The Angband Ladder: Monita, RohanKnight Paladin by <quanchi@icpnet.pl>

  [ToME 2.3.3 Character Sheet]

 Name  : Monita                 Age                 23       STR!     39       
 Sex   : Female                 Height              53       INT!     34       
 Race  : RohanKnight            Weight              70       WIS!     40       
 Class : Paladin                Social Class         3       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          92 Level             50    Hit Points     1166/  1166 
 + To Melee Damage       71 Experience  19797472    Spell Points    424/   426 
 + To Ranged Hit         90 Max Exp     19797472    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                85544 
   AC                35+117 Gold         3127845    Speed           Fast (+43) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Legendary[27]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  12d6+852  
 Stealth     : Fair         Magic Device: Legendary[12]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight brown hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 87 (4350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 87 of Angband.
 You have defeated 12817 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 87 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..1.4..........+            
        Add Int   : ..1...52.....3..            
        Add Wis   : ..114..2........            
        Add Dex   : 3.1.......4.....            
        Add Con   : ..1...5........+            
        Add Chr   : ..114.52........            
        Add Stea. : .......2........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..1.            
        Add Speed : .*1143.2.......+            
        Add Blows : 3...............            
        Chaotic   : .............+..            
        Slay Anim.: +............+..            
        Slay Orc  : +............+..            
        Slay Troll: .............+..            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ...+..+.........            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ..+...+.........            
        Sust Chr  : ..++..+.+.......            
        Invisible : ...+...+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : +.++..+...+.....            
        Hold Life : .....+..+.......            
        Res Acid  : ......++..+.....            
        Imm Elec  : ......+.*.......            
        Imm Fire  : .+*.+..+........            
        Imm Cold  : ......*+........            
        Res Pois  : +...+...........            
        Res Fear  : ..+.+.+.........            
        Res Light : .....+..........            
        Res Dark  : .....+..+.......            
        Res Blind : ......+.........            
        Res Conf  : .....++++.......            
        Res Sound : ................            
        Res Shard : ...+....+.......            
        Res Neth  : ..++............            
        Res Nexus : ......+.........            
        Res Chaos : .....+.+........            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Lite      : .........+......            
        See Invis : ..+..+..........            
        Regen     : ..++......+.....            
        Activate  : .++.++.+.++.....            
        Drain Exp : ...+............            
        Aggravate : ......+.........            
        Cursed    : ...+..+.........            
        Hvy Curse : ...+..+.........            
        Climb     : ...........+....            
        Orc.ESP   : +....+..........            
        TLord.ESP : ......+.........            
        Full ESP  : .+.............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [1.000]
          . Archery                              01.500 [0.300]
          . Barehand-combat                      02.700 [0.900]
 - Sneakiness                                    08.795 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            03.700 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         40.350 [1.050]
          . Spell-power                          00.000 [0.600]
          . Divination                           01.000 [0.300]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Main Gauche on level 11.
You may meet a Hill orc on level 18.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 63 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can
    be activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 74 of
    Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases your 
    wisdom, charisma and speed by 1.  It makes you invisible.  It sustains 
    your intelligence and charisma.  It provides immunity to paralysis.  
    It provides resistance to shards and nether.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
n) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 76 of
    Angband.
o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Cormin' [5,+12]
    It sustains your 
    charisma.  It provides immunity to electricity.  It provides
    resistance to life draining, dark, confusion, shards and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 85 of
    Angband.
s) The Iron Helm of Knowledge [6,+17] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 87 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 66 of Mordor.
z) (nothing)
{) The Bolt 'Guinorn' (1d5) (+6,+17) (+3)
    It increases 
    your intelligence by 3.  It produces chaotic effects.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 40 of Mordor.
|) a Magical Shovel (+1)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    You found it in the remains of a Master mystic on level 56 of Mordor.


  [Character Inventory]

a) 2 Tomes of the Impenetrable Earth
b) The Immortal Skull of Benetar {heal 700 / 100}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a White wraith on level 49 of Mordor.
c) a Potion of Cure Insanity
d) 6 Potions of Speed
e) 10 Potions of Healing
f) a Potion of *Healing*
g) 3 Potions of Restore Mana
h) a Potion of Curing
i) 2 Scrolls of *Remove Curse*
j) a Silver Rod of Capacity of Recall (200/200) {!d !k !v @z1}
    It
    can hold more mana.  
    You found it in the remains of an Enchantress on level 35 of Mordor.
k) a Golden Rod of Charging of Disarming (125/125) {!d !k !v @z2}
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
l) a Mithril Rod of Home Summoning (160/160)
m) an Adamantite Rod of Simplicity of Restoration (200/200)
n) The Set of Gauntlets of Nibilin [2,+15]
    It sustains your wisdom, dexterity
     and constitution.  It provides resistance to life draining, acid, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Monastic lich on level 39 of Mordor.
o) The Dagger 'Nimthanc' (E:8302, L:26) (1d4) (+20,+12)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, cold and confusion.
    It slows your metabolism.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) Raal's Tormented Spirits {destr / 100}
    It can be activated for 
    Destruction every 100 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
c) 3 Potions of Cure Light Insanity
d) a Potion of Cure Serious Insanity
e) 3 Potions of Cure Critical Insanity
f) a Potion of Curing
g) an Adamantite Rod of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) a Ring of Slaying (+14,+15)
j) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Queen Ant on level 70 of The Sacred
    Land Of Mountains.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Set of Cesti of Rienduri (+3,+5) [5,+14]
    
