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The Angband Ladder: Irashta, High-Elf Mage by <Irashta>

  [Angband 3.0.6 Character Dump]

 Name   Irashta                                  Self  RB  CB  EB   Best
 Sex    Female            Age       118   STR! 18/100  +1  -5  +8 18/140
 Race   High-Elf          Height     88   INT! 18/100  +3  +3  +4 18/200
 Class  Mage              Weight    148   WIS! 18/100  -1  +0  +2 18/110
 Title  Warlock           Status     32   DEX! 18/100  +3  +1  +6 18/200
 HP     541/541           Maximize    Y   CON! 18/100  +1  -2  +7 18/160
 SP     288/288           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           38       Armor    [50,+121]     Saving Throw     Heroic
 Cur Exp    1938375       Fight    (+34,+22)     Stealth       Excellent
 Max Exp    1938375       Melee    (+47,+39)     Fighting      Legendary
 Adv Exp    1955000       Shoot    (+51,+19)     Shooting      Legendary
 MaxDepth   2500 ft       Blows       4/turn     Disarming        Superb
 Gold        795446       Shots       1/turn     Magic Device  Legendary
 Burden   161.4 lbs                              Perception    Excellent
 Speed           +2       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:........*.+.. Blind:.........+...
 Elec:...+......... Confu:.........+...
 Fire:+............ Sound:......+.+....
 Cold:............. Shard:......+......
 Pois:+............ Nexus:...........+.
 Fear:....+...+.... Nethr:.............
 Lite:............+ Chaos:........+....
 Dark:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......+.....
Feath:...........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.+...........
Invis:.....+...+..+ Blows:.............
FrAct:++..+...+.+.. Shots:.............
HLife:.......+..... Might:.+...........


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Marble Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
d) a Quartz Ring of Lightning [+9]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns.
   It cannot be harmed by electricity.  
e) a Mother-of-Pearl Amulet of Weaponmastery (+2,+2) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Law Dragon Scale Mail (-2) [30,+19]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+19] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+4]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v, 10% off}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 4 Shimmering Potions of Healing
j) a Vermilion Potion of *Healing*
k) 7 Gold Speckled Potions of Restore Mana
l) 3 Coagulated Crimson Potions of Restore Life Levels
m) 9 Grey Speckled Potions of Enlightenment
n) a Scimitar of Fury (2d5) (+17,+13) (+2)
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
o) 18 Mithril Arrows of Flame (3d4) (+16,+11)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Scroll titled "ban doksri fa" of *Identify*
b) a Diamond Ring of Acid [+10]
   It provides resistance to acid.  It activates for acid resistance
   (20+d20 turns) and acid ball (70) every 50+d50 turns.  It cannot be
   harmed by acid.  
c) a Quartzite Ring of Flames [+9]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
d) a Carnelian Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
e) a Carnelian Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
f) a Large Metal Shield of Elvenkind [5,+21] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the elements.
   
g) The Small Sword 'Sting' (1d6) (+10,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
i) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.4.2006 16:17

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7135. on the Ladder (of 16559)
2753. on the Angband Ladder (of 5282)

Comments

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On 23.4.2006 16:17 Irashta wrote:
Halfway, practically ignoring the surface for now. Just replaced shield of elvenkind with thorin's, leaving a worrying Cold res hole, but I'm clueless how to fix it without finding another ressing ring...


On 24.4.2006 15:29 jmiddendorf@hmc.edu wrote:
You know, you can die instantly from cold? I'd replace Gurthang with a defender, or the LawDSM with resistances or elvenkind, and until then, use the shield of elvenkind. Of course, you have resistances, so if you keep up resist to cold, you might be ok. Seems somewhat dangerous, personally.

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