The Angband Ladder: Shrewd Ghost Dad, Spectre High-Mage by <>

  [Entroband 1.7.1 Character Dump]

                          Name  : Shrewd Ghost Dad

 Sex      : Male             Age               102   STR :   18/28
 Race     : Spectre          Height             72   INT :  18/197
 Class    : High-Mage        Weight             96   WIS :   18/50
 Magic    : Death            Social Class        3   DEX :  18/***
                             Align         Chaotic   CON!:  18/150
                                                     CHR :      18

 Right hand      (+43,+73)   Hit point    415/ 415   Fighting   : Superb
                             SP (Mana)    244/ 244   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Superb
 AverageDmg/Rnd      310+0   Level              34   Stealth    : Heroic
                             Experience     722065
 Shooting        (+55,+16)   Max Exp        722065   Perception : Superb
 Multiplier          x3.09   Exp to Adv     840000   Searching  : Superb
 Shots/Round          1.66   Gold           297631   Disarming  : Superb
                                                     MagicDevice: Legendary[12]
 AC              [28,+113]   Time   Day 1136 18:03
 Speed                (+8)   Play time    12:10:25   Infra-Vision: 80 feet

                         (Character Background)
          You were created by a Necromancer.  You have a hairless
          head, blank white eyes,  and a deathly gray complexion. An
          eerie green aura surrounds you.

          ...Now, you are in Morivant.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR :  18/88 -5 -4 -2  5  18/28         2.2.1s.......
 Class : High-Mage     INT :  18/27  4  4  2  7 18/197         ....1..3.3...
 Level : 34            WIS :     17 -1  0  0  7  18/50         .3..1..3.....
 Hits  : 415/415       DEX : 18/102  2  0  1 14 18/***         2...1...43.4.
 Mana  : 244/244       CON!:  18/70  0 -2 -1 11 18/150         .3..1..34....
                       CHR :     17 -3  1 -1  4     18         ....1....3...
         |)}=="*[(]]]             |)}=="*[(]]]                 |)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .........+...    Speed     : .+..+......+.
 Elec  : .+...........    Nether: ....+.......*    FreeAction: ....+......++
 Fire  : ....*........    Nexus : ...........+.    SeeInvisi.: ....+.......+
 Cold  : ............+    Chaos : .............    Hold Life : ............+
 Poison: .......+....+    Disnch: ..+.....+....    Warning   : .............
 Light : .........+...    Fear  : .....+.+.....    SlowDigest: ....+.......+
 Dark  : ........+....    Reflct: .............    Regene.   : ....+........
 Shard : .........+...    AuFire: .............    Levitation: ...........++
 Blind : .............    AuElec: .............    Perm Lite : .........+...
 Conf  : .......+.....    AuCold: .............    Cursed    : .............

             |)                 |)}=="*[(]]]                   |)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+...........    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .+......+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : ..+..........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ..+.++.......
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ....+......+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............
  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level  44
    Yeek cave       : level   5
    R'lyeh          : level  80

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10
  Lousy, the King of Louses                (Dungeon level:   6) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 15
  The Sewer                                (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Dark Elven Lords Quest                   (Danger  level:  25) - level 22
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 28
  Logrus Master                            (Danger  level:  25) - level 32
  The Vault                                (Danger  level:  30) - level 32
  Scatha the Worm                          (Dungeon level:  38) - level 33
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33

< Failed Quest >

 Arena: 32 Victories

  [Defeated Monsters]

You have defeated 3511 enemies including 59 unique monsters in total.

< Unique monsters top 10 >
  Garm, Guardian of Hel                    (level  49)
  Scatha the Worm                          (level  44)
  Ubbo-Sathla, the Unbegotten Source       (level  41)
  Judge Mortis                             (level  41)
  Ashram, the Ebony Knight                 (level  40)
  Morgenstern, Julian's Steed              (level  40)
  Scylla                                   (level  39)
  Rolento                                  (level  38)
  Mother Hydra                             (level  38)
  Loge, Spirit of Fire                     (level  38)


Your alighnment : Chaotic

You have sinned against Enlightenment.
You are somewhat virtuous in Mysticism.
You are a great champion of Knowledge.
You are a great champion of Unlife.
You are the polar opposite of Honour.
You are very virtuous in Patience.
You are the polar opposite of Compassion.
You have strayed from the path of Valour.


 You can switch locations with another being.
 You have an extra pair of eyes (+15 search).

