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The Angband Ladder: Mighty Jorge, Draconian Monk by <stile@imsa.edu>

  [Entroband 1.7.1 Character Dump]

                          Name  : Mighty Jorge

 Sex      : Male             Age               103   STR!:  18/***
 Race     : Draconian        Height             76   Int :      13     16
 Class    : Monk             Weight            160   WIS :  18/159
 Magic    : Nature           Social Class        2   DEX :  18/207
                             Align         Neutral   CON :  18/***
                                                     Chr :   18/72  18/77

 Bare hand       (+83,+44)   Hit point   -264/1077   Fighting   : Legendary[22]
 Posture              none   SP (Mana)    179/ 296   Bows/Throw : Legendary[22]
 Blows/Round         9+0+2                           SavingThrow: Superb
 AverageDmg/Rnd      732+0   Level              46   Stealth    : Good
                             Experience    7106504
 Shooting        (+72,+14)   Max Exp       7106504   Perception : Excellent
 Multiplier          x4.80   Exp to Adv    7500000   Searching  : Excellent
 Shots/Round          0.83   Gold          1051617   Disarming  : Heroic
                                                     MagicDevice: Superb
 AC              [17,+177]   Time     Day 27  2:33
 Speed               (+23)   Play time    36:26:42   Infra-Vision: 20 feet


                         (Character Background)
          You are the youngest child of a Draconian Warrior.  You
          have green wings, and green skin.



          ...You were killed by The Mouth of Sauron on level 72 of
          Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Draconian     STR!: 18/120  2  2  2  9 18/***         .2...2..3.2..
 Class : Monk          Int :     18  1 -1 -2  0     16     13  .............
 Level : 46            WIS :  18/79  1  1 -1  7 18/159         .2...23......
 Hits  : -264/1077     DEX :  18/97  1  3  0  7 18/207         ........3..4.
 Mana  : 179/296       CON : 18/112  2  2  1  9 18/***         .2......3...4
                       Chr :  18/47 -1  1  0  3  18/77  18/72  ......3......
          )}=="* (]]]              )}=="* (]]]                  )}=="* (]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ............+    Sound : .........+...    Speed     : ..+..+...+.++
 Elec  : ............+    Nether: ..........+..    FreeAction: .+...+.....++
 Fire  : .*+......+..+    Nexus : ...........+.    SeeInvisi.: .+...+.......
 Cold  : ............+    Chaos : .....+.......    Hold Life : .....+.......
 Poison: .++.........+    Disnch: ....+........    Warning   : .............
 Light : .+...........    Fear  : .+...........    SlowDigest: .............
 Dark  : ........+....    Reflct: .+...........    Regene.   : .....+.......
 Shard : ........+....    AuFire: .............    Levitation: ...........++
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : .+...+.......    AuCold: .............    Cursed    : .............

              )                  )}=="* (]]]                    )}=="* (]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+...........
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+...........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+......+....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> You feel something roll beneath your feet. <x3>
> The Mouth of Sauron invokes a dispel magic.
> You feel yourself slow down.
> You feel less resistant to electricity.
> You see a pile of 3 items.
> Auto-destroying Chain Mail [14].
> Auto-destroying a Lucerne Hammer (2d5).
> The Mouth of Sauron casts a nether ball.
> The Mature blue dragon resists somewhat.
> You hit the Mature blue dragon with an Eagle's Claw.
> You hit the Mature blue dragon with a Cat's Claw.
> You miss the Mature blue dragon.
> You hit the Mature blue dragon with a circle kick.
> You hit the Mature blue dragon with a Dragon Fist.
> You hit the Mature blue dragon with an Eagle's Claw.
> You have slain the Mature blue dragon.
> You feel something roll beneath your feet.
> The Mouth of Sauron invokes a mana storm.
> The Blue Dragon Scale Mail is destroyed!
> The Seeker Bolts are destroyed!
> The gold is destroyed!
> The adamantite is destroyed!
> The 2-headed hydra Corpse is destroyed!
> The Three Piece Rod is destroyed!
> The Partial Plate Armour is destroyed!
> The Great Axe is destroyed!
> The Lajatang is destroyed!
> The Dwarven Shovel is destroyed!
> The Mouth of Sauron invokes a mana storm.
> Why do I use the esc key too much?
> Goodbye, Jorge!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  72
    Yeek cave       : level   5
   !Labyrinth       : level  18
    Dragon's lair   : level  70


