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The Angband Ladder: Jedi, High-Elf Jedi by <predawn@supanet.com>

  [FuryMod Town Version 3.5.0 Character Sheet]

 Name  : Jedi                   Age                112       STR! 18/***       
 Sex   : Male                   Height             112       INT! 18/***       
 Race  : High-Elf               Weight             216       WIS! 18/***       
 Class : Jedi                   Social Class        32       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         130 Level             50    Hit Points     1149/  1149 
 + To Melee Damage       90 Experience  99999989    Spell Points    564/   564 
 + To Ranged Hit         50 Max Exp     99999989    Sanity          930/   930 
 + To Ranged Damage      47 Exp to Adv.    *****                               
   AC                32+146 Gold         8049526    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Heroic       Blows/Round:  17        
 Bows/Throw  : Legendary[5] Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  153d9+1530
 Stealth     : Legendary[5] Magic Device: Legendary[27]Infra-Vision: 1350 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 101 (5050')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 34489 enemies.
 You saved 98 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Quelle of the 2890th year of the third age.
 You have been adventuring for 63 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5..34...4*....6.            
        Add Int   : .........*......            
        Add Wis   : ...34....*......            
        Add Dex   : ...3.....*......            
        Add Con   : 5.......4*......            
        Add Chr   : ....4....*......            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......2...4....            
        Add Sear. : ...3.4.....4..6.            
        Add Infra : .........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : ..*.4...........            
        Add Blows : ...3............            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +............+..            
        Slay Orc  : ..............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: .............++.            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Sust Str  : ..........+.....            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ...+......+.....            
        Sust Con  : ......+...+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : +......++.......            
        Hold Life : .......+........            
        Imm Acid  : ...+....*++...+.            
        Imm Elec  : +..+..*..++.....            
        Imm Fire  : +...+.*..+......            
        Imm Cold  : ......*..++.....            
        Res Pois  : ...++....++.....            
        Res Fear  : +...+...........            
        Res Light : ..+....+.+.....+            
        Res Dark  : +......+.++...+.            
        Res Blind : ...........+....            
        Res Conf  : ...+....++......            
        Res Sound : ...+..+.+.+.....            
        Res Shard : ..........+.....            
        Imm Neth  : ......*+.+......            
        Res Nexus : ...+..+.+++.....            
        Res Chaos : ...+....+.......            
        Res Disen : ...++.........+.            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +.+......+......            
        See Invis : +..+...+.+.....+            
        Regen     : ...+............            
        Xtra Might: .+..............            
        Activate  : ....++.+......+.            
        Drain Exp : +...............            
        Teleport  : +...............            
        Blessed   : +............+..            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Precogn.  : ...............+            
        Fly       : ...+............            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ........+.....+.            
        Evil.ESP  : +..............+            
        Good.ESP  : ...............+            
        Unique.ESP: ...............+            
        Full ESP  : .........+.....+            

Skills (points left: 0)
 - Combat                                        38.456 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   - Sword-mastery               50.000 [1.000]
                            . Critical-hits      01.000 [0.300]
                            . Stunning-blows     01.000 [0.300]
          - Archery                              08.000 [0.600]
                   . Bow-mastery                 01.900 [0.400]
                   . Crossbow-mastery            01.300 [0.400]
 - Sneakiness                                    18.895 [0.900]
          . Stealth                              24.000 [1.000]
          . Disarming                            09.500 [0.900]
          . Stealing                             01.000 [0.300]
 - Powers                                        35.960 [1.000]
          . Devices                              50.000 [1.150]
          . Runecraft                            01.000 [0.300]
          . Innate                               01.000 [0.300]
          - Jedi                                 45.500 [1.000]
                   . Dark                       -01.100 [1.000]
                   . Light                       50.000 [1.000]
 - Spirituality                                  12.900 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . First-aid                            05.800 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find The Quarterstaff 'Eriril' [Globe of Light] on level 16.
You may meet a White shark on level 76.
You may find a Ring of Nothing on level 1.