  [Character Equipment]

a) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S '1500 Ishikawa
b) The Small Leather Shield 'Weirding' [3,+17] (+3 to speed)
c) The Light Crossbow 'Abslicer' (x3) (+19,+16) (+2)
d) a Calcite Ring of Damage (+21)
e) The Ring of Power (Narya) (+10,+10) (+1)
f) The Torque of Boromir (+0,+16) {Fe(St}
g) The Stone of Lore
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfFe}
i) The Elven Cloak 'of Daisy' [4,+20] (+4) {DxCnSlSr;DkDi ?oAquire}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
k) a Set of Leather Gloves of Slaying (+6,+7) [1,+9]
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 2 Death Spellbooks [Black Prayers]
b) 2 Death Spellbooks [Black Mass]
c) a Death Spellbook [Black Channels]
d) 5 Viscous Pink Potions of Speed
e) 10 Red Speckled Potions of Cure Critical Wounds
f) 5 Dark Blue Potions of Healing {50% off}
g) a Bubbling Potion of Enlightenment
h) 14 Scrolls titled "unjah blu comp" of Teleportation {50% off}
i) 2 Brass Rods of Recall
j) a Copper-Plated Rod of Probing
k) 8 Zinc Rods of Disarming {25% off}
l) 5 Tin Wands of Teleport Other (39 charges)
m) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}

  [Home Inventory]

 ( page 1 )
a) a Daemon Spellbook [Hellfire Tome]
b) a Red Mushroom of Restore Constitution
c) 8 Dark Blue Potions of Healing {50% off}
d) 7 Pungent Potions of *Healing*
e) an Ivory White Potion of Restore Strength
f) 2 Bubbling Potions of Enlightenment
g) a Purple Potion of New Life
h) 2 Scrolls titled "he proktab" of *Identify* {75% off}
i) a Scroll titled "trolsee mex" of Remove Curse
j) a Scroll titled "klimon bieder" of Rune of Protection
k) 3 Scrolls titled "prokaks wahish" of *Destruction*
l) a Scroll titled "ankh sanfu bit" of Genocide

 ( page 2 )
a) a Tin-Plated Rod of Drain Life
b) 2 Copper Wands of Striking (7 charges)
c) a Cottonwood Staff of Speed (7 charges)
d) a Scarab Ring of Extra Shots
e) The Ring Mail of Soul Freeze (-2) [12,+7] (+4 to infravision)
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
g) The Haramakido 'mithestel' (-2) [17,+18] (+4 to speed) {SpCh;Nx;Sd(Ch}
h) a T-shirt [1]
i) The Soft Leather Armour 'Great Icefield' [4,+14] (+3 to speed) {Sp;CoLi;Sd}
j) Sexy Swimsuit [0,+6]
k) a Fur Cloak of Aman [3,+6] (+3 to stealth) {Sl;So Jaian}
l) a Small Metal Shield of Resistance [5,+17] {AcElFiCoPoCf}

 ( page 3 )
a) The Golden Crown 'Battlemech' (+3,+6) [0,+19] (+4 to speed) {Sp;BlSoCa}
b) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
c) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2)
d) The Dagger 'Ray Storm' (1d4) (+18,+9) (+2 attacks) {AtWiCh;Nt;LuBs/UZ}
e) The Dagger 'Bigfoot' (1d4) (+14,+17) (+3) {In;CoSh|Co mimic}
f) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
g) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {St;FiDi;FaSiLu|F/*oT(Dx
i) The Two-Handed Sword 'friendly' (3d6) (+31,+33) (+4) {Ch}
j) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
k) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L
l) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)

 ( page 4 )
a) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
b) The Scythe 'Avavir' (8d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
c) The Morning Star of Friendship (2d6) (-11,-13) {cursed, AcNx[T}
d) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
e) 3 Arrows of Holy Might (1d4) (+8,+14)
f) The Corpse of Bolg, Son of Azog
g) The Corpse of Angamaite of Umbar

  [Check Sum: "07d98b181d784e05ec"]

Posted on 25.2.2006 04:52
Last updated on 24.9.2006 00:24

Download this dump

7696. on the Ladder (of 15628)
136. on the Entroband Ladder (of 299)
5. for this player (out of 8)


Jump to latest

On 25.2.2006 04:52 wrote:
Well, i'm posting this a little early because I've never had a char with such a low strength survive at all. I thought "Everyone keeps mentioning Death High Mages, but I haven't seen one yet, so I'll make one. Hey, if Im a death high mage, wouldnt spectre be great with that?" Well, that's basically a -11 strength or so. I have a bunch of bonuses, and i'm at 4. Took me about 15 tries to get one off the ground - and it was due to an awesome find - perfect for him. The randart dagger with +2 attacks. The armour gives a nice speed bonus too - but I lose that as soon as I start picking stuff up.

