The Angband Ladder: Ocerabaen, Ent Wainrider by <kenneth_hon@hotmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Ocerabaen              Age                269       STR!     40       
 Sex   : Neuter                 Height              74       INT!     31       
 Race  : Ent                    Weight             119       WIS!     34       
 Class : Wainrider              Social Class        31       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit         167 Level             50    Hit Points     2025/  2025 
 + To Melee Damage      115 Experience  18056788    Spell Points    220/   220 
 + To Ranged Hit         70 Max Exp     18136701    Sanity          655/   655 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                19+162 Gold         1208037    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[112Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  70d5+1610 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 110 feet  
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 20 (1000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 6471 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 91 princesses.
 You saved Arda and became a famed Ruler.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3.2.4.....1...6.            
        Add Int   : ..2.....3..3....            
        Add Wis   : ..2.4...........            
        Add Dex   : 342.......13....            
        Add Con   : ..2.....3.1.....            
        Add Chr   : ..2.4.....13....            
        Add Stea. : ..2...5....3....            
        Add Sear. : ......5....3..6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 342.4......3...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Sharpness : +...............            
        Acid Brand: ..............+.            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+....+........            
        Sust Dex  : ...+...+........            
        Sust Con  : ...+............            
        Sust Chr  : ..+.............            
        Invisible : ............+...            
        Mul life  : ...+...........+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : +.+...+....+....            
        Hold Life : ..++............            
        Imm Acid  : .+....*...+...+.            
        Imm Elec  : .+....*...+.....            
        Imm Fire  : ++..+..+*.+.....            
        Imm Cold  : .+*...**..+.....            
        Res Pois  : ....+.....+....+            
        Res Fear  : ....+...+......+            
        Res Light : ...........+....            
        Res Dark  : ......+....+..+.            
        Res Blind : ..+...+.........            
        Res Conf  : .......+........            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : .......+........            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ....+..+......+.            
        Aura Fire : +......+........            
        Levitate  : ...........+....            
        Lite      : +....++..+......            
        See Invis : +.+............+            
        Digestion : +..............+            
        Regen     : +..+............            
        Activate  : ..+++....+....+.            
        Cursed    : ......+...+.....            
        Fly       : ..........+.....            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ..............++            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Full ESP  : ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   - Sword-mastery               50.000 [1.000]
                            . Critical-hits      00.000 [0.500]
          . Archery                              06.200 [0.600]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    04.200 [0.900]
          . Stealth                             -06.000 [0.400]
          . Disarming                            01.500 [0.900]
 - Magic                                         11.072 [0.800]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           01.300 [0.400]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  31.700 [0.900]
          . Prayer                               50.000 [0.700]
 - Monster-lore                                  03.850 [0.500]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:161564, L:29) (5d5) (+55,+37) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 3.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to fire.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Barad-Dur.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 96 of
    Angband.
f) a Ring of Vitality(40%)
    It can be activated for satisfy hunger every 100 turns if it
    is being worn. It increases your hit points by 40%.  It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining.  It speeds your regenerative powers.  
    You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 74 of Angband.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 58 of The
    Sacred Land Of Mountains.
n) The Robe of Belegaer [2,+20] (+5) {cursed}
    It provides light (radius 1) forever.  It 
    increases your stealth, searching and luck by 5.  It provides immunity 
    to acid, electricity and cold.  It provides immunity to paralysis.  It
    provides resistance to dark and blindness.  It allows you to breathe
    underwater.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
o) The Cloak 'Earaman' [1,+1]
    It can be used to store a spell.  It sustains your wisdom
     and dexterity.  It provides immunity to cold.  It provides resistance 
    to fire, confusion, nether, nexus and disenchantment.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being
    worn.  It increases your intelligence and constitution by 3.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green drake on level 82 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) {cursed}
    It increases your strength, dexterity, constitution, charisma
     and luck by 1.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 69 of The Sacred Land
    Of Mountains.


