istari of Disarming (200/200) {@z3}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) a Golden Rod of the Istari of Healing (250/250) {@z0}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 68 of Paths of the Dead.
s) a Golden Rod of Cheapness of Recall (125/125) {@z9!z}
    
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) an Adamantite Rod of Simplicity of Home Summoning (200/200) {@z8}
    
    You found it in the remains of an Archlich on level 58 of Mordor.
u) a Wand of Stone Prison[3|13] (1 charge) {@a2}
v) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 45 of The
    Sacred Land Of Mountains.
w) (nothing)


  [Home Inventory - Bree ]

a) Balrilbon's Bag of Wondrous Tricks {summon}
    It can be activated for summon monster.  
    You found it in the remains of an Emperor wight on level 38 of Moria.
b) The Clay Tablets of Antiquity {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vrock on level 72 of Erebor.
c) Tenser's Mechanical Magician {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Death sword on level 70 of Paths of the
    Dead.
d) a Parchment titled ``Household Magic'' {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the floor of a special level.
e) The Skull of Vecna {cure insanity}
    It can be activated
    for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 48 of The
    Sacred Land Of Mountains.
f) The Eye of Vecna {destruction}
    It can be activated for Destruction every 100
    turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
g) The Crystal Ball of The Witch-King of Angmar {summon pet}
    It can
    be activated for summon pet every 101 turns.  
    You found it in the remains of a Forest wight on level 52 of Mordor.
h) 11 Sprigs of Athelas
i) 10 Morphic Oils of Spider
j) 40 Potions of Cure Light Insanity
k) 64 Potions of Cure Critical Insanity
l) 14 Potions of Cure Insanity
m) 79 Potions of Speed {@q1}
n) 14 Potions of Heroism
o) 47 Potions of Berserk Strength
p) 55 Potions of *Healing* {!*}
q) 4 Potions of Life
r) 15 Potions of Restore Mana
s) 15 Potions of *Enlightenment*
t) 8 Scrolls of Reset Recall
u) The Crumpled Scroll of Mass Resurrection
v) The Elven Cloak called 'Dragonskin' [4,+11] (+1 to stealth) {?ofAC Ang75}
    It 
    increases your stealth, searching and luck by 1.  It sustains your 
    constitution.  It provides resistance to life draining, acid, 
    electricity, fire, dark, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) The Ring of Emmor (+4 to stealth)
    It increases your charisma and stealth by 4.  It
    sustains your dexterity.  It provides resistance to dark, confusion
     and disenchantment.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Ring of Agorth [+14] (+5 to speed)
    It can
    be activated for ball of fire and resist fire every 50+d50 turns if it
    is being worn. It increases your intelligence, speed and ability to
    score critical hits by 5.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to fire and chaos.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 68 of
    Angband.
c) The Ring 'Teleb' [+9]
    It can be activated for ball of fire and resist fire every
    50+d50 turns if it is being worn. It sustains your strength and 
    intelligence.  It provides resistance to acid, fire, light and sound.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
d) a Ring of Accuracy (+20)
    
    You bought it from the Black Market.
e) a Ring of Damage (+22) {25% off}
    
    You bought it from the Black Market.
f) a Ring of Speed (+10)
    It increases your speed by 10.  
    You bought it from the Rare Jewelry Shop.
g) 2 Rings of Speed (+8)
h) a Ring of Light and Darkness Resistance
i) a Ring of Nether Resistance
    It provides resistance to 
    life draining and nether.  
    You bought it from the Black Market.
j) a Ring of Nexus Resistance
    It provides resistance to nexus.  
k) a Ring of Chaos Resistance
    