On 25.2.2006 08:36 wrote:
Eh... doesn't Spectre kind of defeat the point? I mean, Death gives you "Wraithform" at the end.. I suppose Pass-through-Walls is useful for low levels too though.

On 25.2.2006 10:36 wrote:
Whoa... what the heck!? How did you pick up that many great items when you're Clvl 22 and Dlvl 23, with highest unique killed being lvl 22?

a) The Dagger 'Ray Storm' (1d4) (+18,+9) (+2 attacks) {AtWiCh;Nt;LuBs/UZ}
b) a Small Metal Shield of Resistance [5,+17] {AcElFiCoPoCf}
d) a Calcite Ring of Damage (+21)
f) a Bronze Amulet of the Magi [+7] (+4 to searching)
h) The Soft Leather Armour 'Great Icefield' [4,+14] (+3 to speed) {Sp;CoLi;Sd}
i) an Elven Cloak of Protection [4,+17] (+3 to stealth)
j) an Iron Crown of Might [0,+10] (+2)
k) a Set of Gauntlets of Slaying (+4,+6) [2,+3]

One of those would be about average luck, and 2 I'd consider pretty great start. And you haven't even gotten the ?oAcq from the Arena...

On 25.2.2006 15:46 wrote:
most of those items were from the bm or armour shop. I scummed for about 400 game days when I had money. "Ray Storm" was a fantastic early drop that allowed me live at all. I forgot to mention that I lost the phial early on (not a bad artifact to lose), so I did the dark elven quest and got an ?oAquirement from that and picked up that armour. The gloves, hat, and shield were all in the armour shop, and the amulet and ring were in the bm.

After I got that knife and a bit of money, I saw some good stuff in the bm and gambled until I had enough. This char has the luck like my first char did at gambling. I got enough to buy something, and with the money left over, I "let it ride" and ended up with about 150k. After that, I decided to sit and scum the shops until the money was gone. And then it was. But the only reason I lived at all was the very early drop of "Ray Storm"

On 25.2.2006 19:08 wrote:
O_o Ok, I will admit that I did not notice the Day 428 the first time I looked.

How are you making so much on that gambling? The only thing I could figure out to consistently win at was Monster Arena, due to the computer's kind of messed up odds system. Everything else is pretty much the standard computerized casino games, which means no chance of winning in the long term.

On 26.2.2006 00:54 wrote:
No, the "In between" game doesn't have odds that equal the output. The output is 4:1, but the odds are determined by the first two dice that are rolled (you need in between. Or cards. or whatever). I've noticed that some of my characters are "really" lucky with it and some aren't. To make a lot of money on that one you need a good capital - maybe 8 times what you're betting. Basically you can generally make a little each time. I had one trip to town where I went and won 20 or 30k, went and bought some scrolls, went back, won 20 or 30k, and so forth. Its really lopsided. Of course, I've had chars who lose every time. But definatly, "In between" is the one to go with. The other events' payouts aren't even cloes to worth it.
This char has spent his time basically going back to the same level and grabbing stuff to sell, selling it, and gambling it to win or lose, then scumming the bm for decent items.
I knew that with 4 str (and I found out 88/100 life rating), he just cant survive without superior gear. I spent about 3 1/2 out of the 4 hours I've played doing that tactic. I Just cant rush this one. I'm not sure if its in this dump, but I just took out Jaian, and he dropped Anduril, so I have that to look forword to (im too weak to use it right now - effectivly, anyway).

On 26.2.2006 02:45 Mat wrote:
Chance to win in between:
If two or three are the same, you loose. Chance for getting three different dices is 9/10*8/10 = 72/100

then you have a one in three chance, that your dice is the middle one, that's 72/100*1/3 = 72/300 = 24/100 = 24%

so the chance to win is actually worse than 1:4 a little bit. Or do I miscalculate here?

On 26.2.2006 07:13 wrote:
Well, I never went out and figured out the math for the actual stats on the "in between", but I do know that a few times when I gamble I get a better return than 1/4 (usually 1/3), but as always, the odds will prevail eventually. Sometimes I can get it winning on a streak(up to 150 or 200k from 20k), and sometimes I lose everything (60k to 0). But place that against the odds of every other game (which i've tried - almost as fast as dropping gold on the ground and walking away).
All I know is that the "In between" has the best payout/odds of all the gambling, I've tried the others, and all they do is lose money - i've even won top prizes in them. The odds are just too much of a longshot to make anything useful. But going into the "in between" gambling with a little capital can help you out more times than it will blow your money.