  [Character Inventory]

a) a Parchment titled ``Concerning Hobbits''
    It can be activated for heal 700 hit points every 100
    turns.  
    You found it in the remains of an Oathbreaker on level 70 of Angband.
b) 14 Potions of Cure Critical Insanity
c) 26 Potions of Cure Critical Wounds
d) 3 Potions of Healing
e) 4 Potions of *Healing*
f) 2 Potions of Enlightenment
g) 29 Scrolls of Teleportation
h) 18 Scrolls of Word of Recall
i) 2 Scrolls of *Identify*
j) 12 Scrolls of Remove Curse
k) 43 Scrolls of Satisfy Hunger
l) a Wooden Rod of the Istari of Trap Location (20/20)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Naurungol on level 50 of Moria.
m) a Golden Rod of Disarming (125/125)
n) a Mithril Rod of Detection (160/160)
o) a Tilkal Rod of Speed (200/200)
p) a Tilkal Rod of Healing (200/200)
q) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, 
    poison, dark and disenchantment.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 94 of Angband.
s) The Robe of Great Luck [2,+0] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 94 of
    Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
v) The Bolt 'Eldim' (1d5) (+29,+26) (+1)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 70 of Paths of
    the Dead.
b) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Orodruin.
c) a Ring of Extra Attacks (+3 attacks)
d) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
e) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 94 of Angband.
f) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 87 of Angband.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal dragon on level 78 of Angband.
h) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 87 of Angband.
k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your ability to score critical hits by 1.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    orcs.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) a Long Sword of Westernesse (2d5) (+15,+15) (+1)
    It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Claymore of Doriath (E:1022399, L:35) (2d8) (+46,+19)
    It can be wielded two-handed.  It does
    extra damage from fire.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    provides resistance to cold.  It produces an electric sheath.  It 
    drains experience.  It cannot be harmed by electricity.  It cannot be
    harmed by cold.  
    You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
q) The Two-Handed Sword 'Ereth' (3d6) (+5,+17) (+1 attack)
    It
    must be wielded two-handed.  It increases your constitution and attack
    speed by 1.  It does extra damage from acid.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 50 of Moria.
r) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) a Blessed Dark Sword of the Maiar (3d7) (+8,+10) [+1] (+5)
    It generates an antimagic field.  It increases 
    your wisdom by 5.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls, 
    giants, evil beings and good beings.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 50 of Moria.
t) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 95 of
    Angband.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 96 of
    Angband.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold
    (48) every 400 turns if it is being worn. It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, speed and spell power by 4.  It increases
     your mana capacity by 80%.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Home Inventory - Gondolin ]

a) a Rod Tip of Recall (80 Mana to cast)
b) a Ring of Speed (+10)
c) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 63 of Barad-Dur.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of The Sacred
    Land Of Mountains.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Dol
    Guldur.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 76 of Angband.
h) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Barad-Dur.
i) The Silmaril of Flames (+2) {cursed}
    It can be
    activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 76 of Angband.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Metal Lamellar Armour of Thova (-3 to accuracy) [23,+11]
    It sustains your wisdom and 
    constitution.  It provides immunity to electricity and fire.  It
    provides resistance to sound, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 76 of Angband.
l) The Full Plate Armour 'Ureith' (-3 to accuracy) [25,+9]
    
    It can be used to store a spell.  It provides immunity to nether.  It
    provides resistance to acid, dark, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 65 of Barad-Dur.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 76 of Angband.
n) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 73 of
    Angband.
o) an Elven Cloak of Air [4,+19] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It allows
    you to breathe without air.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Angband.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55
    turns if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 74 of Angband.
t) The Set of Gauntlets of Lorien [2,+15] (+4)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    dexterity by 4.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 73 of
    Angband.
u) The Set of Gauntlets of Ossiriand [2,+15] (+4)
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    charisma by 4.  It sustains your charisma.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Small Sword 'Hilos' (1d6) (+0,+3) (+2 to speed)
    It increases your speed and attack
    speed by 2.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 100 of Angband.
w) a Broad Sword of Doriath (E:25, L:2) (2d5) (+14,+19)
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
x) The Rod of Annuminas (+4)
    It can be activated for rune of protection every
    400 turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 73 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
b) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Orodruin.
c) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
d) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It does extra damage from frost.  It
    provides resistance to cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 99 of Orodruin.
e) The Sabre of Arancarth (1d7) (+19,+32) (+1 to speed)
    It 
    increases your speed by 1.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against trolls.  It is a great bane
    of undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
f) a Long Sword of Doriath (E:4006308, L:42) (2d5) (+42,+26) (+1)
    It increases your ability to tunnel by 1.  It does extra
    damage from electricity and fire.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to fire, cold
     and poison.  It allows you to sense the presence of trolls.  It slows
    your metabolism.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  It cannot be harmed by cold.  
    You found it in the remains of a Great Worm of Perplexity on level 82 of
    Angband.


