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The Angband Ladder: Oily Spores, the Jester, High-Elf Jester by <Bandobras>

  [Unangband 0.6.0 Character Dump]

 Name   Oily Spores, the Jester                  Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR:  18/35  +1  +0  +0  18/45
 Race   High-Elf          Height     95   INT:     12  +3  +1  +0     16
 Class  Jester            Weight    199   WIS:     12  -1  -2  +0      9
 Title  Minstrel          Status     96   DEX:     15  +3  +2  +0  18/20
 HP     64/64             Maximize    Y   CON:     15  +1  +1  +0     17
 SP     15/15             Preserve    Y   CHR:     14  +5  +3  +0  18/40

 Level            7       Armor       [8,+2]     Saving Throw  Excellent
 Cur Exp       3160       Fight      (+4,+3)     Stealth            Good
 Max Exp       3160       Melee S1H  (+4,+3)     Fighting         Superb
 Adv Exp        420       Shoot      (+4,+0)     Shooting      Excellent
                          Blows       1/turn     Disarming          Fair
 Gold           339       Shots       1/turn     Magic Device  Excellent
                                                 Perception    Very Good
 Burden   108.4 lbs       Infra        40 ft     Searching          Good

 You are the only child of a Telerin Prince.  You have light grey eyes,
 straight black hair, and a fair complexion.




  [Character Equipment]

a) a Broad Sword (of Cold?) (2d5) {uncursed}
b) a Lute
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern (with 10650 turns of light)
g) a Robe [2]
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Hard Leather Boots [3] {uncursed}


  [Character Inventory]

a) a Song Book of Chords
b) 6 Rations of Food
c) 2 Pints of Orcish Spirits
d) 2 Grey Mushrooms
e) 3 Tan Mushrooms
f) 3 Yellow Mushrooms
g) 5 Spotted Mushrooms
h) 5 Flasks of oil
i) 4 Scrolls of Phase Door
j) a Wand of Wonder
k) a Robe [2]
l) Hard Leather Armour [6]
m) a Hard Leather Cap [2]
n) a Pair of Soft Leather Boots [2,+0]
o) a Pair of Soft Leather Boots [2] {uncursed}
p) a Broken Sword (1d2)
q) a Main Gauche (1d5)
r) a Small Sword (1d6) (+0,+0)
s) 3 large Spotted mushroom patch Spores {poison}
t) a large Yellow mushroom patch Spore {fear}
u) 23 Iron Spikes
v) an empty Bottle


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 19.4.2006 19:59
Last updated on 26.4.2006 00:18

Download this dump

15890. on the Ladder (of 16510)
162. on the Unangband Ladder (of 189)
14. for this player (out of 17)

Comments

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On 19.4.2006 20:03 Bandobras wrote:
Jester -- a Bard with Throwing style. Quiver, as in O, would be nice for a throwing character, but I guess, before a descendant of this character manages to get past the "old and spores" stage of throwing combat, quiver will already be implemented.

However, I wonder if the extra shots with throwin work on flasks of oil and mushroom spores...

Dump just before entering Farmer Maggots Farm's dungeon. I managed to buy some Phase Door and flasks of oil, so I stand a chance of killing the guardian in one go (no WOR). Here I go!

On 19.4.2006 20:05 Bandobras wrote:
I mean "oil and spores". :/

And the version is today's alpha CVS (changing daily).

On 19.4.2006 20:16 Bandobras wrote:
Autoscum on, connected stairs off, room description on (I love them).

I've just walked into a room at level 1 and grey mushroom shot spored at a snake in the other corner of the room, confusing it. Thank you Mushroom! :)

The Main Gauche, I've found in the starting room does not seem to be cursed. I've dared to wield it and I have 2 blows now! Tremble, oh ignoble monsters at level 2!

On 19.4.2006 22:07 Bandobras wrote:
CL 4 on DL 4. Diving as soon as I find the stairs down (unless the level feeling is not yet recharged --- I hate that). Despite autoscum, no level better than "can't be all bad", so I have not investigated any of them thoroughly.