  [Character Equipment]

a) a Doublended Lightsaber of Gondolin (E:496565, L:42) (9d9) (+42,+23)
[15,+0](10
    
    It provides light (radius 3) forever.  It increases your strength, 
    constitution and spell power by 5.  It increases your mana capacity by 
    100%.  It does extra damage from electricity and fire.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It reflects bolts and arrows.  It produces a fiery sheath.  It
    produces an electric sheath.  It drains experience.  It has been
    blessed by the gods.  It induces random teleportation.  It cannot be
    harmed by acid.  It cannot be harmed by electricity.  It cannot be
    harmed by fire.  
    You found it in the remains of a Greater Balrog on level 91 of Angband.
d) a Heavy Crossbow (*Reloader*) (x10) (+12,+47) [-4,+0]
    
    It fires missiles with extra might.  
    You found it in the remains of Null, the Living Void on level 76 of
    Angband.
e) a Dazzling Ring of Speed (+14)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your speed by 14.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
f) The Ring of Thorilin (+3)
    It increases your 
    strength, wisdom, dexterity, searching, attack speed and ability to
    score critical hits by 3.  It sustains your wisdom and dexterity.  It
    provides resistance to acid, electricity, poison, confusion, sound, 
    nexus, chaos and disenchantment.  It allows you to fly.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 60 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dagorrog on level 59 of Angband.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Bolg, Son of Azog on level 38 of Angband.
n) The Mumak Hide Armour of Lingoros (-1 to accuracy) [8,+10]
    
    It sustains your constitution.  It provides immunity to electricity, 
    fire, cold and nether.  It provides resistance to sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Angband.
o) an Ethereal Shadow Cloak of Aman [6,+55] (+2 to stealth)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 2.  It provides immunity to
    paralysis.  It provides resistance to life draining, light, dark and 
    nether.  It allows you to breathe without air.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Angband.
u) The Set of Leather Gloves of Varest (+8 to damage) [1,+10]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to acid, electricity, cold, poison, dark, sound, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 8 of Angband.
x) a Rogue's Pair of Hard Leather Boots [3,+10] (+4 to stealth)
    It grants you the power
    of panic hit if it is being worn.  It increases your stealth, 
    searching and luck by 4.  It provides resistance to blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 23 Blessed Mithril bolts of Acid (3d5) (+18,+21)
    It does extra damage from acid
     and fire.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Ranger chieftain on level 65 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.


  [Character Inventory]

a) The Gem of Hate {@A5 Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 72 of Angband.
b) The Hat of Radagast {@A1 Satisfy Hunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 39 of Angband.
c) The Torch of Isengard {@A2 Restore Stats and Life}
    It can be
    activated for restore stats and life levels every 200 turns.  
    You found it lying in a vault on level 39 of Angband.
d) Gandalf's Portable Pandemonium {@A3 Mass Genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Shade on level 28 of Angband.
e) 2 Potions of Cure Serious Insanity
f) 70 Potions of Healing
g) 15 Potions of *Healing*
h) a Potion of Life
i) 6 Potions of Curing
j) 8 Scrolls of Teleportation
k) a Scroll of Genocide
l) 2 Scrolls of Mass Genocide
m) 2 Rings of Clear Thought
    It can
    be activated for cure insanity every 200 turns if it is being worn. It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
n) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Scimitar 'Haradekket' (4d3) (+8,+10) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Angband.
p) a Doublended Lightsaber of Unmagic (E:1239742, L:50) (9d9) (+53,+25)
[15,+0](60
    It provides light
    (radius 3) forever.  It generates an antimagic field.  It increases 
    your speed and spell power by 3.  It increases your mana capacity by 
    60%.  It does extra damage from electricity and fire.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to electricity and fire.  It allows you to levitate.  It reflects
    bolts and arrows.  It has been blessed by the gods.  
    You found it in the remains of a Munchkin on level 96 of Angband.
q) a Vampiric Curved Lightsaber of Slay Evil (E:952862, L:50) (6d6) (+54,+32)
[10,
    It
    provides light (radius 2) forever.  It increases your charisma and 
    spell power by 3.  It increases your mana capacity and hit points by 
    60%.  It poisons your foes.  It drains life from your foes.  It is
    very sharp and can cut your foes.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It sustains 
    your intelligence and charisma.  It makes you completely fearless.  It
    provides resistance to life draining and poison.  It allows you to
    sense the presence of trolls, spiders and giants.  It reflects bolts
    and arrows.  It drains experience.  It has been blessed by the gods.  
    You found it in the remains of a Red Balrog on level 88 of Angband.
r) a Doublended Lightsaber of *Slay Evil* (E:582000, L:47) (9d9) (+46,+33)
[15,+0]
    It
    provides light (radius 3) forever.  It increases your wisdom, charisma
     and spell power by 4.  It increases your mana capacity by 80%.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It makes you completely fearless.  It provides resistance 
    to life draining and fire.  It allows you to sense the presence of 
    trolls and evil beings.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It has been blessed by the gods.  It cannot be harmed
    by fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Angband.
s) a Doublended Lightsaber of Aman (E:322865, L:38) (9d9) (+50,+26) [15,+4](60%)
(
    