    It provides resistance to confusion and chaos.  
    You bought it from the Black Market.
l) a Ring of Lordly Protection [+18]
    It provides immunity to paralysis.
    It provides resistance to life draining, poison, blindness and 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Ring called 'Conflagration' (+2 attacks) {?ofAC Gond BM}
    It increases your dexterity, 
    searching and attack speed by 2.  It sustains your constitution.  It
    provides resistance to fire, chaos and disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
n) 2 Rings of Extra Attacks (+3 attacks)
o) a Ring of Critical Hits (+8% of critical hits)
p) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of The
    Sacred Land Of Mountains.
q) 2 Amulets of Anti-Magic
r) an Amulet of the Serpents [+6] (+5)
s) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision
     and speed by 3.  It sustains your dexterity.  It provides resistance 
    to poison and nexus.  
    You bought it from the Rare Jewelry Shop.
u) The Amulet of Rannielwe (+2)
    It increases your wisdom, 
    charisma and stealth by 2.  It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to light, blindness and sound.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
v) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to poison and blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
w) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 40 of
    The Land Of Rhun.


  [Home Inventory - Minas Anor ]

a) 3 Scrolls of Genocide
b) an Iron Rod of the Istari of Teleport Other (72/100) {@z4}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Black Market.
c) a Golden Rod of Simplicity of Nothing (125/125)
d) a Rod Tip of Detection (80 Mana to cast)
e) a Rod Tip of Healing (120 Mana to cast)
f) a Wand of Firewall[6|22] (6 charges)
g) a Wand of Teleport Away[15|34] (8 charges)
h) a Wand of Essence of Speed[1|33] (3 charges) {@a0}
i) a Wand of Confuse[2|28] (7 charges)
j) a Wand of Haste Monster[1|20] (13 charges)
k) The Wand of Digging of Thrain (144 charges) {@a9}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Staff of Remove Curses[4|49] (8 charges)
m) a Staff of Remove Curses[3|48] (4 charges)
n) a Staff of Shake[3|14] (5 charges)
o) a Staff of Shake[1|13] (6 charges)
p) a Staff of Probability Travel[3|18] of Plenty (2 charges) {@u1}
    
    You found it in the remains of an Old Sorcerer on level 52 of Mordor.
q) a Staff of Probability Travel[2|24] (3 charges)
r) 2 Staffs of Genocide[1|9] (3 charges)
s) 2 Staffs of Genocide[1|5] (4 charges)
t) The Golden Horn of the Thunderlords (5 charges) {@u9!u}
    
    It was given to you as a reward.
u) an Amulet of Doom [+6] (+6)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 6.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Dol Guldur.


  [Home Inventory - Lothlorien ]

a) The Gold Dragon Scale Mail of Ciren (-2 to accuracy) [30,+27]
    It can be activated for breathe sound (130) every 90+d90
    turns if it is being worn. It sustains your wisdom.  It provides
    resistance to electricity, fire, poison, sound and chaos.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 45 of The
    Sacred Land Of Mountains.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.
    It provides resistance to acid, electricity, fire, cold, sound, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 46 of Moria.
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 42 of Paths
    of the Dead.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Splint Mail of Brech (-2 to accuracy) [19,+13] {i.ele r.poi,lit,snd,nth}
    It provides immunity to electricity.  It provides
    resistance to poison, light, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of The Sacred
    Land Of Mountains.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and
    heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Hard Leather Armour 'Engisil' (-1 to accuracy) [6,+14]
{fi,co,po,so,sh,ch}
    It makes you completely fearless.  It provides
    resistance to fire, cold, poison, sound, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 66 of Paths of the
    Dead.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to acid and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Leather Scale Mail 'Onardil' (+49,+55) [11,+16](-80%)
    It decreases your 
    hit points by 80%.  It sustains your intelligence.  It provides
    immunity to fire.  It prevents teleportation.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of The Old Forest.
m) The Cloak 'Holcolleth' [1,+11] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Golden Crown 'Belin' [0,+13]
    It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, light, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of The Old Forest.
p) a Jewel Encrusted Crown of Seeing [0,+12] (+4 to searching)
    It 
    increases your searching by 4.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
q) a Jewel Encrusted Crown of Lordliness [0,+9] (+3) {r.chaos}
    It increases your wisdom and charisma by 3.  It sustains your 
    wisdom and charisma.  It provides resistance to chaos.  It cannot be
    harmed by acid.  
    You bought it from the Black Market.
r) a Jewel Encrusted Crown of Night and Day [0,+5]
    It provides light (radius 1)
    forever.  It provides resistance to light, dark and blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid.  
    You found it in the remains of Itangast the Fire Drake on level 59 of The
    Sacred Land Of Mountains.
s) The Hard Leather Cap 'Earahir' [2,+9] {r.blind,disen}
    It provides resistance to blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Dragon Helm of Thrain [8,+10] {@w0}
    It provides light (radius 3) forever.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to life draining, dark and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 38 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Acidic cytoplasm on level 37 of Maze.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectre on level 61 of The Sacred Land Of
    Mountains.
d) a Death sword named Bloodletter II (162 hp)
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport
    monsters to you.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Ring of Power of Hoarmurath of Dir (+1 attack)
    It 
    increases your intelligence, dexterity and attack speed by 1.  It
    makes you invisible.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to electricity, nether
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
g) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your strength and constitution by 5.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to fire, dark and confusion.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Ji Indur Dawndeath (+5)
    