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 10
  Hobbes the Tiger                         (Dungeon level:   6) - level 11
  Orc Camp                                 (Danger  level:  15) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Vapor Quest                              (Danger  level:  25) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 30
  The Tower                                (Danger  level:  30) - level 31
  Killing Fields                           (Danger  level:  50) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 35
  Haunted House                            (Danger  level:  48) - level 43
  The Old Castle                           (Danger  level:  50) - level 43
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 45
  Grendel                                  (Dungeon level:  24) - level 45
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 45
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 45
  Shudde M'ell                             (Dungeon level:  50) - level 45
  Druaga                                   (Dungeon level:  56) - level 45
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 45

< Failed Quest >
  The Royal Crypt                          (Danger  level:  70) - level 44


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 5952 enemies including 135 unique monsters in total.

< Unique monsters top 10 >
  Yig, Father of Serpents                  (level  76)
  Atlach-Nacha, the Spider God             (level  75)
  Gerard, Strongman of Amber               (level  74)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Fiona the Sorceress                      (level  68)
  Glaaki                                   (level  67)
  Hypnos, Lord of Sleep                    (level  67)
  Bleys, Master of Manipulation            (level  67)
  The Yamata-no-Orochi                     (level  63)
  Vlad Dracula, Prince of Darkness         (level  63)


  [Virtues]

Your alighnment : Neutral

You are a champion of Faith.
You are the living embodiment of Harmony.
You are somewhat virtuous in Temperance.
You are an enemy of Patience.
You are neutral to Mysticism.
You are a champion of Nature.
You are virtuous in Justice.
You are an arch-enemy of Honour.


  [Mutations]

 You can harden yourself to the ravages of the elements.
 You can travel between town and the depths.
 You have a beak (dam. 2d4).
 You move faster or slower randomly.
 You have evil looking tentacles (dam 2d5).
 You are very resilient (+4 CON).


  [Character Equipment]

a) (nothing)
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2) {* Got from some
random dragon on dlvl 69}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
d) a Ring of Extra Attacks (+2 attacks)
e) a Ring of Disenchantment Resistance {@w2}
f) The Amulet of Sacred Knights [+10] (+2) {* Got from Scatha the Worm on dlvl
50}
g) The Palantir of Westernesse (+3)
h) (nothing)
i) The Fur Cloak of the Hunter [3,+19] (+3 to searching) {StDxCnSr;DkSh(Cn * Got
from cloning pits}
j) The Iron Crown 'Flamecoat' [0,+12] (+3 to speed) {Sp;FiSo * I think I got in
cloning pits}
k) a Set of Cesti of Power (+2,+2) [5,+11] (+2) {Nt * Got from cloning pits}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 3 Books of Nature Magic [Call of the Wild] {@ma!k}
b) 2 Books of Nature Magic [Nature Mastery] {@mb!k}
c) a Book of Nature Magic [Nature's Gifts] {@mc!k}
d) a Book of Nature Magic [Nature's Wrath] {@md!k}
e) 76 Potions of Cure Critical Wounds {@q7}
f) 5 Potions of Healing {!k}
g) 2 Potions of *Healing* {!k}
h) 6 Potions of Restore Life Levels {.}
i) a Potion of Strength {!k}
j) 33 Scrolls of Teleportation {.}
k) 10 Scrolls of Teleport Level
l) 5 Rods of Perception (1 charging) {@z9}
m) 3 Rods of Recall
n) 4 Rods of Teleport Other
o) 4 Staffs of Speed (4x 7 charges) {@u8}
p) a Staff of *Destruction* (3 charges)
q) 2 Staffs of *Destruction* (2x 2 charges)
r) a Ring of Speed (+6)


  [Home Inventory]

 ( page 1 )
a) 9 Books of Nature Magic [Call of the Wild] {@ma!k}
b) 10 Books of Nature Magic [Nature Mastery] {@mb!k}
c) 2 Books of Nature Magic [Nature's Gifts] {@mc!k}
d) a Book of Nature Magic [Nature's Wrath] {@md!k}
e) 6 Mushrooms of Restoring
f) 21 Rations of Food
g) 23 Potions of Speed {!k}
h) 50 Potions of Heroism {.}
i) 9 Potions of Berserk Strength
j) 54 Potions of Cure Critical Wounds {@q7}
k) 3 Potions of Life {!k!q}
l) 12 Potions of Restore Mana