I've just killed a mushroom patch by throwing a baton (it "disappeared"), then a dagger and then a wand of wander (stinking cloud). No message that the dagger disappeared, but it is nowhere to be seen. ;< And I see there is no Perfect Balance flag in Un, so probably only artifact weapons are immune to destruction by throwing. Too bad...

Now, to DL 5. I have 39 HP, so one or two frost bolts by the boss will be my ending. I only hope to cover him in smoke before he starts casting spells and flee by Phase Door if my HP goes down.

On 20.4.2006 00:23 Bandobras wrote:
CL 5, 49 HP, the Dunlending is asleep and 26 square to the right.
Detect Evil helps a lot. I investigate the dungeon around
so that I can fight him alone and not in a corridor.
If he wakes and attacks me in a corridor I will Phase Door.
Character dump.

The plan is now to cast Bless and test the four unknown potions.
If one of them is Speed or Heroism, then charge,
if not, rest and recast Bless. Then lure the Dunlending
to the room, I'm in and hit him with a flask of oil,
then if he is not visible in the smoke, use wand of Wonder,
if he becomes visible, but smoke is close, poison him
with the spores. If he gets too close, frighten him with the spore.
Repeat, as necessary.

Nah, the only useful potion is Resist Frost, but I charge,
until it runs out, anyway. It runs out, but I see a door
to a room he is in. I quaff another Resist Frost and open the door.
I step inside. I see him. He moves. Prayer expires.
The Dunlending Agent of the Nazgul.
The last part of his name is especially frightening.


On 20.4.2006 14:18 andrewdoull@hotmail.com wrote:
Please tell me that you read the help files and know that as a throwing specialist you have to take off any bows and 'f'ire your thrown weapons, as opposed to 't'hrowing them.

Then you'll get the extra shots with your items as well.

Other than that, great reading...

And credit to Shawn McHorse for the name of the unique.

On 20.4.2006 14:20 andrewdoull@hotmail.com wrote:
Oh, that should be 'bows and musical instruments'. I'll have to fix this in CVS, as I do want bards to be able to throw whilst playing an instrument.

On 20.4.2006 15:18 Bandobras wrote:
Ouch. I did not 'fire' them. :O)

Anyway, with the instrument, I would not get the to_hit bonuses (and too early for extra shots).

Why this complication, anyway? I guess, you want to encourage specialization --- I concur. But, please allow throwing with instruments for everyone --- not being able to wear Cubragol is enough of a drawback, an instrument with a nice flag (or an artifact instrument) will be a (little) consolation.

Or perhaps allow characters to carry in a quiver only missiles or only thrown weapons --- no mix. This will encourage specialization in physical distance attacks, but allow Cubragol and instruments. Oh, wait, I can't see the quiver slot in the CVS, yet. :D

On 20.4.2006 15:54 andrewdoull@hotmail.com wrote:
Quiver slot will be in next version... along with 'something else' (See todo.txt).

I've done the 'fire' trick for two reasons:
a) it allows you to select from weapons which are marked 'throwable'
b) lazy programming

When the quiver is implemented, I'll rationalise the code so that arrows/bolts/shots/throwable items can go in the quiver, and so that you can 'throw' instead of 'fire' and get your specialisation advantages (and therefore use and instrument/missile weapon at the same time).

Too many starting Unangband people make this mistake.

No artifact instruments yet, but I'm open to suggestions.

On 20.4.2006 16:21 Bandobras wrote:
TOME has lots of beautiful artifact instruments just waiting to be stolen. :)

I guess, I will dump my instrument for now. The "info" column of the spellbook does not show any advantages of wearing my Lute, so perhaps that is not so important.

On 20.4.2006 16:27 The Dunlending Agent of the Nazgul wrote:
The Dunlending Agent of the Nazgul says 'Oily Spores is a chicken!'
The Dunlending Agent of the Nazgul says 'Oily Spores dares not attack me!'

