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The Angband Ladder: Doof, Dunadan Alchemist by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Doof                   Age                 54       STR!     40       
 Sex   : Male                   Height              74       INT!     40       
 Race  : Dunadan                Weight             196       WIS!     40       
 Class : Alchemist              Social Class        24       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          65 Level             50    Hit Points     7896/  7896 
 + To Melee Damage       62 Experience  40050058    Spell Points    367/   367 
 + To Ranged Hit         53 Max Exp     40050058    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               221729 
   AC                73+204 Gold        11694680    Speed           Fast (+74) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Superb       Blows/Round:  46        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  184d5+2852
 Stealth     : Legendary[7] Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          well-liked child.  You have green eyes, straight blond               
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        A lost temple: Level 32 (1600')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 103 of Angband.
 You have defeated 32532 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Quelle of the 2890th year of the third age.
 You have been adventuring for 64 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34.4...2...*+            
        Add Int   : .......7.....3*.            
        Add Wis   : ....4.........*.            
        Add Dex   : ..............*.            
        Add Con   : ...3......2...*+            
        Add Chr   : ...34.4.......*.            
        Add Stea. : .......7......*.            
        Add Sear. : ...3.4.7........            
        Add Tun.. : ..............*.            
        Add Speed : **8.4..7.9.*.3*.            
        Add Blows : *.8......9....*.            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : +............+..            
        Slay Troll: +............+..            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +.............+.            
        Acid Brand: +............++.            
        Elec Brand: +.............+.            
        Fire Brand: +.............+.            
        Cold Brand: +.............+.            
        Sust Str  : ........+.....+.            
        Sust Int  : ..+....+......+.            
        Sust Wis  : ..............+.            
        Sust Dex  : ..............+.            
        Sust Con  : ........+.....++            
        Sust Chr  : ..+.....+.....+.            
        Invisible : ............+.+.            
        Mul life  : +........+....++            
        Sens Fire : ................            
        Reflect   : ........+.....+.            
        Free Act  : +......++.+...+.            
        Hold Life : ........+.....+.            
        Imm Acid  : ......+.*.....*.            
        Imm Elec  : ..+...+.+.....*.            
        Imm Fire  : .+.*+.+.......*.            
        Imm Cold  : +.....+.......*.            
        Res Pois  : ....+.+.+.....+.            
        Res Fear  : +...+...+.....+.            
        Res Light : +.......+.....+.            
        Res Dark  : ......+.......+.            
        Res Blind : ..............+.            
        Res Conf  : ..+.....+.....+.            
        Res Sound : ..............+.            
        Res Shard : ..+...........+.            
        Res Neth  : ........+.....+.            
        Res Nexus : .+.........+..+.            
        Res Chaos : ........+.....+.            
        Res Disen : ....+.+.........            
        Aura Fire : .........+......            
        Levitate  : ..............+.            
        Lite      : +.............+.            
        See Invis : +..+..........+.            
        Digestion : +.+...........+.            
        Regen     : +..............+            
        Activate  : ++.++++..+.+....            
        Blessed   : +...............            
        Fly       : ...+..........+.            
        Orc.ESP   : ......+.........            
        TLord.ESP : ...+............            
        Full ESP  : ..............+.            

Skills (points left: 0)
 - Combat                                        24.100 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         04.890 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  50.000 [0.800]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.650 [0.500]
          . Corpse-preservation                  03.200 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may meet a 4-headed hydra on level 56.


  [Character Equipment]