On 27.2.2006 01:08 wrote:
Hm... the rules say in-between is played with 12-sided dice though, but in practice it seems to be 10-sided.

Chance for three different numbers on 12-sided: = 12/12 * 11/12 * 10/12 = 0.764, and 1/3 of that for winning is 0.2546, which is slightly in your favor. Maybe that's why it got changed to d10 sometime between Kangband 2.8.1 and Hengband 1.6.2

When I booted up an old winner to test this though, it seems that I don't actually win. Betting 1 gold and letting it roll for about 3 minutes, I ended up down about 50 gold (I had my eyes closed as I rolled, and stopped randomly, so there shouldn't be any selection bias). I do seem to vaguely remember Lucky characters having better luck than expected playing slots too.. thouh this could be just coincidence from my one lucky character who did so.

And I disagree about the evaluation of the other games. Monster Arena is very much skill-based, and if you know all of the monsters strengths and weaknesses like the back of your hand, you can win pretty consistently.

On 24.9.2006 00:24 wrote:
Got bored and started playing entro again. Have two chars to go back to - this one and a balrog magic eater that may be promising.

Was touch and go until I found Zantetsuken - so I could finally melee some guys. Found several other goodies and did the cloning pits.

Check out 'Battlemech' - I'll be wearing it as soon as I can find something with rShards (I can switch out my armour for Arduvi, but then I lose rConf)

Found Hellfire tome - no Necronomicon yet.

Some questions though - Quickthorn's damage output is higher than Zantetsukens, but is the "sharpness" of the katana worth it enough to keep it? The damage output is about 75 higher.

And how am I supposed to beat undead creatures other than melee? Anyone try this with a Death highmage before? I can't use vampirism true (which is fantastic on everything else) on them so I've stopped at the Greater Balrog (I have no clue how i'll beat the iron lich)

Anyway - thoughts and help are welcome and appreciated.

On 24.9.2006 14:34 Mat wrote:
The obvious answer is not at all. If the last book doesn't contain any undead killing skills you might be out of luck. Isn't death the only realm to get genocite? Well then that would be the undead handling spell for your lategame then.

It has been shown that high mage using melee as the main damage source is possible, but that for sure isn't the only way. Earlier in that character you said how everyone was talking but not playing death high mage. Well, I don't think you are really playing death high mage either. You're playing a very weakened warrior with some support spells. At least that's what your equipment looks like:

The Katana 'Zantetsuken' (10d4)
a Calcite Ring of Damage (+21)
The Torque of Boromir (+0,+16)
a Set of Leather Gloves of Slaying (+6,+7)

So as I usually try to play as close to the class as possible... My suggestion would be changing more to the way of the mage. Should you decide to do so, there are several options available, for example bigfoot or sting, battlemech and +cons ring.
Vampirism true seems to do enough damage as the main damage source until you find the 4th book and the hellfire spell gets available. You would also have to carry high powered rods to use the drain mana spell on. You can regain 50 mana from one rod of *balls.

If you want to continue on the way of the warrior, Slayer should beat both Zantetsuken and Quickhorn?!?

On 24.9.2006 16:32 Mars wrote:
Yeah seems like genocide is the way to go. Although you could give it a shot in melee when you get Vampire form.
As for the damage of sharpness, iirc it's easiest to add another 1/6'th to the multiplier (as there's a 1 in 6 change for x2, and if that succeeds another 1 in 6 chance to increase that to x3, etc).

On 24.9.2006 18:15 wrote:
I'm not high enough level for genocide - so if I abandon melee right now I have no way of dealing with undead & demons. Slayer *could* do more damage, but I wont find out, as it's too heavy for me to use. Vampirism true does kill just about every living creature for me, which is great, especially for the uniques. It makes them real easy to deal with.

On 7.10.2006 01:25 wrote:
>CON!: 18/70

I *hate* when that happens to a mage ...

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:

Related dumps:

Mighty Legion, L35 Beastman High-Mage
133rd in Entroband (1.7.1) by <> (36%)

Nimble Genie II, L32 Vampire High-Mage
151st in Entroband (1.7.1) by <> (24%)

Fearless Foo, L27 High-Elf High-Mage
216th in Entroband (1.7.1) by Djabanete (9%)

Seen 1383 times.

Submit your dump!

angbanders here | server time is 02:58 Prague time
site contact Pav Lucistnik