On 20.4.2006 16:48 Bandobras wrote:
Who said that? Really? I throw a flask of oil at him. Miss. He moves closer. Again oil. Score. He is hidden in the smoke, he fails to cast a spell. Wand of Wonder. A bolt of some kind, but it hits him, despite my attempts to target aside. He shrieks in pain and, still invisible, cast a stinking cloud. How could he see me, if I cannot see him? Is he as smart as I am, to cast close to where he has last seen me?

17 HP. I back into the corridor. He fails to cast a spell (healing?) and grunts in pain. 16 HP. I quaff a Metallic Blue Potion {tried}. Does it cure poison? This would also identify the potion and I'm very fond of pseudo-identifying. CLW. OH, well, 28 HP. No sound from the foe, but the smoke is still there. A song of Slow Poison --- still poisoned. A song of CLW --- 39 HP. I'm back in business.


On 21.4.2006 00:42 Bandobras wrote:
Still no sound from the enemy, I enter the doorway again. Second Resist Frost runs out. I quaff the last. Silence... After several turns of wandering around between smoke and poison walls I finally see him three step from me. A wall of smoke and another of poison are next to me. Oil. He is still visible. Oil. He runs away and shrieks from time to time. I run away from the fire. I see him one last time between smoke columns, nearly dead. I throw a poison spore and miss. I see him one more time, but this time I do not miss. He dies before the spore even explodes. I advance all the way to level 7. >:)

After the fire dies I collect the loot and go down into the Old Forest. I have no speed potions, so Tom Bombadil is out of my reach. :( Unless I find some in shops in Hobbiton, but it is unlikely that they restocked. That is a pity, because I could really use those nice mushroom spores Tom nurtures (and those artifacts:). Perhaps while I talk with Farmer Maggot (he get talkative on evenings) and deal with some other unique, about which I will not spoil you, the shops will send for some speed potions?

Character dump. To be continued under the name Oily Spores 2, so that the text here is not too long (but feel free to comment here the adventures to date). In the next instalment I promise to be less verbose. :)

On 26.4.2006 00:12 Bandobras wrote:
Bombadil is asleep. I back off, quaff potion of speed and start throwing. I should have taken the spores of confusion with me --- I thought there are lots of them in the forest, easy to pick up on the way. Pity. Bombadil wakes up. Lots of mushrooms in use and oil. Trowing and backing off. Then he confuses me and my speed runs out. There is no point in drinking new speed, when I'm confused. Several confused steps and he is still not close to me, so perhaps I have a chance? The terrain favours him because there is no smoke and the fire, though very damaging is much more sparse than the smoke, so he has no trouble getting to me. But he stays at a distance. Then he gestures at my feet and I sink through the floor... He was already at four stars, poisoned and inside a burning forest but I was very confused, so he probably saved my life, anyway.

I was so stupid --- I should have taken the loot from his house before fighting him... Next time, I guess... I've lost lots of mushroom spores and one potion of speed, but I'm alive. And I have not lost my crown. Now, it is night and I'm desperately wanting to get to Bree. I guess I will scum the mushrooms on the level below his house for some time, to be able to get to Bree during day, when it's safer.

Revenge! I've found him on the lower level, sourrounded by white slimes. I used up one speed potion, lots of oil and some mushrooms. He left some loot, but none seems _that_ good to make up for the lost treasure above. I'm at 56 HP and dropping things to fit all the loot on me. Just then white slimes overcome smoke, I have no more flasks of oil, and they thrown me out of the level.

Wow! I'm returned to the House of Bombadil! This is a bug caused by following CVS (savefile has old wilderness map indexes, datafiles have new wilderness maps), but I accept gratefully, nevertheless! :) Now to visit his home (only food) and the Golberry's pool. Some nice swords, no artifacts, unfortunately. Then Brown Faerie dropps the Phial! I wonder what to do with the runes... And how to check what my golden crown now does.. Dump.


On 26.4.2006 00:18 Bandobras wrote:
Sorry! Wrong dump. How do I remove this? This character will be continued some other time, now it is dormant. Dumped exp to overwrite the wrong dump. Sorry!

On 26.4.2006 00:21 Bandobras wrote:
I mean, I bumped exp (in reality it is only 316). Sorry, again.

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