    It increases your intelligence and charisma by 5.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    resistance to fire and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
i) The Ring of Power of Adunaphel the Quiet (+2 to searching)
    It increases your wisdom, charisma and searching by 2.  It
    makes you invisible.  It provides resistance to dark and chaos.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Mordor.
j) The Ring of Power of Dwar, Dog Lord of Waw (+3 to searching)
    
    It increases your charisma and searching by 3.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to electricity, confusion and nexus.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The
    Sacred Land Of Mountains.
k) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    It increases your constitution and stealth by 
    3.  It makes you invisible.  It sustains your wisdom and dexterity.  
    It provides resistance to acid, electricity, fire, dark and chaos.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 69 of Paths of
    the Dead.
l) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
p) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 24.2.2006 01:55

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1100. on the Ladder (of 12717)
524. on the ToME Ladder (of 2973)
6. for this player (out of 14)

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Helpless Qlzqqlzuup

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On 24.2.2006 01:55 bceason@yahoo.com wrote:
Dragon possessor that's been lucky with Scrolls of Artifact Creation. I've found 3 and the first was on lvl 17 of the Old Forest!

Currently in a GWoMany Colours which I stupidly abandoned Glaurung for (and lost the corpse of course). Only a few levels from GWoP territory though, so I can make it until then.

I've run Monster-Lore up with Beastmaster quests and FF hits, though I haven't used pets much.

I've modified my edit files to allow Runecraft as a FF reward like it used to be because I find it so useful for ID and glyphs of warding. Maybe not totally kosher, but it's fun to play. No other modifications or scumming.

Eol is in the Mathom House because he provided my first Ancient Multi-Hued corpse which I used up until getting Glaurung.

On 24.2.2006 02:14 bceason@yahoo.com wrote:
Oh, check out the randart 'The Leather Scale Mail 'Onardil''!!!! It apparently only affect your original body hit points, so I still had over 4000 hps with it on in Glaurung's body and an insane to hit and todam. I am searching diligently for a ring combo or a cloak that fills out my immunities. I'll definitely be wearing that in The Void if I can make it that far.

On 4.3.2006 20:24 bceason@yahoo.com wrote:
Died a STUPID STUPID death in Angband diving for the ring, but forgot to get a dump cause I was so pissed off. The STUPID STUPID death by the way was trying to swap corpses while down in the dungeon. I forgot that I only had 1 hp as a soul and no longer had cold immunity without gear, so a patch of ice killed me. Of course, I had the Blood of Life, but I died outside my body and just ended up getting axed for good by a ghoul. :(

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