 ( page 2 )
a) 24 Potions of Restore Life Levels {.}
b) 2 Potions of Restore Intelligence {25% off}
c) 4 Potions of Restore Dexterity {25% off}
d) a Potion of Restore Charisma {25% off}
e) 2 Potions of Enlightenment
f) 6 Potions of Resistance {!k}
g) 5 Potions of Curing
h) a Potion of Polymorph
i) 71 Scrolls of Phase Door {50% off}
j) 75 Scrolls of Teleportation {.}
k) 47 Scrolls of Teleport Level
l) 99 Scrolls of Identify {@r3}

 ( page 3 )
a) 62 Scrolls of Identify {@r3}
b) 65 Scrolls of *Identify*
c) 3 Scrolls of Remove Curse
d) a Scroll of *Remove Curse*
e) 18 Scrolls of Recharging
f) a Scroll of Treasure Detection
g) 45 Scrolls of Object Detection {@r4}
h) 24 Scrolls of Holy Chant {25% off}
i) a Scroll of Rune of Protection
j) 7 Scrolls of *Destruction*
k) 5 Scrolls of Genocide
l) 2 Rods of Pesticide

 ( page 4 )
a) a Rod of Teleport Other
b) 6 Rods of Disarming
c) 3 Rods of Acid Balls
d) a Rod of Cold Balls
e) 4 Wands of Teleport Other (48 charges) {.}
f) 2 Wands of Stone to Mud (24 charges)
g) a Wand of Lightning Balls (13 charges)
h) a Wand of Fire Balls (7 charges)
i) 4 Wands of Cold Balls (31 charges)
j) a Wand of Dragon's Flame (4 charges)
k) a Wand of Dragon's Breath (5 charges)
l) 3 Staffs of Teleportation (3x 10 charges)

 ( page 5 )
a) a Staff of Remove Curse (6 charges)
b) 3 Staffs of Curing (3x 8 charges)
c) a Staff of Curing (6 charges)
d) a Staff of Curing (5 charges)
e) 4 Staffs of Speed (4x 8 charges) {@u8}
f) 2 Staffs of Earthquakes (2x 9 charges)
g) 7 Staffs of *Destruction* (7x 5 charges)
h) a Staff of Mana Storm (5 charges)
i) a Ring of Damage (+19)
j) a Ring of Slaying (+5,+14) {@w2}
k) a Ring of Speed (+8) {* Got from the first g. hell wyrm I ever killed on dlvl
50}
l) a Ring of Speed (+7)

 ( page 6 )
a) The Ring 'Frakir' (+1)
b) a Ring of Nether Resistance
c) a Ring of Nether Resistance and Lightning bolt
d) a Ring of Nexus Resistance
e) 4 Rings of Sound Resistance
f) a Ring of Confusion Resistance
g) 2 Rings of Shard Resistance
h) a Ring of Chaos Resistance
i) a Ring of Sustaining
j) a Ring of Reinforce Muscle (+2)
k) an Amulet of Anti-Magic
l) an Amulet of Anti-Teleportation

 ( page 7 )
a) an Amulet of Telepathy
b) The Amulet of Faramir (+24,+0) (+3)
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Charmed Pendant [+5] (+2)
e) The Pendant of Gogo (+4)
f) The Incandescent Light of Yeduson (+3 to infravision) {* From Maulotaur in
killing fields.  Didn't know they dropped items}
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore
j) Balance Dragon Scale Mail (-2) [40,+13] {ShSoCaDi}
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)

 ( page 8 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
b) Paper Armour of Resistance [4,+7] {Bl}
c) Hard Studded Leather of Resistance (-1) [7,+6] {PoNx * Farmer Maggot dropped
it when I was clvl 25.}
d) Cord Armour of Resistance [6,+17] {Li}
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
f) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
g) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {* Dropped by Ugluk, the
Uruk on dlvl 31 of Dragon's Lair}
h) The Large Leather Shield of Celegorm [6,+20] {Fe}
i) a Dragon Shield [8,+14] {Sh}
j) an Iron Crown of the Magi [0,+11] (+3) {Di~U}
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}