a) The Long Sword called 'Ringil' (Exp:1080513) (4d5) (+22,+25)(200%) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed, attack speed, ability to score critical hits and luck by 10.  
    It increases your hit points by 200%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
e) The Ring of Vanthor (+8)
    It increases your 
    speed and attack speed by 8.  It sustains your intelligence and 
    charisma.  It provides resistance to electricity, confusion and shards
    .  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
m) The Phial of Galadriel (+4) {!d!k!v!s}
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, 
    poison, dark and disenchantment.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) an Elven Cloak of the Magi (-1,-2) [4,+11] (+7)
    It increases your intelligence, stealth, searching, speed
     and luck by 7.  It sustains your intelligence.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Naxareth [10,+27]
    It sustains your strength, constitution and 
    charisma.  It provides immunity to acid.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, electricity, poison, light, confusion, nether and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 71 of Angband.
s) The Steel Helm called 'Catharon' (Exp:1588048) (+0,+0) [20,+80](180%) (+9 to
sp
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your speed, attack speed and luck by 9.  It
    increases your hit points by 180%.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {@9 !d!k!v!s}
    It can be
    activated for speed (dur 20+d20) every 250 turns if it is being worn. 
    It increases your speed by 15.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) The Bolt of Hangrin (1d5) (+13,+6) (+3 to speed)
    It increases your intelligence and 
    speed by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 82 of
    Angband.
|) The Gnomish Shovel called 'Nifty' (+0,+0)(220%) (+11 to speed) {@9 !d!k!v!s}
    It provides light (radius 4) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, ability to tunnel, speed, attack speed, ability to score
    critical hits and luck by 11.  It increases your hit points by 220%.  
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It makes you invisible.  It sustains your strength
    , intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, light, dark, blindness, sound, 
    shards, nether, nexus and chaos.  It allows you to levitate.  It
    allows you to fly.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 12 Potions of *Healing*
b) 29 Potions of Life
c) 9 Potions of Enlightenment
d) 16 Fireproof Scrolls of Teleportation {!r}
    It cannot be harmed by fire.  
    You made it yourself.
e) 26 Scrolls of *Identify*
f) 18 Scrolls of Satisfy Hunger {!r}
g) 53 Fireproof Scrolls of Genocide {!r}
    It cannot be harmed by fire.  
    You made it yourself.
h) 4 Fireproof Scrolls of Mass Genocide {!r}
    It cannot be harmed by fire.  
    You made it yourself.
i) 27 Scrolls of Nothing
j) a Golden Rod of the Istari of Recall (250/250) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Vrock on level 52 of Mordor.
k) an Adamantite Rod of the Istari of Disarming (356/400) {@7 !d!k!v!s}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) an Adamantite Rod of the Istari of Detection (210/400) {@8 !d!k!v!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Nightwing on level 72 of Angband.
m) a Wand of Fireflash[12|35] (51 charges)
n) The Anchor of Space-Time {!d!k!v!s}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
p) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {@9 !d!k!v!s}
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) 21 Essences of Magic
t) 3 Essences of Extra Life
u) 4 Essences of Knowledge
v) 80 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 13 Scrolls of Remove Curse
c) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
d) 10 Rings of Nothing
e) The Dark Sword called 'Dupee' (Exp:1230554) (12d7) (+11,+10)(140%) (+7 to
speed
    It generates
    an antimagic field.  It increases your speed, attack speed, ability to
    score critical hits and luck by 7.  It increases your hit points by 
    140%.  It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to dark.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
f) 11 Essences of Poison
g) 89 Essences of Explosion
h) 4 Essences of Teleport
i) 98 Essences of Cold
j) 53 Essences of Fire
k) 46 Essences of Acid
l) 29 Essences of Confusion
m) 50 Essences of Light
n) 82 Essences of Chaos
o) 60 Essences of Time
p) 99 Essences of Magic
q) 99 Essences of Magic
r) 99 Essences of Magic
s) 99 Essences of Magic
t) an Essence of Extra Life
u) 23 Essences of Knowledge
v) 71 Essences of Force
w) 19 Essences of Lightning
x) 16 Essences of Mana


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Demigods and their Uses'' {mass geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Half-orc on level 29 of Mirkwood.
b) a Wand of Manathrust[5|26] (96 charges)
c) a Wand of Tidal Wave[9|42] (0 charges)
d) a Wand of Noxious Cloud[7|45] (40 charges)
e) a Wand of Stone Prison[2|18] (6 charges)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 91 of
    Angband.
i) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 64 of Mordor.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can
    be activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 97 of Mount
    Doom.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Shield of Deflection of Resistance [10,+25]
m) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to life draining, electricity, 
    fire, cold, light, blindness, confusion, sound and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
o) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+8)
    