    It sustains your strength, intelligence, wisdom and charisma.  It
    provides resistance to life draining, acid, electricity, cold, poison, 
    light, confusion, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 2.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 49 of Mordor.
p) a Climbing Set


  [Home Inventory - Gondolin ]

a) a Fireproof War Tome of Tulkas
b) a Sprig of Athelas
c) a Potion of Cure Light Insanity
d) a Potion of Curing
e) a Mithril Rod of Nothing (160/160)
f) a Mithril Rod of Nothing (160/160)
g) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You found it lying on the ground on level 60 of Mordor.
h) 3 Rod Tips of Curing (35 Mana to cast)
i) a Rod Tip of Healing (120 Mana to cast)
j) a Rod Tip of Restoration (140 Mana to cast)
k) a Rod Tip of Speed (100 Mana to cast)
l) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
m) a Ring of Blindness Resistance
    It provides resistance to blindness.  
    You found it lying on the ground on level 60 of Mordor.
n) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
o) The Bar Chain Mail 'Yarmorost' (-2 to accuracy) [18,+11]
    
    It sustains your dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
p) The Leather Scale Mail of Valantil (-1 to accuracy) [11,+22]
    It sustains your dexterity, constitution and charisma.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison, light, dark, confusion, 
    sound, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 50 of Mordor.
q) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master lich in the town of Gondolin .
r) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 71 of
    Angband.
t) an Iron Helm of Water Breathing [5,+15]
    It allows you to breathe underwater.  It cannot be harmed by
    acid.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) 4 Potions of Cure Light Insanity
b) a Potion of Cure Critical Insanity
c) a Potion of Cure Insanity
d) a Golden Rod of Capacity of Nothing (250/250)
e) an Adamantite Rod of Nothing (200/200)
f) an Adamantite Rod of Nothing (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) a Rod Tip of Curing (35 Mana to cast)
i) a Staff of Healing[5|25] (0 charges)
j) a Staff of Genocide[1|11] (0 charges)
k) a Ring of Speed (+16)
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Thunderlord Coat of Loroth [9,+6]
    It sustains your intelligence and 
    wisdom.  It provides immunity to acid, fire and cold.  It makes you
    completely fearless.  It provides resistance to confusion, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 74 of
    Angband.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 77 of Angband.
o) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Box
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 38 of Mordor.
b) 4 Sprigs of Athelas
c) 17 Potions of Cure Light Insanity
d) 2 Potions of Cure Serious Insanity
e) 99 Potions of Water Curing {quest}
f) 13 Potions of Curing
g) a Mithril Rod of Nothing (160/160)
h) a Mithril Rod of Nothing (160/160)
i) an Adamantite Rod of Cheapness of Nothing (200/200)
    
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
j) 6 Rod Tips of Recall (80 Mana to cast)
k) a Rod Tip of Curing (35 Mana to cast)
l) 3 Rod Tips of Disarming (50 Mana to cast)
m) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) The Phial of Undeath (-5) {cursed}
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Double Ring Mail 'Aninimran' (-2 to accuracy) [15,+7] {cold}
    It sustains your wisdom.  It provides
    immunity to cold.  It provides resistance to life draining and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Mordor.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
s) The Thunderlord Coat 'Debringri' [9,+5]
    It sustains 
    your intelligence and charisma.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    cold, shards, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
t) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
u) a Dragon Shield of Preservation (-8,-2) [8,+29]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, blindness and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Erebor.
x) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Ren the Unclean (+1)
    It increases your 
    intelligence, dexterity and charisma by 1.  It makes you invisible.  
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to light, blindness and confusion.  It allows you
    to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 49 of Mordor.



Posted on 16.4.2006 23:04
Last updated on 24.4.2006 14:24

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1847. on the Ladder (of 18929)
675. on the ToME Ladder (of 3146)
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On 16.4.2006 23:04 quanchi@icpnet.pl wrote:
my first "serious" paladin, really nice character. actually i'm lacking blindness resistance, but it's only minor problem, because of Precogniction with ESP. no shards resistance can be real pain sometimes, fortunately i have phase door/teleport/banishment from Mindcraft.

On 18.4.2006 15:40 quanchi@icpnet.pl wrote:
just killer necromancer from dol guldur, now i'm going into depths of Angband :)

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