 ( page 9 )
a) The Steel Helm of Hammerhand [6,+20] (+3)
b) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
c) The Set of Gauntlets of the Devine Jewel [2,+14] {*Ac~TU(In}
d) a Set of Dragon Gloves [4,+14] {ElPoBlNt}
e) a Set of Dragon Gloves [4,+14] {So}
f) a Set of Cesti of Magic Mastery [5,+10] (+4)
g) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
h) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
i) a Pair of Hard Leather Boots of Speed [3,+7] (+6)
j) a Pair of Dragon Boots [5,+14] {PoLiCa}
k) a Pair of Dragon Boots [5,+18] {Ca}
l) a Pair of Dragon Boots [5,+16] {Cf}

 ( page 10 )
a) a Pair of Dragon Boots [5,+16] {Nt}
b) a Pair of Dragon Boots [5,+13] {Nt}
c) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth)
d) a Dwarven Shovel of Digging (1d3) (+11,+9) (+8)
e) The Long Bow of the Guardian (x3) (+17,+10) (+3 to speed)
{SpStCh;AcShBl;Xs~Evil * Got in a huge vault in dlvl 56 dragon's lair}
f) The Light Crossbow 'Randamizer' (x4) (+3,+15) (+4) {DxDg;Ca;Xm * Got in an
armor shop in some town}
g) 37 Bolts (1d5) (+0,+0) (81/67) {@f1}
h) 27 Steel Bolts of Hurt Dragon (3d5) (+9,+8) (148/123)
i) 34 Steel Bolts of Flame (3d5) (+7,+10) (158/131)
j) 26 Steel Bolts of Frost (3d5) (+8,+10) (158/131)
k) 30 Seeker Bolts (6d5) (+8,+8) (192/160)
l) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) The Metal Lamellar Armour of Slaanesh (-3) [23,+11] (+4 to searching)
{InCnSr;CfCaDi}
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
d) The Dwarven Pick 'Melted-in Balm' (1d4) (+8,+18) (+4 to speed)
{Sp;Ac;Lv|AM(Ch}


  [Check Sum: "07d98b188b784e05ec"]


Posted on 3.4.2006 05:04
Last updated on 5.4.2006 00:09

Download this dump

4028. on the Ladder (of 12684)
90. on the Entroband Ladder (of 299)
13. for this player (out of 20)

Related screenshots:
Self-knowledge screenshot, hole in one
Stone to mud capabilities and Dragon's lair terrain
Huge vault on dragon's lair 56

Comments

Jump to latest

On 3.4.2006 05:04 stile@imsa.edu wrote:
Clvl 24 Dlvl 30.

I played a monk as my first class ever on Hengband, and haven't really gone back since, I liked him a lot, but he died around level 35 when an amberite blood curse statufied him and summoned stuff.

I kind of put him up now to show off the snazzy elf cloak of protection I just got for completing Orc Camp.

On 3.4.2006 05:12 stile@imsa.edu wrote:
Oh, and right before doing the quest, I farmed a lot of Quartz Veins on the way to killing the Minotaur for my rod of recall. I had been poor as hell for a long while.

On 3.4.2006 06:03 stile@imsa.edu wrote:
Did a couple more quests and killed Farmer Maggot, who dropped beautiful resistance armor. I'd be drooling all over if I wasn't draconian. Its extras are poison and nexus. I'll be using it as a switch-in I _think_, but I probably should be wearing it period until I get poison resist via race at clvl 35. We'll see.

Note the screenshot of my self-knowledge info. I've never had a character this close to perfect on a "first roll" before, with no potions of new life.

On 3.4.2006 08:52 stile@imsa.edu wrote:
Ok, Ukluk, the Uruk dropped a _slightly_ better cloak than my Elven Cloak of Protection [4,+20] (+4 to stealth). I decided it called for an update to show him off. A little cloak by the name of Jack of Shadows.

On 4.4.2006 06:23 stile@imsa.edu wrote:
This is post cloning pits (and I guess post microsoft).