    It provides light (radius 3) forever.  It increases your wisdom and 
    spell power by 3.  It increases your mana capacity by 60%.  It does
    extra damage from electricity and fire.  It is very sharp and can cut
    your foes.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to electricity and fire.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It reflects bolts and arrows.  It produces a fiery sheath.  It
    produces an electric sheath.  It has been blessed by the gods.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 72 of Angband.
t) a Curved Lightsaber of the Noldor (E:17646, L:27) (6d6) (+37,+40)
[10,+7](60%) 
    It provides light
    (radius 3) forever.  It increases your wisdom, dexterity, constitution
    , stealth and spell power by 3.  It increases your mana capacity by 
    60%.  It does extra damage from electricity and fire.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It produces an
    electric sheath.  It has been blessed by the gods.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Vampire ogre on level 99 of Angband.
u) an Elemental Curved Lightsaber (E:117632, L:34) (6d6) (+34,+24) [10,+0](60%)
(+
    
    It provides light (radius 3) forever.  It increases your spell power
     by 3.  It increases your mana capacity by 60%.  It does extra damage 
    from acid, electricity, fire and frost.  It poisons your foes.  It is
    very sharp and can cut your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It produces an electric sheath.  It drains mana.  It
    has been blessed by the gods.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 91 of
    Angband.
v) a Shocking Doublended Lightsaber of Slay Undead (E:750, L:10) (9d9) (+11,+12)
[
    It provides light (radius 2) forever.  It increases your spell
    power by 1.  It increases your mana capacity by 20%.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    strikes at undead with holy wrath.  It makes you completely fearless.  
    It provides resistance to electricity.  It reflects bolts and arrows.  
    It has been blessed by the gods.  It cannot be harmed by electricity.  
    
    You found it in the remains of a Great Storm Worm on level 101 of Angband.
w) 30 Elemental Silver Bolts of Wounding (3d5) (+21,+18)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Bree ]

