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The Angband Ladder: Death XXVI, Shadow Fairy Necromancer by <nckmccnnll@yahoo.com.au>

  [Oangband 1.1.0 Character Dump]

 Name    : Death XXVI      Age                 290   STR:        13            
 Sex     : Male            Height               87   INT:     18/70            
 Race    : Shadow Fairy    Weight               90   WIS:        12            
 Class   : Necromancer     Social Class         28   DEX:        13            
                                                     CON:     18/10            
                                                     CHR:        13            
                                                                               
 Max Hit Points      174   Level                28   Max SP (Mana)        74   
 Cur Hit Points       -3   Experience        67474   Cur SP (Mana)        55   
                           Max Exp           67474                             
        (Fighting)         Exp to Adv.       84500          (Shooting)         
 Blows/Round           2   Gold              10503   Shots/Round         1.0   
 + to Skill            8                             + to Skill            9   
 Deadliness (%)       39   Base AC/+ To AC  17/ 31   Deadliness (%)       57   
                                                                               
                            (Character Abilities)                              
 Fighting    : Poor        Stealth     : Heroic      Disarming   : Good        
 Bows/Throw  : Mediocre    Perception  : Mediocre    Magic Device: Excellent   
 Saving Throw: Very Good   Searching   : Fair        Infra-Vision: 40 feet     
                                                                               
                            (Character Background)                             
          You are the first child of a Shadow-Fairy Scribe.  You have          
          hazel eyes, straight pure white hair that reaches to your            
          arms, and a milky complexion.                                        
                                                                               


  [Specialty Abilities]

Soul Siphon 
Clarity 


  [Last Messages]

> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> *** LOW HITPOINT WARNING! ***
> The Cold hound misses you.
> You are confused.
> The Cold hound bites you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> The Cold hound claws you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> *** LOW HITPOINT WARNING! ***
> The Cold hound bites you.
> You are covered with frost!
> You die.


  [Character Equipment]

a) a Thrusting Spear of Westernesse (1d7) (+8,+10) [2,+0] (+1) {Wormy 500'}
b) a Short Bow of Velocity (x2) (+9,+16)
c) a Serpent Ring of Constitution (+2) {50% off}
d) a Serpent Ring of Constitution (+1)
e) a Dragon's Claw Amulet of Intelligence (+2)
f) The Phial of Galadriel {Floor 500'}
g) Soft Studded Leather of Lesser Resistance [5,+10] {Bullroarer 150'}
h) an Elven Cloak of Stealth [2,+1] (+4 to stealth)
i) a Small Leather Shield of Resistance [3,+12]
j) a Metal Cap of Beauty [3,+6] (+2)
k) (nothing)
l) a Pair of Soft Leather Boots of Stealth [2,+2] (+1 to stealth)

         [Quiver]
0) 3 Well-balanced Daggers (1d4) (+1,+3)
1) 43 Bolts of Poison (1d7) (+6,+2)
2) 37 Arrows (1d6) (+6,+5)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) a Tome of Necromancy [Beginner's Curses]
b) a Tome of Necromancy [Dark Initiation]
c) a Tome of Necromancy [Blood Novitiate] {25% off}
d) a Tome of Necromancy [Frightful Realms]
e) 2 Rations of Food
f) 2 Shining Potions of Speed
g) 3 Scrolls titled "seffid hydood" of Phase Door
h) 6 Scrolls titled "fidbu buarg" of Teleportation
i) 8 Scrolls titled "doklech" of Teleport Level
j) 4 Scrolls titled "o ankhvom" of Word of Recall {25% off}
k) 5 Bronze Rods of Trap Location
l) a Tin-plated Rod of Door/Stair Location
m) a Zirconium Rod of Light
n) an Adamantium Wand of Teleport Away (8 charges)
o) 2 Damascened Wands of Stone to Mud (13 charges)
p) a Copper-plated Wand of Light (9 charges)
q) a Beryllium Wand of Confuse Monster (11 charges)
r) a Runed Staff of Perception (11 charges)
s) a Two-Handed Sword of Slay Giant (3d6) (+12,+5)
t) a Lead-Filled Mace (4d5) (+6,+4)


  [Home Inventory]

a) a Tome of Necromancy [Beginner's Curses]
b) a Tome of Necromancy [Dark Initiation]
c) a Tome of Necromancy [Blood Novitiate] {25% off}
d) 4 Tomes of Necromancy [Frightful Realms]
e) a Brown Mushroom of Restoring
f) 10 Green Potions of Healing
g) a Scroll titled "gopwex garmung" of *Identify*
h) an Obsidian Ring of Resist Fire
i) a Bloodstone Ring of Resist Cold
j) a Mithril Ring of Free Action
k) a Silver Amulet of Resist Acid


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 26.3.2006 15:07
Last updated on 29.3.2006 15:32

Download this dump

12595. on the Ladder (of 18292)
155. on the Oangband Ladder (of 226)
35. for this player (out of 69)

Comments

Jump to latest

On 26.3.2006 15:07 nckmccnnll@yahoo.com.au wrote:
Tempting fate by posting the latest incarnation. Playing fairly conservatively at the moment; max depth 1050 at lev25. Soul Siphon was a _really_ good idea.

On 28.3.2006 14:54 nckmccnnll@yahoo.com.au wrote:
-oTAway = happiness

On 29.3.2006 15:32 nckmccnnll@yahoo.com.au wrote:
Too stupid and depressing for words. Found an interesting room with hummerhorns already breeding in it, thought I could clear it out. Eventually the cold hounds, the fire vortex and I cleaned them all up, but by then I was on 23 HP and confused, and I couldn't even try and teleport, because the vortex had burned my staff, and I was out of !CCW because I'd drunk my last 4 with the hummerhorns. So my only option was try and walk away from 4 cold hounds, confused.

Moral: never go near hummerhorns without RConf. But I already knew that.

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