I have a nice randart cloak I got there, cesti of power that cover nether. I'm going to switch in a ring of dam +12 with disenchantment against hard things that I'm fighting solo. Damage goes from 373 to 445 with ring of damage, which is pretty significant. 72 damage is almost 20 percent increase I think.

The character is shaping up very nicely. With disenchant ring in, only things I'm not covering are sound and light. Not bad for a monk, but being draconian obviously helps. I am using no body armor, so if I can get a light body armor to cover sound or light, that'd be sweet.

I have balance dragon scale mail that would cover sounds/shards/chaos/disenchantment, but it's too heavy, at 20 pounds. :( But everything is shaping up nicely.

I waited until I'd be overkill on cloning pits, I've had ugly things happen there sometimes. I got myself to level 35 first, so I could not use the body armor that covered poison. My AC was like 145 and was 195 for all big fights (I'm nature monk, so stoneskin).

On 4.4.2006 14:26 stile@imsa.edu wrote:
I'm kind of torn on speed vs damage on this one.

If anybody is reading and has an opinion....

I can have a base speed of 31 and do an average of 532 damage, or a base speed of 23 and do 665 damage.

Ring of speed +8 or ring of damage +19 (with 7 attacks as monk).

I'm unsure. Somebody told me earlier that base 25+ was about as good as you need. I wouldn't be quite there, but close, and I'm not end-game yet.

On 4.4.2006 14:44 jmiddendorf@hmc.edu wrote:
So, the effects of speed are pretty big up to around +10, medium up until +20 or so, then start tapering off afterwards. It's nice to be not slower than whatever you're fighting (to make sure there are no double moves), but beating your opponent's speed by a little will no longer do as much.

Of course, getting an occassional double move is nice, and overall, speed has more versatility than raw damage.

If you want to know which is better in terms of damage output, it's probably damage, but you could look up the energy tables in tables.c to find out for sure.

On 4.4.2006 18:15 stile@imsa.edu wrote:
I haven't really looked up anything in code as of yet. Thanks for the suggestion, I may have to look into that.

Just updating the character dump here too. I found fingolin, but my cesti of power give me nether, and I don't see an easy way to get nether otherwise. I'll have to take a look at all the inv of my house soon.

I currently cover everything but blindness, and I try to always have a couple staves of destruction on me, for a worst case senario.

Oh, I failed crypt quest. I had to recall out, and used most of my healing inventory not to die.

I tried to clear out the skul/eye druj rooms in case I wanted to teleport if the archliches summoned reavers. I failed, and got trapped in there. It was a clusterf***.


Anybody have tips for completing that quest? I don't think I've ever successfully cleared it since he upgraded reavers and I started playing with monsters taking advantage of players weaknesses etc etc.

On 5.4.2006 00:09 stile@imsa.edu wrote:
I'm a moron. I just had killed Yig, father of serpents, and I was in a vault I'd mostly cleared or destructed out. I was cleaning up the last little crappy things, not noticing the mouth of sauron, so I was doing esc-directional. And I stupidly died by this idiodic method.

I will never win this game. My own carelessness won't let me.

On 5.4.2006 16:07 Elliott946@aol.com wrote:
Wow, that sucks. You were looking really good, too.

Remember that you don't have to kill the druj in order to complete the quest. I've only cleared the entire quest (including both druj rooms) once, I think with one of my bards. Looking back on it, my advice in going after the quest would be to fully power up before entering the quest, enter, and then immediately teleport. That'll put you in a druj room and I think they can start asleep, so as long as you aren't Sexy and have decent stealth, you might get a few free moves before they wake up.

On 5.4.2006 18:01 djabanete@gmail.com wrote:
I recently lost a character in there (a silly powerdiving munchkin, so i'm not too choked up =)... am i to understand that it's actually *designed* so that when you teleport out of one druj chamber, you land in the other?

On 9.4.2006 04:23 stile@imsa.edu wrote:
Thank you Elliott. I just tried your suggestion on crypt quest against the *druj's and it worked. Well I didn't have stealth, but just the idea of teleporting in IMMEDIATELY and taking care of them first.

So simple yet so powerful, I do thank you. I did it on my current magic eater.

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165th in Entroband (1.7.1) by <stile@imsa.edu> (11%)

Mighty Chamou, L38 Dwarf Monk
118th in Entroband (1.7.1) by <dzhang@its.caltech.edu> (8%)



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