a) 5 Potions of Cure Insanity
b) 3 Potions of Life
c) a Potion of Invulnerability
d) a Potion of New Life
e) 15 Scrolls of Divination {75% off}
f) 10 Scrolls of Genocide
g) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You found it lying on the ground on level 58 of Angband.
h) 3 Scrolls of Mass Genocide
i) a Mithril Rod of Capacity of Nothing (320/320)
    It can hold
    more mana.  
    You found it in the remains of a Great unclean one on level 96 of Angband.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
k) The Silmaril of Flames (+2) {Invulnerability}
    It can be
    activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 80 of
    Angband.
l) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, 
    constitution, charisma and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Spectral Curved Lightsaber of Westernesse (E:328755, L:41) (6d6) (+40,+29)
[1
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, electricity and fire.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It slows your metabolism.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains life.  It has been blessed by the gods.  It can
    resist being shattered by morgul beings.  It cannot be harmed by fire.
    It cannot be harmed by cold.  
    You found it in the remains of an Ancient white dragon on level 75 of
    Angband.
o) a Curved Lightsaber (Holy Avenger) (E:560057, L:50) (6d6) (+51,+27)
[10,+0](80%
    It provides light (radius 3) forever.  It increases your 
    wisdom and spell power by 4.  It increases your mana capacity by 80%.  
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It reflects bolts and arrows.  It produces a fiery sheath.  
    It has been blessed by the gods.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Great Worm of Chaos on level 81 of
    Angband.
p) an Acidic Doublended Lightsaber (E:-166765, L:50) (9d9) (+57,+32)
[15,+0](80%) 
    It provides light (radius 3) forever.  It increases your spell
    power by 4.  It increases your mana capacity by 80%.  It does extra
    damage from acid and frost.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to acid and 
    electricity.  It allows you to sense the presence of giants.  It slows
    your metabolism.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by electricity.  It cannot be harmed by
    cold.  
q) a Curved Lightsaber of *Slay Evil* (E:449038, L:50) (6d6) (+49,+28)
[10,+0](80%
    It provides light (radius 2) forever.  It increases your wisdom
    , charisma and spell power by 4.  It increases your mana capacity by 
    80%.  It does extra damage from electricity.  It poisons your foes.  
    It is very sharp and can cut your foes.  It fights against evil with
    holy fury.  It makes you completely fearless.  It provides resistance 
    to electricity and poison.  It allows you to levitate.  It allows you
    to sense the presence of evil beings and good beings.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It produces an
    electric sheath.  It drains experience.  It has been blessed by the
    gods.  It induces random teleportation.  It cannot be harmed by acid.  
    It cannot be harmed by electricity.  
    You found it in the remains of a Bloodletter of Khorne on level 84 of
    Angband.
r) a Doublended Lightsaber of the Noldor (E:24876, L:29) (9d9) (+37,+29)
[15,+9](1
    It provides light (radius 3) forever.  It increases your 
    wisdom, dexterity, constitution, stealth and spell power by 5.  It
    increases your mana capacity by 100%.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It produces an electric sheath.  It has been blessed by
    the gods.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
s) a Venomous Curved Lightsaber of Spinning (E:118759, L:31) (6d6) (+38,+19)
[10,+
    It
    can be activated for spinning around every 50+d25 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, wisdom, dexterity and spell power by 4.  It increases your 
    mana capacity by 80%.  It does extra damage from fire.  It poisons
    your foes.  It is very sharp and can cut your foes.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to fire, cold and poison.  It allows you to sense the presence of good
    beings.  It reflects bolts and arrows.  It has been blessed by the
    gods.  It cannot be harmed by acid.  
    You found it in the remains of a Hill troll on level 84 of Angband.
t) a Shocking Curved Lightsaber of Aman (E:4178, L:25) (6d6) (+36,+21)
[10,+3](60%
    It
    provides light (radius 2) forever.  It increases your wisdom and spell
    power by 3.  It increases your mana capacity by 60%.  It does extra
    damage from electricity and fire.  It is very sharp and can cut your
    foes.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to electricity and cold.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It slows your metabolism.  It reflects bolts and arrows.
    It has been blessed by the gods.  It cannot be harmed by electricity.  
    It cannot be harmed by cold.  
    You found it in the remains of a Munchkin on level 93 of Angband.
u) The Light Mithril Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 63 of Angband.
v) a Heavy Mithril Crossbow (*Reloader*) (x9) (+19,+50)
    
    It fires missiles with extra might.  It cannot be harmed by acid.  
    You found it in the remains of a Great Bile Worm on level 75 of Angband.
w) 26 Blessed Mithril bolts of Wounding (3d5) (+16,+23)
    
    It does extra damage from fire.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 61 of Angband.
x) 21 Elemental Vorpal Bolts (3d4) (+11,+11)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is very sharp and can cut your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 41 of Angband.



Posted on 17.4.2006 22:21

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179. on the Ladder (of 17400)
3. on the FuryMod Ladder (of 10)

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On 17.4.2006 22:21 predawn@supanet.com wrote:
I found a few bugs, but nothing tostop the entertainment of a very powerful character.
eg. Recovery power does not work, Perfect Casting ability is not allowed (shame!!). Nice work on this mod, which is still active at this time.


On 18.4.2006 16:00 thefury@furytech.net wrote:
I am working on a bugfix release right now, expect in the next week or so.

On 20.4.2006 21:27 predawn@supanet.com wrote:
Thanks for the bugfix info, although I am not positive that Perfect Casting is allowed by all classes.

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