  [Home Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 51 of Barad-Dur.
b) a Rod Tip of Recall (80 Mana to cast)
c) 2 Rod Tips of Detection (80 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) 3 Rod Tips of Disarming (50 Mana to cast)
f) a Ring of Speed (+5)
g) a Ring of Extra Attacks (+1 attack)
h) an Amulet of of War (+3 attacks)
    
    It increases your strength, dexterity and attack speed by 3.  It 
    drains mana and experience.  It aggravates nearby creatures.  
    You found it in the remains of a Halfling slinger on level 69 of The
    Sacred Land Of Mountains.
i) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every
    50+d50 turns if it is being worn. It increases your charisma by 5.  It
    sustains your charisma.  It provides resistance to poison and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of The
    Sacred Land Of Mountains.
j) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It
    increases your mana capacity and hit points by 200%.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) an Amulet of the Serpents [+4] (+3)
    It can be activated for venom breathing
    every 40+d60 turns if it is being worn. It increases your dexterity by 
    3.  It provides resistance to poison.  
    You found it in the remains of a Multi-hued drake on level 54 of The
    Sacred Land Of Mountains.
l) The Paper Armour of Aistanar (-19,-54) [4,+9](40%)
    It increases your hit points by 40%.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to electricity, poison, sound and nexus.  It
    renders you especially vulnerable to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 45 of The Sacred
    Land Of Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Dagger of Gondolin (1d4) (+7,+14) (+2)
    It provides light
    (radius 1) forever.  It increases your strength and constitution by 2.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dark Sword 'Mormegil' (E:7623, L:18) (6d7) (+16,+7) [-20] (+3 to speed)
    It generates an antimagic field.  It 
    increases your speed and attack speed by 3.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    electricity, cold, chaos and disenchantment.  It drains mana, life and 
    experience.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 66 of The
    Sacred Land Of Mountains.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
u) a Metal Boomerang of Tulkas (4d5) (+13,+12) (+1 to searching)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your searching by 1.  
    It does extra damage from electricity.  It is a great bane of dragons.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  It can resist being shattered by morgul beings.
    
    You found it in the remains of a Lygrog on level 70 of The Sacred Land Of
    Mountains.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of The Sacred
    Land Of Mountains.
w) a Climbing Set
x) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every
    300+d300 turns if it is being worn. It can be used to store a spell.  
    It decreases your strength, constitution, charisma, speed and luck by 
    3.  It renders you incorporeal.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 51 of Barad-Dur.



Posted on 9.4.2006 19:24

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2103. on the Ladder (of 18929)
68. on the Theme Ladder (of 186)
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On 9.4.2006 19:24 kenneth_hon@hotmail.com wrote:
Finally, my FIRST EVER winner in any *band! ^_^

Been playing *band for nearly ten years now, but still not very good at it... Was close to it a few times in ToME with rohanknight swordmaster or sorceror but still couldn't make it.

This time playing Theme I use Ent and use its "grow tree" ability -a lot- to deal with summoners; skipped all the special levels in Angband; and summoned lots of higher dragon to get to the "great fire" to destroy the ring. I guess it's more brute force than skill, but at least I got the win ^_<

Last but not least, thanks to Darkgod & Co. for ToME and furiosity for the Theme module~ Great game~

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