    It increases your stealth and speed by 8.  It allows you to levitate.  
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You made it yourself.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution and charisma by 2.  It does extra
    damage from frost.  It is especially deadly against orcs.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to cold.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cherub on level 98 of Mount Doom.
q) a Slaughter Axe of Slaying (10d7) (+15,+18)
    It
    is very sharp and can make your foes bleed.  It is especially deadly
    against natural creatures.  
    You made it yourself.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
s) a Shocking Shadow Blade of Gondolin (4d4) (+252,+234)(100%) (+5 to stealth)
    It provides light (radius 1) forever.  It 
    increases your strength, dexterity, constitution and stealth by 5.  It
    increases your hit points by 100%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison, dark, blindness, sound, shards, 
    nether, nexus, chaos and disenchantment.  It allows you to levitate.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) The Shadow Blade called 'Rupee' (Exp:36374) (12d5) (+24,+27)(20%) (+1 to
speed)
    It increases your stealth, speed, attack speed
     and luck by 1.  It increases your hit points by 20%.  It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It provides
    resistance to life draining and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability
    to tunnel and luck by 3.  It does extra damage from acid.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Mount Doom.
v) a Climbing Set {@9 !d!k!v!s}


  [Home Inventory - Minas Anor ]

a) The Wand Construction Kit {light bolt}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven lord on level 43 of Mordor.
b) Tenser's Mechanical Magician {food}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
c) 4 Potions of Restore Life Levels
d) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
e) a Filthy Rag [1,-1]
f) The Cloak of Thingol [1,+18] (+3)
g) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and 
    stealth by 4.  It makes you invisible.  It provides immunity to acid.  
    It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 92 of Mount Doom.
h) a Feathers Cloak of Air [1,+13]
    It allows you
    to breathe without air.  
    It was given to you as a reward.
i) a Dwarven Steel Helm of Intelligence [6,+39] (+5 to infravision)
    It increases your intelligence, 
    constitution and infravision by 5.  It sustains your intelligence.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls and dragons.  
    You made it yourself.
j) an Elemental Long Sword of Westernesse (2d5) (+28,+23) (+3) {!d!k!v!s}
    It increases your strength, dexterity and 
    constitution by 3.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It drains mana.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
k) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the
    Dawn every 500+d500 turns if it is being worn. It increases your 
    charisma and infravision by 3.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, light, blindness
     and disenchantment.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hezrou on level 97 of Mount Doom.
l) The Mattock of Nain (+12,+18) (+6 to searching)
m) 7 Essences of Life
n) 4 Essences of Light
o) 6 Essences of Knowledge


  [Home Inventory - Lothlorien ]

a) 10 Potions of Cure Insanity
b) a Mithril Rod of the Istari of Home Summoning (285/320) {!d!k!v!s}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
c) The Double Ring Mail 'Astir' (-2 to accuracy) [15,+15]
    It sustains your wisdom.  It provides immunity to 
    acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
d) an Elven Mithril Chain Mail of Resistance (-1 to accuracy) [28,+84] (+3 to
stea
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
    , poison, light, sound, shards, chaos and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
e) The Feathers Cloak of Lathir [1,+17] (+3 to stealth)
    It increases your stealth by 3.  It sustains your 
    intelligence.  It provides immunity to acid and fire.  It provides
    resistance to cold, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 92 of Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
g) The Shield of Deflection of Duwaren [10,+10]
    
    It sustains your wisdom.  It provides immunity to acid and electricity
    .  It provides resistance to nether and nexus.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) a Fiery Sabre of Gondolin (1d7) (+102,+100)(100%) (+5)
    It provides light (radius 1) forever.  
    It increases your strength and constitution by 5.  It increases your 
    hit points by 100%.  It does extra damage from acid, electricity, fire
     and frost.  It drains life from your foes.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, dark and chaos.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed
     by 2.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 71 of Angband.
k) The Small Wooden Boomerang Becoming (Exp:226491) (1d4) (+62,+51) [+37] (+3 to
s
    It
    provides light (radius 1) forever.  It increases your stealth by 3.  
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, blindness, shards, 
    nether, nexus, chaos and disenchantment.  It allows you to levitate.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 3.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    allows you to sense the presence of unique beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 66 of Dol
    Guldur.
m) 4 Wild rabbit raw meats
n) an Essence of Poison
o) 6 Essences of Cold
p) 99 Essences of Chaos
q) 99 Essences of Magic
r) 99 Essences of Magic


  [The Mathom-house Inventory - Bree ]

a) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 32 of Mirkwood.
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 33 of Mirkwood.
d) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It
    can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence and 
    luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death knight on level 68 of Erebor.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 46 of Mordor.
f) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Angband.



Posted on 9.3.2006 17:08
Last updated on 10.4.2006 17:08

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554. on the Ladder (of 17393)
237. on the ToME Ladder (of 3105)
12. for this player (out of 36)

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